Mine: Difference between revisions
(Created page with "{{Character | Id = 10058 | Name = Mine | Image = Mine_full.png | Portrait = Student_Portrait_CH0152 | JPName = 蒼森 ミネ | JPReading = Aomori Mine | School = Trinity | Club = Rescue Knights | Age = 17 | Birthday = November 23 | Height = 168cm | Hobbies = Collecting medical supplies | Designer = ni02 | Illust = ni02 | Voice = Horie Yui | WeaponType = SG | UsesCover = No | Rarity = 3 | CombatClass = Striker | ArmorType = Light | AttackType = Explosive | Position = Fron...") |
(Updated Character Details section) |
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(17 intermediate revisions by 3 users not shown) | |||
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{{Character |
{{Character |
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| Id = 10058 |
| Id = 10058 |
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| DevName = CH0152 |
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| Name = Mine |
| Name = Mine |
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| Portrait = Portrait_Mine |
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| Image = Mine_full.png |
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| Portrait = Student_Portrait_CH0152 |
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| JPName = 蒼森 ミネ |
| JPName = 蒼森 ミネ |
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| JPReading = Aomori Mine |
| JPReading = Aomori Mine |
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Line 29: | Line 29: | ||
| EquipmentSlot2 = Bag |
| EquipmentSlot2 = Bag |
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| EquipmentSlot3 = Charm |
| EquipmentSlot3 = Charm |
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| CharacterPool = regular |
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| ReleaseDate = 2023/01/11 |
| ReleaseDate = 2023/01/11 |
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}}{{CharacterVariants|Mine}}__TOC__ |
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}} |
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=Background= |
=Background= |
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{{CharacterBackground |
{{CharacterBackground |
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| ENText = <p>Member of Trinity Integrated Academy, Captain of the Rescue Knights. Mine is a white-clad warrior with strong will and |
| ENText = <p>Member of Trinity Integrated Academy, Captain of the Rescue Knights. Mine is a white-clad warrior with strong will and bold personality, although she also has a radical side.</p><p>Common wisdom about Rescue Knights across Trinity is "Mine breaks it and the Knights heal". Despite this, Mine is known to spend her free time diligently maintaining her own equipment and inviting acquaintances to tea parties. Her deep appreciation and knowledge of teas is on par with Hasumi from the Justice Actualization Committee.</p> |
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| JPText = <p>トリニティ総合学園所属、救護騎士団の団長。芯が強く実直な性格だが、過激な一面もある白衣の戦士。</p><p>「ミネが壊して騎士団が治療する」という救護騎士団の噂はトリニティ全域に轟いているという。そんな彼女ではあるが、自身の装備を整備したり、知人を招いてお茶会を開く事で心を癒す一面も。また、紅茶に対する造詣が深く、正義実現委員会のハスミと匹敵するレベルなのだとか。</p> |
| JPText = <p>トリニティ総合学園所属、救護騎士団の団長。芯が強く実直な性格だが、過激な一面もある白衣の戦士。</p><p>「ミネが壊して騎士団が治療する」という救護騎士団の噂はトリニティ全域に轟いているという。そんな彼女ではあるが、自身の装備を整備したり、知人を招いてお茶会を開く事で心を癒す一面も。また、紅茶に対する造詣が深く、正義実現委員会のハスミと匹敵するレベルなのだとか。</p> |
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}} |
}} |
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{{CharacterAffectionTable |
{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 6 |
| MemoryLobbyUnlockLv = 6 |
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| MemoryLobbyImage = |
| MemoryLobbyImage = Lobbyillust_Mine |
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| MemoryLobbyBGMId = 2 |
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| MomotalkRewardLevel2 = 20 |
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| MomotalkRewardLevel3 = 40 |
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| MomotalkRewardLevel5 = 60 |
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| MomotalkRewardLevel6 = 80 |
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| AffectionLevel2 = Defense+1 |
| AffectionLevel2 = Defense+1 |
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| AffectionLevel3 = Defense+1 |
| AffectionLevel3 = Defense+1 |
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Line 125: | Line 131: | ||
| ordermethod = title |
| ordermethod = title |
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| include = {CharacterAffectionTable} |
| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
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| AttackUpgradeLv1_1_Name = Totem Pole Fragment | AttackUpgradeLv1_1_Amount = 10 |
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| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
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| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
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| HpLv1 = 20 |
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| HpUpgradeLv1_1_Name = Totem Pole Fragment | HpUpgradeLv1_1_Amount = 10 |
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| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
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| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
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| HealingLv1 = 20 |
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| HealingUpgradeLv1_1_Name = Totem Pole Fragment | HealingUpgradeLv1_1_Amount = 10 |
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| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
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| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
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| AttackLv2 = 40 |
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| AttackUpgradeLv2_1_Name = Totem Pole Fragment | AttackUpgradeLv2_1_Amount = 10 |
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| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
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| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
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| HpLv2 = 40 |
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| HpUpgradeLv2_1_Name = Totem Pole Fragment | HpUpgradeLv2_1_Amount = 10 |
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| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
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| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
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| HealingLv2 = 40 |
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| HealingUpgradeLv2_1_Name = Totem Pole Fragment | HealingUpgradeLv2_1_Amount = 10 |
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| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
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| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
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| AttackLv3 = 60 |
