Izumi: Difference between revisions

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{{Character
{{Character
| Id = 10009
|Name=Izumi
| DevName = Izumi_default
|Image=Izumi_full.png
| Name = Izumi
|JPName=獅子堂イズミ
| Portrait = Portrait_Izumi
|JPReading=Shishidō Izumi
| Variant1 = Swimsuit
|School=Gehenna
| Image1 = Izumi_(Swimsuit)_diorama_00.png
|Role=Attacker
| Variant2 = New Year
|Age=16
| Image2 = Izumi_(New_Year)_00.png
|Birthday=May 11
| Variant3 = Sportswear
|Height=161cm
| Image3 = Izumi_(Sportswear)_00.png
|Hobbies=Making and eating strange foods
| JPName = 獅子堂 イズミ
|Illust=Mx2j
| JPReading = Shishidō Izumi
|Voice=Yurika Kubo
| School = Gehenna
|Type=Striker
| Club = Gourmet Research Club
|Position=Back
| Age = 16
|Rarity=3*
| Birthday = May 11
}}
| Height = 161cm
[[Category:Characters]]
| Hobbies = Making and eating strange foods
| Designer = Mx2J
| Illust = Mx2J
| Voice = Kubo Yurika
| WeaponType = MG
| UsesCover = No
| Rarity = 3
| CombatClass = Striker
| ArmorType = Light
| AttackType = Explosive
| Position = Back
| Role = Attacker
| CityTownAffinity = S
| OutdoorAffinity = D
| IndoorAffinity = B
| EquipmentSlot1 = Gloves
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Izumi}}__TOC__

=Background=
=Background=
{{CharacterBackground
A member of Gehenna Academy's Gourmet Research Club, she is a glutton who will eat anything. As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch.
| ENText = <p>A member of Gehenna Academy's Gourmet Research Society, Izumi is a glutton who will eat anything.</p><p>As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch.</p>
| JPText = <p>ゲヘナ学園所属、美食研究会のメンバーであり、なんでもよく食べる食いしん坊少女。</p><p>食べ物を愛しすぎた結果、他の人からすると勘弁してほしいと思うようなゲテモノも好んで食べるようになった。</p>
}}


= How to Obtain=
=How to Obtain=
*Regular Gacha pool
*Regular Gacha pool
{{CharacterBanners}}{{CharacterMissionRewards}}

=Character Details=
=Character Details=
{{CharacterStatTable
| minAtk = 195
{| class="wikitable"
| maxAtk = 1950
|+Stats
| minDef = 81
|-
| maxDef = 489
!Attack
| minHP = 2295
|237/
| maxHP = 19900
!Defense
| minHealing = 1371
|81/
| maxHealing = 4115
!HP
| minAcc = 97
|2570/
| minEva = 195
|-
| minCRate = 244
!Healing
| minCDmg = 200
|1610/
| minStab = 1428
!Accuracy
| minRange = 750
|97/
| minCCStr = 100
!Evasion
| minCCRes = 100
| 195/
| MoveSpeed = 200
|-
| AmmoCount = 45
!Critical Rate
| AmmoCost = 3
|244/
| RegenCost = 700
!Critical Damage
| dataSource = raw
|200%/
}}
!Stability
{{CharacterAffectionTable
|1428/
| MemoryLobbyUnlockLv = 5
|-
| MemoryLobbyImage = Lobbyillust_Izumi
!Firing Range
| MemoryLobbyBGMId = 38
|750/
| UniqueGearUnlockLv = 15
! CC Strength
| MomotalkRewardLevel2 = 20
|100/
| MomotalkRewardLevel3 = 40
!CC Resistance
| MomotalkRewardLevel5 = 60
|100/
| MomotalkRewardLevel15 = 120
|-
| AffectionLevel2 = Attack+2
!Outdoors Affinity
| AffectionLevel3 = Attack+2
|D
| AffectionLevel4 = Attack+2
!Town/City Affinity
| AffectionLevel5 = Attack+2
|S
| AffectionLevel6 = Attack+3
!Indoors Affiinity
| AffectionLevel7 = Attack+3
|B
| AffectionLevel8 = Attack+3
|}
| AffectionLevel9 = Attack+3
| AffectionLevel10 = Attack+3
| AffectionLevel11 = Attack+4 HP+50
| AffectionLevel12 = Attack+4 HP+50
| AffectionLevel13 = Attack+4 HP+50
| AffectionLevel14 = Attack+4 HP+50
| AffectionLevel15 = Attack+4 HP+50
| AffectionLevel16 = Attack+5 HP+60
| AffectionLevel17 = Attack+5 HP+60
| AffectionLevel18 = Attack+5 HP+60
| AffectionLevel19 = Attack+5 HP+60
| AffectionLevel20 = Attack+5 HP+60
| AffectionLevel21 = Attack+1 HP+10
| AffectionLevel22 = Attack+1 HP+10
| AffectionLevel23 = Attack+1 HP+10
| AffectionLevel24 = Attack+1 HP+10
| AffectionLevel25 = Attack+1 HP+10
| AffectionLevel26 = Attack+1 HP+10
| AffectionLevel27 = Attack+1 HP+10
| AffectionLevel28 = Attack+1 HP+10
| AffectionLevel29 = Attack+1 HP+10
| AffectionLevel30 = Attack+1 HP+10
| AffectionLevel31 = Attack+2 HP+16
| AffectionLevel32 = Attack+2 HP+16
| AffectionLevel33 = Attack+2 HP+16
| AffectionLevel34 = Attack+2 HP+16
| AffectionLevel35 = Attack+2 HP+16
| AffectionLevel36 = Attack+2 HP+16
| AffectionLevel37 = Attack+2 HP+16
| AffectionLevel38 = Attack+2 HP+16
| AffectionLevel39 = Attack+2 HP+16
| AffectionLevel40 = Attack+2 HP+16
| AffectionLevel41 = Attack+3 HP+26
| AffectionLevel42 = Attack+3 HP+26
| AffectionLevel43 = Attack+3 HP+26
| AffectionLevel44 = Attack+3 HP+26
| AffectionLevel45 = Attack+3 HP+26
| AffectionLevel46 = Attack+3 HP+26
| AffectionLevel47 = Attack+3 HP+26
| AffectionLevel48 = Attack+3 HP+26
| AffectionLevel49 = Attack+3 HP+26
| AffectionLevel50 = Attack+3 HP+26
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Izumi(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}

