Fuuka (New Year): Difference between revisions
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(Updated template CharacterAffectionTable data) |
PetraMagna (talk | contribs) m ([InPageEdit] →Skills) |
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(20 intermediate revisions by 3 users not shown) | |||
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{{Character |
{{Character |
||
| Id = 20022 |
| Id = 20022 |
||
| DevName = CH0177 |
|||
| Name = Fuuka (New Year) |
| Name = Fuuka (New Year) |
||
| Portrait = Portrait_Fuuka_(New_Year) |
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| Image = Fuuka (New Year)_full.png |
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| Variant0 = New Year |
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| Portrait = Student_Portrait_CH0177 |
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| Image0 = Fuuka_(New_Year)_diorama_00.png |
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| Variant1 = Original |
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| Image1 = Fuuka_00.png |
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| JPName = 愛清 フウカ |
| JPName = 愛清 フウカ |
||
| JPReading = Aikiyo Fuuka |
| JPReading = Aikiyo Fuuka |
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Line 29: | Line 33: | ||
| EquipmentSlot2 = Badge |
| EquipmentSlot2 = Badge |
||
| EquipmentSlot3 = Necklace |
| EquipmentSlot3 = Necklace |
||
| CharacterPool = limited |
|||
| ReleaseDate = 2022/12/28 |
| ReleaseDate = 2022/12/28 |
||
}}{{CharacterVariants|Fuuka}}__TOC__ |
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}} |
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=Background= |
=Background= |
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Line 67: | Line 72: | ||
{{CharacterAffectionTable |
{{CharacterAffectionTable |
||
| MemoryLobbyUnlockLv = 5 |
| MemoryLobbyUnlockLv = 5 |
||
| MemoryLobbyImage = |
| MemoryLobbyImage = Lobbyillust_Fuuka_(New_Year) |
||
| MemoryLobbyBGMId = 43 |
|||
| MomotalkRewardLevel2 = 20 |
| MomotalkRewardLevel2 = 20 |
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| MomotalkRewardLevel3 = 40 |
| MomotalkRewardLevel3 = 40 |
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Line 127: | Line 133: | ||
| ordermethod = title |
| ordermethod = title |
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| include = {CharacterAffectionTable} |
| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
|||
| AttackLv0 = 0 |
|||
| HpLv0 = 0 |
|||
| HealingLv0 = 0 |
|||
| AttackLv1 = 20 |
|||
| AttackUpgradeLv1_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv1_1_Amount = 10 |
|||
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
|||
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
|||
| HpLv1 = 20 |
|||
| HpUpgradeLv1_1_Name = Nebra Sky Disk Piece | HpUpgradeLv1_1_Amount = 10 |
|||
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
|||
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
|||
| HealingLv1 = 20 |
|||
| HealingUpgradeLv1_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv1_1_Amount = 10 |
|||
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
|||
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
|||
| AttackLv2 = 40 |
|||
| AttackUpgradeLv2_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv2_1_Amount = 10 |
|||
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
|||
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
|||
| HpLv2 = 40 |
|||
| HpUpgradeLv2_1_Name = Nebra Sky Disk Piece | HpUpgradeLv2_1_Amount = 10 |
|||
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
|||
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
|||
| HealingLv2 = 40 |
|||
| HealingUpgradeLv2_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv2_1_Amount = 10 |
|||
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
|||
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
|||
| AttackLv3 = 60 |
|||
| AttackUpgradeLv3_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv3_1_Amount = 10 |
|||
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
|||
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
|||
| HpLv3 = 60 |
|||
| HpUpgradeLv3_1_Name = Nebra Sky Disk Piece | HpUpgradeLv3_1_Amount = 10 |
|||
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
|||
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
|||
| HealingLv3 = 60 |
|||
| HealingUpgradeLv3_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv3_1_Amount = 10 |
|||
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
|||
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
|||
| AttackLv4 = 80 |
|||
| AttackUpgradeLv4_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv4_1_Amount = 10 |
|||
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
|||
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
|||
| HpLv4 = 80 |
|||
| HpUpgradeLv4_1_Name = Nebra Sky Disk Piece | HpUpgradeLv4_1_Amount = 10 |
|||
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
|||
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
|||
| HealingLv4 = 80 |
|||
| HealingUpgradeLv4_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv4_1_Amount = 10 |
|||
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
|||
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
|||
| AttackLv5 = 100 |
|||
| AttackUpgradeLv5_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv5_1_Amount = 10 |
|||
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
|||
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
|||
| HpLv5 = 100 |
|||
| HpUpgradeLv5_1_Name = Nebra Sky Disk Piece | HpUpgradeLv5_1_Amount = 10 |
|||
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
|||
