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Keep in mind that due to variety of game modes and damage types there can be no universally applicable tier list, so the suggestions listed are a matter of opinion and are meant to be a starting point rather than a definitive guide. This list covers Regular pool students (the ones that can be gotten from [[Recruitment (Gacha)|gacha]] at any time); limited and anniversary students can also be extremely strong, so if you are rerolling during any limited banner consider those as well.
Keep in mind that due to variety of game modes and damage types there can be no universally applicable tier list, so the suggestions listed are a matter of opinion and are meant to be a starting point rather than a definitive guide. This list covers Regular pool students (the ones that can be gotten from [[Recruitment (Gacha)|gacha]] at any time); limited and anniversary students can also be extremely strong, so if you are rerolling during any limited banner consider those as well.


'''The initial tutorial 10-pull is limited to launch unit lineup''' and guarantees at least one 3-star student. Japanese version of the game now allows you to retry your tutorial 10-pull up to 10 times, making getting any of the launch 3-star units relatively easy; of those units Shun is highly recommended.
===Who to choose?===


===Who to choose?===
{| class="wikitable"
{| class="wikitable limitwidth-1280"
! colspan="2" |Recommended students who are basically always good
! colspan="2" |Recommended high utility students
|-
|-
| colspan="2" |These units are very valuable through endgame, but the lineup is heavily slanted towards supports/buffers, so they will not carry your team early on.
|{{CharacterCard|Himari}}
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Himari''' is the new premier buffer that also brings in the valuable Cost Recovery boost. Notably, she does not replace Ako and is often paired with her.
|-
|-
|{{CharacterCard|Ako}}
|{{CharacterCard|Himari|rank=|attack=|role=}}
|'''Himari''' is a premier buffer that also brings in the valuable Cost Recovery boost. Notably, she does not replace Ako and is often paired with her. While not as impactful at the earliest stages of the game, Himari and Ako remain pillars of teambuilding later on. Himari is not farmable.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Ako''' won't help you too much when you're starting out, however she becomes a must-have for anything outside of PvP eventually. Ako is a buff support character who increases characters' crit damage stat. Crit damage has, since launch, proven to be a king stat. She targets one character for a fairly low cost, and makes them exceptionally powerful. Also, she heals a party member every half minute or so, which really comes in handy. Not farmable.
|-
|-
|{{CharacterCard|Cherino}}
|{{CharacterCard|Ako|rank=|attack=|role=}}
|'''Ako''' won't help you too much when you're starting out, however she becomes a must-have for anything outside of PvP eventually. Ako is a support character that increases characters' Critical Damage stat, which has proven to be one of the more versatile buff types. Additionally, she provides some healing, which can allow skipping a dedicated healer character in some content. Not farmable.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Cherino''' has a really useful EX skill (a humongous yellow screen clear) that gets discounted Cost when maxed out, and brings along the Cost Recovery boost that will allow you to cycle EX skills faster. She has yet to stop seeing use. Not farmable in practical terms, though launch players will have had a chance to "farm" enough of her fragments by 2nd year anniversary.
|-
|-
|{{CharacterCard|Iori}}
|{{CharacterCard|Shiroko (Swimsuit)|rank=|attack=|role=}}
|'''Shiroko (Swimsuit)''' provides Cost discount for your team and is a competent single target damage dealer in her own right. Sees a lot of play in Tactical Challenge and secondary Raid teams.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Iori''' has very high damage output at low EX cost. Performs well in PVP and in Raids against Heavy armor bosses. She is farmable from 2 late-game Hard nodes, but having her early on is a very significant headstart. As of 2nd year anniversary Iori remains one of the most versatile Penetration damage dealers, though she faces significant competition from other character, most notably [[Mika]].
|-
|-
|{{CharacterCard|Hare (Camping)|rank=|attack=|role=}}
! colspan="2" |Strong at the start, but later gets frequently replaced
|'''Hare (Camping)''' provides Himari-like Attack buff while being a Striker. She has proven to be good for various Raids and challenge stages.
|-
|-
|{{CharacterCard|Hibiki}}
|{{CharacterCard|Shun|rank=|attack=|role=}}
