Joint Firing Drill: Difference between revisions
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|Increased ally Critical Rate & Reduced cost recovery of all allies whenever EX skill is used▼
|Decreased ally attack speed & Increased enemy evasion rate▼
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|1,088,650
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▲|Decreased ally attack speed & Increased enemy evasion rate
▲|Increased ally Critical Rate & Reduced cost recovery of all allies whenever EX skill is used
|}
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|Weapon type MT / AR attack power reduced.▼
|Decreased ally defense▼
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|Weapon type MT / AR attack power reduced.▼
|Decreased ally defense & Enemies explode upon death, dealing damage to allies in a circular range▼
Enemies take damage each time they are affected by a crowd control.▼
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|<p>{{Icon|
<p>{{Icon|
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▲|Decreased ally defense
▲|Weapon type MT / AR attack power reduced.
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|4
|<p>{{Icon|
<p>{{Icon|
<p>{{Icon|
|3:00
|[[File:
▲|Decreased ally defense & Enemies explode upon death, dealing damage to allies in a circular range
▲|Weapon type MT / AR attack power reduced.
▲Enemies take damage each time they are affected by a crowd control.
|}
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Revision as of 16:33, 7 July 2022
Overview
Joint Firepower Exercise is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.
Joint Firepower Exercise works fairly similar to the Raid game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will not prevent the students used from participating again.
To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the shop.
Score | 0 | 5,500 | 35,100 | 64,700 | 94,300 | 123,900 | 153,500 | 183,100 | 212,700 | 242,300 | 271,900 |
---|---|---|---|---|---|---|---|---|---|---|---|
Coins | 40 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Schedule
This is a list of recent event holding times. To edit the list, see Events/Joint Firepower Exercise
Exercises
Shooting Exercise
Phase | HP | Time | Special Rules | Notes |
---|---|---|---|---|
1 | 161,834 | 3:00 | ||
2 | 335,585 | 3:00 | ||
3 | 697,567 | 4:00 | Decreased ally attack speed | |
4 | 1,088,650 | 5:00 | Decreased ally attack speed & Increased enemy evasion rate |
Defense Exercise
Assault Exercise
During this exercise, there will be 3 waves of enemies. Similar to the relics in Hieronymus, there will be a totem in each wave that when progressively healed, will give stacks of increased damage taken debuff to all enemies (Max stack of 10).
Special Rules
Each Exercise season will have a set environment and enemy armor types, along with up to 2 additional Special Rules, depending on the stage players choose.