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
|||
| HealingLv5 = 100 |
|||
| HealingUpgradeLv5_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv5_1_Amount = 10 |
|||
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
|||
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
|||
| AttackLv6 = 120 |
|||
| AttackUpgradeLv6_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv6_1_Amount = 15 |
|||
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
|||
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
|||
| HpLv6 = 120 |
|||
| HpUpgradeLv6_1_Name = Nebra Sky Disk Piece | HpUpgradeLv6_1_Amount = 15 |
|||
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
|||
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
|||
| HealingLv6 = 120 |
|||
| HealingUpgradeLv6_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv6_1_Amount = 15 |
|||
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
|||
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
|||
| AttackLv7 = 140 |
|||
| AttackUpgradeLv7_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv7_1_Amount = 15 |
|||
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
|||
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
|||
| HpLv7 = 140 |
|||
| HpUpgradeLv7_1_Name = Nebra Sky Disk Piece | HpUpgradeLv7_1_Amount = 15 |
|||
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
|||
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
|||
| HealingLv7 = 140 |
|||
| HealingUpgradeLv7_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv7_1_Amount = 15 |
|||
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
|||
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
|||
| AttackLv8 = 160 |
|||
| AttackUpgradeLv8_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv8_1_Amount = 15 |
|||
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
|||
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
|||
| HpLv8 = 160 |
|||
| HpUpgradeLv8_1_Name = Nebra Sky Disk Piece | HpUpgradeLv8_1_Amount = 15 |
|||
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
|||
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
|||
| HealingLv8 = 160 |
|||
| HealingUpgradeLv8_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv8_1_Amount = 15 |
|||
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
|||
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
|||
| AttackLv9 = 180 |
|||
| AttackUpgradeLv9_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv9_1_Amount = 15 |
|||
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
|||
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
|||
| HpLv9 = 180 |
|||
| HpUpgradeLv9_1_Name = Nebra Sky Disk Piece | HpUpgradeLv9_1_Amount = 15 |
|||
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
|||
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
|||
| HealingLv9 = 180 |
|||
| HealingUpgradeLv9_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv9_1_Amount = 15 |
|||
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
|||
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
|||
| AttackLv10 = 200 |
|||
| AttackUpgradeLv10_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv10_1_Amount = 15 |
|||
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Nebra Sky Disk Piece | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
|||
| HealingUpgradeLv10_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
|||
| AttackUpgradeLv11_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv11_1_Amount = 20 |
|||
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
|||
| HpUpgradeLv11_1_Name = Nebra Sky Disk Piece | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
|||
| HealingUpgradeLv11_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
|||
| AttackLv12 = 240 |
|||
| AttackUpgradeLv12_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Nebra Sky Disk Piece | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Nebra Sky Disk Piece | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Nebra Sky Disk Piece | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Nebra Sky Disk Piece | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Broken Nebra Sky Disk | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Broken Nebra Sky Disk | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Broken Nebra Sky Disk | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Broken Nebra Sky Disk | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Broken Nebra Sky Disk | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Broken Nebra Sky Disk | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Broken Nebra Sky Disk | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Broken Nebra Sky Disk | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Broken Nebra Sky Disk | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Broken Nebra Sky Disk | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
}} |
||
===Skills=== |
===Skills=== |
||
{{skill types | cost reduction | critical damage buff | single target shielding | passive attack buff }} |
|||
{{EXSkillTable |
{{EXSkillTable |
||
| SkillName = Lunch Club |
| SkillName = Lunch Club osechi |
||
| SkillNameJP = 給食部のおせち |
| SkillNameJP = 給食部のおせち |
||
| SkillIconType = COMMON_SKILLICON_COSTDECREASE |
| SkillIconType = COMMON_SKILLICON_COSTDECREASE |
||
Line 136: | Line 449: | ||
| SkillBaseCost = 3 |
| SkillBaseCost = 3 |
||
| SkillCostLv5 = 2 |
| SkillCostLv5 = 2 |
||
| SkillDescriptionGeneral = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|18.3~32.1%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionGeneral = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|18.3~32.1%}} for {{SkillValue|35 seconds}}. |