{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Mandrake Seed | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Mandrake Seed | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Mandrake Seed | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Mandrake Seed | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Mandrake Seed | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Mandrake Seed | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Mandrake Seed | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Mandrake Seed | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Mandrake Seed | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Mandrake Seed | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Mandrake Seed | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Mandrake Seed | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Mandrake Seed | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Mandrake Seed | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Mandrake Seed | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Mandrake Seed | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Mandrake Seed | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Mandrake Seed | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Mandrake Seed | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Mandrake Seed | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Mandrake Seed | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Mandrake Seed | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Mandrake Seed | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Mandrake Seed | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Mandrake Seed | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Mandrake Seed | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Mandrake Seed | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Mandrake Seed | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Mandrake Seed | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Mandrake Seed | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Mandrake Seed | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Mandrake Seed | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Mandrake Seed | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Mandrake Seed | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Mandrake Seed | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Mandrake Seed | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Mandrake Seed | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Mandrake Seed | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Mandrake Seed | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Mandrake Seed | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Mandrake Seed | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Mandrake Seed | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Mandrake Seed | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Mandrake Seed | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Mandrake Seed | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Mandrake Sprout | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Mandrake Sprout | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Mandrake Sprout | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Mandrake Sprout | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Mandrake Sprout | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Mandrake Sprout | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Mandrake Sprout | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Mandrake Sprout | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Mandrake Sprout | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Mandrake Sprout | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Mandrake Sprout | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Mandrake Sprout | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Mandrake Sprout | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Mandrake Sprout | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Mandrake Sprout | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Mandrake Sprout | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Mandrake Sprout | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Mandrake Sprout | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Mandrake Sprout | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Mandrake Sprout | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Mandrake Sprout | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Mandrake Sprout | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Mandrake Sprout | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Mandrake Sprout | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Mandrake Sprout | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Mandrake Sprout | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Mandrake Sprout | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Mandrake Sprout | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Mandrake Sprout | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Mandrake Sprout | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
===Skills===
{{EXSkillTable
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillName = Cheese Chocolate Burger!
| colspan="2" style="text-align:center; width:10%" |'''EX Skill'''
| SkillNameJP = チーズチョコレートバーガー!
| style="text-align:center" |(image goes here)<br>'''Cheese Chocolate Burger!'''
| SkillIconType = COMMON_SKILLICON_HEAL
|- style="color:#ffffff"
| SkillDamageType = Explosive
! style="background-color:#2d4c72" |Lvl
| SkillBaseCost = 3
! style="background-color:#2d4c72" |Cost
| SkillDescriptionGeneral = Recover HP equal to {{SkillValue|145~254%}} of Healing; increase Attack Speed by {{SkillValue|0~38.4%}} for {{SkillValue|0~21 seconds}}.
! style="background-color:#2d4c72" |Description
| SkillDescriptionLv1 = Recover HP equal to {{SkillValue|145%}} of Healing.
|-
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Gehenna)
|1
| SkillUpgradeLv2_1_Amount = 12
| rowspan="5" style="text-align:center" |3
| SkillUpgradeLv2_2_Name = Mandrake Seed
|Recovers HP equal to 145% of healing.
| SkillUpgradeLv2_2_Amount = 13
|-
| SkillUpgradeLv2_3_Name = Credits
|2
| SkillUpgradeLv2_3_Amount = 80000
|Recovers HP equal to 167% of healing.
| SkillDescriptionLv2 = Recover HP equal to {{SkillValue|167%}} of Healing.
|-
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Gehenna)
|3
| SkillUpgradeLv3_1_Amount = 12
|Recovers HP equal to 189% of healing; increase attack speed by 38.4%
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Gehenna)
|-
| SkillUpgradeLv3_2_Amount = 18
|4
| SkillUpgradeLv3_3_Name = Mandrake Sprout
|Recovers HP equal to 211% of healing; increase attack speed by 38.4%
| SkillUpgradeLv3_3_Amount = 16
|-
| SkillUpgradeLv3_4_Name = Antikythera Mechanism Piece
|5
| SkillUpgradeLv3_4_Amount = 32
|Recovers HP equal to 254% of healing; increase attack speed by 38.4%
| SkillUpgradeLv3_5_Name = Credits
|}
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Recover HP equal to {{SkillValue|189%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Gehenna)
| style="text-align:center; width:10%" |'''Normal Skill'''
| SkillUpgradeLv4_1_Amount = 12
| style="text-align:center" |(image goes here)<br>'''Reeeady, Bang!'''
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Gehenna)
|- style="color:#ffffff"
| SkillUpgradeLv4_2_Amount = 18
! style="background-color:#2d4c72" |Lvl
| SkillUpgradeLv4_3_Name = Mandrake Juice
! style="background-color:#2d4c72" |Description
| SkillUpgradeLv4_3_Amount = 9
|-
| SkillUpgradeLv4_4_Name = Broken Antikythera Mechanism
|1
| SkillUpgradeLv4_4_Amount = 22
|Normal attacks have a 20% chance to deal damage equal to 275% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv4_5_Name = Credits
|-
| SkillUpgradeLv4_5_Amount = 3000000
|2
| SkillDescriptionLv4 = Recover HP equal to {{SkillValue|211%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|Normal attacks have a 20% chance to deal damage equal to 289% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Gehenna)
|-
| SkillUpgradeLv5_1_Amount = 8
|3
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Gehenna)
