Kaede: Difference between revisions
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Line 1:
{{Character
| Id = 20015
| DevName = Kaede_default
| Name = Kaede
| Portrait = Portrait_Kaede
| Variant1 = Sportswear
| Image1 = Kaede_(Sportswear)_00.png
| Variant2 = Guide
| Image2 = Kaede_(Guide)_00.png
| JPName = 勇美 カエデ
| JPReading = Isami Kaede
Line 29 ⟶ 33:
| EquipmentSlot2 = Bag
| EquipmentSlot3 = Necklace
| CharacterPool = regular
| ReleaseDate = 2022/04/27
}}{{CharacterVariants|Kaede}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>A student of Hyakkiyako Alliance Academy, an energetic member of the discipline club.
| JPText = <p>百鬼夜行連合学院所属、修行部の元気な部員。<
}}
Line 68 ⟶ 73:
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 6
| MemoryLobbyImage =
| MemoryLobbyBGMId = 63
| UniqueGearUnlockLv = 15
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Healing+5
| AffectionLevel3 = Healing+5
Line 125 ⟶ 137:
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Crystal Haniwa Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Crystal Haniwa Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Crystal Haniwa Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Crystal Haniwa Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Crystal Haniwa Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Crystal Haniwa Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Crystal Haniwa Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Crystal Haniwa Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Crystal Haniwa Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Crystal Haniwa Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Crystal Haniwa Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Crystal Haniwa Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Crystal Haniwa Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Crystal Haniwa Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Crystal Haniwa Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Crystal Haniwa | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Crystal Haniwa | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Crystal Haniwa | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Crystal Haniwa | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Crystal Haniwa | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Crystal Haniwa | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Crystal Haniwa | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Crystal Haniwa | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Crystal Haniwa | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Crystal Haniwa | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Crystal Haniwa | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Crystal Haniwa | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Crystal Haniwa | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Crystal Haniwa | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Crystal Haniwa | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Crystal Haniwa | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Crystal Haniwa | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Crystal Haniwa | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Crystal Haniwa | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Crystal Haniwa | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Crystal Haniwa | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Crystal Haniwa | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Crystal Haniwa | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Crystal Haniwa | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Crystal Haniwa | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Crystal Haniwa | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Crystal Haniwa | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Crystal Haniwa | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Crystal Haniwa | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Crystal Haniwa | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
Line 429 ⟶ 747:
===Unique weapon===
{{UniqueWeapon
| CharacterId =
| NameEN = Funny・Fireworks
| NameJP = ファニー・ファイアワークス
| DescriptionEN = <p>A pistol that Kaede always carries.
| DescriptionJP = <p>カエデがいつも持ち歩いている拳銃。<
| Rank2 = Passive Skill changes to
| Rank3 = {{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS
| StatBonusAtk = 65
Line 461 ⟶ 779:
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|1287}}. Further increase Healing by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_20015
| NameEN = Mushiqueen Card Sleeves
| NameJP = ムシクイーンカードスリーブ
| DescriptionEN = <p>Sleeves meant to protect cards from damage. The Mushiqueen-branded card sleeves were Kaede's first purchase. In formal tournaments, players are often unable to participate unless they use card sleeves.</p>
| DescriptionJP = <p>カードの損傷を防ぐために作られたスリーブ。その中でもカエデが初めて購入したムシクイーンカードスリーブの通常版。正式な大会では、カードスリーブを使わないと出場できないことが多いという。</p>
| Tier1 = Increase Healing by {{SkillValue|500}}
| Tier2 = Normal Skill changes to <b>Beetle shield! +</b>
| StatBonusT1 = Healing
| StatBonusValueT1 = 500
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Cosplayer Coke-Bottle Glasses
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Crystal Haniwa Fragment
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Broken Crystal Haniwa
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Beetle shield! +
| SkillNameJP = カブトムシシールド!+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Gear Normal
| SkillDescriptionGeneral = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|21.5~40.9%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv1 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|21.5%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv2 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|22.6%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv3 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|23.7%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv4 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|28%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv5 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|29.1%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv6 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|30.1%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv7 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|34.4%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv8 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|35.5%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv9 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|36.6%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
| SkillDescriptionLv10 = Every {{SkillValue|40 seconds}}, increase Defense of one ally with the highest Defense by {{SkillValue|40.9%}} for {{SkillValue|33 seconds}}.<br>Additionally, reduce own skill cost. (active until EX skill is used {{SkillValue|1}} time)<br>Cost reduction changes depending on the number of times Normal skill is used:<br>1st time: EX skill cost reduced by {{SkillValue|1}}<br>2nd time: EX skill cost reduced by {{SkillValue|2}}<br>3rd time: EX skill cost reduced by {{SkillValue|3}}<br>4th time or later: No reduction
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
Line 474 ⟶ 837:
===Gifts===
{{CharacterGifts}}
{{Inner Discipline Club}}
{{Kivotos|Hyakkiyako}}
[[Category:Characters]]
|
Revision as of 14:07, 24 April 2024
Background
A student of Hyakkiyako Alliance Academy, an energetic member of the discipline club.