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| AttackUpgradeLv3_1_Name = Totem Pole Fragment | AttackUpgradeLv3_1_Amount = 10 |
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| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
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| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
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| HpLv3 = 60 |
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| HpUpgradeLv3_1_Name = Totem Pole Fragment | HpUpgradeLv3_1_Amount = 10 |
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| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
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| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
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| HealingLv3 = 60 |
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| HealingUpgradeLv3_1_Name = Totem Pole Fragment | HealingUpgradeLv3_1_Amount = 10 |
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| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
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| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
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| AttackLv4 = 80 |
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| AttackUpgradeLv4_1_Name = Totem Pole Fragment | AttackUpgradeLv4_1_Amount = 10 |
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| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
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| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
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| HpLv4 = 80 |
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| HpUpgradeLv4_1_Name = Totem Pole Fragment | HpUpgradeLv4_1_Amount = 10 |
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| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
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| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
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| HealingLv4 = 80 |
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| HealingUpgradeLv4_1_Name = Totem Pole Fragment | HealingUpgradeLv4_1_Amount = 10 |
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| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
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| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
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| AttackLv5 = 100 |
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| AttackUpgradeLv5_1_Name = Totem Pole Fragment | AttackUpgradeLv5_1_Amount = 10 |
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| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
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| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
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| HpLv5 = 100 |
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| HpUpgradeLv5_1_Name = Totem Pole Fragment | HpUpgradeLv5_1_Amount = 10 |
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| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
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| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
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| HealingLv5 = 100 |
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| HealingUpgradeLv5_1_Name = Totem Pole Fragment | HealingUpgradeLv5_1_Amount = 10 |
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| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
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| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
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| AttackLv6 = 120 |
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| AttackUpgradeLv6_1_Name = Totem Pole Fragment | AttackUpgradeLv6_1_Amount = 15 |
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| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
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| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
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| HpLv6 = 120 |
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| HpUpgradeLv6_1_Name = Totem Pole Fragment | HpUpgradeLv6_1_Amount = 15 |
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| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
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| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
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| HealingLv6 = 120 |
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| HealingUpgradeLv6_1_Name = Totem Pole Fragment | HealingUpgradeLv6_1_Amount = 15 |
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| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
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| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
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| AttackLv7 = 140 |
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| AttackUpgradeLv7_1_Name = Totem Pole Fragment | AttackUpgradeLv7_1_Amount = 15 |
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| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
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| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
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| HpLv7 = 140 |
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| HpUpgradeLv7_1_Name = Totem Pole Fragment | HpUpgradeLv7_1_Amount = 15 |
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| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
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| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
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| HealingLv7 = 140 |
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| HealingUpgradeLv7_1_Name = Totem Pole Fragment | HealingUpgradeLv7_1_Amount = 15 |
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| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
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| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
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| AttackLv8 = 160 |
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| AttackUpgradeLv8_1_Name = Totem Pole Fragment | AttackUpgradeLv8_1_Amount = 15 |
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| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
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| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
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| HpLv8 = 160 |
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| HpUpgradeLv8_1_Name = Totem Pole Fragment | HpUpgradeLv8_1_Amount = 15 |
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| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
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| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
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| HealingLv8 = 160 |