|'''Shun''' provides skill cost boost at the beginning of combat. Core PVP unit; sees some play in Raids and Normal/Hard/Challenge missions for extra fast clears or as a general purpose Explosive damage dealer. Not farmable. '''Recommended pick from the tutorial 10-roll.'''
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Hibiki''' is an extremely versatile Special (off-field) unit that sees play in all game modes. Has damage output on par with striker characters. Remains irreplaceable in PVP, simply for how wide and powerful her skill is. Not farmable. The only issue with Hibiki is that Ako has sort of replaced her. As Ako makes strikers into hypercarry units and provides the same default buff as Hibiki, Hibiki has often been shelved. This has gotten even more ridiculous with the introduction of [[Hoshino (Swimsuit)]], who also buffs strikers and in a completely broken way. Hibiki has been down, but not out, and regardless she's very useful when starting.
|-
|-
|{{CharacterCard|Ui|rank=|attack=|role=}}
! colspan="2" |Always pretty good
|'''Ui''' can reduce cost of a single strikers' ex skills by half (rounded up for odd numbered costs) for 2 uses of that skill, which is very valuable for high end game content.
|-
|-
|{{CharacterCard|Shun}}
|{{CharacterCard|Cherino|rank=|attack=|role=}}
|'''Cherino''' has a really useful EX skill (a humongous yellow screen clear) that gets discounted Cost when maxed out, and brings along the Cost Recovery boost that will allow you to cycle EX skills faster. She has yet to stop seeing use. Not farmable in practical terms, though launch players will have had a chance to "farm" enough of her fragments by 2nd year anniversary.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Shun''' provides skill cost boost at the beginning of combat. Core PVP unit; sees some play in Raids and Normal/Hard/Challenge missions for extra fast clears or as a general purpose Explosive damage dealer. Not farmable.
|-
|-
! colspan="2" |Generally good
|{{CharacterCard|Koharu}}
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Koharu''' is one of the few Healer role Strikers, arguably still the best one, and using her allows you to free up a Special slot that would normally be taken by a healer, or to bring more healing to any battle. Healing grows in importance for Extreme+ difficulty raids in general, [[Hieronymus]] especially has stage mechanics centered around healing. Not farmable.
|-
|-
| colspan="2" |A selection of promising newer (for JP server) units and non-farmable reliable damage dealers
|{{CharacterCard|Nodoka (Hot Spring)}}
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Nodoka (Hot Spring)''' is a healer who's particularly great at healing. In fact, she ends up being quite the savior in a lot of difficult content as well as in pvp. Coupled with a passive attack buff, she's great to have around. Not farmable.
|-
|-
|{{CharacterCard|Kayoko (New Year)|rank=|attack=|role=}}
! colspan="2" |Good for their color of content
|'''Kayoko (New Year)''' is a strong Mystic damage buffer. The nature of the buff makes her somewhat niche, but extremely valuable for the right content type.
|-
|-
|{{CharacterCard|Aru}}
|{{CharacterCard|Minori|rank=|attack=|role=}}
|'''Minori''' is a Special damage dealer that also buffs Explosive efficiency for the whole team. Sees a lot of play in [[Gregorius]] raid.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Aru''' is an Explosive damage unit who eventually becomes so powerful that she's meta. At the start, she's a solid if somewhat unwieldy pick. She has an AoE/single target ex skill which can either hit a lot of people or just one. Farmable, but only farmable late (from Hard 18-3). Seeing as she's not of critical usefulness at the start of the game, it doesn't exactly hurt to wait and not reroll for her..
|-
|-
|{{CharacterCard|Arisu}}
|{{CharacterCard|Iroha|rank=|attack=|role=}}
|'''Iroha''' is a powerful Mystic damage specialist with a somewhat overblown and subsequently undersold reputation. Iroha is not farmable and is exceptionally strong. However, Iroha's most useful content is against the raid [[Perorodzilla]] and within Tactical Challenge.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Arisu''' is a Mystic damage dealer who can deal RIDICULOUS amounts of damage, but at some cost. Her ex is expensive for one, and it's best used after waiting for her to charge up twice. Her cost can be reduced by [[Ui]] and she can be paired with [[Karin (Bunny Girl)]] for positively devastating results if you have Ui, but these are often niche strategies. As she is not farmable, getting her early is pretty great.
|-
|-
|{{CharacterCard|Iroha}}
|{{CharacterCard|Arisu (Maid)|rank=|attack=|role=}}
