Hibiki (Cheerleader): Difference between revisions
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Line 1:
{{Character
| Id = 16010
| DevName = CH0181
| Name = Hibiki (Cheerleader)
|
| Variant0 = Cheerleader
| Image0 = Hibiki_(Cheerleader)_diorama_00.png
| Variant1 = Original
| Image1 = Hibiki_00.png
| JPName = 猫塚 ヒビキ
| JPReading = Nekozuka Hibiki
Line 12 ⟶ 16:
| Height = 154cm
| Hobbies = Shopping, cosplay
| Designer = ミミトケ (''Mimitoke'')
| Illust = ミミトケ (''Mimitoke'')
| Voice = Nazuka Kaori
Line 28 ⟶ 33:
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = event
| ReleaseDate = 2022/09/28
}}{{CharacterVariants|Hibiki}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>A member of the engineering club dressed in a cheerleader costume for the grand athletic festival.</p><p>Using the sewing skills that she has cultivated through her usual cosplay hobby, she made the costumes worn by the engineers. Hibiki seems to be a little worried about her skirt length, probably because she reused the one she made a long time ago.</p>
| JPText = <p>ミレニアムサイエンススクール所属、大運動会を迎え、チアリーダーの衣装に身を包んだエンジニア部の部員。</p><p>普段のコスプレ趣味で培った裁縫スキルを生かし、エンジニア部員が着る衣装を製作した。なお、チアリーダーの衣装は昔作ったものをリメイクしたからか、スカート丈が少し気になっている様子。</p>
}}
Line 67 ⟶ 73:
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 3
| MemoryLobbyImage =
| MemoryLobbyBGMId = 39
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| AffectionLevel2 = Attack+7
| AffectionLevel3 = Attack+7
Line 124 ⟶ 135:
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Crystal Haniwa Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Crystal Haniwa Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Crystal Haniwa Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Crystal Haniwa Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Crystal Haniwa Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Crystal Haniwa Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Crystal Haniwa Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Crystal Haniwa Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Crystal Haniwa Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Crystal Haniwa Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Crystal Haniwa Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Crystal Haniwa Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Crystal Haniwa Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Crystal Haniwa Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Crystal Haniwa Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Crystal Haniwa | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Crystal Haniwa | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Crystal Haniwa | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Crystal Haniwa | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Crystal Haniwa | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Crystal Haniwa | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Crystal Haniwa | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Crystal Haniwa | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Crystal Haniwa | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Crystal Haniwa | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Crystal Haniwa | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Crystal Haniwa | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Crystal Haniwa | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Crystal Haniwa | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Crystal Haniwa | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Crystal Haniwa | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Crystal Haniwa | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Crystal Haniwa | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Crystal Haniwa | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Crystal Haniwa | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Crystal Haniwa | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Crystal Haniwa | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Crystal Haniwa | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Crystal Haniwa | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Crystal Haniwa | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Crystal Haniwa | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Crystal Haniwa | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Crystal Haniwa | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Crystal Haniwa | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Crystal Haniwa | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{skill types | explosive AOE damage | explosive DOT | passive attack buff | attack self-buff }}
{{EXSkillTable
| SkillName = It might be a little hot
Line 343 ⟶ 661:
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|34%}}, decrease Critical Damage by {{SkillValue|11.2%}}.
}}
{{SkillTable
Line 351 ⟶ 668:
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = When attacking an enemy, deal {{SkillValue|3.4~6.4%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillDescriptionLv1 = When attacking an enemy, deal {{SkillValue|3.4%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = When attacking an enemy, deal {{SkillValue|3.5%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = When attacking an enemy, deal {{SkillValue|3.7%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
Line 371 ⟶ 688:
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = When attacking an enemy, deal {{SkillValue|4.4%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
Line 380 ⟶ 697:
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = When attacking an enemy, deal {{SkillValue|4.6%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
Line 391 ⟶ 708:
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = When attacking an enemy, deal {{SkillValue|4.7%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
Line 400 ⟶ 717:
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = When attacking an enemy, deal {{SkillValue|5.4%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
Line 411 ⟶ 728:
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = When attacking an enemy, deal {{SkillValue|5.6%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
Line 420 ⟶ 737:
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = When attacking an enemy, deal {{SkillValue|5.7%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = When attacking an enemy, deal {{SkillValue|6.4%}} as additional damage.<br>The farther the enemy is, the more damage is done, and the closer the enemy, the weaker the damage.<br>(Maximum
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId =
| NameEN = Fancy Light
| NameJP = ファンシーライト
| DescriptionEN = <p>Hibiki's fondly used mortar.
| DescriptionJP = <p>ヒビキが愛用する迫撃砲。</p><p>応援中は持ち運びが容易になるようキャディバッグに収納している。</p>
| Rank2 = Passive Skill changes to <b>Just enough passion +</b>
Line 462 ⟶ 778:
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|1503}}.<br>Further increase Attack by {{SkillValue|34%}} and decrease Critical Damage rate by {{SkillValue|11.2%}}.