||
| SkillDescriptionLv1 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|18.3%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv1 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|18.3%}} for {{SkillValue|35 seconds}}. |
||
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Gehenna) |
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Gehenna) |
||
| SkillUpgradeLv2_1_Amount = 12 |
| SkillUpgradeLv2_1_Amount = 12 |
||
Line 144: | Line 457: | ||
| SkillUpgradeLv2_3_Name = Credits |
| SkillUpgradeLv2_3_Name = Credits |
||
| SkillUpgradeLv2_3_Amount = 80000 |
| SkillUpgradeLv2_3_Amount = 80000 |
||
| SkillDescriptionLv2 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|21.1%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv2 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|21.1%}} for {{SkillValue|35 seconds}}. |
||
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Gehenna) |
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Gehenna) |
||
| SkillUpgradeLv3_1_Amount = 12 |
| SkillUpgradeLv3_1_Amount = 12 |
||
Line 155: | Line 468: | ||
| SkillUpgradeLv3_5_Name = Credits |
| SkillUpgradeLv3_5_Name = Credits |
||
| SkillUpgradeLv3_5_Amount = 500000 |
| SkillUpgradeLv3_5_Amount = 500000 |
||
| SkillDescriptionLv3 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|26.6%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv3 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|26.6%}} for {{SkillValue|35 seconds}}. |
||
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Gehenna) |
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Gehenna) |
||
| SkillUpgradeLv4_1_Amount = 12 |
| SkillUpgradeLv4_1_Amount = 12 |
||
Line 166: | Line 479: | ||
| SkillUpgradeLv4_5_Name = Credits |
| SkillUpgradeLv4_5_Name = Credits |
||
| SkillUpgradeLv4_5_Amount = 3000000 |
| SkillUpgradeLv4_5_Amount = 3000000 |
||
| SkillDescriptionLv4 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|29.3%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv4 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|29.3%}} for {{SkillValue|35 seconds}}. |
||
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Gehenna) |
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Gehenna) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 177: | Line 490: | ||
| SkillUpgradeLv5_5_Name = Credits |
| SkillUpgradeLv5_5_Name = Credits |
||
| SkillUpgradeLv5_5_Amount = 10000000 |
| SkillUpgradeLv5_5_Amount = 10000000 |
||
| SkillDescriptionLv5 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|32.1%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv5 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|32.1%}} for {{SkillValue|35 seconds}}. |
||
| SkillDescriptionLv6 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|34.8%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv6 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|34.8%}} for {{SkillValue|35 seconds}}. |
||
| SkillDescriptionLv7 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|40.3%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv7 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|40.3%}} for {{SkillValue|35 seconds}}. |
||
| SkillDescriptionLv8 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|43.1%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv8 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|43.1%}} for {{SkillValue|35 seconds}}. |
||
| SkillDescriptionLv9 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|48.6%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv9 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|48.6%}} for {{SkillValue|35 seconds}}. |
||
| SkillDescriptionLv10 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}}). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|51.3%}} for {{SkillValue|35 seconds}}. |
| SkillDescriptionLv10 = Reduce EX skill cost for one other ally by up to {{SkillValue|50%}} (reduction active until EX is activated {{SkillValue|1}} time). The discount is rounded down to the nearest whole number.<br><br>Increase Critical Damage by {{SkillValue|51.3%}} for {{SkillValue|35 seconds}}. |
||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 347: | Line 660: | ||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|26.6%}}. |
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|26.6%}}. |
||
| SkillEffect1 = healing%+1400,1470,1540,1820,1890,1960,2240,2310,2380,2660 |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 434: | Line 746: | ||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
{{UniqueWeapon |
||
| CharacterId = |
| CharacterId = Fuuka_(New_Year) |
||
| NameEN = School Lunch Club self-defense gun type A |
| NameEN = School Lunch Club self-defense gun type A |
||
| NameJP = 給食部の護身用銃typeA |
| NameJP = 給食部の護身用銃typeA |
||
Line 466: | Line 778: | ||
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|1324}}. Further increase Healing by {{SkillValue|26.6%}}. |
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|1324}}. Further increase Healing by {{SkillValue|26.6%}}. |
||
}} |
}} |
||
=Voiceover= |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
See [[{{PAGENAME}}/audio]] |
||
=Cafe= |
=Cafe= |
||
{{CharacterCafeImage}} |
|||
{{#dpl: |
{{#dpl: |
||
| category = Furniture |
| category = Furniture |
||
Line 479: | Line 796: | ||
===Gifts=== |
===Gifts=== |
||
{{CharacterGifts}} |
{{CharacterGifts}} |
||
{{School Lunch Club}} |
|||
{{CharacterNavbox}} |
|||
{{Kivotos|Gehenna}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
Latest revision as of 07:47, 4 June 2024
Background[edit]
Belonging to Gehenna Academy's School Lunch Club, Fuuka changed into a kimono for the New Year..