|'''Arisu (Maid)''' is a strong single target Mystic damage dealer. As is typical, she shines in relevant raids and at high investment.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Iroha''' is an extremely powerful Mystic damage specialist with a somewhat overblown and subsequently undersold reputation. Iroha is not farmable and is exceptionally strong. However, Iroha's most useful content is against the raid [[Perorodzilla]] and within pvp. Many other units are used before her in a lot of content, but that doesn't mean she's bad. Be happy if you roll her.
|-
|-
|{{CharacterCard|Saki}}
|{{CharacterCard|Hinata|rank=|attack=|role=}}
|'''Hinata''' is a strong AoE Mystic damage dealer, but needs high investment and Unique Gear to really shine.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Saki''' is a damage-dealing piercing specialist particularly useful against the raid [[Hod]]. She's also notable for providing just about the best attack boost you can get from specialists. She isn't HIGHLY useful, hence her being at the low end of this list. [[Karin]] provides similar effects and a more powerful ex skill, however she is actually quite easy to obtain for a number of reasons, including being farmable (albeit late). Saki is not farmable.
|-
|-
|{{CharacterCard|Haruna}}
|{{CharacterCard|Kazusa|rank=|attack=|role=}}
|'''Kazusa''' is a strong Penetration damage dealer that has overtaken Iori for some raid use.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Haruna''' is a Mystic damage counterpart to Iori. Just like Iori, her EX can devastate enemy teams in PVP; solid damage dealer in blue raids. She is easier to farm (hard stages 8-3 and 12-3) than Iori, which makes getting Haruna from gacha less of a priority.
|-
|-
|{{CharacterCard|Marina|rank=|attack=|role=}}
! colspan="2" |Good, but niche
|'''Marina''' sees a lot of play in the Tactical Challenge due to her immortality mechanic.
|-
|-
! colspan="2" |Good (but farmable) characters
|{{CharacterCard|Ui}}
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Ui''' is a non-farmable, extremely unique unit. [[Kokona]] can provide something similar but not too reliably. Ui can cut the cost of a single strikers' ex skills by half (rounded up for odd numbered costs) for 2 uses of that skill. Obviously, that's awesome. Unfortunately Ui is a striker herself, and double unfortunately other strategies simply tend to be more effective. Ui dies very quickly if she's targeted, even at high levels. Still, a nice option to have.
|-
|-
| colspan="2" |These are reliable and farmable students. If you don't get them rerolling, consider farming them up as soon as you are able, especially the ones for damage types in which your account lacks other damage dealers.
|{{CharacterCard|Saya (Casual)}}
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|'''Saya (Casual)''' is basically "the same" as Hibiki. They have similar stats, the same passive buff, and strong skills. Casual Saya, however, costs more and is generally nowhere near as effective as Hibiki in general. Still, she's pretty good, and nice if you didn't get Hibiki.
|-
|-
|{{CharacterCard|Iori|rank=|attack=|role=}}
! colspan="2" |Notable mentions
|'''Iori''' has very high damage output at low EX cost. Performs well in PVP and in Raids against Heavy armor bosses. She is farmable from 2 late-game Hard nodes, but having her early on is a very significant headstart. As of 3rd year anniversary Iori remains a versatile Penetration damage dealers, though she faces significant competition from other character, most notably [[Mika]].
|-
|-
|{{CharacterCard|Tsubaki}}
|{{CharacterCard|Aru|rank=|attack=|role=}}
|'''Aru''' is an Explosive damage unit who eventually becomes so powerful that she's meta. At the start, she's a solid if somewhat unwieldy pick. She has an AoE/single target ex skill which can either hit a lot of people or just one. Farmable on later stages (from Hard 18-3), requires Unique Gear for endgame viability.
<div class="character-rarity" style="text-align:center">{{Rarity|2}}</div>
|-
|'''Tsubaki''' is the premier tank, despite being 2-star. Extremely hard to deal with in PVP early on, remains a frequent PVP unit as of near 2nd anniversary. Isn't farmable until later (Hard 15-2), but given rarity you are likely to get her during initial pulls. Has a taunt that is extremely useful.
|{{CharacterCard|Haruna|rank=|attack=|role=}}
|'''Haruna''' is a Mystic damage counterpart to Iori. Just like Iori, her EX can devastate enemy teams in PVP; solid damage dealer in blue raids. She is easier to farm (hard stages 8-3 and 12-3) than Iori, which makes getting Haruna from gacha less of a priority.
|-
|{{CharacterCard|Tsubaki|rank=|attack=|role=}}
|'''Tsubaki''' remains one of the sturdiest and most versatile tanks, despite being a launch 2-star. Extremely hard to deal with in PVP early on, remains a frequent PVP unit as of near 3rd anniversary. Isn't farmable until later (Hard 15-2), but given rarity you are likely to get her during initial pulls. Has a taunt that is extremely useful.
|}
|}