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
Line 471 ⟶ 792:
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Engineering Club}}
{{Kivotos|Millennium}}
[[Category:Characters]]
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]]
|
Latest revision as of 04:06, 14 June 2024
Background[edit]
A member of the engineering club dressed in a cheerleader costume for the grand athletic festival.
Using the sewing skills that she has cultivated through her usual cosplay hobby, she made the costumes worn by the engineers. Hibiki seems to be a little worried about her skirt length, probably because she reused the one she made a long time ago.
ミレニアムサイエンススクール所属、大運動会を迎え、チアリーダーの衣装に身を包んだエンジニア部の部員。
普段のコスプレ趣味で培った裁縫スキルを生かし、エンジニア部員が着る衣装を製作した。なお、チアリーダーの衣装は昔作ったものをリメイクしたからか、スカート丈が少し気になっている様子。
How to Obtain[edit]
- Event Milestone Rewards & Athletic Stadium Schedule: On your mark @ Millennium
Character Details[edit]
Attack | 659/6594 | Defense | 75/453 | HP | 2125/16260 | Healing | 1477/4431 |
---|---|---|---|---|---|---|---|
Accuracy | 105 | Evasion | 188 | Critical Rate | 263 | Critical Damage | 200% |
Stability | 944 | Firing Range | 850 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 1/1 |
50: | Total bonus at affection rank
2: Attack+7
3: Attack+7
4: Attack+7
5: Attack+7
6: Attack+10
7: Attack+10
8: Attack+10
9: Attack+10
10: Attack+10
11: Attack+13 HP+40
12: Attack+13 HP+40
13: Attack+13 HP+40
14: Attack+13 HP+40
15: Attack+13 HP+40
16: Attack+16 HP+49
17: Attack+16 HP+49
18: Attack+16 HP+49
19: Attack+16 HP+49
20: Attack+16 HP+49
21: Attack+4 HP+8
22: Attack+4 HP+8
23: Attack+4 HP+8
24: Attack+4 HP+8
25: Attack+4 HP+8
26: Attack+4 HP+8
27: Attack+4 HP+8
28: Attack+4 HP+8
29: Attack+4 HP+8
30: Attack+4 HP+8
31: Attack+6 HP+13
32: Attack+6 HP+13
33: Attack+6 HP+13
34: Attack+6 HP+13
35: Attack+6 HP+13
36: Attack+6 HP+13
37: Attack+6 HP+13
38: Attack+6 HP+13
39: Attack+6 HP+13
40: Attack+6 HP+13
41: Attack+11 HP+21
42: Attack+11 HP+21
43: Attack+11 HP+21
44: Attack+11 HP+21
45: Attack+11 HP+21
46: Attack+11 HP+21
47: Attack+11 HP+21
48: Attack+11 HP+21
49: Attack+11 HP+21
50: Attack+11 HP+21
|
Track 39KARUTWater Drop |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+42
12: Attack+5 HP+42
13: Attack+5 HP+42
14: Attack+5 HP+42
15: Attack+5 HP+42
16: Attack+6 HP+50
17: Attack+6 HP+50
18: Attack+6 HP+50
19: Attack+6 HP+50
20: Attack+6 HP+50
21: Attack+2 HP+9
22: Attack+2 HP+9
23: Attack+2 HP+9
24: Attack+2 HP+9
25: Attack+2 HP+9
26: Attack+2 HP+9
27: Attack+2 HP+9
28: Attack+2 HP+9
29: Attack+2 HP+9
30: Attack+2 HP+9
31: Attack+2 HP+13
32: Attack+2 HP+13
33: Attack+2 HP+13
34: Attack+2 HP+13
35: Attack+2 HP+13
36: Attack+2 HP+13
37: Attack+2 HP+13
38: Attack+2 HP+13
39: Attack+2 HP+13
40: Attack+2 HP+13
41: Attack+4 HP+22
42: Attack+4 HP+22
43: Attack+4 HP+22
44: Attack+4 HP+22
45: Attack+4 HP+22
46: Attack+4 HP+22
47: Attack+4 HP+22
48: Attack+4 HP+22
49: Attack+4 HP+22
50: Attack+4 HP+22
|
Track 21NorMidnight Trip |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with explosive AOE damage skills, explosive DOT skills, passive attack buff skills, and attack self-buff skills.
