F.SCT Battle Operation

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Main

Promo Image

Full Name: F.SCT攻略戦

English Name: F.SCT Battle Operation

F.SCT Battle Operation is 21st event in Blue Archive and the 2nd Combined Operations and is directly linked to the main story's currently released Final. chapter. As such, it is recommended to read all the other main story volumes before reading this event story.

Notes: Players can still read the story from the Main Story tab if they missed it after the event period is over. Combined Operations is the only limited-time mode in this event.

Event Summary

Notice

Schedule

Japanese Version

Japanese name F.SCT攻略戦
English name F.SCT Battle Operation
Event period 01/24/2023 12:00 — 02/10/2023 12:00
Notes Combined Operations
  • After the event period ends, players can still read the story as a main story event.
  • The event page will continue to be displayed and accessible on the lobby screen until February 22, 2023.
  • During the event period, there will be different banner happening on certain days.
    • New Limited Banner: Mika (★★★), banner will run for 7 days. In addition, limited character Wakamo (★★★) and Hoshino (Swimsuit) (★★★) will also be included in this banner.
    • New Banner: Megu (★★★) and Kanna (★★★), banner will run for X days.
  • Player must have completed Area 2-3 to participate.

Details

This event focused on the Combined Operations game mode, so there will be no usual mechanics like quest stages, achievement missions, or exchange shops (except for buying tickets).

The event story will be released after the maintenance, and the F.SCT Battle Operation mode will start at 11am JST the next day.

Unlike the previous combined operations boss, Wakamo (World Boss), the difficulty, cost, and reward will be vastly different.

Additional new separate content/updates alongside the Event:

Combined Operations

Combined Operations (also commonly referred to as World Raid) is a game mode that pitches all players against server-wide raid bosses with large HP pools. Any damage dealt during the fight is applied to the Combined Operation Boss, once the HP of Combined Operation Boss drops to 0, Decisive Battle stage that does not cost a ticket for entry will occur.

  • The raid has 6 levels of difficulty: Normal, Hard, VeryHard, Hardcore, Extreme, and Insane (Insane will be added later as the event progresses).
  • Each attempt against the Boss on other difficulties will cost 10 tickets.
  • Each attempt against the Boss on Insane difficulty will cost 20 tickets.
  • If players have not reached the maximum owned limit (40), 1 ticket will be granted every 30 minutes.
  • Players can purchase tickets up to 60 times per day, each costing 5PyroxenePyroxene.
  • There are no 1-hour time limit to challenge the boss and no sweep mechanic unlike regular Raids.
  • Even if the Boss cannot be defeated within the time limit, it is possible to re-challenge the boss with the Boss HP still the same from previous run. 1 ticket will need to be used to enter the fight again.
  • All 6 difficulties have separately tracked states and will not be reset until the Boss of that difficulty is defeated, so should you challenge the boss on other difficulties while still mid-run, you will still be able to resume fight at the old difficulty later. Ex:
    • You attempt boss difficulty "Extreme" but fail at 20% HP
    • Then you decide to challenge "Hardcore" and defeat it
    • if you challenge difficulty "Extreme" again, the battle will resume at 20% where you last failed to defeat it.
  • Tickets will be not be refunded if you forfeit mid-battle.
  • It is possible to use the same students to challenge the Boss again.
  • Friend/Club Assist function is available, and all difficulties allow for the use of 3 rental students per run. Any given unit can only be rented once per day; assist records are cleared during the daily server reset.

Rewards

If players defeat the boss, they will be able to obtain various rewards such as students' training materials (BDs, Tech Notes, Reports, etc.) and various students' Eleph at a certain probability rate.

Decisive Battle

Any damage dealt during the fight is applied to the Combined Operation Boss, once the HP of Combined Operation Boss drops to 0, Decisive Battle stage that does not cost a ticket for entry will occur.

Players can get items such as PyroxenePyroxene, 1-Recruitment Ticket1-Recruitment Ticket, Secret Tech NotesSecret Tech Notes, and 10-Recruitment Ticket10-Recruitment Ticket as clear rewards for each Decisive Battle.

Notes: If a Decisive Battle event occurs, the story will not progress until it is cleared.

Boss

All of the boss's stats and skills are the same as the original, with the only difference being the Armor Type.

  • Binah: HeavyLight
  • Chesed: HeavySpecial
  • Hod: HeavySpecial
  • ShiroKuro: SpecialHeavy
  • Perorodzilla: SpecialLight
  • Hieronymus: LightHeavy

Binah (Color)

Attack Type (Insane) Armor Type
Penetration Light Armor
Difficulty Recommended Level Boss HP ATK DEF CRIT RES CRIT DMG RES Stagger Gauge
Normal 17 300,000 1,500 1,700 20 5,000 150,000
Hard 25 800,000 1,800 2,000 20 5,000 300,000
Very hard 35 1,100,000 3,000 2,500 20 5,000 450,000
Hardcore 50 2,000,000 4,000 3,100 20 5,000 800,000
Extreme 70 6,000,000 8,000 3,900 20 5,000 2,000,000
Insane 80 7,000,000 20,000 5,000 20 10,000[1] 2,100,000
  1. Despite having 10,000 CRIT DMG RES stat, the game has an upper limit for CRIT DMG RES at 8,000. This means that in game, Binah effectively have 8,000 CRIT DMG RES.

