Izumi: Difference between revisions
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(Updated Character template data) |
PetraMagna (talk | contribs) (update skill types) |
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(14 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Character |
{{Character |
||
| Id = 10009 |
| Id = 10009 |
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| DevName = Izumi_default |
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| Name = Izumi |
| Name = Izumi |
||
| Portrait = |
| Portrait = Portrait_Izumi |
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| Variant1 = Swimsuit |
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| Image1 = Izumi_(Swimsuit)_diorama_00.png |
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| Variant2 = New Year |
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| Image2 = Izumi_(New_Year)_00.png |
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| Variant3 = Sportswear |
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| Image3 = Izumi_(Sportswear)_00.png |
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| JPName = 獅子堂 イズミ |
| JPName = 獅子堂 イズミ |
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| JPReading = Shishidō Izumi |
| JPReading = Shishidō Izumi |
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Line 30: | Line 37: | ||
| CharacterPool = regular |
| CharacterPool = regular |
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| ReleaseDate = 2021/02/04 |
| ReleaseDate = 2021/02/04 |
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}}{{CharacterVariants|Izumi}}__TOC__ |
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}} |
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=Background= |
=Background= |
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Line 68: | Line 75: | ||
{{CharacterAffectionTable |
{{CharacterAffectionTable |
||
| MemoryLobbyUnlockLv = 5 |
| MemoryLobbyUnlockLv = 5 |
||
| MemoryLobbyImage = |
| MemoryLobbyImage = Lobbyillust_Izumi |
||
| MemoryLobbyBGMId = 38 |
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| UniqueGearUnlockLv = 15 |
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| MomotalkRewardLevel2 = 20 |
| MomotalkRewardLevel2 = 20 |
||
| MomotalkRewardLevel3 = 40 |
| MomotalkRewardLevel3 = 40 |
||
| MomotalkRewardLevel5 = 60 |
| MomotalkRewardLevel5 = 60 |
||
| |
| MomotalkRewardLevel15 = 120 |
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| AffectionLevel2 = Attack+2 |
| AffectionLevel2 = Attack+2 |
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| AffectionLevel3 = Attack+2 |
| AffectionLevel3 = Attack+2 |
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Line 129: | Line 138: | ||
| ordermethod = title |
| ordermethod = title |
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| include = {CharacterAffectionTable} |
| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
|||
| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
|||
| AttackUpgradeLv1_1_Name = Mandrake Seed | AttackUpgradeLv1_1_Amount = 10 |
|||
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
|||
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
|||
| HpLv1 = 20 |
|||
| HpUpgradeLv1_1_Name = Mandrake Seed | HpUpgradeLv1_1_Amount = 10 |
|||
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
|||
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
|||
| HealingLv1 = 20 |
|||
| HealingUpgradeLv1_1_Name = Mandrake Seed | HealingUpgradeLv1_1_Amount = 10 |
|||
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
|||
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
|||
| AttackLv2 = 40 |
|||
| AttackUpgradeLv2_1_Name = Mandrake Seed | AttackUpgradeLv2_1_Amount = 10 |
|||
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
|||
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
|||
| HpLv2 = 40 |
|||
| HpUpgradeLv2_1_Name = Mandrake Seed | HpUpgradeLv2_1_Amount = 10 |
|||
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
|||
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
|||
| HealingLv2 = 40 |
|||
| HealingUpgradeLv2_1_Name = Mandrake Seed | HealingUpgradeLv2_1_Amount = 10 |
|||
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
|||
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
|||
| AttackLv3 = 60 |
|||
| AttackUpgradeLv3_1_Name = Mandrake Seed | AttackUpgradeLv3_1_Amount = 10 |
|||
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
|||
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
|||
| HpLv3 = 60 |
|||
| HpUpgradeLv3_1_Name = Mandrake Seed | HpUpgradeLv3_1_Amount = 10 |
|||
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
|||
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
|||
| HealingLv3 = 60 |
|||
| HealingUpgradeLv3_1_Name = Mandrake Seed | HealingUpgradeLv3_1_Amount = 10 |
|||
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
|||
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
|||
| AttackLv4 = 80 |
|||
| AttackUpgradeLv4_1_Name = Mandrake Seed | AttackUpgradeLv4_1_Amount = 10 |
|||
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
