Izumi (Swimsuit): Difference between revisions
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| minCCRes = 100 |
| minCCRes = 100 |
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}} |
}} |
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{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 5 |
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| MemoryLobbyImage = Lobbyillust_Icon_Izumi_swimsuit_01 |
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| AffectionLevel2 = Attack+2 |
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| AffectionLevel3 = Attack+2 |
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| AffectionLevel4 = Attack+2 |
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| AffectionLevel5 = Attack+2 |
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| AffectionLevel6 = Attack+3 |
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| AffectionLevel7 = Attack+3 |
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| AffectionLevel8 = Attack+3 |
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| AffectionLevel9 = Attack+3 |
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| AffectionLevel10 = Attack+3 |
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| AffectionLevel11 = Attack+5 HP+47 |
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| AffectionLevel12 = Attack+5 HP+47 |
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| AffectionLevel13 = Attack+5 HP+47 |
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| AffectionLevel14 = Attack+5 HP+47 |
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| AffectionLevel15 = Attack+5 HP+47 |
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| AffectionLevel16 = Attack+6 HP+56 |
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| AffectionLevel17 = Attack+6 HP+56 |
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| AffectionLevel18 = Attack+6 HP+56 |
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| AffectionLevel19 = Attack+6 HP+56 |
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| AffectionLevel20 = Attack+6 HP+56 |
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| AffectionLevel21 = Attack+1 HP+10 |
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| AffectionLevel22 = Attack+1 HP+10 |
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| AffectionLevel23 = Attack+1 HP+10 |
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| AffectionLevel24 = Attack+1 HP+10 |
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| AffectionLevel25 = Attack+1 HP+10 |
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| AffectionLevel26 = Attack+1 HP+10 |
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| AffectionLevel27 = Attack+1 HP+10 |
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| AffectionLevel28 = Attack+1 HP+10 |
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| AffectionLevel29 = Attack+1 HP+10 |
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| AffectionLevel30 = Attack+1 HP+10 |
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| AffectionLevel31 = Attack+2 HP+15 |
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| AffectionLevel32 = Attack+2 HP+15 |
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| AffectionLevel33 = Attack+2 HP+15 |
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| AffectionLevel34 = Attack+2 HP+15 |
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| AffectionLevel35 = Attack+2 HP+15 |
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| AffectionLevel36 = Attack+2 HP+15 |
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| AffectionLevel37 = Attack+2 HP+15 |
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| AffectionLevel38 = Attack+2 HP+15 |
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| AffectionLevel39 = Attack+2 HP+15 |
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| AffectionLevel40 = Attack+2 HP+15 |
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| AffectionLevel41 = Attack+4 HP+24 |
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| AffectionLevel42 = Attack+4 HP+24 |
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| AffectionLevel43 = Attack+4 HP+24 |
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| AffectionLevel44 = Attack+4 HP+24 |
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| AffectionLevel45 = Attack+4 HP+24 |
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| AffectionLevel46 = Attack+4 HP+24 |
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| AffectionLevel47 = Attack+4 HP+24 |
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| AffectionLevel48 = Attack+4 HP+24 |
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| AffectionLevel49 = Attack+4 HP+24 |
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| AffectionLevel50 = Attack+4 HP+24 |
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}}{{#dpl: |
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| namespace = |
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| category = Characters |
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| titlematch = Izumi% |
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| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>, |
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| ordermethod = title |
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| include = {CharacterAffectionTable} |
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}} |
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===Skills=== |
===Skills=== |
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{{EXSkillTable |
{{EXSkillTable |
Revision as of 12:57, 31 December 2021
Background
A gluttonous girl beloning to Gehenna Academy's Gourmet Research Society who, despite the sultry summer heat, still has a huge appetite.
A watermelon in her right hand, and a cooler box in her left. Still craving more summer gourmet, Izumi headed for the seaside. Chocolate-flavored broiled eel, extremely spicy shaved ice, watermelon topped with chocolate mint - these are just some of the strange things on her fully-loaded summer menu. Izumi's passion in pursuing any and all foods (including the previously-mentioned atrocities) burns as hot as the summer heat itself.
