Chise: Difference between revisions
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{{Character
| Id = 13001
| DevName = Chise_default
| Name = Chise
| Portrait = Portrait_Chise
| Variant1 = Swimsuit
| Image1 = Chise_(Swimsuit)_diorama_00.png
| Variant2 = Sportswear
| Image2 = Chise_(Sportswear)_00.png
| JPName = 和楽 チセ
| JPReading = Waraku Chise
| School = Hyakkiyako
| Club = Yin-Yang Сlub
| Age = 16
| Birthday = July 13
| Height = 159cm
| Hobbies = Haiku
| Designer = Hwansang
| Illust = Hwansang
| Voice = Shimamura Yuu
| WeaponType = GL
| UsesCover = Yes
| Rarity = 2
Line 21 ⟶ 27:
| Position = Middle
| Role = Attacker
| CityTownAffinity = A
| OutdoorAffinity = D
| IndoorAffinity = A
| EquipmentSlot1 = Gloves
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Chise}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>Chise is a naturally-airheaded girl belonging to the Yin-Yang club of Hyakkiyako.</p><p>She joined the Yin-Yang club due to her interest in traditional cultural elements such as haiku.<br>Exuding a mysterious atmosphere from her appearance and gestures, she is the envy of other Hyakkiyako students. However, she is not aware of this fact herself.</p>
| JPText = <p>百鬼夜行連合学院所属、陰陽部の天然な電波系少女。</p><p>俳句のような伝統文化が好きで、陰陽部に入部した。その外見や仕草から滲み出る神秘的な雰囲気を纏っており、そのせいで百鬼夜行の生徒たちから羨望の的になっているが、本人はそのことをほとんど自覚していない。</p>
}}
=How to Obtain=
*
{{CharacterBanners}}{{CharacterMissionRewards}}
*Event Shop:
**[[Catch in Neverland]] (50× Shards)
**[[Ouka ranman (Rerun)]] (50× Shards)
**[[Catch in Neverland (Rerun)]] (50× Shards)
=Character Details=
Line 56 ⟶ 69:
| minCCStr = 100
| minCCRes = 100
| MoveSpeed = 200
| AmmoCount = 6
| AmmoCost = 1
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 5
| MemoryLobbyImage = Lobbyillust_Chise
| MemoryLobbyBGMId = 63
| UniqueGearUnlockLv = 15
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Attack+2
| AffectionLevel3 = Attack+2
| AffectionLevel4 = Attack+2
| AffectionLevel5 = Attack+2
| AffectionLevel6 = Attack+3
| AffectionLevel7 = Attack+3
| AffectionLevel8 = Attack+3
| AffectionLevel9 = Attack+3
| AffectionLevel10 = Attack+3
| AffectionLevel11 = Attack+4 HP+57
| AffectionLevel12 = Attack+4 HP+57
| AffectionLevel13 = Attack+4 HP+57
| AffectionLevel14 = Attack+4 HP+57
| AffectionLevel15 = Attack+4 HP+57
| AffectionLevel16 = Attack+6 HP+68
| AffectionLevel17 = Attack+6 HP+68
| AffectionLevel18 = Attack+6 HP+68
| AffectionLevel19 = Attack+6 HP+68
| AffectionLevel20 = Attack+6 HP+68
| AffectionLevel21 = Attack+1 HP+12
| AffectionLevel22 = Attack+1 HP+12
| AffectionLevel23 = Attack+1 HP+12
| AffectionLevel24 = Attack+1 HP+12
| AffectionLevel25 = Attack+1 HP+12
| AffectionLevel26 = Attack+1 HP+12
| AffectionLevel27 = Attack+1 HP+12
| AffectionLevel28 = Attack+1 HP+12
| AffectionLevel29 = Attack+1 HP+12
| AffectionLevel30 = Attack+1 HP+12
| AffectionLevel31 = Attack+2 HP+18
| AffectionLevel32 = Attack+2 HP+18
| AffectionLevel33 = Attack+2 HP+18
| AffectionLevel34 = Attack+2 HP+18
| AffectionLevel35 = Attack+2 HP+18
| AffectionLevel36 = Attack+2 HP+18
| AffectionLevel37 = Attack+2 HP+18
| AffectionLevel38 = Attack+2 HP+18
| AffectionLevel39 = Attack+2 HP+18
| AffectionLevel40 = Attack+2 HP+18
| AffectionLevel41 = Attack+3 HP+30
| AffectionLevel42 = Attack+3 HP+30
| AffectionLevel43 = Attack+3 HP+30
| AffectionLevel44 = Attack+3 HP+30
| AffectionLevel45 = Attack+3 HP+30
| AffectionLevel46 = Attack+3 HP+30
| AffectionLevel47 = Attack+3 HP+30
| AffectionLevel48 = Attack+3 HP+30
| AffectionLevel49 = Attack+3 HP+30
| AffectionLevel50 = Attack+3 HP+30
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Chise(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Crystal Haniwa Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Crystal Haniwa Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Crystal Haniwa Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Crystal Haniwa Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Crystal Haniwa Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Crystal Haniwa Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Crystal Haniwa Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Crystal Haniwa Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Crystal Haniwa Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Crystal Haniwa Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Crystal Haniwa Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Crystal Haniwa Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Crystal Haniwa Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Crystal Haniwa Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Crystal Haniwa Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Crystal Haniwa | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Crystal Haniwa | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Crystal Haniwa | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Crystal Haniwa | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Crystal Haniwa | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Crystal Haniwa | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Crystal Haniwa | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Crystal Haniwa | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Crystal Haniwa | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Crystal