|||
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
|||
| HpLv4 = 80 |
|||
| HpUpgradeLv4_1_Name = Mandrake Seed | HpUpgradeLv4_1_Amount = 10 |
|||
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
|||
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
|||
| HealingLv4 = 80 |
|||
| HealingUpgradeLv4_1_Name = Mandrake Seed | HealingUpgradeLv4_1_Amount = 10 |
|||
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
|||
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
|||
| AttackLv5 = 100 |
|||
| AttackUpgradeLv5_1_Name = Mandrake Seed | AttackUpgradeLv5_1_Amount = 10 |
|||
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
|||
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
|||
| HpLv5 = 100 |
|||
| HpUpgradeLv5_1_Name = Mandrake Seed | HpUpgradeLv5_1_Amount = 10 |
|||
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
|||
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
|||
| HealingLv5 = 100 |
|||
| HealingUpgradeLv5_1_Name = Mandrake Seed | HealingUpgradeLv5_1_Amount = 10 |
|||
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
|||
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
|||
| AttackLv6 = 120 |
|||
| AttackUpgradeLv6_1_Name = Mandrake Seed | AttackUpgradeLv6_1_Amount = 15 |
|||
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
|||
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
|||
| HpLv6 = 120 |
|||
| HpUpgradeLv6_1_Name = Mandrake Seed | HpUpgradeLv6_1_Amount = 15 |
|||
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
|||
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
|||
| HealingLv6 = 120 |
|||
| HealingUpgradeLv6_1_Name = Mandrake Seed | HealingUpgradeLv6_1_Amount = 15 |
|||
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
|||
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
|||
| AttackLv7 = 140 |
|||
| AttackUpgradeLv7_1_Name = Mandrake Seed | AttackUpgradeLv7_1_Amount = 15 |
|||
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
|||
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
|||
| HpLv7 = 140 |
|||
| HpUpgradeLv7_1_Name = Mandrake Seed | HpUpgradeLv7_1_Amount = 15 |
|||
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
|||
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
|||
| HealingLv7 = 140 |
|||
| HealingUpgradeLv7_1_Name = Mandrake Seed | HealingUpgradeLv7_1_Amount = 15 |
|||
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
|||
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
|||
| AttackLv8 = 160 |
|||
| AttackUpgradeLv8_1_Name = Mandrake Seed | AttackUpgradeLv8_1_Amount = 15 |
|||
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
|||
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
|||
| HpLv8 = 160 |
|||
| HpUpgradeLv8_1_Name = Mandrake Seed | HpUpgradeLv8_1_Amount = 15 |
|||
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
|||
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
|||
| HealingLv8 = 160 |
|||
| HealingUpgradeLv8_1_Name = Mandrake Seed | HealingUpgradeLv8_1_Amount = 15 |
|||
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
|||
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
|||
| AttackLv9 = 180 |
|||
| AttackUpgradeLv9_1_Name = Mandrake Seed | AttackUpgradeLv9_1_Amount = 15 |
|||
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
|||
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
|||
| HpLv9 = 180 |
|||
| HpUpgradeLv9_1_Name = Mandrake Seed | HpUpgradeLv9_1_Amount = 15 |
|||
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
|||
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
|||
| HealingLv9 = 180 |
|||
| HealingUpgradeLv9_1_Name = Mandrake Seed | HealingUpgradeLv9_1_Amount = 15 |
|||
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
|||
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
|||
| AttackLv10 = 200 |
|||
| AttackUpgradeLv10_1_Name = Mandrake Seed | AttackUpgradeLv10_1_Amount = 15 |
|||
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Mandrake Seed | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
|||
| HealingUpgradeLv10_1_Name = Mandrake Seed | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
|||
| AttackUpgradeLv11_1_Name = Mandrake Seed | AttackUpgradeLv11_1_Amount = 20 |
|||
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
|||
| HpUpgradeLv11_1_Name = Mandrake Seed | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
|||
| HealingUpgradeLv11_1_Name = Mandrake Seed | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
|||
| AttackLv12 = 240 |
|||