===Who else can you use?===
===Who else can you use?===

Following units are either farmable through various means, or relatively easy to obtain due to lower starting rarity.
Following units are either farmable through various means, or relatively easy to obtain due to lower starting rarity.
{| class="wikitable"
{| class="wikitable limitwidth-1280"
|{{CharacterCard|Serika}}
|{{CharacterCard|Serina|rank=|attack=|role=}}
|'''Serina''' is a great healer. Extremely versatile and easy to use, she provides excellent single-target healing, 2-cost EX skill can also be used to reposition units. Does not need high investment early on, but becomes increasingly important in later raid content.
<div class="character-rarity" style="text-align:center">{{Rarity|2}}</div>
|'''Serika''' the 120-yen cat can be bought outright with a starter package or easily farmed. A well-rounded damage dealer, high investment Serika sees play in quite a lot of Red content, though there are quite a lot of Red girls nowadays who can make her somewhat obsolete.
|-
|-
|{{CharacterCard|Serina}}
|{{CharacterCard|Yuuka|rank=|attack=|role=}}
|'''Yuuka''' becomes an extremely competent tank with lategame equipment and her her Unique Gear, despite being somewhat lacking early on.
<div class="character-rarity" style="text-align:center">{{Rarity|1}}</div>
|'''Serina''' is your primary healer. Extremely versatile and easy to use, she provides excellent single-target healing, 2-cost EX skill can also be used to reposition units. Does not need high investment early on, but becomes increasingly important in later raid content. Core 1st season PVP unit.
|-
|-
|{{CharacterCard|Kotama}}
|{{CharacterCard|Koharu|rank=|attack=|role=}}
|'''Koharu''' is a fairly rare Healer role Striker, with an additional twist of being able to use her EX skill offensively, to both heal allies and damage enemies. Remains useful at endgame. Obtainable from the raid shop with {{ItemCard|Rare Raid Coin}}.
<div class="character-rarity" style="text-align:center">{{Rarity|1}}</div>
|'''Kotama''' provides valuable Attack buff for your Strikers. Sees a lot of play in raids.
|-
|-
|{{CharacterCard|Maki}}
|{{CharacterCard|Momoi|rank=|attack=|role=}}
|'''Momoi''' is obtainable from the raid shop, she's a competent and easy to use Penetration damage dealer with a large AoE cone. She pairs well and gets a bit stronger when ran in the same team with her twin sister, Midori.
<div class="character-rarity" style="text-align:center">{{Rarity|3}}</div>
|-
|{{CharacterCard|Midori|rank=|attack=|role=}}
|'''Midori''' is obtainable from the raid shop (albeit with {{ItemCard|Rare Raid Coin}}, from higher raid difficulties). Also a competent Penetration damage dealer, through she trades AoE damage for cycling multiple shots across several targets.
|-
|{{CharacterCard|Azusa|rank=|attack=|role=}}
|'''Azusa''' is a strong single target Explosive damage dealer. Though she remains strong, she faces a lot of competition from the newer units in same role. Azusa has a fairly rare Defense shred on her Normal skill, which sometimes warrants her inclusion into raid teams as combined debuffer & autoattacker. Good at high investment.
|-
|{{CharacterCard|Kotama|rank=|attack=|role=}}
|'''Kotama''' provides valuable Attack buff for your Strikers. With the roster of other buffers growing she doesn't see much lategame play in competitive modes anymore, though the new [[Limit Break Raid]] has brought Kotama back into relevance.