|Normal attacks have a 20% chance to deal damage equal to 302% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv5_2_Amount = 18
|-
| SkillUpgradeLv5_3_Name = Mandrake Extract
|4
| SkillUpgradeLv5_3_Amount = 7
|Normal attacks have a 20% chance to deal damage equal to 357% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv5_4_Name = Damaged Antikythera Mechanism
|-
| SkillUpgradeLv5_4_Amount = 21
|5
| SkillUpgradeLv5_5_Name = Credits
|Normal attacks have a 20% chance to deal damage equal to 371% attack to one enemy (Cooldown: 10 seconds)
| SkillUpgradeLv5_5_Amount = 10000000
|-
| SkillDescriptionLv5 = Recover HP equal to {{SkillValue|254%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|6
| SkillDescriptionLv6 = Recover HP equal to {{SkillValue|276%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|Normal attacks have a 20% chance to deal damage equal to 385% attack to one enemy (Cooldown: 10 seconds)
| SkillDescriptionLv7 = Recover HP equal to {{SkillValue|320%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|-
| SkillDescriptionLv8 = Recover HP equal to {{SkillValue|342%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|7
| SkillDescriptionLv9 = Recover HP equal to {{SkillValue|385%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|Normal attacks have a 20% chance to deal damage equal to 440% attack to one enemy (Cooldown: 10 seconds)
| SkillDescriptionLv10 = Recover HP equal to {{SkillValue|407%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}.
|-
}}
|8
{{SkillTable
|Normal attacks have a 20% chance to deal damage equal to 454% attack to one enemy (Cooldown: 10 seconds)
| SkillName = Reeeady, Bang!
|-
| SkillNameJP = よーーい、BANG!
|9
| SkillIconType = COMMON_SKILLICON_TARGET
|Normal attacks have a 20% chance to deal damage equal to 468% attack to one enemy (Cooldown: 10 seconds)
| SkillDamageType = Explosive
|-
| SkillType = Normal
|10
|Normal attacks have a 20% chance to deal damage equal to 523% attack to one enemy (Cooldown: 10 seconds)
| SkillDescriptionGeneral = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|275~523%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv1 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|275%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|}
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillUpgradeLv2_2_Name = Credits
| style="text-align:center; width:10%" |'''Passive Skill'''
| SkillUpgradeLv2_2_Amount = 5000
| style="text-align:center" |(image goes here)<br>'''What should I eat next?'''
| SkillDescriptionLv2 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|289%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|- style="color:#ffffff"
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
! style="background-color:#2d4c72" |Lv
| SkillUpgradeLv3_1_Amount = 8
! style="background-color:#2d4c72" |Description
| SkillUpgradeLv3_2_Name = Credits
|-
| SkillUpgradeLv3_2_Amount = 7500
|1
| SkillDescriptionLv3 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|302%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|Increases healing received by 14%
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
|-
| SkillUpgradeLv4_1_Amount = 5
|2
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
|Increases healing received by 14.7%
| SkillUpgradeLv4_2_Amount = 12
|-
| SkillUpgradeLv4_3_Name = Mandrake Seed
|3
| SkillUpgradeLv4_3_Amount = 5
|Increases healing received by 15.4%
| SkillUpgradeLv4_4_Name = Credits
|-
| SkillUpgradeLv4_4_Amount = 60000
|4
| SkillDescriptionLv4 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|357%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|Increases healing received by 18.2%
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
|-
| SkillUpgradeLv5_1_Amount = 8
|5
| SkillUpgradeLv5_2_Name = Mandrake Sprout
|Increases healing received by 18.9%
| SkillUpgradeLv5_2_Amount = 3
|-
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
|6
| SkillUpgradeLv5_3_Amount = 11
|Increases healing received by 19.6%
| SkillUpgradeLv5_4_Name = Credits
|-
| SkillUpgradeLv5_4_Amount = 90000
|7
| SkillDescriptionLv5 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|371%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|Increases healing received by 22.4%
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
|-
| SkillUpgradeLv6_1_Amount = 5
|8
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
|Increases healing received by 23.1%
| SkillUpgradeLv6_2_Amount = 12
|-
| SkillUpgradeLv6_3_Name = Mandrake Sprout
|9
| SkillUpgradeLv6_3_Amount = 12
|Increases healing received by 23.8%
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
|-
| SkillUpgradeLv6_4_Amount = 20
|10
| SkillUpgradeLv6_5_Name = Credits
|Increases healing received by 26.6%
| SkillUpgradeLv6_5_Amount = 300000
|}
| SkillDescriptionLv6 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|385%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ;
| SkillUpgradeLv7_1_Amount = 8
| style="text-align:center; width:10%" |'''Sub-Skill'''
| SkillUpgradeLv7_2_Name = Mandrake Juice
| style="text-align:center" |(image goes here)<br>'''Tastiness really is the most important thing'''
| SkillUpgradeLv7_2_Amount = 2
|- style="color:#ffffff"
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
! style="background-color:#2d4c72" |Lvl
| SkillUpgradeLv7_3_Amount = 15
! style="background-color:#2d4c72" |Description
| SkillUpgradeLv7_4_Name = Credits
|-
| SkillUpgradeLv7_4_Amount = 450000
| 1
| SkillDescriptionLv7 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|440%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|While attacking, deals additional damage equal to 0.4-2.2% of attack, proportional to current HP.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
|-
| SkillUpgradeLv8_1_Amount = 8
|2
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
|While attacking, deals additional damage equal to 0.4-2.3% of attack, proportional to current HP.
| SkillUpgradeLv8_2_Amount = 12
|-
| SkillUpgradeLv8_3_Name = Mandrake Extract
|3
| SkillUpgradeLv8_3_Amount = 3
| While attacking, deals additional damage equal to 0.4-2.4% of attack, proportional to current HP.
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
|-
| SkillUpgradeLv8_4_Amount = 7
|4
| SkillUpgradeLv8_5_Name = Credits
| While attacking, deals additional damage equal to 0.5-2.8% of attack, proportional to current HP.
| SkillUpgradeLv8_5_Amount = 1500000
|-
| SkillDescriptionLv8 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|454%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|5
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| While attacking, deals additional damage equal to 0.5-2.9% of attack, proportional to current HP.
| SkillUpgradeLv9_1_Amount = 12
|-
| SkillUpgradeLv9_2_Name = Mandrake Extract
|6
| SkillUpgradeLv9_2_Amount = 8
| While attacking, deals additional damage equal to 0.5-3.0% of attack, proportional to current HP.
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
|-
| SkillUpgradeLv9_3_Amount = 14
|7
| SkillUpgradeLv9_4_Name = Credits
| While attacking, deals additional damage equal to 0.6-3.5% of attack, proportional to current HP.
| SkillUpgradeLv9_4_Amount = 2400000
|-
| SkillDescriptionLv9 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|468%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|8
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| While attacking, deals additional damage equal to 0.6-3.6% of attack, proportional to current HP.
| SkillUpgradeLv10_1_Amount = 1
|-
| SkillUpgradeLv10_2_Name = Credits
|9
| SkillUpgradeLv10_2_Amount = 4000000
| While attacking, deals additional damage equal to 0.7-3.7% of attack, proportional to current HP.
| SkillDescriptionLv10 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|523%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
|-
}}
|10
{{SkillTable
|While attacking, deals additional damage equal to 0.7-4.1% of attack, proportional to current HP.
| SkillName = What should I eat next?
|}
| SkillNameJP = 次は何を食べよっか?
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Passive
