Joint Firing Drill: Difference between revisions
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! 0
! 5,500
! 20,300
! 35,100
! 49,900
! 64,700
! 79,500
! 94,300
! 104,950
! 123,900
! 138,700
! 153,500
!
! 170,250
! 197,900
! 212,700
!
!
! 239,000
! 241,500
|-
! Coins[[File:Item Icon TimeAttackCoin.png|35px]]
! 40
! 10
!
!
!
!
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!
!
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! 5
! 5
! 5
! 5
! 5
! 5
! 5
! 5
! 5
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<tabbertransclude>
Joint Firepower Exercise/Assault Exercise 6|Sixth Assault Exercise
Joint Firepower Exercise/Assault Exercise 5|Fifth Assault Exercise
Joint Firepower Exercise/Assault Exercise 4|Fourth Assault Exercise
Line 142 ⟶ 161:
|-
|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center>
|When an ally defeats an enemy, they receive a decreased attack debuff that stacks up to 50 times. Healing an ally will remove 5 of these debuffs
|-
|<center>[[File:TimeAttackGeas_Ally_Immune.png|50px]]</center>
|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed
|-
|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_FatalPoison.png|50px]]</center>
|Allies continuously take Poison damage that ignores Defense and cannot be cleansed
|-
|<center>[[File:TimeAttack_Icon_Ally_Special_HealConvertDamage.png|50px]]</center>
|When the scarecrow is healed, deals damage to enemies proportional to the amount healed
|-
! colspan="2" |Enemy effects
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|-
|<center>[[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]</center>
|Enemies will leave behind a burning area when defeated
|-
|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]]</center>
|Enemies' HP is increased. If an enemy is inflicted with burn, chill, or poison, dealing damage deals additional subsequent damage
|-
|<center>[[File:TimeAttack_Icon_Buff_CriticalChanceResistPoint_Enemy_01.png|50px]]</center>
|Increased enemy critical resistance
|-
|<center>[[File:TimeAttack_Enemy_HealByHitDamaged_MaxHp_01.png|50px]]</center>
|Enemies' max HP is increased and recovers HP when attacked
|-
|<center>[[File:TimeAttack_Icon_Ally_Special_ExtraDamage.png|50px]]</center>
|Enemies' attack is increased and does additional subsequent damage
|}
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