|-
|{{CharacterCard|Maki|rank=|attack=|role=}}
|'''Maki''', obtainable from the raid shop. Provides Defense shred and solid single-target damage output for [[Binah]] raid.
|'''Maki''', obtainable from the raid shop. Provides Defense shred and solid single-target damage output for [[Binah]] raid.
|-
|-
|{{CharacterCard|Akane}}
|{{CharacterCard|Akane|rank=|attack=|role=}}
<div class="character-rarity" style="text-align:center">{{Rarity|2}}</div>
|'''Akane''', obtainable from the raid shop, is another source of Defense shred. Does same Penetration damage as Maki, but trades damage output for a higher Defense reduction with better debuff uptime. Akane and Maki can see some play on other raids early on, but with [[Azusa]] and the limited [[Azusa (Swimsuit)]] providing similar Defense reduction effects in other damage types, their niche is primarily [[Binah]] raid.
|'''Akane''', obtainable from the raid shop, is another source of Defense shred. Does same Penetration damage as Maki, but trades damage output for a higher Defense reduction with better debuff uptime. Akane and Maki can see some play on other raids early on, but with [[Azusa]] and the limited [[Azusa (Swimsuit)]] providing similar Defense reduction effects in other damage types, their niche is primarily [[Binah]] raid.
|-
|-
|{{CharacterCard|Nonomi}}
|{{CharacterCard|Nonomi|rank=|attack=|role=}}
<div class="character-rarity" style="text-align:center">{{Rarity|2}}</div>
|'''Nonomi''' is a free unit provided through starter campaign. Widely used for story content, clearing EXP [[Commissions]], and sees play in [[Chesed]] raid. In a pinch, she can be used in PVP early on if you are missing better damage dealers.
|'''Nonomi''' is a free unit provided through starter campaign. Widely used for story content, clearing EXP [[Commissions]], and sees play in [[Chesed]] raid. In a pinch, she can be used in PVP early on if you are missing better damage dealers.
|-
|-
|{{CharacterCard|Fuuka}}
|{{CharacterCard|Serika|rank=|attack=|role=}}
|'''Serika''' the 120-yen cat can be bought outright with a starter package or easily farmed. A well-rounded damage dealer, high investment Serika sees play in quite a lot of red content, though there are quite a lot of Explosive damage dealers who can make her somewhat obsolete.
<div class="character-rarity" style="text-align:center">{{Rarity|2}}</div>
|-
|'''Fuuka''' fragmets are sold in [[Arena]] shop, she provides same healing and repositioning mechanic as Serina, but for up to 4 characters. Useful as second team healer for clearing story content. While she was core for early Extreme difficulty [[ShiroKuro]] raid due to repositioning mechanic, there are now several other options for the Insane raid.
|{{CharacterCard|Mutsuki|rank=|attack=|role=}}
|'''Mutsuki''' is quite easy to farm and provides good and flexible, if finicky, damage output.
|}
|}


Note that characters sold in Raid and Arena stores are relatively easy to max out in a few months of play.
Note that characters sold in Raid and Tactical Challenge stores are relatively easy to max out in a few months of play.
[[Category:Basics]]

Revision as of 17:49, 27 April 2024

Following list contains unit recommendations broadly agreed on by the community, intended to help players starting out.