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| HealingUpgradeLv8_1_Name = Totem Pole Fragment | HealingUpgradeLv8_1_Amount = 15 |
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| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
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| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
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| AttackLv9 = 180 |
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| AttackUpgradeLv9_1_Name = Totem Pole Fragment | AttackUpgradeLv9_1_Amount = 15 |
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| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
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| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
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| HpLv9 = 180 |
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| HpUpgradeLv9_1_Name = Totem Pole Fragment | HpUpgradeLv9_1_Amount = 15 |
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| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
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| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
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| HealingLv9 = 180 |
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| HealingUpgradeLv9_1_Name = Totem Pole Fragment | HealingUpgradeLv9_1_Amount = 15 |
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| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
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| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
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| AttackLv10 = 200 |
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| AttackUpgradeLv10_1_Name = Totem Pole Fragment | AttackUpgradeLv10_1_Amount = 15 |
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| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
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| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
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| HpLv10 = 200 |
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| HpUpgradeLv10_1_Name = Totem Pole Fragment | HpUpgradeLv10_1_Amount = 15 |
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| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
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| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
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| HealingLv10 = 200 |
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| HealingUpgradeLv10_1_Name = Totem Pole Fragment | HealingUpgradeLv10_1_Amount = 15 |
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| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
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| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
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| AttackLv11 = 220 |
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| AttackUpgradeLv11_1_Name = Totem Pole Fragment | AttackUpgradeLv11_1_Amount = 20 |
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| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
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| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
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| HpLv11 = 220 |
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| HpUpgradeLv11_1_Name = Totem Pole Fragment | HpUpgradeLv11_1_Amount = 20 |
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| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
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| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
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| HealingLv11 = 220 |
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| HealingUpgradeLv11_1_Name = Totem Pole Fragment | HealingUpgradeLv11_1_Amount = 20 |
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| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
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| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
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| AttackLv12 = 240 |
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| AttackUpgradeLv12_1_Name = Totem Pole Fragment | AttackUpgradeLv12_1_Amount = 20 |
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| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
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| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
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| HpLv12 = 240 |
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| HpUpgradeLv12_1_Name = Totem Pole Fragment | HpUpgradeLv12_1_Amount = 20 |
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| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
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| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
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| HealingLv12 = 240 |
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| HealingUpgradeLv12_1_Name = Totem Pole Fragment | HealingUpgradeLv12_1_Amount = 20 |
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| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
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| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
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| AttackLv13 = 260 |
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| AttackUpgradeLv13_1_Name = Totem Pole Fragment | AttackUpgradeLv13_1_Amount = 20 |
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| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
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| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
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| HpLv13 = 260 |
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| HpUpgradeLv13_1_Name = Totem Pole Fragment | HpUpgradeLv13_1_Amount = 20 |
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| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
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| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
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| HealingLv13 = 260 |
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| HealingUpgradeLv13_1_Name = Totem Pole Fragment | HealingUpgradeLv13_1_Amount = 20 |
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| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
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| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
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| AttackLv14 = 280 |
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| AttackUpgradeLv14_1_Name = Totem Pole Fragment | AttackUpgradeLv14_1_Amount = 20 |
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| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
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| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