Haniwa | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Crystal Haniwa | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Crystal Haniwa | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Crystal Haniwa | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Crystal Haniwa | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Crystal Haniwa | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Crystal Haniwa | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Crystal Haniwa | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Crystal Haniwa | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Crystal Haniwa | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Crystal Haniwa | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Crystal Haniwa | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Crystal Haniwa | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Crystal Haniwa | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Crystal Haniwa | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Crystal Haniwa | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Crystal Haniwa | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Crystal Haniwa | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Crystal Haniwa | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Crystal Haniwa | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Crystal Haniwa | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{skill types | mystic AOE damage | mystic DOT | passive AOE damage }}
{{EXSkillTable
| SkillName = This may hurt~
Line 67 ⟶ 457:
| SkillDescriptionGeneral = Deal continuous damage in a circular area equivalent to {{SkillValue|56~106%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}})
| SkillDescriptionLv1 = Deal continuous damage in a circular area equivalent to {{SkillValue|56%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}})
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Crystal Haniwa Fragment
| SkillUpgradeLv2_2_Amount = 17
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Deal continuous damage in a circular area equivalent to {{SkillValue|64.5%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}})
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv3_3_Amount = 13
| SkillUpgradeLv3_4_Name = Nimrud Lens Piece
| SkillUpgradeLv3_4_Amount = 28
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Deal continuous damage in a circular area equivalent to {{SkillValue|81.2%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}})
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv4_3_Amount = 10
| SkillUpgradeLv4_4_Name = Broken Nimrud Lens
| SkillUpgradeLv4_4_Amount = 25
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Deal continuous damage in a circular area equivalent to {{SkillValue|89.6%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}})
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Hyakkiyako)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv5_3_Amount = 8
| SkillUpgradeLv5_4_Name = Damaged Nimrud Lens
| SkillUpgradeLv5_4_Amount = 20
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Deal continuous damage in a circular area equivalent to {{SkillValue|106%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}})
| SkillDescriptionLv6 = Deal continuous damage in a circular area equivalent to {{SkillValue|114%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}})
Line 83 ⟶ 509:
| SkillDamageType = Mystic
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
|
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|241%}} damage to enemies in a circular area.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|285%}} damage to enemies in a circular area.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Nimrud Lens Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|295%}} damage to enemies in a circular area.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Nimrud Lens Piece
| SkillUpgradeLv6_4_Amount = 17
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|306%}} damage to enemies in a circular area.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 4
| SkillUpgradeLv7_3_Name = Broken Nimrud Lens
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|350%}} damage to enemies in a circular area.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Damaged Nimrud Lens
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|361%}} damage to enemies in a circular area.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Damaged Nimrud Lens
| SkillUpgradeLv9_3_Amount = 12
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|372%}} damage to enemies in a circular area.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|416%}} damage to enemies in a circular area.
}}
{{SkillTable
Line 103 ⟶ 593:
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Nimrud Lens Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Nimrud Lens Piece
| SkillUpgradeLv6_4_Amount = 17
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 4
| SkillUpgradeLv7_3_Name = Broken Nimrud Lens
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Damaged Nimrud Lens
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Damaged Nimrud Lens
| SkillUpgradeLv9_3_Amount = 12
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|26.6%}}.
