Kurokage burns the area, dealing 250% damage to all targets and drawing them in, then pushing them out while dealing 250% damage. If the target has Myouki's Intimidation remaining, the Intimidation value will decrease by 300 every second, but the target receives 20% of remaining Intimidation value as damage. (Duration: 20 seconds)
Myouki spirits appear around Kurokage. Any damage applied to Spirits is transferred to Kurokage, including the Groggy Gauge accumulation. (Kurokage cannot become groggy until stage changes to Kurokage's territory) Kurokage will split into 4 pieces when it becomes Groggy, each fragment can be attacked. Character attacks gain increased Crit Rate.
When fighting Kurokage, certain attacks apply Myouki's Intimidation: -Kurokage's Eyes areas on the ground. -Within Kurokage's territory. Myouki's Intimidation will steadily erode HP and lower maximum HP. Healing reduces the Myouki's Intimidation effect by overhealing amount.
Kurokage burns the area, dealing 250% damage to all targets and drawing them in, then pushing them out while dealing 250% damage. If the target has Myouki's Intimidation remaining, the Intimidation value will decrease by 300 every second, but the target receives 20% of remaining Intimidation value as damage. (Duration: 20 seconds)
Myouki spirits appear around Kurokage. Any damage applied to Spirits is transferred to Kurokage, including the Groggy Gauge accumulation. (Kurokage cannot become groggy until stage changes to Kurokage's territory) Kurokage will split into 4 pieces when it becomes Groggy, each fragment can be attacked. Character attacks gain increased Crit Rate.
When fighting Kurokage, certain attacks apply Myouki's Intimidation: -Kurokage's Eyes areas on the ground. -Within Kurokage's territory. Myouki's Intimidation will steadily erode HP and lower maximum HP. Healing reduces the Myouki's Intimidation effect by 1/2 of overhealing amount.
Kurokage burns the area, dealing 250% damage to all targets and drawing them in, then pushing them out while dealing 250% damage. If the target has Myouki's Intimidation remaining, the Intimidation value will decrease by 300 every second, but the target receives 20% of remaining Intimidation value as damage. (Duration: 20 seconds)
Myouki spirits appear around Kurokage. Any damage applied to Spirits is transferred to Kurokage, including the Groggy Gauge accumulation. (Kurokage cannot become groggy until stage changes to Kurokage's territory) Kurokage will split into 4 pieces when it becomes Groggy, each fragment can be attacked. Character attacks gain increased Crit Rate.
When fighting Kurokage, certain attacks apply Myouki's Intimidation: -Kurokage's Eyes areas on the ground. -Within Kurokage's territory. Myouki's Intimidation will steadily erode HP and lower maximum HP. Healing reduces the Myouki's Intimidation effect by 1/3 of overhealing amount.
Kurokage burns the area, dealing 250% damage to all targets and drawing them in, then pushing them out while dealing 250% damage. If the target has Myouki's Intimidation remaining, the Intimidation value will decrease by 300 every second, but the target receives 20% of remaining Intimidation value as damage. (Duration: 20 seconds)
Myouki spirits appear around Kurokage. Any damage applied to Spirits is transferred to Kurokage, including the Groggy Gauge accumulation. (Kurokage cannot become groggy until stage changes to Kurokage's territory) Kurokage will split into 4 pieces when it becomes Groggy, each fragment can be attacked. Character attacks gain increased Crit Rate.
When fighting Kurokage, certain attacks apply Myouki's Intimidation: -Kurokage's Eyes areas on the ground. -Within Kurokage's territory. Myouki's Intimidation will steadily erode HP and lower maximum HP. Healing reduces the Myouki's Intimidation effect by 1/4 of overhealing amount.
Kurokage burns the area, dealing 250% damage to all targets and drawing them in, then pushing them out while dealing 250% damage. If the target has Myouki's Intimidation remaining, the Intimidation value will decrease by 300 every second, but the target receives 20% of remaining Intimidation value as damage. (Duration: 20 seconds)
Myouki spirits appear around Kurokage. Any damage applied to Spirits is transferred to Kurokage, including the Groggy Gauge accumulation. (Kurokage cannot become groggy until stage changes to Kurokage's territory) Kurokage will split into 4 pieces when it becomes Groggy, each fragment can be attacked. Character attacks gain increased Crit Rate.