| SkillDescriptionGeneral = Increase healing received by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase healing received by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase healing received by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase healing received by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Mandrake Seed
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase healing received by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Mandrake Sprout
| SkillUpgradeLv5_2_Amount = 3
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase healing received by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Mandrake Sprout
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
| SkillUpgradeLv6_4_Amount = 20
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase healing received by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Mandrake Juice
| SkillUpgradeLv7_2_Amount = 2
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase healing received by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Mandrake Extract
| SkillUpgradeLv8_3_Amount = 3
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase healing received by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Mandrake Extract
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase healing received by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = Tastiness really is the most important thing
| SkillNameJP = 美味しいのが一番だよね~
| SkillIconType = COMMON_SKILLICON_EXTRADAMAGE
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = While attacking, deal additional damage of {{SkillValue|0.4~0.7%}} to {{SkillValue|2.2~4.1%}} Attack, proportional to current HP.
| SkillDescriptionLv1 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.2%}} Attack, proportional to current HP.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.3%}} Attack, proportional to current HP.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.4%}} Attack, proportional to current HP.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Mandrake Seed
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|2.8%}} Attack, proportional to current HP.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Mandrake Sprout
| SkillUpgradeLv5_2_Amount = 3
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|2.9%}} Attack, proportional to current HP.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Mandrake Sprout
| SkillUpgradeLv6_3_Amount = 12
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
| SkillUpgradeLv6_4_Amount = 20
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|3%}} Attack, proportional to current HP.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Mandrake Juice
| SkillUpgradeLv7_2_Amount = 2
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = While attacking, deal additional damage of {{SkillValue|0.6%}} to {{SkillValue|3.5%}} Attack, proportional to current HP.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Mandrake Extract
| SkillUpgradeLv8_3_Amount = 3
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv8_4_Amount = 7
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = While attacking, deal additional damage of {{SkillValue|0.6%}} to {{SkillValue|3.6%}} Attack, proportional to current HP.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Mandrake Extract
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = While attacking, deal additional damage of {{SkillValue|0.7%}} to {{SkillValue|3.7%}} Attack, proportional to current HP.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = While attacking, deal additional damage of {{SkillValue|0.7%}} to {{SkillValue|4.1%}} Attack, proportional to current HP.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Izumi
| NameEN = Daily Cutlery
| NameJP = デイリーカトラリー
| DescriptionEN = <p>A heavy machine gun used by Izumi.</p><p>According to Izumi, the food becomes more delicious in proportion to the number of people disturbing her mealtime that she deals with using this gun.</p>
| DescriptionJP = <p>イズミが使用する重量級のマシンガン。</p><p>イズミ曰く、ご飯の時間を邪魔する相手をこの銃で片付けることによって、その相手の数に比例してご飯が美味しくなるらしい。</p>
| Rank2 = Passive Skill changes to <b>What should I eat next? +</b>
| Rank3 = {{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS
| StatBonusAtk = 124
| StatBonusAtk100 = 1241
| StatBonusHP = 834
| StatBonusHP100 = 8344
| StatBonusHealing = 234
| StatBonusHealing100 = 2338
}}
{{SkillTable
| SkillName = What should I eat next? +
| SkillNameJP = 次は何を食べよっか?+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase healing received by {{SkillValue|1000~1900}}. Further increase healing received by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase healing received by {{SkillValue|1000}}. Further increase healing received by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase healing received by {{SkillValue|1050}}. Further increase healing received by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase healing received by {{SkillValue|1100}}. Further increase healing received by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase healing received by {{SkillValue|1300}}. Further increase healing received by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase healing received by {{SkillValue|1350}}. Further increase healing received by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase healing received by {{SkillValue|1400}}. Further increase healing received by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase healing received by {{SkillValue|1600}}. Further increase healing received by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase healing received by {{SkillValue|1650}}. Further increase healing received by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase healing received by {{SkillValue|1700}}. Further increase healing received by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|1900}}. Further increase healing received by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_10009
| NameEN = Lucky Hot Dog Model
| NameJP = 幸運のホットドッグ模型
| DescriptionEN = <p>A plastic hot dog model that smells and feels almost as good as an actual hot dog.<br>It was made with a 3D printer. Even the bite mark has been faithfully reproduced. Izumi says she carries this model around with her because it smells great and often brings her good fortune in finding something delicious to eat.</p>
| DescriptionJP = <p>匂いや質感が実際のホットドッグとほぼ同じくらいよくできたプラスチック製のホットドッグ模型。<br>3Dプリンターで製作。一口食べた跡も再現してある。イズミはこの模型が匂いもよく、何か美味しいものを食べられるという幸運が頻繁に訪れるので持ち歩いているという。</p>
| Tier1 = Increase Attack Speed by {{SkillValue|3000}}
| Tier2 = Normal Skill changes to <b>Reeeady, Bang! +</b>
| StatBonusT1 = Attack Speed
| StatBonusValueT1 = 3000
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Matcha Ramune
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Mandrake Seed
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Mandrake Sprout
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Reeeady, Bang! +
| SkillNameJP = よーーい、BANG!+
| SkillIconType = COMMON_SKILLICON_TARGET
| SkillDamageType = Explosive
| SkillType = Gear Normal
| SkillDescriptionGeneral = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|431~820%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv1 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|431%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv2 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|453%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv3 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|474%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv4 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|561%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv5 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|582%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv6 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|604%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv7 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|690%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv8 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|712%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv9 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|734%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
| SkillDescriptionLv10 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|820%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}})
}}