}}
Line 121 ⟶ 675:
| SkillDescriptionGeneral = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|53.7~102%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillDescriptionLv1 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|53.7%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|56.4%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|59.1%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|69.8%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Nimrud Lens Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|72.5%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Nimrud Lens Piece
| SkillUpgradeLv6_4_Amount = 17
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|75.2%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 4
| SkillUpgradeLv7_3_Name = Broken Nimrud Lens
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|85.9%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Damaged Nimrud Lens
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|88.6%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Damaged Nimrud Lens
| SkillUpgradeLv9_3_Amount = 12
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|91.3%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|102%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}})
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Chise
| NameEN = Type 575 howitzer
| NameJP = 五七五式榴弾砲
| DescriptionEN = <p>A grenade launcher that Chise usually carries.</p><p>Supposedly, a haiku made by Chise is inscribed on each round. Currently on sale at the Yin-Yang club.</p>
| DescriptionJP = <p>チセが普段から持ち歩いているグレネードランチャー。</p><p>弾丸の一つ一つにチセが作った俳句が書かれているらしい。陰陽部にて現在販売中。</p>
| Rank2 = Passive Skill changes to <b>Alright, let's do our best~ +</b>
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|B}} B
| StatBonusAtk100 = 878
| StatBonusHP = 584
| StatBonusHP100 = 5838
| StatBonusHealing100 = 0
}}
{{SkillTable
| SkillName = Alright, let's do our best~ +
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Mystic
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|267~507}}. Further increase Attack by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|267}}. Further increase Attack by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|280}}. Further increase Attack by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|294}}. Further increase Attack by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|347}}. Further increase Attack by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|360}}. Further increase Attack by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|373}}. Further increase Attack by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|427}}. Further increase Attack by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|440}}. Further increase Attack by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|453}}. Further increase Attack by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|507}}. Further increase Attack by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_13001
| NameEN = The Sound of the Wind
| NameJP = 風が来る音
| DescriptionEN = <p>A wind chime hung by Chise. The crystal-clear sound that Chise waits for is said to signal the arrival of a cool breeze.</p>
| DescriptionJP = <p>チセが吊るしておいた風鈴。チセが待つ清らかな青い音は、涼しい風が来る合図だそうだ。</p>
| Tier1 = Increase Attack by {{SkillValue|500}}
| Tier2 = Normal Skill changes to <b>I'm going to shoot~ +</b>
| StatBonusT1 = Attack
| StatBonusValueT1 = 500
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Classical Poetry Anthology
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Crystal Haniwa Fragment
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Broken Crystal Haniwa
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = I'm going to shoot~ +
| SkillIconType = COMMON_SKILLICON_CIRCLE
| SkillDamageType = Mystic
| SkillType = Gear Normal
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|298~567%}} damage to enemies in a circular area.
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|298%}} damage to enemies in a circular area.
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|313%}} damage to enemies in a circular area.
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|328%}} damage to enemies in a circular area.
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|388%}} damage to enemies in a circular area.
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|403%}} damage to enemies in a circular area.
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|418%}} damage to enemies in a circular area.
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|478%}} damage to enemies in a circular area.
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|493%}} damage to enemies in a circular area.
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|508%}} damage to enemies in a circular area.
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|567%}} damage to enemies in a circular area.
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Yin-Yang Club}}
{{Kivotos|Hyakkiyako}}
[[Category:Characters]]
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]]
|
Latest revision as of 14:46, 26 June 2024
Background[edit]
Chise is a naturally-airheaded girl belonging to the Yin-Yang club of Hyakkiyako.
She joined the Yin-Yang club due to her interest in traditional cultural elements such as haiku.
Exuding a mysterious atmosphere from her appearance and gestures, she is the envy of other Hyakkiyako students. However, she is not aware of this fact herself.