When fighting Kurokage, certain attacks apply Myouki's Intimidation: -Kurokage's Eyes areas on the ground. -Within Kurokage's territory. Myouki's Intimidation will steadily erode HP and lower maximum HP. Healing reduces the Myouki's Intimidation effect by 1/5 of overhealing amount.
Summons an incarnation of Kurokage. It charges at the nearest enemy and self-destructs, dealing 400% damage to enemies within a circular area and increasing Intimidation value by 500.
疾走する猫鬼夜行
Myoukiyako Dash
EX
クロカゲが突進し経路上の敵に対して攻撃力の300%分のダメージを与え、押し出します。
Kurokage charges forward, dealing 300% damage to enemies in its path, and pushing them away.
Kurokage burns the area, dealing 250% damage to all targets and drawing them in, then pushing them out while dealing 250% damage. If the target has Myouki's Intimidation remaining, the Intimidation value will decrease by 300 every second, but the target receives 20% of remaining Intimidation value as damage. (Duration: 20 seconds)
Myouki spirits appear around Kurokage. Any damage applied to Spirits is transferred to Kurokage, including the Groggy Gauge accumulation. (Kurokage cannot become groggy until stage changes to Kurokage's territory) Kurokage will split into 4 pieces when it becomes Groggy, each fragment can be attacked. Character attacks gain increased Crit Rate.
When fighting Kurokage, certain attacks apply Myouki's Intimidation: -Kurokage's Eyes areas on the ground. -Within Kurokage's territory. Myouki's Intimidation will steadily erode HP and lower maximum HP. Healing reduces the Myouki's Intimidation effect by 1/6 of overhealing amount.
Summons an incarnation of Kurokage. It charges at the nearest enemy and self-destructs, dealing 400% damage to enemies within a circular area and increasing Intimidation value by 500.
疾走する猫鬼夜行
Myoukiyako Dash
EX
クロカゲが突進し経路上の敵に対して攻撃力の300%分のダメージを与え、押し出します。
Kurokage charges forward, dealing 300% damage to enemies in its path, and pushing them away.
Kurokage burns the area, dealing 250% damage to all targets and drawing them in, then pushing them out while dealing 250% damage. If the target has Myouki's Intimidation remaining, the Intimidation value will decrease by 300 every second, but the target receives 20% of remaining Intimidation value as damage. (Duration: 20 seconds)
Myouki spirits appear around Kurokage. Any damage applied to Spirits is transferred to Kurokage, including the Groggy Gauge accumulation. (Kurokage cannot become groggy until stage changes to Kurokage's territory) Kurokage will split into 4 pieces when it becomes Groggy, each fragment can be attacked. Character attacks gain increased Crit Rate.
When fighting Kurokage, certain attacks apply Myouki's Intimidation: -Kurokage's Eyes areas on the ground. -Within Kurokage's territory. -Getting hit by a suicide bomb attack. Myouki's Intimidation will steadily erode HP and lower maximum HP. Healing reduces the Myouki's Intimidation effect by 1/9 of overhealing amount.
Premier DPS for this raid. Extremely high DPS due to good multipliers and AoE and the DEF debuff attached to her Normal skill helps increase your damage. On top of that, her smaller, repeated EX attacks make it easier to destroy the occasional pink summons that the boss will throw at you before they can explode onto your characters.
Ichika
Renge
Alternate DPS options.
Yukari
Has trouble working as a solo DPS due to her need to build up Prayer stacks for maximum damage, but effective as a secondary as long as you can deal with her high EX cost.
Kikyou
Kasumi
Options for DEF debuffing. Kasumi will deal a bit more damage but Kikyou's support capabilities are arguably more useful.
Koharu
Atsuko
A healer is a must and AoE/multitarget healing is strongly preferred. Most AoE healers will work, but the way that you lose control of a character when their health falls below 50% means that you need to be careful and make sure your healer stays healthy, otherwise she might not be able to heal herself.