Keep in mind that due to variety of game modes and damage types there can be no universally applicable tier list, so the suggestions listed are a matter of opinion and are meant to be a starting point rather than a definitive guide. This list covers Regular pool students (the ones that can be gotten from gacha at any time); limited and anniversary students can also be extremely strong, so if you are rerolling during any limited banner consider those as well.

The initial tutorial 10-pull is limited to launch unit lineup and guarantees at least one 3-star student. Japanese version of the game now allows you to retry your tutorial 10-pull up to 10 times, making getting any of the launch 3-star units relatively easy; of those units Shun is highly recommended.

Who to choose?

Recommended high utility students
These units are very valuable through endgame, but the lineup is heavily slanted towards supports/buffers, so they will not carry your team early on.
Himari
3
Himari is a premier buffer that also brings in the valuable Cost Recovery boost. Notably, she does not replace Ako and is often paired with her. While not as impactful at the earliest stages of the game, Himari and Ako remain pillars of teambuilding later on. Himari is not farmable.
Ako
3
Ako won't help you too much when you're starting out, however she becomes a must-have for anything outside of PvP eventually. Ako is a support character that increases characters' Critical Damage stat, which has proven to be one of the more versatile buff types. Additionally, she provides some healing, which can allow skipping a dedicated healer character in some content. Not farmable.
Shiroko (Swimsuit)
3
Shiroko (Swimsuit) provides Cost discount for your team and is a competent single target damage dealer in her own right. Sees a lot of play in Tactical Challenge and secondary Raid teams.
Hare (Camping)
3
Hare (Camping) provides Himari-like Attack buff while being a Striker. She has proven to be good for various Raids and challenge stages.
Shun
3
Shun provides skill cost boost at the beginning of combat. Core PVP unit; sees some play in Raids and Normal/Hard/Challenge missions for extra fast clears or as a general purpose Explosive damage dealer. Not farmable. Recommended pick from the tutorial 10-roll.
Ui
3
Ui can reduce cost of a single strikers' ex skills by half (rounded up for odd numbered costs) for 2 uses of that skill, which is very valuable for high end game content.
Cherino
3
Cherino has a really useful EX skill (a humongous yellow screen clear) that gets discounted Cost when maxed out, and brings along the Cost Recovery boost that will allow you to cycle EX skills faster. She has yet to stop seeing use. Not farmable in practical terms, though launch players will have had a chance to "farm" enough of her fragments by 2nd year anniversary.
Generally good
A selection of promising newer (for JP server) units and non-farmable reliable damage dealers
Kayoko (New Year)
3
Kayoko (New Year) is a strong Mystic damage buffer. The nature of the buff makes her somewhat niche, but extremely valuable for the right content type.
Minori
3
Minori is a Special damage dealer that also buffs Explosive efficiency for the whole team. Sees a lot of play in Gregorius raid.
Iroha
3
Iroha is a powerful Mystic damage specialist with a somewhat overblown and subsequently undersold reputation. Iroha is not farmable and is exceptionally strong. However, Iroha's most useful content is against the raid Perorodzilla and within Tactical Challenge.
Arisu (Maid)
3
Arisu (Maid) is a strong single target Mystic damage dealer. As is typical, she shines in relevant raids and at high investment.
Hinata
3
Hinata is a strong AoE Mystic damage dealer, but needs high investment and Unique Gear to really shine.
Kazusa
3
Kazusa is a strong Penetration damage dealer that has overtaken Iori for some raid use.
Marina
3
Marina sees a lot of play in the Tactical Challenge due to her immortality mechanic.
Good (but farmable) characters
These are reliable and farmable students. If you don't get them rerolling, consider farming them up as soon as you are able, especially the ones for damage types in which your account lacks other damage dealers.
Iori
3
Iori has very high damage output at low EX cost. Performs well in PVP and in Raids against Heavy armor bosses. She is farmable from 2 late-game Hard nodes, but having her early on is a very significant headstart. As of 3rd year anniversary Iori remains a versatile Penetration damage dealers, though she faces significant competition from other character, most notably Mika.
Aru
3
Aru is an Explosive damage unit who eventually becomes so powerful that she's meta. At the start, she's a solid if somewhat unwieldy pick. She has an AoE/single target ex skill which can either hit a lot of people or just one. Farmable on later stages (from Hard 18-3), requires Unique Gear for endgame viability.
Haruna
3
Haruna is a Mystic damage counterpart to Iori. Just like Iori, her EX can devastate enemy teams in PVP; solid damage dealer in blue raids. She is easier to farm (hard stages 8-3 and 12-3) than Iori, which makes getting Haruna from gacha less of a priority.
Tsubaki
2
Tsubaki remains one of the sturdiest and most versatile tanks, despite being a launch 2-star. Extremely hard to deal with in PVP early on, remains a frequent PVP unit as of near 3rd anniversary. Isn't farmable until later (Hard 15-2), but given rarity you are likely to get her during initial pulls. Has a taunt that is extremely useful.