Originally, she was a mischievous child from a rural Hyakkiyako countryside, but the moment she met Tsubaki and Mimori, Kaede decided to join the discipline club saying "I want to be such a wonderful lady!". She is studying every day to get closer to her ideals, but most of the training leads to trouble for some reason.
百鬼夜行連合学院所属、修行部の元気な部員。
元々は百鬼夜行でもかなり田舎の方に住んでいたいたずらっ子だったが、ふとしたタイミングでツバキとミモリに出会い、「あんな素敵なレディーになりたい!」と修行部へ入ることに。理想に近づくために日々研鑽を積んでいるが、その修行の大半はなぜかトラブルに繋がってしまう。
How to Obtain
- Regular Gacha pool
- JP banners:
- Kaede rate-up banner (04/27/2022 - 05/11/2022)
- Kaede rate-up banner (04/12/2023 - 04/19/2023)
- Kaede rate-up banner (05/08/2024 - 05/15/2024)
- GL banners:
- Kaede rate-up banner (11/29/2022 - 12/13/2022)
- Kaede rate-up banner (10/24/2023 - 10/31/2023)
Character Details
Attack | 147/1472 | Defense | 18/113 | HP | 2133/15939 | Healing | 1693/5080 |
---|---|---|---|---|---|---|---|
Accuracy | 105 | Evasion | 1042 | Critical Rate | 210 | Critical Damage | 200% |
Stability | 1090 | Firing Range | 1000 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 5/1 |
50: | Total bonus at affection rank
2: Healing+5
3: Healing+5
4: Healing+5
5: Healing+5
6: Healing+8
7: Healing+8
8: Healing+8
9: Healing+8
10: Healing+8
11: Healing+10 HP+40
12: Healing+10 HP+40
13: Healing+10 HP+40
14: Healing+10 HP+40
15: Healing+10 HP+40
16: Healing+13 HP+48
17: Healing+13 HP+48
18: Healing+13 HP+48
19: Healing+13 HP+48
20: Healing+13 HP+48
21: Healing+3 HP+8
22: Healing+3 HP+8
23: Healing+3 HP+8
24: Healing+3 HP+8
25: Healing+3 HP+8
26: Healing+3 HP+8
27: Healing+3 HP+8
28: Healing+3 HP+8
29: Healing+3 HP+8
30: Healing+3 HP+8
31: Healing+5 HP+13
32: Healing+5 HP+13
33: Healing+5 HP+13
34: Healing+5 HP+13
35: Healing+5 HP+13
36: Healing+5 HP+13
37: Healing+5 HP+13
38: Healing+5 HP+13
39: Healing+5 HP+13
40: Healing+5 HP+13
41: Healing+8 HP+21
42: Healing+8 HP+21
43: Healing+8 HP+21
44: Healing+8 HP+21
45: Healing+8 HP+21
46: Healing+8 HP+21
47: Healing+8 HP+21
48: Healing+8 HP+21
49: Healing+8 HP+21
50: Healing+8 HP+21
|
Track 63MitsukiyoBlooming moon |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Grant a shield of 144% Healing to the allies within a circular range. (Duration: 16 seconds) |
2 | Grant a shield of 166% Healing to the allies within a circular range. (Duration: 16 seconds) | |
3 | Grant a shield of 210% Healing to the allies within a circular range. (Duration: 16 seconds) | |
4 | Grant a shield of 231% Healing to the allies within a circular range. (Duration: 16 seconds) | |
5 | Grant a shield of 275% Healing to the allies within a circular range. (Duration: 16 seconds) |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 40 seconds, increase Defense of one ally with the highest Defense by 15.8% for 33 seconds. |
2 | Every 40 seconds, increase Defense of one ally with the highest Defense by 16.6% for 33 seconds. |
3 | Every 40 seconds, increase Defense of one ally with the highest Defense by 17.3% for 33 seconds. |
4 | Every 40 seconds, increase Defense of one ally with the highest Defense by 20.5% for 33 seconds. |
5 | Every 40 seconds, increase Defense of one ally with the highest Defense by 21.3% for 33 seconds. |
6 | Every 40 seconds, increase Defense of one ally with the highest Defense by 22.1% for 33 seconds. |
7 | Every 40 seconds, increase Defense of one ally with the highest Defense by 25.3% for 33 seconds. |
8 | Every 40 seconds, increase Defense of one ally with the highest Defense by 26% for 33 seconds. |
9 | Every 40 seconds, increase Defense of one ally with the highest Defense by 26.8% for 33 seconds. |
10 | Every 40 seconds, increase Defense of one ally with the highest Defense by 30% for 33 seconds. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Healing by 14%. |
2 | Increase Healing by 14.7%. |
3 | Increase Healing by 15.4%. |
4 | Increase Healing by 18.2%. |
5 | Increase Healing by 18.9%. |