ゲヘナ学園所属、蒸し暑い夏でも食欲旺盛な美食研究会の食いしん坊少女。
右手にスイカ、左手にはクーラーボックス。それでもさらなる夏のグルメを求めて、彼女は海へとやってきた。チョコ味のウナギのかば焼き、激辛かき氷、チョコミントをかけたスイカなど、夏ともなればシーズン特有の変なメニューには事欠かない。そんなゲテモノを含め、ありとあらゆる食べ物を追求しようとするその情熱は、夏の暑さに比肩するほど燃え盛っている。
How to Obtain
- Box Gacha from Event: President Hina's Summer Vacation
Character Details
Attack | 232/2327 | Defense | 76/460 | HP | 2160/18730 | Healing | 1455/4367 |
---|---|---|---|---|---|---|---|
Accuracy | 103 | Evasion | 192 | Critical Rate | 207 | Critical Damage | 200% |
Stability | 1344 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | Cost Recovery | Ammo | / |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+5 HP+47
12: Attack+5 HP+47
13: Attack+5 HP+47
14: Attack+5 HP+47
15: Attack+5 HP+47
16: Attack+6 HP+56
17: Attack+6 HP+56
18: Attack+6 HP+56
19: Attack+6 HP+56
20: Attack+6 HP+56
21: Attack+1 HP+10
22: Attack+1 HP+10
23: Attack+1 HP+10
24: Attack+1 HP+10
25: Attack+1 HP+10
26: Attack+1 HP+10
27: Attack+1 HP+10
28: Attack+1 HP+10
29: Attack+1 HP+10
30: Attack+1 HP+10
31: Attack+2 HP+15
32: Attack+2 HP+15
33: Attack+2 HP+15
34: Attack+2 HP+15
35: Attack+2 HP+15
36: Attack+2 HP+15
37: Attack+2 HP+15
38: Attack+2 HP+15
39: Attack+2 HP+15
40: Attack+2 HP+15
41: Attack+4 HP+24
42: Attack+4 HP+24
43: Attack+4 HP+24
44: Attack+4 HP+24
45: Attack+4 HP+24
46: Attack+4 HP+24
47: Attack+4 HP+24
48: Attack+4 HP+24
49: Attack+4 HP+24
50: Attack+4 HP+24
|
Memorial Lobby icon
Track 0!⸮ WAS IT A CAT I SAW ?!
Track 0After School Dessert
Track 0Agnus Dei
Track 0Aira
Track 0Aoharu
Track 0Aoharu
Track 0Aoharu Band Arrange
Track 0Blood Stained Faith
Track 0Bunny Bunny Carrot Carrot
Track 0Burning love
Track 0Connected Sky
Track 0Connected Sky
Track 0Constant Moderato
Track 0Constant Moderato
Track 0Constant Moderato -Piano Arrange
Track 0Daily Routine
Track 0Defective pixel
Track 0Endless Carnival
Track 0Endless Carnival
Track 0Fearful Utopia
Track 0Future Bossa
Track 0GIVE ME CHOCO
Track 0Hifumi Daisuki
Track 0Kaiten Hurricane!!!
Track 0Kaiten Screw!!!
Track 0Kaiten Screw!!!
Track 0Library of Omen
Track 0Luminous Memory
Track 0Luminous Memory
Track 0Midnight Trip
Track 0Midsummer cat
Track 0Neo City Dive
Track 0Out of Control
Track 0Oxygen Destroyer
Track 0Pixel Time
Track 0Pixel Time
Track 0RE Aoharu
Track 0Shooting Athletes
Track 0Signal of Abydos
Track 0Step by Step
Track 0System All Green
Track 0Target for Love
Track 0Undefined Behavior
Track 0Underwater Jungle
Track 0Unwelcome School
Track 0Unwelcome School
Track 0Unwelcome School
Track 0Usagi Flap
Track 0Welcome School
|
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+50
12: Attack+4 HP+50
13: Attack+4 HP+50
14: Attack+4 HP+50
15: Attack+4 HP+50
16: Attack+5 HP+60
17: Attack+5 HP+60
18: Attack+5 HP+60
19: Attack+5 HP+60
20: Attack+5 HP+60
21: Attack+1 HP+10
22: Attack+1 HP+10
23: Attack+1 HP+10
24: Attack+1 HP+10
25: Attack+1 HP+10
26: Attack+1 HP+10
27: Attack+1 HP+10
28: Attack+1 HP+10
29: Attack+1 HP+10
30: Attack+1 HP+10
31: Attack+2 HP+16
32: Attack+2 HP+16
33: Attack+2 HP+16
34: Attack+2 HP+16
35: Attack+2 HP+16
36: Attack+2 HP+16
37: Attack+2 HP+16
38: Attack+2 HP+16
39: Attack+2 HP+16
40: Attack+2 HP+16
41: Attack+3 HP+26
42: Attack+3 HP+26
43: Attack+3 HP+26
44: Attack+3 HP+26
45: Attack+3 HP+26
46: Attack+3 HP+26
47: Attack+3 HP+26
48: Attack+3 HP+26
49: Attack+3 HP+26
50: Attack+3 HP+26
|
Track 38MitsukiyoGuruguru Usagi |
Skills
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Throw coconut at an enemy, dealing 332% damage. If there are other enemies around the target that have not been hit, the coconut will bounce in their direction and deal damage again (the amount of damage from the second time onwards is reduced by 10%) Deals up to 5 hits. Stun enemies hit for 2.4 seconds |
2 | Throw coconut at an enemy, dealing 382% damage. If there are other enemies around the target that have not been hit, the coconut will bounce in their direction and deal damage again (the amount of damage from the second time onwards is reduced by 10%) Deals up to 5 hits. Stun enemies hit for 2.4 seconds | |