Who else can you use?

Following units are either farmable through various means, or relatively easy to obtain due to lower starting rarity.

Serina
1
Serina is a great healer. Extremely versatile and easy to use, she provides excellent single-target healing, 2-cost EX skill can also be used to reposition units. Does not need high investment early on, but becomes increasingly important in later raid content.
Yuuka
2
Yuuka becomes an extremely competent tank with lategame equipment and her her Unique Gear, despite being somewhat lacking early on.
Koharu
3
Koharu is a fairly rare Healer role Striker, with an additional twist of being able to use her EX skill offensively, to both heal allies and damage enemies. Remains useful at endgame. Obtainable from the raid shop with Rare Raid CoinRare Raid Coin.
Momoi
2
Momoi is obtainable from the raid shop, she's a competent and easy to use Penetration damage dealer with a large AoE cone. She pairs well and gets a bit stronger when ran in the same team with her twin sister, Midori.
Midori
3
Midori is obtainable from the raid shop (albeit with Rare Raid CoinRare Raid Coin, from higher raid difficulties). Also a competent Penetration damage dealer, through she trades AoE damage for cycling multiple shots across several targets.
Azusa
3
Azusa is a strong single target Explosive damage dealer. Though she remains strong, she faces a lot of competition from the newer units in same role. Azusa has a fairly rare Defense shred on her Normal skill, which sometimes warrants her inclusion into raid teams as combined debuffer & autoattacker. Good at high investment.
Kotama
1
Kotama provides valuable Attack buff for your Strikers. With the roster of other buffers growing she doesn't see much lategame play in competitive modes anymore, though the new Limit Break Raid has brought Kotama back into relevance.
Maki
3
Maki, obtainable from the raid shop. Provides Defense shred and solid single-target damage output for Binah raid.
Akane
2
Akane, obtainable from the raid shop, is another source of Defense shred. Does same Penetration damage as Maki, but trades damage output for a higher Defense reduction with better debuff uptime. Akane and Maki can see some play on other raids early on, but with Azusa and the limited Azusa (Swimsuit) providing similar Defense reduction effects in other damage types, their niche is primarily Binah raid.
Nonomi
2
Nonomi is a free unit provided through starter campaign. Widely used for story content, clearing EXP Commissions, and sees play in Chesed raid. In a pinch, she can be used in PVP early on if you are missing better damage dealers.
Serika
2
Serika the 120-yen cat can be bought outright with a starter package or easily farmed. A well-rounded damage dealer, high investment Serika sees play in quite a lot of red content, though there are quite a lot of Explosive damage dealers who can make her somewhat obsolete.
Mutsuki
2
Mutsuki is quite easy to farm and provides good and flexible, if finicky, damage output.

Note that characters sold in Raid and Tactical Challenge stores are relatively easy to max out in a few months of play.