Chesed (Color)

Attack Type (Insane) Armor Type
Explosive Special
Difficulty Recommended Level Boss HP ATK DEF CRIT RES CRIT DMG RES Stagger Gauge
Normal 17 80,000 10 100 20 5,000 4 Waves
Hard 25 311,000 10 100 20 5,000 4 Waves
Very hard 35 504,000 10 100 20 5,000 4 Waves
Hardcore 50 780,000 10 100 20 5,000 4 Waves
Extreme 70 3,400,000 10 100 20 5,000 4 Waves
Insane 80 6,400,000 10 100 20 5,000 4 Waves

Hod (Color)

Attack Type (Insane) Armor Type
Mystic Special
Difficulty Recommended Level Boss HP Invader Pillar HP ATK DEF CRIT RES CRIT DMG RES Stagger Gauge
Normal 17 80,000 30,000 700 100 500 5,000 100,000,000
Hard 25 125,000 60,000 1,050 100 500 5,000 100,000,000
Very hard 35 300,000 100,000 1,575 100 500 5,000 100,000,000
Hardcore 50 480,000 160,000 2,363 100 500 5,000 100,000,000
Extreme 70 1,600,000 450,000 3,300 100 500 5,000 100,000,000
Insane 80 2,800,000 900,000 6,435 100 500 5,000 100,000,000

ShiroKuro (Color)

Attack Type (Insane) Armor Type
Penetration Heavy Armor
Difficulty Recommended Level Boss HP ATK DEF CRIT RES CRIT DMG RES Stagger Gauge
Normal 17 Shiro 280,000

Kuro 320,000

Total 600,000

Shiro 600

Kuro 600

Shiro 700

Kuro 700

Shiro 100

Kuro 100

Shiro 5,000

Kuro 5,000

Shiro 148,000

Kuro 172,000

Hard 25 Shiro 550,000

Kuro 600,000

Total 1,150,000

Shiro 950

Kuro 950

Shiro 700

Kuro 700

Shiro 100

Kuro 100

Shiro 5,000

Kuro 5,000

Shiro 296,000

Kuro 320,000

Very hard 35 Shiro 675,000

Kuro 735,000

Total 1,410,000

Shiro 1,400

Kuro 1,400

Shiro 700

Kuro 700

Shiro 100

Kuro 100

Shiro 5,000

Kuro 5,000

Shiro 400,000

Kuro 440,000

Hardcore 50 Shiro 1,200,000

Kuro 1,330,000

Total 2,530,000

Shiro 1,600

Kuro 1,600

Shiro 700

Kuro 700

Shiro 100

Kuro 100

Shiro 5,000

Kuro 5,000

Shiro 720,000

Kuro 800,000

Extreme 70 Shiro 4,500,000

Kuro 6,000,000

Total 10,500,000

Shiro 3,700

Kuro 3,700

Shiro 700

Kuro 700

Shiro 100

Kuro 100

Shiro 5,000

Kuro 5,000

Shiro 5,000,000

Kuro 6,000,000

Insane 80 Shiro 10,000,000

Kuro 10,000,000

Total 20,000,000

Shiro 5,500

Kuro 13,000

Shiro 700

Kuro 700

Shiro 100

Kuro 100

Shiro 10,000[1]

Kuro 10,000

Shiro 18,000,000

Kuro 17,000,000

  1. Despite having 10,000 CRIT DMG RES stat, the game has an upper limit for CRIT DMG RES at 8,000. This means that in game, ShiroKuro effectively have 8,000 CRIT DMG RES.

Perorodzilla (Color)

Attack Type (Insane) Armor Type
Mystic Light Armor
Difficulty Recommended Level Boss HP ATK DEF CRIT RES CRIT DMG RES Stagger Gauge
Normal 17 380,000 400 4,000 100 5,000 7 Peroros
Hard 25 1,100,000 650 4,000 100 5,000 7 Peroros
Very hard 35 1,600,000 900 4,000 100 5,000 7 Peroros
Hardcore 50 2,500,000 1,400 4,000 100 5,000 7 Peroros
Extreme 70 8,000,000 6,000 4,000 100 5,000 7 Peroros
Insane 80 22,000,000 10,800 6,000 100 10,000[1] 7 Peroros
  1. Despite having 10,000 CRIT DMG RES stat, the game has an upper limit for CRIT DMG RES at 8,000. This means that in game, Perorodzilla effectively have 8,000 CRIT DMG RES.

Hieronymus (Color)

Attack Type (Insane) Armor Type
Explosive Heavy Armor
Difficulty Recommended Level Boss HP ATK DEF CRIT RES CRIT DMG RES Stagger Gauge
Normal 17 400,000 500 800 100 5,000 None
Hard 25 900,000 900 1,200 100 5,000 None
Very hard 35 1,350,000 1,400 1,500 100 5,000 None
Hardcore 50 2,500,000 2,300 2,000 100 5,000 None
Extreme 70 6,000,000 4,650 2,900 100 5,000 None
Insane 80 24,000,000 10,000 2,900 100 7,500 5,000,000

The following table shows the HP of Hieronymus's holy lantern relics for each difficulty:

Armor Type
Heavy Armor
Difficulty Green Red Purple
Normal 6,000 6,000
Hard 6,500 6,500
Very hard 7,500 7,500
Hardcore 15,000 15,000
Extreme 35,000 35,000
Insane 38,000 40,000

The green/red lantern is classified as an ally, and starts at 5% health. It has 500 DEF (Normal~Extreme) or 2,500 DEF (Insane), and may be damaged by Hieronymus's attacks.

The purple lantern is classified as an enemy, and starts at 100% health. It has 2,000 DEF, 999,999 CRIT RES and cannot be targeted by normal attacks or basic skills.