Joint Firing Drill: Difference between revisions

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[[File:TimeAttack_BG.png|350px|thumb]]
[[File:TimeAttack_BG.png|300px|thumb]]
__TOC__
__TOC__
=Overview=
=Overview=
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To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the shop.
To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the shop.

</li>
<li style="display: inline-table">
{| class="wikitable"
! Score
! 0
! 5,500
! 35,100
! 64,700
! 94,300
! 123,900
! 153,500
! 183,100
! 212,700
! 242,300
! 271,900
|-
! Coins[[File:Item Icon TimeAttackCoin.png|35px]]
! 40
! 10
! 10
! 10
! 10
! 10
! 10
! 10
! 10
! 10
! 10
|}
</li>


=Schedule=
=Schedule=
Line 23: Line 54:


=Exercises=
=Exercises=

==Shooting Exercise==
==Shooting Exercise==
[[File:EnemyInfo_Boxcat_LightArmor.png|250px|thumb]]
<li style="display: inline-table;">
{| class="wikitable"
{| class="wikitable"
! colspan="1" rowspan="1" |Phase
! colspan="1" rowspan="1" |Phase
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|Decreased ally attack speed & Increased enemy evasion rate
|Decreased ally attack speed & Increased enemy evasion rate
|}
|}

</li>
==Defense Exercise==
<li style="display: inline-table">
[[File:EnemyInfo_Sweeper_Unarmed_Taser_Blue.png|250px|thumb]]
{| class="wikitable"
{| class="wikitable"
! colspan="1" rowspan="1" |Score
! colspan="1" rowspan="1" |Phase
! colspan="1" |Coins
! colspan="1" |HP
! colspan="1" |Time
! colspan="1" |Special Rules
! colspan="1" |Notes
|-
|-
|0
|1
|40
|
|3:00
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]]
|
|-
|-
|2
|5,500
|10
|
|3:00
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]]
|
|-
|-
|3
|35,100
|10
|
|3:00
|-
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]]
|64,700
|Decreased ally defense
|10
|-
|94,300
|10
|-
|123,900
|10
|-
|153,300
|10
|-
|183,100
|10
|-
|-
|4
|212,700
|10
|
|3:00
|-
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]] [[File:TimeAttack_Icon_Special_TriggerDieDamage_Enemy_01.png|50px]]
|242,300
|Decreased ally defense & Enemies explode upon death, dealing damage to allies in a circular range
|10
|-
|271,900
|10
|}
|}

</li>
==Defense Exercise==
==Assault Exercise==
[[File:EnemyInfo_Totem03_TimeAttack.png|250px|thumb]]
{| class="wikitable"
{| class="wikitable"
! colspan="1" rowspan="1" |Phase
! colspan="1" rowspan="1" |Phase
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|-
|-
|3
|3
|
|
|
|
|
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|
|
|
|
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_UnArmed_01.png|50px]] [[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]] [[File:TimeAttack_Icon_Special_TriggerDieDamage_Enemy_01.png|50px]]
|[[File:TimeAttack_Icon_Terrain_Outdoor_01.png|50px]] [[File:TimeAttack_Icon_ArmorType_HeavyArmor_01.png|50px]] [[File:TimeAttack_Icon_Debuff_AttackPower_Ally_01.png|50px]] [[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]]
|Allies using sniper rifles will have their attack power lowered & Increased enemy accuracy
|Decreased ally defense & Enemies explode upon death, dealing damage to allies in a circular range
|}
|}

Revision as of 05:29, 27 March 2022

Overview

Joint Firepower Exercise is a gamemode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the most score.

Joint Firepower Exercise works fairly similar to the Raid gamemode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will not prevent the students used from participating again.

To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the shop.

  • Score 0 5,500 35,100 64,700 94,300 123,900 153,500 183,100 212,700 242,300 271,900
    Coins 40 10 10 10 10 10 10 10 10 10 10
  • Schedule

    This is a list of recent event holding times. To edit the list, see Events/Joint Firepower Exercise

    Name Start date End date
    Shooting Exercise 03/09/2022 11:00 03/15/2022 23:59
    Defense Exercise 03/23/2022 11:00 03/30/2022 03:59
    Assault Exercise 05/11/2022 11:00 05/18/2022 03:59
    Shooting Exercise 06/08/2022 11:00 06/15/2022 03:59
    Defense Exercise 07/06/2022 11:00 07/13/2022 03:59
    Assault Exercise 08/03/2022 11:00 08/09/2022 03:59
    Shooting Exercise 09/21/2022 11:00 09/28/2022 03:59
    Defense Exercise 10/12/2022 11:00 10/19/2022 03:59
    Assault Exercise 11/09/2022 11:00 11/16/2022 03:59
    Shooting Exercise 11/30/2022 11:00 12/07/2022 03:59
    Defense Exercise 12/28/2022 11:00 01/04/2023 03:59
    Assault Exercise 02/15/2023 11:00 02/22/2023 03:59
    Shooting Exercise 03/08/2023 11:00 03/15/2023 03:59
    Defense Exercise 04/05/2023 11:00 04/12/2023 03:59
    Assault Exercise 05/10/2023 11:00 05/17/2023 03:59
    Shooting Exercise 06/06/2023 11:00 06/14/2023 03:59
    Defense Exercise 06/21/2023 11:00 06/28/2023 03:59
    Assault Exercise 08/09/2023 11:00 08/16/2023 03:59
    Shooting Exercise 09/06/2023 11:00 09/13/2023 03:59
    Defense Exercise 10/11/2023 11:00 10/18/2023 03:59
    Escort Exercise 11/08/2023 11:00 11/15/2023 03:59
    Assault Exercise 12/06/2023 11:00 12/13/2023 03:59
    Shooting Exercise 01/10/2024 11:00 01/14/2024 03:59
    Defense Exercise 02/07/2024 11:00 02/14/2024 03:59
    Escort Exercise 03/06/2024 11:00 03/13/2024 03:59
    Assault Exercise 04/11/2024 11:00 04/17/2024 03:59
    Shooting Exercise 05/08/2024 11:00 05/15/2024 03:59
    Defense Exercise 06/05/2024 11:00 06/12/2024 03:59


    Exercises

    Shooting Exercise

    Phase HP Time Special Rules Notes
    1 161,834 3:00
    2 335,585 3:00
    3 697,567 4:00 Decreased ally attack speed
    4 1,088,650 5:00 Decreased ally attack speed & Increased enemy evasion rate

    Defense Exercise

    Phase HP Time Special Rules Notes
    1 3:00
    2 3:00
    3 3:00 Decreased ally defense
    4 3:00 Decreased ally defense & Enemies explode upon death, dealing damage to allies in a circular range

    Assault Exercise

    Phase HP Time Special Rules Notes
    1
    2
    3
    4 Allies using sniper rifles will have their attack power lowered & Increased enemy accuracy