=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]

=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Gourmet Research Society}}
{{Kivotos|Gehenna}}
[[Category:Characters]]

Revision as of 13:58, 31 March 2024

Izumi
⭐⭐⭐
Izumi
Izumi
Swimsuit
New Year
Sportswear
SchoolRole

Gehenna

Gehenna

Attacker

Attacker/Back
Damage TypeExplosive
Armor TypeLight
Combat ClassStriker
Affinity
Urban Outdoor Indoor
S D B
Doesn't use coverMG
MG
MG
Gloves Hairpin Watch
Profile
Full NameShishidō Izumi
(獅子堂 イズミ)
Age16
BirthdayMay 11
Height161cm
HobbiesMaking and eating strange foods
DesignerMx2J
IllustratorMx2J
VoiceKubo Yurika
Release Date2021/02/04

This character has multiple versions


Izumi (Swimsuit)
1

Background

A member of Gehenna Academy's Gourmet Research Society, Izumi is a glutton who will eat anything.

As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch.

ゲヘナ学園所属、美食研究会のメンバーであり、なんでもよく食べる食いしん坊少女。

食べ物を愛しすぎた結果、他の人からすると勘弁してほしいと思うようなゲテモノも好んで食べるようになった。

How to Obtain

  • Regular Gacha pool

Character Details

Stats
Attack 195/1950 Defense 81/489 HP 2295/19900 Healing 1371/4115
Accuracy 97 Evasion 195 Critical Rate 244 Critical Damage 200%
Stability 1428 Firing Range 750 CC Strength 100 CC Resistance 100
Attack speed 10000 Movement speed 200 Cost Recovery 700 Ammo 45/3
Affection rank bonusTotal bonus at affection rank 50:
2: Attack+2Momotalk, 20 pyroxene reward
3: Attack+2Momotalk, 40 pyroxene reward
4: Attack+2
5: Attack+2Memorial lobby unlocks at this rank, 60 pyroxene reward
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+50
12: Attack+4 HP+50
13: Attack+4 HP+50
14: Attack+4 HP+50
15: Attack+4 HP+50Unique gear unlocks at this rank, 120 pyroxene reward
16: Attack+5 HP+60
17: Attack+5 HP+60
18: Attack+5 HP+60
19: Attack+5 HP+60
20: Attack+5 HP+60
21: Attack+1 HP+10
22: Attack+1 HP+10
23: Attack+1 HP+10
24: Attack+1 HP+10
25: Attack+1 HP+10
26: Attack+1 HP+10
27: Attack+1 HP+10
28: Attack+1 HP+10
29: Attack+1 HP+10
30: Attack+1 HP+10
31: Attack+2 HP+16
32: Attack+2 HP+16
33: Attack+2 HP+16
34: Attack+2 HP+16
35: Attack+2 HP+16
36: Attack+2 HP+16
37: Attack+2 HP+16
38: Attack+2 HP+16
39: Attack+2 HP+16
40: Attack+2 HP+16
41: Attack+3 HP+26
42: Attack+3 HP+26
43: Attack+3 HP+26
44: Attack+3 HP+26
45: Attack+3 HP+26
46: Attack+3 HP+26
47: Attack+3 HP+26
48: Attack+3 HP+26
49: Attack+3 HP+26
50: Attack+3 HP+26
Memorial Lobby icon
Track 38MitsukiyoGuruguru Usagi
Izumi (Swimsuit)
Affection rank bonusTotal bonus at affection rank 50:
2: Attack+2Momotalk, 20 pyroxene reward
3: Attack+2Momotalk, 40 pyroxene reward
4: Attack+2
5: Attack+2Memorial lobby unlocks at this rank, 60 pyroxene reward
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+5 HP+47
12: Attack+5 HP+47
13: Attack+5 HP+47
14: Attack+5 HP+47
15: Attack+5 HP+47Unique gear unlocks at this rank, 120 pyroxene reward
16: Attack+6 HP+56
17: Attack+6 HP+56
18: Attack+6 HP+56
19: Attack+6 HP+56
20: Attack+6 HP+56
21: Attack+1 HP+10
22: Attack+1 HP+10
23: Attack+1 HP+10
24: Attack+1 HP+10
25: Attack+1 HP+10
26: Attack+1 HP+10
27: Attack+1 HP+10
28: Attack+1 HP+10
29: Attack+1 HP+10
30: Attack+1 HP+10
31: Attack+2 HP+15
32: Attack+2 HP+15
33: Attack+2 HP+15
34: Attack+2 HP+15
35: Attack+2 HP+15
36: Attack+2 HP+15
37: Attack+2 HP+15
38: Attack+2 HP+15
39: Attack+2 HP+15
40: Attack+2 HP+15
41: Attack+4 HP+24
42: Attack+4 HP+24
43: Attack+4 HP+24
44: Attack+4 HP+24
45: Attack+4 HP+24
46: Attack+4 HP+24
47: Attack+4 HP+24
48: Attack+4 HP+24
49: Attack+4 HP+24
50: Attack+4 HP+24
Memorial Lobby icon
Track 86MitsukiyoSummertime archive
Potential bonus:
 Attack 
 HP 
 Healing 
Lv Attack HP Healing
0
+0%
+0%
+0%
1
+0.2%10Mandrake Seed2Applied Marksmanship Workbook100kCredits
+0.2%10Mandrake Seed2Applied Fitness Workbook100kCredits
+0.2%10Mandrake Seed2Applied First Aid Workbook100kCredits
2
+0.4%10Mandrake Seed2Applied Marksmanship Workbook100kCredits
+0.4%10Mandrake Seed2Applied Fitness Workbook100kCredits
+0.4%10Mandrake Seed2Applied First Aid Workbook100kCredits
3
+0.6%10Mandrake Seed2Applied Marksmanship Workbook100kCredits
+0.6%10Mandrake Seed2Applied Fitness Workbook100kCredits