EX Skill Cost 7 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 7 | Deal 107% damage to enemies within a circular area. |
2 | Deal 107% damage to enemies within a circular area. | |
3 | Deal 124% damage to enemies within a circular area. | |
4 | Deal 124% damage to enemies within a circular area. | |
5 | Deal 140% damage to enemies within a circular area. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 15.5% for 30 seconds. |
2 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 15.9% for 30 seconds. |
3 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 16.2% for 30 seconds. |
4 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 17.8% for 30 seconds. |
5 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 18.2% for 30 seconds. |
6 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 18.6% for 30 seconds. |
7 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 20.1% for 30 seconds. |
8 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 20.5% for 30 seconds. |
9 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 20.9% for 30 seconds. |
10 | Every 40 seconds, increase the Attack of an ally with the highest Attack and self by 22.5% for 30 seconds. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack by 17.9%, decrease Critical Damage by 11.2%. |
2 | Increase Attack by 18.8%, decrease Critical Damage by 11.2%. |
3 | Increase Attack by 19.7%, decrease Critical Damage by 11.2%. |
4 | Increase Attack by 23.3%, decrease Critical Damage by 11.2%. |
5 | Increase Attack by 24.2%, decrease Critical Damage by 11.2%. |
6 | Increase Attack by 25%, decrease Critical Damage by 11.2%. |
7 | Increase Attack by 28.6%, decrease Critical Damage by 11.2%. |
8 | Increase Attack by 29.5%, decrease Critical Damage by 11.2%. |
9 | Increase Attack by 30.4%, decrease Critical Damage by 11.2%. |
10 | Increase Attack by 34%, decrease Critical Damage by 11.2%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When attacking an enemy, deal 3.4% as additional damage. |
2 | When attacking an enemy, deal 3.5% as additional damage. |
3 | When attacking an enemy, deal 3.7% as additional damage. |
4 | When attacking an enemy, deal 4.4% as additional damage. |
5 | When attacking an enemy, deal 4.6% as additional damage. |
6 | When attacking an enemy, deal 4.7% as additional damage. |
7 | When attacking an enemy, deal 5.4% as additional damage. |
8 | When attacking an enemy, deal 5.6% as additional damage. |
9 | When attacking an enemy, deal 5.7% as additional damage. |
10 | When attacking an enemy, deal 6.4% as additional damage. |
Unique weapon[edit]
Fancy Lightファンシーライト Hibiki's fondly used mortar. It is stored in a caddy bag so that it can be easily carried while cheering. ヒビキが愛用する迫撃砲。 応援中は持ち運びが容易になるようキャディバッグに収納している。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Just enough passion + | ||||||
Outdoor area affinity A | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 232 | 842 | 1053 | 1263 | 1474 | 1685 |
HP | 378 | 1375 | 1718 | 2062 | 2406 | 2750 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack by 791. |
2 | Increase Attack by 831. |
3 | Increase Attack by 870. |
4 | Increase Attack by 1029. |
5 | Increase Attack by 1068. |
6 | Increase Attack by 1108. |
7 | Increase Attack by 1266. |
8 | Increase Attack by 1305. |
9 | Increase Attack by 1345. |
10 | Increase Attack by 1503. |
Resources[edit]
Story
See Hibiki (Cheerleader)/MomoTalk
Images
See Hibiki (Cheerleader)/gallery
Voiceover[edit]
See Hibiki (Cheerleader)/audio
Cafe[edit]
Cafe interaction[edit]
Hibiki (Cheerleader) has a unique interaction with Sports Day Support Stand in the cafe.
Gifts[edit]
Her favorite gifts are: A-Pods Pro Sewing Kit
Hibiki (Cheerleader) also likes Cute Dishware Set Gamegirl Color Replica I-book Rare Wind-Up Music Box
Categories:
- Characters with 1 star rarity
- Students of Millennium
- Members of Engineering Club
- Characters with role Attacker
- Characters with class Striker
- Characters with explosive AOE damage skills
- Characters with explosive DOT skills
- Characters with passive attack buff skills
- Characters with attack self-buff skills
- Characters
- Characters with shards that can be farmed or bought