3 | Throw coconut at an enemy, dealing 432% damage. If there are other enemies around the target that have not been hit, the coconut will bounce in their direction and deal damage again (the amount of damage from the second time onwards is reduced by 10%) Deals up to 5 hits. Stun enemies hit for 2.8 seconds | |
4 | Throw coconut at an enemy, dealing 482% damage. If there are other enemies around the target that have not been hit, the coconut will bounce in their direction and deal damage again (the amount of damage from the second time onwards is reduced by 10%) Deals up to 5 hits. Stun enemies hit for 2.8 seconds | |
5 | Throw coconut at an enemy, dealing 532% damage. If there are other enemies around the target that have not been hit, the coconut will bounce in their direction and deal damage again (the amount of damage from the second time onwards is reduced by 10%) Deals up to 5 hits. Stun enemies hit for 3.1 seconds |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 35 seconds, increase Attack by 20.2% for 30 seconds. |
2 | Every 35 seconds, increase Attack by 21.2% for 30 seconds. |
3 | Every 35 seconds, increase Attack by 22.2% for 30 seconds. |
4 | Every 35 seconds, increase Attack by 26.3% for 30 seconds. |
5 | Every 35 seconds, increase Attack by 27.3% for 30 seconds. |
6 | Every 35 seconds, increase Attack by 28.3% for 30 seconds. |
7 | Every 35 seconds, increase Attack by 32.3% for 30 seconds. |
8 | Every 35 seconds, increase Attack by 33.3% for 30 seconds. |
9 | Every 35 seconds, increase Attack by 34.3% for 30 seconds. |
10 | Every 35 seconds, increase Attack by 38.4% for 30 seconds. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack Speed by 14%. |
2 | Increase Attack Speed by 14.7%. |
3 | Increase Attack Speed by 15.4%. |
4 | Increase Attack Speed by 18.2%. |
5 | Increase Attack Speed by 18.9%. |
6 | Increase Attack Speed by 19.6%. |
7 | Increase Attack Speed by 22.4%. |
8 | Increase Attack Speed by 23.1%. |
9 | Increase Attack Speed by 23.8%. |
10 | Increase Attack Speed by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Attacks have a 10% chance to stun for 1.23 seconds. (Cooldown: 20 seconds) |
2 | Attacks have a 10% chance to stun for 1.3 seconds. (Cooldown: 20 seconds) |
3 | Attacks have a 10% chance to stun for 1.36 seconds. (Cooldown: 20 seconds) |
4 | Attacks have a 10% chance to stun for 1.6 seconds. (Cooldown: 20 seconds) |
5 | Attacks have a 10% chance to stun for 1.66 seconds. (Cooldown: 20 seconds) |
6 | Attacks have a 10% chance to stun for 1.73 seconds. (Cooldown: 20 seconds) |
7 | Attacks have a 10% chance to stun for 1.97 seconds. (Cooldown: 20 seconds) |
8 | Attacks have a 10% chance to stun for 2.03 seconds. (Cooldown: 20 seconds) |
9 | Attacks have a 10% chance to stun for 2.09 seconds. (Cooldown: 20 seconds) |
10 | Attacks have a 10% chance to stun for 2.34 seconds. (Cooldown: 20 seconds) |
Skill Upgrade Materials
Template:SkillUpgradeTable Template:SkillUpgradeTable Template:SkillUpgradeTable Template:SkillUpgradeTable
Unique weapon
File:Weapon Icon 16006.png
Daily Cutleryデイリーカトラリー A heavy machine gun used by Izumi. イズミが使用する重量級のマシンガン。 |
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Rank | ||||||
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Passive Skill changes to "Now, eat up and do your best~! +" | ||||||
Indoor area affinity B | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 92 | 334 | 418 | 501 | 585 | 669 |
HP | 487 | 1772 | 2215 | 2658 | 3101 | 3544 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Stability by 500. Increase Attack Speed by 14%. |
2 | Increase Stability by 525. Increase Attack Speed by 14.7%. |
3 | Increase Stability by 550. Increase Attack Speed by 15.4%. |
4 | Increase Stability by 650. Increase Attack Speed by 18.2%. |
5 | Increase Stability by 675. Increase Attack Speed by 18.9%. |
6 | Increase Stability by 700. Increase Attack Speed by 19.6%. |
7 | Increase Stability by 800. Increase Attack Speed by 22.4%. |
8 | Increase Stability by 825. Increase Attack Speed by 23.1%. |
9 | Increase Stability by 850. Increase Attack Speed by 23.8%. |
10 | Increase Stability by 950. Increase Attack Speed by 26.6%. |