+0.6%10Mandrake Seed2Applied First Aid Workbook100kCredits
4
+0.8%10Mandrake Seed2Applied Marksmanship Workbook100kCredits
+0.8%10Mandrake Seed2Applied Fitness Workbook100kCredits
+0.8%10Mandrake Seed2Applied First Aid Workbook100kCredits
5
+1%10Mandrake Seed2Applied Marksmanship Workbook100kCredits
+1%10Mandrake Seed2Applied Fitness Workbook100kCredits
+1%10Mandrake Seed2Applied First Aid Workbook100kCredits
6
+1.2%15Mandrake Seed2Applied Marksmanship Workbook100kCredits
+1.2%15Mandrake Seed2Applied Fitness Workbook100kCredits
+1.2%15Mandrake Seed2Applied First Aid Workbook100kCredits
7
+1.4%15Mandrake Seed2Applied Marksmanship Workbook100kCredits
+1.4%15Mandrake Seed2Applied Fitness Workbook100kCredits
+1.4%15Mandrake Seed2Applied First Aid Workbook100kCredits
8
+1.6%15Mandrake Seed2Applied Marksmanship Workbook100kCredits
+1.6%15Mandrake Seed2Applied Fitness Workbook100kCredits
+1.6%15Mandrake Seed2Applied First Aid Workbook100kCredits
9
+1.8%15Mandrake Seed2Applied Marksmanship Workbook100kCredits
+1.8%15Mandrake Seed2Applied Fitness Workbook100kCredits
+1.8%15Mandrake Seed2Applied First Aid Workbook100kCredits
10
+2%15Mandrake Seed2Applied Marksmanship Workbook100kCredits
+2%15Mandrake Seed2Applied Fitness Workbook100kCredits
+2%15Mandrake Seed2Applied First Aid Workbook100kCredits
11
+2.2%20Mandrake Seed2Applied Marksmanship Workbook100kCredits
+2.2%20Mandrake Seed2Applied Fitness Workbook100kCredits
+2.2%20Mandrake Seed2Applied First Aid Workbook100kCredits
12
+2.4%20Mandrake Seed2Applied Marksmanship Workbook100kCredits
+2.4%20Mandrake Seed2Applied Fitness Workbook100kCredits
+2.4%20Mandrake Seed2Applied First Aid Workbook100kCredits
13
+2.6%20Mandrake Seed2Applied Marksmanship Workbook100kCredits
+2.6%20Mandrake Seed2Applied Fitness Workbook100kCredits
+2.6%20Mandrake Seed2Applied First Aid Workbook100kCredits
14
+2.8%20Mandrake Seed2Applied Marksmanship Workbook100kCredits
+2.8%20Mandrake Seed2Applied Fitness Workbook100kCredits
+2.8%20Mandrake Seed2Applied First Aid Workbook100kCredits
15
+3%20Mandrake Seed2Applied Marksmanship Workbook100kCredits
+3%20Mandrake Seed2Applied Fitness Workbook100kCredits
+3%20Mandrake Seed2Applied First Aid Workbook100kCredits
16
+3.2%6Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+3.2%6Mandrake Sprout4Applied Fitness Workbook200kCredits
+3.2%6Mandrake Sprout4Applied First Aid Workbook200kCredits
17
+3.4%6Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+3.4%6Mandrake Sprout4Applied Fitness Workbook200kCredits
+3.4%6Mandrake Sprout4Applied First Aid Workbook200kCredits
18
+3.6%6Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+3.6%6Mandrake Sprout4Applied Fitness Workbook200kCredits
+3.6%6Mandrake Sprout4Applied First Aid Workbook200kCredits
19
+3.8%6Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+3.8%6Mandrake Sprout4Applied Fitness Workbook200kCredits
+3.8%6Mandrake Sprout4Applied First Aid Workbook200kCredits
20
+4%6Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+4%6Mandrake Sprout4Applied Fitness Workbook200kCredits
+4%6Mandrake Sprout4Applied First Aid Workbook200kCredits
21
+4.2%8Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+4.2%8Mandrake Sprout4Applied Fitness Workbook200kCredits
+4.2%8Mandrake Sprout4Applied First Aid Workbook200kCredits
22
+4.4%8Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+4.4%8Mandrake Sprout4Applied Fitness Workbook200kCredits
+4.4%8Mandrake Sprout4Applied First Aid Workbook200kCredits
23
+4.6%8Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+4.6%8Mandrake Sprout4Applied Fitness Workbook200kCredits
+4.6%8Mandrake Sprout4Applied First Aid Workbook200kCredits
24
+4.8%8Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+4.8%8Mandrake Sprout4Applied Fitness Workbook200kCredits
+4.8%8Mandrake Sprout4Applied First Aid Workbook200kCredits
25
+5%8Mandrake Sprout4Applied Marksmanship Workbook200kCredits
+5%8Mandrake Sprout4Applied Fitness Workbook200kCredits
+5%8Mandrake Sprout4Applied First Aid Workbook200kCredits

Skills

EX Skill
Cost 3


チーズチョコレートバーガー!Cheese Chocolate Burger!
Recover HP equal to 145~254% of Healing; increase Attack Speed by 0~38.4% for 0~21 seconds.