She's hoping for peaceful days this year, but it's still unknown if the universe will allow it.
ゲヘナ学園所属、新年を迎え、着物に着替えた給食部の部員。
今年こそどうか平穏な日々が続くようにと願っているものの、周囲の環境がそれを許してくれるかはまだ未知数のようだ。
How to Obtain[edit]
- JP banners:
- Fuuka (New Year) limited rate-up banner (12/28/2022 - 01/11/2023)
- Fuuka (New Year) limited rate-up banner (03/06/2024 - 03/20/2024)
- GL banners:
- Fuuka (New Year) limited rate-up banner (06/27/2023 - 07/11/2023)
Character Details[edit]
Attack | 249/2494 | Defense | 76/458 | HP | 2294/17147 | Healing | 1742/5227 |
---|---|---|---|---|---|---|---|
Accuracy | 703 | Evasion | 1101 | Critical Rate | 270 | Critical Damage | 200% |
Stability | 1477 | Firing Range | 1000 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 5/1 |
50: | Total bonus at affection rank
2: Healing+5
3: Healing+5
4: Healing+5
5: Healing+5
6: Healing+8
7: Healing+8
8: Healing+8
9: Healing+8
10: Healing+8
11: Healing+10 Attack+6
12: Healing+10 Attack+6
13: Healing+10 Attack+6
14: Healing+10 Attack+6
15: Healing+10 Attack+6
16: Healing+13 Attack+7
17: Healing+13 Attack+7
18: Healing+13 Attack+7
19: Healing+13 Attack+7
20: Healing+13 Attack+7
21: Healing+3 Attack+1
22: Healing+3 Attack+1
23: Healing+3 Attack+1
24: Healing+3 Attack+1
25: Healing+3 Attack+1
26: Healing+3 Attack+1
27: Healing+3 Attack+1
28: Healing+3 Attack+1
29: Healing+3 Attack+1
30: Healing+3 Attack+1
31: Healing+5 Attack+2
32: Healing+5 Attack+2
33: Healing+5 Attack+2
34: Healing+5 Attack+2
35: Healing+5 Attack+2
36: Healing+5 Attack+2
37: Healing+5 Attack+2
38: Healing+5 Attack+2
39: Healing+5 Attack+2
40: Healing+5 Attack+2
41: Healing+8 Attack+3
42: Healing+8 Attack+3
43: Healing+8 Attack+3
44: Healing+8 Attack+3
45: Healing+8 Attack+3
46: Healing+8 Attack+3
47: Healing+8 Attack+3
48: Healing+8 Attack+3
49: Healing+8 Attack+3
50: Healing+8 Attack+3
|
Track 43NorKIRISAME |
50: | Total bonus at affection rank
2: Healing+7
3: Healing+7
4: Healing+7
5: Healing+7
6: Healing+11
7: Healing+11
8: Healing+11
9: Healing+11
10: Healing+11
11: Healing+14 HP+48
12: Healing+14 HP+48
13: Healing+14 HP+48
14: Healing+14 HP+48
15: Healing+14 HP+48
16: Healing+18 HP+57
17: Healing+18 HP+57
18: Healing+18 HP+57
19: Healing+18 HP+57
20: Healing+18 HP+57
21: Healing+5 HP+10
22: Healing+5 HP+10
23: Healing+5 HP+10
24: Healing+5 HP+10
25: Healing+5 HP+10
26: Healing+5 HP+10
27: Healing+5 HP+10
28: Healing+5 HP+10
29: Healing+5 HP+10
30: Healing+5 HP+10
31: Healing+7 HP+15
32: Healing+7 HP+15
33: Healing+7 HP+15
34: Healing+7 HP+15
35: Healing+7 HP+15
36: Healing+7 HP+15
37: Healing+7 HP+15
38: Healing+7 HP+15
39: Healing+7 HP+15
40: Healing+7 HP+15
41: Healing+12 HP+25
42: Healing+12 HP+25
43: Healing+12 HP+25
44: Healing+12 HP+25
45: Healing+12 HP+25
46: Healing+12 HP+25
47: Healing+12 HP+25
48: Healing+12 HP+25
49: Healing+12 HP+25
50: Healing+12 HP+25
|
Track 36MitsukiyoKoi is love |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with cost reduction skills, critical damage buff skills, single target shielding skills, and passive attack buff skills.