百鬼夜行連合学院所属、陰陽部の天然な電波系少女。
俳句のような伝統文化が好きで、陰陽部に入部した。その外見や仕草から滲み出る神秘的な雰囲気を纏っており、そのせいで百鬼夜行の生徒たちから羨望の的になっているが、本人はそのことをほとんど自覚していない。
How to Obtain[edit]
- Regular Gacha pool
- Farmable from
- Event Shop:
- Catch in Neverland (50× Shards)
- Ouka ranman (Rerun) (50× Shards)
- Catch in Neverland (Rerun) (50× Shards)
Character Details[edit]
Attack | 222/2220 | Defense | 20/120 | HP | 2256/22560 | Healing | 1396/4188 |
---|---|---|---|---|---|---|---|
Accuracy | 99 | Evasion | 199 | Critical Rate | 249 | Critical Damage | 200% |
Stability | 1000 | Firing Range | 650 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 6/1 |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+57
12: Attack+4 HP+57
13: Attack+4 HP+57
14: Attack+4 HP+57
15: Attack+4 HP+57
16: Attack+6 HP+68
17: Attack+6 HP+68
18: Attack+6 HP+68
19: Attack+6 HP+68
20: Attack+6 HP+68
21: Attack+1 HP+12
22: Attack+1 HP+12
23: Attack+1 HP+12
24: Attack+1 HP+12
25: Attack+1 HP+12
26: Attack+1 HP+12
27: Attack+1 HP+12
28: Attack+1 HP+12
29: Attack+1 HP+12
30: Attack+1 HP+12
31: Attack+2 HP+18
32: Attack+2 HP+18
33: Attack+2 HP+18
34: Attack+2 HP+18
35: Attack+2 HP+18
36: Attack+2 HP+18
37: Attack+2 HP+18
38: Attack+2 HP+18
39: Attack+2 HP+18
40: Attack+2 HP+18
41: Attack+3 HP+30
42: Attack+3 HP+30
43: Attack+3 HP+30
44: Attack+3 HP+30
45: Attack+3 HP+30
46: Attack+3 HP+30
47: Attack+3 HP+30
48: Attack+3 HP+30
49: Attack+3 HP+30
50: Attack+3 HP+30
|
Track 63MitsukiyoBlooming moon |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+5 HP+55
12: Attack+5 HP+55
13: Attack+5 HP+55
14: Attack+5 HP+55
15: Attack+5 HP+55
16: Attack+6 HP+66
17: Attack+6 HP+66
18: Attack+6 HP+66
19: Attack+6 HP+66
20: Attack+6 HP+66
21: Attack+1 HP+12
22: Attack+1 HP+12
23: Attack+1 HP+12
24: Attack+1 HP+12
25: Attack+1 HP+12
26: Attack+1 HP+12
27: Attack+1 HP+12
28: Attack+1 HP+12
29: Attack+1 HP+12
30: Attack+1 HP+12
31: Attack+2 HP+17
32: Attack+2 HP+17
33: Attack+2 HP+17
34: Attack+2 HP+17
35: Attack+2 HP+17
36: Attack+2 HP+17
37: Attack+2 HP+17
38: Attack+2 HP+17
39: Attack+2 HP+17
40: Attack+2 HP+17
41: Attack+4 HP+29
42: Attack+4 HP+29
43: Attack+4 HP+29
44: Attack+4 HP+29
45: Attack+4 HP+29
46: Attack+4 HP+29
47: Attack+4 HP+29
48: Attack+4 HP+29
49: Attack+4 HP+29
50: Attack+4 HP+29
|
Track 103KARUTPoppin' Memories |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with mystic AOE damage skills, mystic DOT skills, and passive AOE damage skills.
