Joint Firepower Exercise: Difference between revisions
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__TOC__ |
__TOC__ |
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=Overview= |
=Overview= |
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Joint Firepower Exercise (JE) is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score. |
Joint Firepower Exercise (JE) or '''Joint Firing Drill''' is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score. |
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Joint Firepower Exercise works fairly similar to the [[Raid]] game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will '''not''' prevent the students used from participating again. |
Joint Firepower Exercise works fairly similar to the [[Raid]] game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will '''not''' prevent the students used from participating again. |
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! 0 |
! 0 |
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! 5,500 |
! 5,500 |
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! 20,300 |
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! 35,100 |
! 35,100 |
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! 49,900 |
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! 64,700 |
! 64,700 |
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! 79,500 |
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! 94,300 |
! 94,300 |
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! 104,950 |
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! 123,900 |
! 123,900 |
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! 138,700 |
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! 153,500 |
! 153,500 |
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! |
! 167,570 |
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! 170,250 |
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! 197,900 |
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! 212,700 |
! 212,700 |
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! |
! 227,500 |
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! |
! 236,500 |
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! 239,000 |
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! 241,500 |
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! Coins[[File:Item Icon TimeAttackCoin.png|35px]] |
! Coins[[File:Item Icon TimeAttackCoin.png|35px]] |
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! 40 |
! 40 |
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! 10 |
! 10 |
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! 5 |
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! 5 |
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! 5 |
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! 5 |
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! 5 |
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! 5 |
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! 5 |
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! 5 |
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! 5 |
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! 5 |
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! 5 |
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</li> |
</li> |
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=Schedule= |
=Schedule= |
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This is a list of recent event holding times. To edit the list, see [[Events/Joint Firepower Exercise]] |
This is a list of recent event holding times. To edit the list, see [[Events/Joint Firepower Exercise]] |
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{| class="wikitable eventtable sortable" |
{| class="wikitable eventtable sortable mw-collapsible mw-collapsed" |
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!Name |
!Name |
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During this exercise, there will be 3 boss enemies that are defeated one by one along the stage. |
During this exercise, there will be 3 boss enemies that are defeated one by one along the stage. |
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<tabbertransclude> |
<tabbertransclude> |
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Joint Firepower Exercise/Shooting Exercise 7|Seventh Shooting Exercise |
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Joint Firepower Exercise/Shooting Exercise 6|Sixth Shooting Exercise |
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Joint Firepower Exercise/Shooting Exercise 5|Fifth Shooting Exercise |
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Joint Firepower Exercise/Shooting Exercise 4|Fourth Shooting Exercise |
Joint Firepower Exercise/Shooting Exercise 4|Fourth Shooting Exercise |
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Joint Firepower Exercise/Shooting Exercise 3|Third Shooting Exercise |
Joint Firepower Exercise/Shooting Exercise 3|Third Shooting Exercise |
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In this exercise, swarms of enemies will rush your units similar to the Ruins stage in [[Commissions]]. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn. |
In this exercise, swarms of enemies will rush your units similar to the Ruins stage in [[Commissions]]. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn. |
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<tabbertransclude> |
<tabbertransclude> |
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Joint Firepower Exercise/Defense Exercise 8|Eigth Defense Exercise |
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Joint Firepower Exercise/Defense Exercise 7|Seventh Defense Exercise |
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Joint Firepower Exercise/Defense Exercise 6|Sixth Defense Exercise |
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Joint Firepower Exercise/Defense Exercise 5|Fifth Defense Exercise |
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Joint Firepower Exercise/Defense Exercise 4|Fourth Defense Exercise |
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Joint Firepower Exercise/Defense Exercise 3|Third Defense Exercise |
Joint Firepower Exercise/Defense Exercise 3|Third Defense Exercise |
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Joint Firepower Exercise/Defense Exercise 2|Second Defense Exercise |
Joint Firepower Exercise/Defense Exercise 2|Second Defense Exercise |
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<tabbertransclude> |
<tabbertransclude> |
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Joint Firepower Exercise/Assault Exercise 7|Seventh Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 6|Sixth Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 5|Fifth Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 4|Fourth Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 3|Third Assault Exercise |
Joint Firepower Exercise/Assault Exercise 3|Third Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 2|Second Assault Exercise |
Joint Firepower Exercise/Assault Exercise 2|Second Assault Exercise |
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Joint Firepower Exercise/Assault Exercise 1|First Assault Exercise |
Joint Firepower Exercise/Assault Exercise 1|First Assault Exercise |
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</tabbertransclude> |
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==Escort Exercise== |
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During this exercise, there will be 1 wave of enemies targeting an ally Avant Garde. If Avant Garde is defeated the stage ends in failure. |
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<tabbertransclude> |
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Joint Firepower Exercise/Escort Exercise 2|Second Escort |
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Joint Firepower Exercise/Escort Exercise 1|First Escort |
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</tabbertransclude> |
</tabbertransclude> |
