Unique weapons: Difference between revisions

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[[File:Weapon_Icon_10010.png|thumb|"WHITE FANG 465", [[Shiroko|Shiroko's]] unique weapon]]
[[File:Weapon_Icon_10010.png|thumb|"WHITE FANG 465", [[Shiroko|Shiroko's]] unique weapon]]
Unique weapons (also commonly referred to as Unique Equipment or simply UE) is a system that allows further upgrading of characters after they reach 5-star rank. Unique weapons provide stat bonuses, improve character skills and area affinity ratings.
Unique weapons (also commonly referred to as Unique Equipment or simply UE) is a system that allows further upgrading of characters after they reach 5-star rank. Unique weapons provide stat bonuses, improve character skills and area affinity ratings.


__TOC__
=General Information=
Upon introduction of the system, all characters are eligible to receive their respective unique weapons. While alternative versions of characters share unique weapon names and images, actual benefits of the weapon are different and separate for each character version. Weapons must be unlocked and upgraded separately and their bonuses are not transferred between character versions, unlike [[Affection]] bonuses.
Upon introduction of the system, all characters are eligible to receive their respective unique weapons. While alternative versions of characters share unique weapon names and images, actual benefits of the weapon are different and separate for each character version. Weapons must be unlocked and upgraded separately and their bonuses are not transferred between character versions, unlike [[Affection]] bonuses.


When a student reach 5★, UE will be unlocked and can be equipped on the character. Once unlocked, UE will be at 1★ with a maximum level of 30, which can be upgrade further to the next rank. To level it up, players will need to obtain new EXP material from [[School Exchange]] stage. Depending on the type of exp material, certain types of weapon will gain an experience bonus towards that material. Upgrading Upgrading weapon level typically provides some combination of Attack, HP and Healing bonuses. '''(A green <span style="color: #29b519;">Bonus</span> will be written on the top right of the exp material.)'''
=Upgrade path=
Unique weapon can be equipped on the character after they reach rank 5. Weapons have their own set of levels and ranks to upgrade. Weapon experience is obtainable through special resources from [[School Exchange]] stages, weapon rank upgrades require character fragments to unlock each sequential rank up to a current maximum of 3.


Weapon rank ugprades require eleph fragment of that particular student to unlock each sequential rank up to a maixmum of 5★ with each upgrade uncapping the maximum level and improve the student ability and skills. '''(Notes: Currently only 3★ has been released)'''
Upgrading weapon level typically provides some combination of Attack, HP and Healing bonuses.
*Rank 1: Unlock base weapon and provide some combination of ATK, HP, and Healing.
Rank 2 weapons replace character's Passive skill with an improved version, rank 3 provides an improved terrain affinity for the character.
*Rank 2: Unlock '''Passive+''', which is usually an additional flat stats increase on top of the student's original passive.
{| class="wikitable" style="text-align:right;"
*Rank 3: Unlock '''Affinity+''', which improve the student's affinity toward 1 of the 3 Environmental Terrain.
|+Unique weapons rank upgrade cost
*Rank 4: '''~TBA~'''
*Rank 5: '''~TBA~'''

=List of Unique Weapons=
For a complete list of all weapons currently implemented see [[Unique weapons list]].

=Weapon Upgrade=
{|class="wikitable" style="text-align: right"
!colspan=4 | Weapon Upgrade Path
|-
!Rank
!Rank
!Fragment cost
!Fragment Required
!Max level
!Max Level
!Ability Enhancement
|-
|-
|{{WeaponRarity|1}}
|{{WeaponRarity|1}}
|free at character rank 5
|Free at Character Rank 5
|30
|30
|None
|-
|-
|{{WeaponRarity|2}}
|{{WeaponRarity|2}}
|120
|120
|40
|40
|'''Passive+'''
|-
|-
|{{WeaponRarity|3}}
|{{WeaponRarity|3}}
|180
|180
|50
|50
|'''Affinity+'''
|- class="tbd"| title="Currently not attainable in the game"
|-
|{{WeaponRarity|4}}
|{{WeaponRarity|4}}
|250
|250
|60
|60
|'''~TBA~'''
|- class="tbd"| title="Currently not attainable in the game"
|-
|{{WeaponRarity|5}}
|{{WeaponRarity|5}}
|350
|350
|70
|70
|'''~TBA~'''
|}
|}