| AttackUpgradeLv12_1_Name = Mandrake Seed | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Mandrake Seed | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Mandrake Seed | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Mandrake Seed | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Mandrake Seed | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Mandrake Seed | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Mandrake Seed | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Mandrake Seed | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Mandrake Seed | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Mandrake Seed | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Mandrake Seed | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Mandrake Seed | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Mandrake Sprout | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Mandrake Sprout | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Mandrake Sprout | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Mandrake Sprout | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Mandrake Sprout | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Mandrake Sprout | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Mandrake Sprout | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Mandrake Sprout | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Mandrake Sprout | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Mandrake Sprout | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Mandrake Sprout | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Mandrake Sprout | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Mandrake Sprout | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Mandrake Sprout | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Mandrake Sprout | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Mandrake Sprout | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Mandrake Sprout | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Mandrake Sprout | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Mandrake Sprout | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Mandrake Sprout | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Mandrake Sprout | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Mandrake Sprout | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Mandrake Sprout | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Mandrake Sprout | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Mandrake Sprout | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Mandrake Sprout | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Mandrake Sprout | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Mandrake Sprout | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Mandrake Sprout | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Mandrake Sprout | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
}} |
||
===Skills=== |
===Skills=== |
||
{{skill types | self-healing | attack speed self-buff }} |
|||
{{EXSkillTable |
{{EXSkillTable |
||
| SkillName = Cheese Chocolate Burger! |
| SkillName = Cheese Chocolate Burger! |
||
Line 348: | Line 664: | ||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|26.6%}}. |
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|26.6%}}. |
||
| SkillEffect1 = healing_inc%+1400,1470,1540,1820,1890,1960,2240,2310,2380,2660 |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 432: | Line 747: | ||
| SkillDescriptionLv10 = While attacking, deal additional damage of {{SkillValue|0.7%}} to {{SkillValue|4.1%}} Attack, proportional to current HP. |
| SkillDescriptionLv10 = While attacking, deal additional damage of {{SkillValue|0.7%}} to {{SkillValue|4.1%}} Attack, proportional to current HP. |
||
}} |
}} |
||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
{{UniqueWeapon |
||
| CharacterId = |
| CharacterId = Izumi |
||
| NameEN = Daily Cutlery |
| NameEN = Daily Cutlery |
||
| NameJP = デイリーカトラリー |
| NameJP = デイリーカトラリー |
||
Line 478: | Line 792: | ||
| StatBonusT1 = Attack Speed |
| StatBonusT1 = Attack Speed |
||
| StatBonusValueT1 = 3000 |
| StatBonusValueT1 = 3000 |
||
| UnlockFavorT1 = 15 |
|||
| UnlockFavorT2 = 20 |
|||
| UnlockItemT2_1_Name = Matcha Ramune |
|||
| UnlockItemT2_1_Amount = 4 |
|||
| UnlockItemT2_2_Name = Mandrake Seed |
|||
| UnlockItemT2_2_Amount = 80 |
|||
| UnlockItemT2_3_Name = Mandrake Sprout |
|||
| UnlockItemT2_3_Amount = 25 |
|||
| UnlockItemT2_4_Name = Credits |
|||
| UnlockItemT2_4_Amount = 500000 |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 497: | Line 821: | ||
| SkillDescriptionLv10 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|820%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
| SkillDescriptionLv10 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|820%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
||
}} |
}} |
||
=Voiceover= |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
See [[{{PAGENAME}}/audio]] |
||
=Cafe= |
=Cafe= |
||
{{CharacterCafeImage}} |
|||
{{#dpl: |
{{#dpl: |
||
| category = Furniture |
| category = Furniture |
||
Line 510: | Line 839: | ||
===Gifts=== |
===Gifts=== |
||
{{CharacterGifts}} |
{{CharacterGifts}} |
||
{{Gourmet Research Society}} |
|||
{{CharacterNavbox}} |
|||
{{Kivotos|Gehenna}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
||
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]] |
Latest revision as of 15:27, 31 May 2024
Background[edit]
A member of Gehenna Academy's Gourmet Research Society, Izumi is a glutton who will eat anything.
As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch.