Lv. Cost Description
1 3

Recover HP equal to 145% of Healing.

2

Recover HP equal to 167% of Healing.

12Beginner Tactical Training Blu-ray (Gehenna) 13Mandrake Seed 80kCredits

3

Recover HP equal to 189% of Healing; increase Attack Speed by 38.4% for 21 seconds.

12Normal Tactical Training Blu-ray (Gehenna) 18Beginner Tactical Training Blu-ray (Gehenna) 16Mandrake Sprout 32Antikythera Mechanism Piece 500kCredits

4

Recover HP equal to 211% of Healing; increase Attack Speed by 38.4% for 21 seconds.

12Advanced Tactical Training Blu-ray (Gehenna) 18Normal Tactical Training Blu-ray (Gehenna) 9Mandrake Juice 22Broken Antikythera Mechanism 3MCredits

5

Recover HP equal to 254% of Healing; increase Attack Speed by 38.4% for 21 seconds.

8Superior Tactical Training Blu-ray (Gehenna) 18Advanced Tactical Training Blu-ray (Gehenna) 7Mandrake Extract 21Damaged Antikythera Mechanism 10MCredits

Normal Skill


よーーい、BANG!Reeeady, Bang!
Normal attacks have a 20% chance to deal 275~523% Attack damage to one enemy. (Cooldown: 10 seconds)

Lv. Description
1

Normal attacks have a 20% chance to deal 275% Attack damage to one enemy. (Cooldown: 10 seconds)

2

Normal attacks have a 20% chance to deal 289% Attack damage to one enemy. (Cooldown: 10 seconds)

5Beginner Tech Notes (Gehenna) 5000Credits

3

Normal attacks have a 20% chance to deal 302% Attack damage to one enemy. (Cooldown: 10 seconds)

8Beginner Tech Notes (Gehenna) 7500Credits

4

Normal attacks have a 20% chance to deal 357% Attack damage to one enemy. (Cooldown: 10 seconds)

5Normal Tech Notes (Gehenna) 12Beginner Tech Notes (Gehenna) 5Mandrake Seed 60kCredits

5

Normal attacks have a 20% chance to deal 371% Attack damage to one enemy. (Cooldown: 10 seconds)

8Normal Tech Notes (Gehenna) 3Mandrake Sprout 11Antikythera Mechanism Piece 90kCredits

6

Normal attacks have a 20% chance to deal 385% Attack damage to one enemy. (Cooldown: 10 seconds)

5Advanced Tech Notes (Gehenna) 12Normal Tech Notes (Gehenna) 12Mandrake Sprout 20Antikythera Mechanism Piece 300kCredits

7

Normal attacks have a 20% chance to deal 440% Attack damage to one enemy. (Cooldown: 10 seconds)

8Advanced Tech Notes (Gehenna) 2Mandrake Juice 15Broken Antikythera Mechanism 450kCredits

8

Normal attacks have a 20% chance to deal 454% Attack damage to one enemy. (Cooldown: 10 seconds)

8Superior Tech Notes (Gehenna) 12Advanced Tech Notes (Gehenna) 3Mandrake Extract 7Damaged Antikythera Mechanism 1.5MCredits

9

Normal attacks have a 20% chance to deal 468% Attack damage to one enemy. (Cooldown: 10 seconds)

12Superior Tech Notes (Gehenna) 8Mandrake Extract 14Damaged Antikythera Mechanism 2.4MCredits

10

Normal attacks have a 20% chance to deal 523% Attack damage to one enemy. (Cooldown: 10 seconds)

1Secret Tech Notes 4MCredits

Passive Skill


次は何を食べよっか?What should I eat next?
Increase healing received by 14~26.6%.

Lv. Description
1

Increase healing received by 14%.

2

Increase healing received by 14.7%.

5Beginner Tech Notes (Gehenna) 5000Credits

3

Increase healing received by 15.4%.

8Beginner Tech Notes (Gehenna) 7500Credits

4

Increase healing received by 18.2%.

5Normal Tech Notes (Gehenna) 12Beginner Tech Notes (Gehenna) 5Mandrake Seed 60kCredits

5

Increase healing received by 18.9%.

8Normal Tech Notes (Gehenna) 3Mandrake Sprout 11Antikythera Mechanism Piece 90kCredits

6

Increase healing received by 19.6%.

5Advanced Tech Notes (Gehenna) 12Normal Tech Notes (Gehenna) 12Mandrake Sprout 20Antikythera Mechanism Piece 300kCredits

7

Increase healing received by 22.4%.

8Advanced Tech Notes (Gehenna) 2Mandrake Juice 15Broken Antikythera Mechanism 450kCredits

8

Increase healing received by 23.1%.

8Superior Tech Notes (Gehenna) 12Advanced Tech Notes (Gehenna) 3Mandrake Extract 7Damaged Antikythera Mechanism 1.5MCredits

9

Increase healing received by 23.8%.

12Superior Tech Notes (Gehenna) 8Mandrake Extract 14Damaged Antikythera Mechanism 2.4MCredits

10

Increase healing received by 26.6%.

1Secret Tech Notes 4MCredits

Sub Skill


美味しいのが一番だよね~Tastiness really is the most important thing
While attacking, deal additional damage of 0.4~0.7% to 2.2~4.1% Attack, proportional to current HP.

Lv. Description
1

While attacking, deal additional damage of 0.4% to 2.2% Attack, proportional to current HP.

2

While attacking, deal additional damage of 0.4% to 2.3% Attack, proportional to current HP.

5Beginner Tech Notes (Gehenna) 5000Credits

3

While attacking, deal additional damage of 0.4% to 2.4% Attack, proportional to current HP.