EX Skill Cost 3 (Level 5+) Cost 2 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 3 | Reduce EX skill cost for one other ally by up to 50% (reduction active until EX is activated 1 time). The discount is rounded down to the nearest whole number. |
2 | Reduce EX skill cost for one other ally by up to 50% (reduction active until EX is activated 1 time). The discount is rounded down to the nearest whole number. | |
3 | Reduce EX skill cost for one other ally by up to 50% (reduction active until EX is activated 1 time). The discount is rounded down to the nearest whole number. | |
4 | Reduce EX skill cost for one other ally by up to 50% (reduction active until EX is activated 1 time). The discount is rounded down to the nearest whole number. | |
5 | 2 | Reduce EX skill cost for one other ally by up to 50% (reduction active until EX is activated 1 time). The discount is rounded down to the nearest whole number. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 119% of Fuuka's Healing). (Duration: 20 seconds) |
2 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 125% of Fuuka's Healing). (Duration: 20 seconds) |
3 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 131% of Fuuka's Healing). (Duration: 20 seconds) |
4 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 155% of Fuuka's Healing). (Duration: 20 seconds) |
5 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 161% of Fuuka's Healing). (Duration: 20 seconds) |
6 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 167% of Fuuka's Healing). (Duration: 20 seconds) |
7 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 191% of Fuuka's Healing). (Duration: 20 seconds) |
8 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 197% of Fuuka's Healing). (Duration: 20 seconds) |
9 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 203% of Fuuka's Healing). (Duration: 20 seconds) |
10 | Every 60 seconds, grant a shield to an ally with the lowest HP (shield HP is 227% of Fuuka's Healing). (Duration: 20 seconds) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Healing by 14%. |
2 | Increase Healing by 14.7%. |
3 | Increase Healing by 15.4%. |
4 | Increase Healing by 18.2%. |
5 | Increase Healing by 18.9%. |
6 | Increase Healing by 19.6%. |
7 | Increase Healing by 22.4%. |
8 | Increase Healing by 23.1%. |
9 | Increase Healing by 23.8%. |
10 | Increase Healing by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack of all allies by 9.1%. |
2 | Increase Attack of all allies by 9.5%. |
3 | Increase Attack of all allies by 10%. |
4 | Increase Attack of all allies by 11.8%. |
5 | Increase Attack of all allies by 12.3%. |
6 | Increase Attack of all allies by 12.7%. |
7 | Increase Attack of all allies by 14.5%. |
8 | Increase Attack of all allies by 15%. |
9 | Increase Attack of all allies by 15.5%. |
10 | Increase Attack of all allies by 17.3%. |
Unique weapon[edit]
School Lunch Club self-defense gun type A給食部の護身用銃typeA A submachine gun that Fuuka always carries. As the new year begins, Fuuka hopes that it won't be used, but things often don't go as they should in the world... フウカが常に携帯しているサブマシンガン。 新年を迎え、使われる事がないようにと願うフウカだが、世の中はままならぬもので…… |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to The best bite + | ||||||
Indoor area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 110 | 398 | 498 | 598 | 697 | 797 |
HP | 499 | 1814 | 2268 | 2722 | 3176 | 3629 |
Healing | 205 | 744 | 931 | 1117 | 1303 | 1489 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Healing by 697. Further increase Healing by 14%. |
2 | Increase Healing by 732. Further increase Healing by 14.7%. |
3 | Increase Healing by 767. Further increase Healing by 15.4%. |
4 | Increase Healing by 906. Further increase Healing by 18.2%. |
5 | Increase Healing by 941. Further increase Healing by 18.9%. |
6 | Increase Healing by 976. Further increase Healing by 19.6%. |
7 | Increase Healing by 1115. Further increase Healing by 22.4%. |
8 | Increase Healing by 1150. Further increase Healing by 23.1%. |
9 | Increase Healing by 1185. Further increase Healing by 23.8%. |
10 | Increase Healing by 1324. Further increase Healing by 26.6%. |
Resources[edit]
Story
Images
Voiceover[edit]
Cafe[edit]
Cafe interaction[edit]
Fuuka (New Year) has a unique interaction with New Year Clothing Hanger in the cafe.
Gifts[edit]
Her favorite gifts are: Cute Dishware Set Health Food Supplement Nutrient-rich Multivitamin Jellies
Fuuka (New Year) also likes Sewing Kit
Categories:
- Characters with 3 star rarity
- Students of Gehenna
- Members of School Lunch Club
- Characters with role Support
- Characters with class Special
- Characters with cost reduction skills
- Characters with critical damage buff skills
- Characters with single target shielding skills
- Characters with passive attack buff skills
- Characters