=Weapon Components Experience=
For a complete list of all weapons currently implemented see [[Unique weapons list]].
<li style="display: inline-table;">
{|class="wikitable" style="text-align:left"
!colspan=4 | Weapon Components EXP
|-
!rowspan=2 | Item
!colspan=2 | EXP
!rowspan=2 | Bonus Type
|-
!Normal
!Bonus
|-
|{{ItemCard|Rusty Spring}}
|10
|15
|rowspan=4 | {{Icon|Weapon Icon SMG|size=80|title=SMG|text='''SMG'''}}

{{Icon|Weapon Icon SG|size=80|title=SG|text='''SG'''}}

{{Icon|Weapon Icon HG|size=80|title=HG|text='''HG'''}}
|-
|{{ItemCard|Intact Spring}}
|50
|75
|-
|{{ItemCard|Chromium Spring}}
|200
|300
|-
|{{ItemCard|Titanium Spring}}
|1000
|1500
|-
!colspan=4 | -
|-
|{{ItemCard|Rusty Hammer}}
|10
|15
|rowspan=4 | {{Icon|Weapon Icon AR|size=80|title=AR|text='''AR'''}}

{{Icon|Weapon Icon GL|size=80|title=GL|text='''GL'''}}
|-
|{{ItemCard|Intact Hammer}}
|50
|75
|-
|{{ItemCard|Chromium Hammer}}
|200
|300
|-
|{{ItemCard|Titanium Hammer}}
|1000
|1500
|-
!colspan=4 | -
|-
|{{ItemCard|Rusty Barrel}}
|10
|15
|rowspan=4 | {{Icon|Weapon Icon MG|size=80|title=AR|text='''MG'''}}

{{Icon|Weapon Icon SR|size=80|title=SR|text='''SR'''}}

{{Icon|Weapon Icon RG|size=80|title=RG|text='''RG'''}}

{{Icon|Weapon Icon MT|size=80|title=MT|text='''MT'''}}
|-
|{{ItemCard|Intact Barrel}}
|50
|75
|-
|{{ItemCard|Chromium Barrel}}
|200
|300
|-
|{{ItemCard|Titanium Barrel}}
|1000
|1500
|-
!colspan=4 | -
|-
|{{ItemCard|Rusty Firing Pin}}
|10
|15
|rowspan=4 style="text-align: center"; | All
|-
|{{ItemCard|Intact Firing Pin}}
|50
|75
|-
|{{ItemCard|Chromium Firing Pin}}
|200
|300
|-
|{{ItemCard|Titanium Firing Pin}}
|1000
|1500
|}
</li>

<li style="display: inline-table;">
{| class="wikitable style=" text-align:center"
! colspan="11" |Experience Table
|-
!Level
!EXP
!Total EXP
! rowspan="26" | ~ ~ ~
!Level
!EXP
!Total EXP
! rowspan="26" | ~ ~ ~
!Level
!EXP
!Total EXP
|-
|1
|25
|0
|26
|310
|2875
|51
|
|
|-
|2
|30
|25
|27
|250
|3185
|52
|
|
|-
|3
|35
|55
|28
|390
|3535
|53
|
|
|-
|4
|40
|90
|29
|430
|3925
|54
|
|
|-
|5
|45
|130
|30
|470
|4355
|55
|
|
|-
|6
|50
|175
|31
|530
|4825
|56
|
|
|-
|7
|55
|225
|32
|590
|5355
|57
|
|
|-
|8
|60
|280
|33
|650
|5945
|58
|
|
|-
|9
|65
|340
|34
|710
|6595
|59
|
|
|-
|10
|70
|405
|35
|770
|7305
|60
|
|
|-
|11
|80
|475
|36
|830
|8075
|61
|
|
|-
|12
|90
|555
|37
|890
|8905
|62
|
|
|-
|13
|100
|645
|38
|950
|9795
|63
|
|
|-
|14
|110
|745
|39
|1010
|10745
|64
|
|
|-
|15
|120
|855
|40
|1070
|11755
|65
|
|
|-
|16
|130
|975
|41
|1155
|12825
|66
|
|
|-
|17
|140
|1105
|42
|1240
|13980
|67
|
|
|-
|18
|150
|1245
|43
|1325
|15220
|68
|
|
|-
|19
|160
|1395
|44
|1410
|16545
|69
|
|
|-
|20
|170
|1555
|45
|1495
|17955
|70
|
|
|-
|21
|190
|1725
|46
|1580
|19450
| colspan="3" rowspan="5" |
|-
|22
|210
|1915
|47
|1665
|21030
|-
|23
|230
|2125
|48
|1750
|22695
|-
|24
|250
|2355
|49
|1835
|24445
|-
|25
|270
|2605
|50
|1920
|26280
|}
</li>

{{#seo:
{{#seo:
|image = Weapon_Icon_10010.png
|image = Weapon_Icon_10010.png

Revision as of 07:46, 27 May 2022

File:Weapon Icon 10010.png
"WHITE FANG 465", Shiroko's unique weapon

Unique weapons (also commonly referred to as Unique Equipment or simply UE) is a system that allows further upgrading of characters after they reach 5-star rank. Unique weapons provide stat bonuses, improve character skills and area affinity ratings.