8Beginner Tech Notes (Gehenna) 7500Credits

4

While attacking, deal additional damage of 0.5% to 2.8% Attack, proportional to current HP.

5Normal Tech Notes (Gehenna) 12Beginner Tech Notes (Gehenna) 5Mandrake Seed 60kCredits

5

While attacking, deal additional damage of 0.5% to 2.9% Attack, proportional to current HP.

8Normal Tech Notes (Gehenna) 3Mandrake Sprout 11Antikythera Mechanism Piece 90kCredits

6

While attacking, deal additional damage of 0.5% to 3% Attack, proportional to current HP.

5Advanced Tech Notes (Gehenna) 12Normal Tech Notes (Gehenna) 12Mandrake Sprout 20Antikythera Mechanism Piece 300kCredits

7

While attacking, deal additional damage of 0.6% to 3.5% Attack, proportional to current HP.

8Advanced Tech Notes (Gehenna) 2Mandrake Juice 15Broken Antikythera Mechanism 450kCredits

8

While attacking, deal additional damage of 0.6% to 3.6% Attack, proportional to current HP.

8Superior Tech Notes (Gehenna) 12Advanced Tech Notes (Gehenna) 3Mandrake Extract 7Damaged Antikythera Mechanism 1.5MCredits

9

While attacking, deal additional damage of 0.7% to 3.7% Attack, proportional to current HP.

12Superior Tech Notes (Gehenna) 8Mandrake Extract 14Damaged Antikythera Mechanism 2.4MCredits

10

While attacking, deal additional damage of 0.7% to 4.1% Attack, proportional to current HP.

1Secret Tech Notes 4MCredits

Unique weapon

Daily Cutleryデイリーカトラリー

A heavy machine gun used by Izumi.

According to Izumi, the food becomes more delicious in proportion to the number of people disturbing her mealtime that she deals with using this gun.

イズミが使用する重量級のマシンガン。

イズミ曰く、ご飯の時間を邪魔する相手をこの銃で片付けることによって、その相手の数に比例してご飯が美味しくなるらしい。

Rank
Passive Skill changes to What should I eat next? +
Urban Urban area affinity SS SS
Stats
Level 1 Level 30 Level 40 Level 50 Level 60 Level 70
Attack 124 451 564 676 789 902
HP 834 3033 3792 4551 5309 6068
Healing 234 850 1062 1275 1487 1700
Weapon Passive Skill


次は何を食べよっか?+What should I eat next? +
Increase healing received by 1000~1900. Further increase healing received by 14~26.6%.

Lv. Description
1

Increase healing received by 1000. Further increase healing received by 14%.

2

Increase healing received by 1050. Further increase healing received by 14.7%.

3

Increase healing received by 1100. Further increase healing received by 15.4%.

4

Increase healing received by 1300. Further increase healing received by 18.2%.

5

Increase healing received by 1350. Further increase healing received by 18.9%.

6

Increase healing received by 1400. Further increase healing received by 19.6%.

7

Increase healing received by 1600. Further increase healing received by 22.4%.

8

Increase healing received by 1650. Further increase healing received by 23.1%.

9

Increase healing received by 1700. Further increase healing received by 23.8%.

10

Increase healing received by 1900. Further increase healing received by 26.6%.

Unique gear

Lucky Hot Dog Model幸運のホットドッグ模型

A plastic hot dog model that smells and feels almost as good as an actual hot dog.
It was made with a 3D printer. Even the bite mark has been faithfully reproduced. Izumi says she carries this model around with her because it smells great and often brings her good fortune in finding something delicious to eat.

匂いや質感が実際のホットドッグとほぼ同じくらいよくできたプラスチック製のホットドッグ模型。
3Dプリンターで製作。一口食べた跡も再現してある。イズミはこの模型が匂いもよく、何か美味しいものを食べられるという幸運が頻繁に訪れるので持ち歩いているという。

Tier
T1 Increase Attack Speed by 3000

15Required affection rank

T2 Normal Skill changes to Reeeady, Bang! +

20Required affection rank 4Matcha Ramune 80Mandrake Seed 25Mandrake Sprout 500kCredits

Gear Normal Skill


よーーい、BANG!+Reeeady, Bang! +
Normal attacks have a 20% chance to deal 431~820% Attack damage to one enemy. (Cooldown: 10 seconds)

Lv. Description
1

Normal attacks have a 20% chance to deal 431% Attack damage to one enemy. (Cooldown: 10 seconds)

2

Normal attacks have a 20% chance to deal 453% Attack damage to one enemy. (Cooldown: 10 seconds)

3

Normal attacks have a 20% chance to deal 474% Attack damage to one enemy. (Cooldown: 10 seconds)

4

Normal attacks have a 20% chance to deal 561% Attack damage to one enemy. (Cooldown: 10 seconds)

5

Normal attacks have a 20% chance to deal 582% Attack damage to one enemy. (Cooldown: 10 seconds)

6

Normal attacks have a 20% chance to deal 604% Attack damage to one enemy. (Cooldown: 10 seconds)

7

Normal attacks have a 20% chance to deal 690% Attack damage to one enemy. (Cooldown: 10 seconds)

8

Normal attacks have a 20% chance to deal 712% Attack damage to one enemy. (Cooldown: 10 seconds)

9

Normal attacks have a 20% chance to deal 734% Attack damage to one enemy. (Cooldown: 10 seconds)

10

Normal attacks have a 20% chance to deal 820% Attack damage to one enemy. (Cooldown: 10 seconds)

Resources

Story

See Izumi/MomoTalk

Images

See Izumi/gallery

Voiceover

See Izumi/audio

Cafe

Gifts

Her favorite gift is Matcha RamuneMatcha Ramune

Izumi also likes Large Whole CakeLarge Whole Cake Luxury Cookie SetLuxury Cookie Set MX-Ration C-Type Dessert FlavorMX-Ration C-Type Dessert Flavor Mille-Feuille Traditional ParfaitMille-Feuille Traditional Parfait