ゲヘナ学園所属、美食研究会のメンバーであり、なんでもよく食べる食いしん坊少女。
食べ物を愛しすぎた結果、他の人からすると勘弁してほしいと思うようなゲテモノも好んで食べるようになった。
How to Obtain[edit]
- Regular Gacha pool
- Farmable from
Character Details[edit]
Attack | 195/1950 | Defense | 81/489 | HP | 2295/19900 | Healing | 1371/4115 |
---|---|---|---|---|---|---|---|
Accuracy | 97 | Evasion | 195 | Critical Rate | 244 | Critical Damage | 200% |
Stability | 1428 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 45/3 |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+50
12: Attack+4 HP+50
13: Attack+4 HP+50
14: Attack+4 HP+50
15: Attack+4 HP+50
16: Attack+5 HP+60
17: Attack+5 HP+60
18: Attack+5 HP+60
19: Attack+5 HP+60
20: Attack+5 HP+60
21: Attack+1 HP+10
22: Attack+1 HP+10
23: Attack+1 HP+10
24: Attack+1 HP+10
25: Attack+1 HP+10
26: Attack+1 HP+10
27: Attack+1 HP+10
28: Attack+1 HP+10
29: Attack+1 HP+10
30: Attack+1 HP+10
31: Attack+2 HP+16
32: Attack+2 HP+16
33: Attack+2 HP+16
34: Attack+2 HP+16
35: Attack+2 HP+16
36: Attack+2 HP+16
37: Attack+2 HP+16
38: Attack+2 HP+16
39: Attack+2 HP+16
40: Attack+2 HP+16
41: Attack+3 HP+26
42: Attack+3 HP+26
43: Attack+3 HP+26
44: Attack+3 HP+26
45: Attack+3 HP+26
46: Attack+3 HP+26
47: Attack+3 HP+26
48: Attack+3 HP+26
49: Attack+3 HP+26
50: Attack+3 HP+26
|
Track 38MitsukiyoGuruguru Usagi |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+5 HP+47
12: Attack+5 HP+47
13: Attack+5 HP+47
14: Attack+5 HP+47
15: Attack+5 HP+47
16: Attack+6 HP+56
17: Attack+6 HP+56
18: Attack+6 HP+56
19: Attack+6 HP+56
20: Attack+6 HP+56
21: Attack+1 HP+10
22: Attack+1 HP+10
23: Attack+1 HP+10
24: Attack+1 HP+10
25: Attack+1 HP+10
26: Attack+1 HP+10
27: Attack+1 HP+10
28: Attack+1 HP+10
29: Attack+1 HP+10
30: Attack+1 HP+10
31: Attack+2 HP+15
32: Attack+2 HP+15
33: Attack+2 HP+15
34: Attack+2 HP+15
35: Attack+2 HP+15
36: Attack+2 HP+15
37: Attack+2 HP+15
38: Attack+2 HP+15
39: Attack+2 HP+15
40: Attack+2 HP+15
41: Attack+4 HP+24
42: Attack+4 HP+24
43: Attack+4 HP+24
44: Attack+4 HP+24
45: Attack+4 HP+24
46: Attack+4 HP+24
47: Attack+4 HP+24
48: Attack+4 HP+24
49: Attack+4 HP+24
50: Attack+4 HP+24
|
Track 86MitsukiyoSummertime archive |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with self-healing skills and attack speed self-buff skills.
EX Skill Cost 3 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 3 | Recover HP equal to 145% of Healing. |
2 | Recover HP equal to 167% of Healing. | |
3 | Recover HP equal to 189% of Healing; increase Attack Speed by 38.4% for 21 seconds. | |
4 | Recover HP equal to 211% of Healing; increase Attack Speed by 38.4% for 21 seconds. | |
5 | Recover HP equal to 254% of Healing; increase Attack Speed by 38.4% for 21 seconds. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Normal attacks have a 20% chance to deal 275% Attack damage to one enemy. (Cooldown: 10 seconds) |
2 | Normal attacks have a 20% chance to deal 289% Attack damage to one enemy. (Cooldown: 10 seconds) |
3 | Normal attacks have a 20% chance to deal 302% Attack damage to one enemy. (Cooldown: 10 seconds) |
4 | Normal attacks have a 20% chance to deal 357% Attack damage to one enemy. (Cooldown: 10 seconds) |
5 | Normal attacks have a 20% chance to deal 371% Attack damage to one enemy. (Cooldown: 10 seconds) |
6 | Normal attacks have a 20% chance to deal 385% Attack damage to one enemy. (Cooldown: 10 seconds) |
7 | Normal attacks have a 20% chance to deal 440% Attack damage to one enemy. (Cooldown: 10 seconds) |
8 | Normal attacks have a 20% chance to deal 454% Attack damage to one enemy. (Cooldown: 10 seconds) |
9 | Normal attacks have a 20% chance to deal 468% Attack damage to one enemy. (Cooldown: 10 seconds) |
10 | Normal attacks have a 20% chance to deal 523% Attack damage to one enemy. (Cooldown: 10 seconds) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase healing received by 14%. |
2 | Increase healing received by 14.7%. |
3 | Increase healing received by 15.4%. |
4 | Increase healing received by 18.2%. |
5 | Increase healing received by 18.9%. |
6 | Increase healing received by 19.6%. |
7 | Increase healing received by 22.4%. |
8 | Increase healing received by 23.1%. |
9 | Increase healing received by 23.8%. |
10 | Increase healing received by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | While attacking, deal additional damage of 0.4% to 2.2% Attack, proportional to current HP. |