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|<center>[[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]]</center> |
|<center>[[File:TimeAttack_Icon_Debuff_DefensePower_Ally_01.png|50px]]</center> |
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|Decreased ally Defense |
|Decreased ally Defense |
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|<center>[[File:TimeAttack_Icon_Debuff_MaxHP_Ally_01.png|50px]]</center> |
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|Decreased ally HP |
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|<center>[[File:TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png|50x50px]]</center> |
|<center>[[File:TimeAttackGeas Ally StatChange CostRegen Down Ratio TriggerUseSkill.png|50x50px]]</center> |
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|<center>[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Enemy_StatChange_AttackPower_CostRegen_CharacterCount.png|50px]]</center> |
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|The number of students deployed |
|The number of students deployed gives certain buffs). The fewer the students deployed, the more buffs each student will have (deploying more than 4 students won't give any buffs) |
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|<center>[[File:TimeAttackGeas_Ally_Damage_ExtraDamage_TriggerDamageHit.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Ally_Damage_ExtraDamage_TriggerDamageHit.png|50px]]</center> |
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|<center>[[File:TImeAttackGeas_Ally_Dispel_Buff.png|50px]]</center> |
|<center>[[File:TImeAttackGeas_Ally_Dispel_Buff.png|50px]]</center> |
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|Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed |
|Any buffs allies receive will be removed. Buffs from passive skills or a special student's sub-skill are exempt and will not be removed |
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|<center>[[File:TimeAttackGeas_Ally_Heal.png|50px]]</center> |
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|When an ally defeats an enemy, they receive a decreased attack debuff that stacks up to 50 times. Healing an ally will remove 5 of these debuffs |
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|<center>[[File:TimeAttackGeas_Ally_Immune.png|50px]]</center> |
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|The scarecrow will change states at regular intervals. '''Reversal state''': Healing the scarecrow will deal damage to allies. No healing is actually applied to the scarecrow. '''Normal state''': Scarecrow can be normally healed |
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|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_FatalPoison.png|50px]]</center> |
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|Allies continuously take Poison damage that ignores Defense and cannot be cleansed |
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|<center>[[File:TimeAttack_Icon_Ally_Special_HealConvertDamage.png|50px]]</center> |
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|When the scarecrow is healed, deals damage to enemies proportional to the amount healed |
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! colspan="2" |Enemy effects |
! colspan="2" |Enemy effects |
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|<center>[[File:TimeAttack_Icon_Buff_AttackPower_Enemy_01.png|50px]]</center> |
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|Increased enemy Attack |
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|<center>[[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]]</center> |
|<center>[[File:TimeAttack_Icon_Buff_AccuracyPoint_Enemy_01.png|50px]]</center> |
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|<center>[[File:TimeAttackGeas_Enemy_Immune_AttackedExSkill.png|50px]]</center> |
|<center>[[File:TimeAttackGeas_Enemy_Immune_AttackedExSkill.png|50px]]</center> |
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|Enemies will not take damage from |
|Enemies will not take damage from certain sources |
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|<center>[[File:TimeAttackGeas_Enemy_FireArea_TriggerDie.png|50px]]</center> |
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|Enemies will leave behind a burning area when defeated |
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|<center>[[File:TImeAttackGeas_Enemy_DamageOverTime_DamageRatioUp_Ratio.png|50px]]</center> |
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|Enemies' HP is increased. If an enemy is inflicted with burn, chill, or poison, dealing damage deals additional subsequent damage |
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|<center>[[File:TimeAttack_Icon_Buff_CriticalChanceResistPoint_Enemy_01.png|50px]]</center> |
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|Increased enemy critical resistance |
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|<center>[[File:TimeAttack_Enemy_HealByHitDamaged_MaxHp_01.png|50px]]</center> |
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|Enemies' HP is increased and recovers HP when attacked |
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|<center>[[File:TimeAttack_Icon_Ally_Special_ExtraDamage.png|50px]]</center> |
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|Enemies' attack is increased and does additional subsequent damage |
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{{#seo: |
{{#seo: |
Revision as of 13:05, 11 April 2024
Overview
Joint Firepower Exercise (JE) or Joint Firing Drill is a game mode otherwise known as a time attack dungeon. The goal is to clear stages in the shortest time period possible to earn the highest score.
Joint Firepower Exercise works fairly similar to the Raid game mode. 3 tickets are given daily and once one run is completed, the remaining tickets can be used to sweep. There are 4 different stages to select from with the latter increasing in difficulty. Students can be borrowed from circles with the same conditions as those in raids. However, it is important to note that failing to complete a stage will not prevent the students used from participating again.
To begin, enter the current exercise being held. The exercise is started by pressing the yellow button on the bottom right of the screen. The blue button to the left can be used to start a mock exercise. Once started, 3 stages need to be cleared with 3 separate teams. Each team will earn a score based on the time used to complete the stage and the stage's difficulty. After 3 stages are cleared, each team's score will be aggregated into a final score and provide rewards based on the tiers below. Joint Firepower Exercise coins can be spent in the Shop.
Score | 0 | 5,500 | 20,300 | 35,100 | 49,900 | 64,700 | 79,500 | 94,300 | 104,950 | 123,900 | 138,700 | 153,500 | 167,570 | 170,250 | 197,900 | 212,700 | 227,500 | 236,500 | 239,000 | 241,500 |
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Coins | 40 | 10 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 |
Schedule
This is a list of recent event holding times. To edit the list, see Events/Joint Firepower Exercise
Exercises
Shooting Exercise
During this exercise, there will be 3 boss enemies that are defeated one by one along the stage.
Defense Exercise
In this exercise, swarms of enemies will rush your units similar to the Ruins stage in Commissions. There are multiple swarms in a stage and once enough enemies are defeated in the current swarm, the next one will spawn.
Assault Exercise
During this exercise, there will be 3 waves of enemies along the stage. Similar to the relics in Hieronymus, there will be a totem in each wave that when progressively healed, will give stacks of increased damage taken debuff to all enemies (Max stack of 10).
Escort Exercise
During this exercise, there will be 1 wave of enemies targeting an ally Avant Garde. If Avant Garde is defeated the stage ends in failure.
Special Rules
Each Exercise season will have a set environment and enemy armor types, along with up to 2 additional Special Rules, depending on the stage players choose.