6 | Increase Healing by 19.6%. |
7 | Increase Healing by 22.4%. |
8 | Increase Healing by 23.1%. |
9 | Increase Healing by 23.8%. |
10 | Increase Healing by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Increase HP of all allies by 9.1%. |
2 | Increase HP of all allies by 9.5%. |
3 | Increase HP of all allies by 10%. |
4 | Increase HP of all allies by 11.8%. |
5 | Increase HP of all allies by 12.3%. |
6 | Increase HP of all allies by 12.7%. |
7 | Increase HP of all allies by 14.5%. |
8 | Increase HP of all allies by 15%. |
9 | Increase HP of all allies by 15.5%. |
10 | Increase HP of all allies by 17.3%. |
Unique weapon
Funny・Fireworksファニー・ファイアワークス A pistol that Kaede always carries. It is actually a flare gun, and is used to signal when student is having a problem or when they find a rare Mushiqueen card. カエデがいつも持ち歩いている拳銃。 その実態としては信号拳銃であり、何か問題を起こしている生徒や、あるいは珍しいムシクイーンのカードを発見した時などに使用される。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Healing wave! + | ||||||
Urban area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 65 | 235 | 294 | 353 | 411 | 470 |
HP | 464 | 1686 | 2108 | 2530 | 2952 | 3373 |
Healing | 199 | 723 | 904 | 1085 | 1266 | 1447 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Healing by 678. Further increase Healing by 14%. |
2 | Increase Healing by 712. Further increase Healing by 14.7%. |
3 | Increase Healing by 745. Further increase Healing by 15.4%. |
4 | Increase Healing by 881. Further increase Healing by 18.2%. |
5 | Increase Healing by 915. Further increase Healing by 18.9%. |
6 | Increase Healing by 949. Further increase Healing by 19.6%. |
7 | Increase Healing by 1084. Further increase Healing by 22.4%. |
8 | Increase Healing by 1118. Further increase Healing by 23.1%. |
9 | Increase Healing by 1152. Further increase Healing by 23.8%. |
10 | Increase Healing by 1287. Further increase Healing by 26.6%. |
Unique gear
Mushiqueen Card Sleevesムシクイーンカードスリーブ Sleeves meant to protect cards from damage. The Mushiqueen-branded card sleeves were Kaede's first purchase. In formal tournaments, players are often unable to participate unless they use card sleeves. カードの損傷を防ぐために作られたスリーブ。その中でもカエデが初めて購入したムシクイーンカードスリーブの通常版。正式な大会では、カードスリーブを使わないと出場できないことが多いという。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Healing by 500
15 |
|||||
T2 | Normal Skill changes to Beetle shield! + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 40 seconds, increase Defense of one ally with the highest Defense by 21.5% for 33 seconds. |
2 | Every 40 seconds, increase Defense of one ally with the highest Defense by 22.6% for 33 seconds. |
3 | Every 40 seconds, increase Defense of one ally with the highest Defense by 23.7% for 33 seconds. |
4 | Every 40 seconds, increase Defense of one ally with the highest Defense by 28% for 33 seconds. |
5 | Every 40 seconds, increase Defense of one ally with the highest Defense by 29.1% for 33 seconds. |
6 | Every 40 seconds, increase Defense of one ally with the highest Defense by 30.1% for 33 seconds. |
7 | Every 40 seconds, increase Defense of one ally with the highest Defense by 34.4% for 33 seconds. |
8 | Every 40 seconds, increase Defense of one ally with the highest Defense by 35.5% for 33 seconds. |
9 | Every 40 seconds, increase Defense of one ally with the highest Defense by 36.6% for 33 seconds. |
10 | Every 40 seconds, increase Defense of one ally with the highest Defense by 40.9% for 33 seconds. |
Resources
Story
See Kaede/MomoTalk
Images
See Kaede/gallery
Voiceover
See Kaede/audio
Cafe
Cafe interaction
Kaede has a unique interaction with Hot Spring Capybara Gacha in the cafe.
Gifts
Her favorite gift is Cosplayer Coke-Bottle Glasses
Kaede also likes 30-Color Paint Set Astronomical Telescope Brain Teaser Puzzle Cube Extravagant Gilded Jar of Greed Gamegirl Color Replica Hitgirls Gaming Magazine Potted Bug-Eating Plant Ring Bit Teddy Bear with Bow "The Life" Board Game