General Information

Upon introduction of the system, all characters are eligible to receive their respective unique weapons. While alternative versions of characters share unique weapon names and images, actual benefits of the weapon are different and separate for each character version. Weapons must be unlocked and upgraded separately and their bonuses are not transferred between character versions, unlike Affection bonuses.

When a student reach 5★, UE will be unlocked and can be equipped on the character. Once unlocked, UE will be at 1★ with a maximum level of 30, which can be upgrade further to the next rank. To level it up, players will need to obtain new EXP material from School Exchange stage. Depending on the type of exp material, certain types of weapon will gain an experience bonus towards that material. Upgrading Upgrading weapon level typically provides some combination of Attack, HP and Healing bonuses. (A green Bonus will be written on the top right of the exp material.)

Weapon rank ugprades require eleph fragment of that particular student to unlock each sequential rank up to a maixmum of 5★ with each upgrade uncapping the maximum level and improve the student ability and skills. (Notes: Currently only 3★ has been released)

  • Rank 1: Unlock base weapon and provide some combination of ATK, HP, and Healing.
  • Rank 2: Unlock Passive+, which is usually an additional flat stats increase on top of the student's original passive.
  • Rank 3: Unlock Affinity+, which improve the student's affinity toward 1 of the 3 Environmental Terrain.
  • Rank 4: ~TBA~
  • Rank 5: ~TBA~

List of Unique Weapons

For a complete list of all weapons currently implemented see Unique weapons list.

Weapon Upgrade

Weapon Upgrade Path
Rank Fragment Required Max Level Ability Enhancement
Free at Character Rank 5 30 None
120 40 Passive+
180 50 Affinity+
250 60 ~TBA~
350 70 ~TBA~

Weapon Components Experience

  • Weapon Components EXP
    Item EXP Bonus Type
    Normal Bonus
    Rusty SpringRusty Spring 10 15 SMG SMG

    SG SG

    HG HG

    Intact SpringIntact Spring 50 75
    Chromium SpringChromium Spring 200 300
    Titanium SpringTitanium Spring 1000 1500
    -
    Rusty HammerRusty Hammer 10 15 AR AR

    GL GL

    Intact HammerIntact Hammer 50 75
    Chromium HammerChromium Hammer 200 300
    Titanium HammerTitanium Hammer 1000 1500
    -
    Rusty BarrelRusty Barrel 10 15 AR MG

    SR SR

    RG RG

    MT MT

    Intact BarrelIntact Barrel 50 75
    Chromium BarrelChromium Barrel 200 300
    Titanium BarrelTitanium Barrel 1000 1500
    -
    Rusty Firing PinRusty Firing Pin 10 15 All
    Intact Firing PinIntact Firing Pin 50 75
    Chromium Firing PinChromium Firing Pin 200 300
    Titanium Firing PinTitanium Firing Pin 1000 1500
  • Experience Table
    Level EXP Total EXP ~ ~ ~ Level EXP Total EXP ~ ~ ~ Level EXP Total EXP
    1 25 0 26 310 2875 51
    2 30 25 27 250 3185 52
    3 35 55 28 390 3535 53
    4 40 90 29 430 3925 54
    5 45 130 30 470 4355 55
    6 50 175 31 530 4825 56
    7 55 225 32 590 5355 57
    8 60 280 33 650 5945 58
    9 65 340 34 710 6595 59
    10 70 405 35 770 7305 60
    11 80 475 36 830 8075 61
    12 90 555 37 890 8905 62
    13 100 645 38 950 9795 63
    14 110 745 39 1010 10745 64
    15 120 855 40 1070 11755 65
    16 130 975 41 1155 12825 66
    17 140 1105 42 1240 13980 67
    18 150 1245 43 1325 15220 68
    19 160 1395 44 1410 16545 69
    20 170 1555 45 1495 17955 70
    21 190 1725 46 1580 19450
    22 210 1915 47 1665 21030
    23 230 2125 48 1750 22695
    24 250 2355 49 1835 24445
    25 270 2605 50 1920 26280