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Deal continuous damage in a circular area equivalent to 56% of Chise's Attack. (Duration: 10 seconds) |
2 | Deal continuous damage in a circular area equivalent to 64.5% of Chise's Attack. (Duration: 10 seconds) | |
3 | Deal continuous damage in a circular area equivalent to 81.2% of Chise's Attack. (Duration: 10 seconds) | |
4 | Deal continuous damage in a circular area equivalent to 89.6% of Chise's Attack. (Duration: 10 seconds) | |
5 | Deal continuous damage in a circular area equivalent to 106% of Chise's Attack. (Duration: 10 seconds) |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds, deal 219% damage to enemies in a circular area. |
2 | Every 25 seconds, deal 230% damage to enemies in a circular area. |
3 | Every 25 seconds, deal 241% damage to enemies in a circular area. |
4 | Every 25 seconds, deal 285% damage to enemies in a circular area. |
5 | Every 25 seconds, deal 295% damage to enemies in a circular area. |
6 | Every 25 seconds, deal 306% damage to enemies in a circular area. |
7 | Every 25 seconds, deal 350% damage to enemies in a circular area. |
8 | Every 25 seconds, deal 361% damage to enemies in a circular area. |
9 | Every 25 seconds, deal 372% damage to enemies in a circular area. |
10 | Every 25 seconds, deal 416% damage to enemies in a circular area. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack by 14%. |
2 | Increase Attack by 14.7%. |
3 | Increase Attack by 15.4%. |
4 | Increase Attack by 18.2%. |
5 | Increase Attack by 18.9%. |
6 | Increase Attack by 19.6%. |
7 | Increase Attack by 22.4%. |
8 | Increase Attack by 23.1%. |
9 | Increase Attack by 23.8%. |
10 | Increase Attack by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Normal attacks have 10% chance to deal 53.7% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
2 | Normal attacks have 10% chance to deal 56.4% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
3 | Normal attacks have 10% chance to deal 59.1% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
4 | Normal attacks have 10% chance to deal 69.8% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
5 | Normal attacks have 10% chance to deal 72.5% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
6 | Normal attacks have 10% chance to deal 75.2% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
7 | Normal attacks have 10% chance to deal 85.9% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
8 | Normal attacks have 10% chance to deal 88.6% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
9 | Normal attacks have 10% chance to deal 91.3% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
10 | Normal attacks have 10% chance to deal 102% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
Unique weapon[edit]
Type 575 howitzer五七五式榴弾砲 A grenade launcher that Chise usually carries. Supposedly, a haiku made by Chise is inscribed on each round. Currently on sale at the Yin-Yang club. チセが普段から持ち歩いているグレネードランチャー。 弾丸の一つ一つにチセが作った俳句が書かれているらしい。陰陽部にて現在販売中。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Alright, let's do our best~ + | ||||||
Outdoor area affinity B | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 88 | 319 | 399 | 479 | 558 | 638 |
HP | 584 | 2123 | 2653 | 3184 | 3715 | 4245 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack by 267. Further increase Attack by 14%. |
2 | Increase Attack by 280. Further increase Attack by 14.7%. |
3 | Increase Attack by 294. Further increase Attack by 15.4%. |
4 | Increase Attack by 347. Further increase Attack by 18.2%. |
5 | Increase Attack by 360. Further increase Attack by 18.9%. |
6 | Increase Attack by 373. Further increase Attack by 19.6%. |
7 | Increase Attack by 427. Further increase Attack by 22.4%. |
8 | Increase Attack by 440. Further increase Attack by 23.1%. |
9 | Increase Attack by 453. Further increase Attack by 23.8%. |
10 | Increase Attack by 507. Further increase Attack by 26.6%. |
Unique gear[edit]
The Sound of the Wind風が来る音 A wind chime hung by Chise. The crystal-clear sound that Chise waits for is said to signal the arrival of a cool breeze. チセが吊るしておいた風鈴。チセが待つ清らかな青い音は、涼しい風が来る合図だそうだ。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack by 500
15 |
|||||
T2 | Normal Skill changes to I'm going to shoot~ + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds, deal 298% damage to enemies in a circular area. |
2 | Every 25 seconds, deal 313% damage to enemies in a circular area. |
3 | Every 25 seconds, deal 328% damage to enemies in a circular area. |
4 | Every 25 seconds, deal 388% damage to enemies in a circular area. |
5 | Every 25 seconds, deal 403% damage to enemies in a circular area. |
6 | Every 25 seconds, deal 418% damage to enemies in a circular area. |
7 | Every 25 seconds, deal 478% damage to enemies in a circular area. |
8 | Every 25 seconds, deal 493% damage to enemies in a circular area. |
9 | Every 25 seconds, deal 508% damage to enemies in a circular area. |
10 | Every 25 seconds, deal 567% damage to enemies in a circular area. |
Resources[edit]
Story
See Chise/MomoTalk
Images
See Chise/gallery
Voiceover[edit]
See Chise/audio
Cafe[edit]
Gifts[edit]
Her favorite gift is Classical Poetry Anthology
Chise also likes Encyclopedia Forbidden Love ~Beautiful Sin~ Guns, Charm, and Zeal Hitgirls Gaming Magazine Jumping Detective Rabbit ~A trip through the misty hot springs~ Streets of Thugs Vol. 1
Categories:
- Characters with 2 star rarity
- Students of Hyakkiyako
- Members of Yin-Yang Сlub
- Characters with role Attacker
- Characters with class Striker
- Characters farmable from Missons
- Characters with shards that can be farmed or bought
- Characters with mystic AOE damage skills
- Characters with mystic DOT skills
- Characters with passive AOE damage skills
- Characters