2 | While attacking, deal additional damage of 0.4% to 2.3% Attack, proportional to current HP. |
3 | While attacking, deal additional damage of 0.4% to 2.4% Attack, proportional to current HP. |
4 | While attacking, deal additional damage of 0.5% to 2.8% Attack, proportional to current HP. |
5 | While attacking, deal additional damage of 0.5% to 2.9% Attack, proportional to current HP. |
6 | While attacking, deal additional damage of 0.5% to 3% Attack, proportional to current HP. |
7 | While attacking, deal additional damage of 0.6% to 3.5% Attack, proportional to current HP. |
8 | While attacking, deal additional damage of 0.6% to 3.6% Attack, proportional to current HP. |
9 | While attacking, deal additional damage of 0.7% to 3.7% Attack, proportional to current HP. |
10 | While attacking, deal additional damage of 0.7% to 4.1% Attack, proportional to current HP. |
Unique weapon[edit]
Daily Cutleryデイリーカトラリー A heavy machine gun used by Izumi. According to Izumi, the food becomes more delicious in proportion to the number of people disturbing her mealtime that she deals with using this gun. イズミが使用する重量級のマシンガン。 イズミ曰く、ご飯の時間を邪魔する相手をこの銃で片付けることによって、その相手の数に比例してご飯が美味しくなるらしい。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to What should I eat next? + | ||||||
Urban area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 124 | 451 | 564 | 676 | 789 | 902 |
HP | 834 | 3033 | 3792 | 4551 | 5309 | 6068 |
Healing | 234 | 850 | 1062 | 1275 | 1487 | 1700 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase healing received by 1000. Further increase healing received by 14%. |
2 | Increase healing received by 1050. Further increase healing received by 14.7%. |
3 | Increase healing received by 1100. Further increase healing received by 15.4%. |
4 | Increase healing received by 1300. Further increase healing received by 18.2%. |
5 | Increase healing received by 1350. Further increase healing received by 18.9%. |
6 | Increase healing received by 1400. Further increase healing received by 19.6%. |
7 | Increase healing received by 1600. Further increase healing received by 22.4%. |
8 | Increase healing received by 1650. Further increase healing received by 23.1%. |
9 | Increase healing received by 1700. Further increase healing received by 23.8%. |
10 | Increase healing received by 1900. Further increase healing received by 26.6%. |
Unique gear[edit]
Lucky Hot Dog Model幸運のホットドッグ模型 A plastic hot dog model that smells and feels almost as good as an actual hot dog. 匂いや質感が実際のホットドッグとほぼ同じくらいよくできたプラスチック製のホットドッグ模型。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack Speed by 3000
15 |
|||||
T2 | Normal Skill changes to Reeeady, Bang! + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Normal attacks have a 20% chance to deal 431% Attack damage to one enemy. (Cooldown: 10 seconds) |
2 | Normal attacks have a 20% chance to deal 453% Attack damage to one enemy. (Cooldown: 10 seconds) |
3 | Normal attacks have a 20% chance to deal 474% Attack damage to one enemy. (Cooldown: 10 seconds) |
4 | Normal attacks have a 20% chance to deal 561% Attack damage to one enemy. (Cooldown: 10 seconds) |
5 | Normal attacks have a 20% chance to deal 582% Attack damage to one enemy. (Cooldown: 10 seconds) |
6 | Normal attacks have a 20% chance to deal 604% Attack damage to one enemy. (Cooldown: 10 seconds) |
7 | Normal attacks have a 20% chance to deal 690% Attack damage to one enemy. (Cooldown: 10 seconds) |
8 | Normal attacks have a 20% chance to deal 712% Attack damage to one enemy. (Cooldown: 10 seconds) |
9 | Normal attacks have a 20% chance to deal 734% Attack damage to one enemy. (Cooldown: 10 seconds) |
10 | Normal attacks have a 20% chance to deal 820% Attack damage to one enemy. (Cooldown: 10 seconds) |
Resources[edit]
Story
See Izumi/MomoTalk
Images
See Izumi/gallery
Voiceover[edit]
See Izumi/audio
Cafe[edit]
Gifts[edit]
Her favorite gift is Matcha Ramune
Izumi also likes Large Whole Cake Luxury Cookie Set MX-Ration C-Type Dessert Flavor Mille-Feuille Traditional Parfait
Categories:
- Characters with 3 star rarity
- Students of Gehenna
- Members of Gourmet Research Club
- Characters with role Attacker
- Characters with class Striker
- Characters farmable from Missons
- Characters with shards that can be farmed or bought
- Characters with self-healing skills
- Characters with attack speed self-buff skills
- Characters