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| HpLv14 = 280 |
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| HpUpgradeLv14_1_Name = Totem Pole Fragment | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
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| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
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| HealingUpgradeLv14_1_Name = Totem Pole Fragment | HealingUpgradeLv14_1_Amount = 20 |
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| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
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| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
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| AttackLv15 = 300 |
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| AttackUpgradeLv15_1_Name = Totem Pole Fragment | AttackUpgradeLv15_1_Amount = 20 |
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| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
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| HpLv15 = 300 |
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| HpUpgradeLv15_1_Name = Totem Pole Fragment | HpUpgradeLv15_1_Amount = 20 |
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| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
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| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
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| HealingLv15 = 300 |
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| HealingUpgradeLv15_1_Name = Totem Pole Fragment | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
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| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
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| AttackLv16 = 320 |
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| AttackUpgradeLv16_1_Name = Broken Totem Pole | AttackUpgradeLv16_1_Amount = 6 |
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| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
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| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
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| HpLv16 = 320 |
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| HpUpgradeLv16_1_Name = Broken Totem Pole | HpUpgradeLv16_1_Amount = 6 |
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| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
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| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Broken Totem Pole | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
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| AttackUpgradeLv17_1_Name = Broken Totem Pole | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Broken Totem Pole | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Broken Totem Pole | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Broken Totem Pole | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Broken Totem Pole | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Broken Totem Pole | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Broken Totem Pole | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Broken Totem Pole | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Broken Totem Pole | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Broken Totem Pole | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Broken Totem Pole | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Broken Totem Pole | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Broken Totem Pole | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Broken Totem Pole | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Broken Totem Pole | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Broken Totem Pole | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Broken Totem Pole | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Broken Totem Pole | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Broken Totem Pole | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Broken Totem Pole | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Broken Totem Pole | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Broken Totem Pole | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Broken Totem Pole | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Broken Totem Pole | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Broken Totem Pole | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Broken Totem Pole | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Broken Totem Pole | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
}} |
||
===Skills=== |
===Skills=== |
||
Line 133: | Line 445: | ||
| SkillDamageType = Explosive |
| SkillDamageType = Explosive |
||
| SkillBaseCost = 4 |
| SkillBaseCost = 4 |
||
| SkillDescriptionGeneral = Jump to the specified location, |
| SkillDescriptionGeneral = Jump to the specified location, dealing {{SkillValue|103~196%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|6.8~13%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillDescriptionLv1 = Jump to the specified location, |
| SkillDescriptionLv1 = Jump to the specified location, dealing {{SkillValue|103%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|6.8%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Trinity) |
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Trinity) |
||
| SkillUpgradeLv2_1_Amount = 12 |
| SkillUpgradeLv2_1_Amount = 12 |
||
Line 141: | Line 453: | ||
| SkillUpgradeLv2_3_Name = Credits |
| SkillUpgradeLv2_3_Name = Credits |
||
| SkillUpgradeLv2_3_Amount = 80000 |
| SkillUpgradeLv2_3_Amount = 80000 |
||
| SkillDescriptionLv2 = Jump to the specified location, |
| SkillDescriptionLv2 = Jump to the specified location, dealing {{SkillValue|118%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|7.8%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Trinity) |
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Trinity) |
||
| SkillUpgradeLv3_1_Amount = 12 |
| SkillUpgradeLv3_1_Amount = 12 |
||
Line 152: | Line 464: | ||
| SkillUpgradeLv3_5_Name = Credits |
| SkillUpgradeLv3_5_Name = Credits |
||
| SkillUpgradeLv3_5_Amount = 500000 |
| SkillUpgradeLv3_5_Amount = 500000 |
||
| SkillDescriptionLv3 = Jump to the specified location, |
| SkillDescriptionLv3 = Jump to the specified location, dealing {{SkillValue|150%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|9.9%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Trinity) |
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Trinity) |
||
| SkillUpgradeLv4_1_Amount = 12 |
| SkillUpgradeLv4_1_Amount = 12 |
||
Line 163: | Line 475: | ||
| SkillUpgradeLv4_5_Name = Credits |
| SkillUpgradeLv4_5_Name = Credits |
||
| SkillUpgradeLv4_5_Amount = 3000000 |
| SkillUpgradeLv4_5_Amount = 3000000 |
||
| SkillDescriptionLv4 = Jump to the specified location, |
| SkillDescriptionLv4 = Jump to the specified location, dealing {{SkillValue|165%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|10.9%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Trinity) |
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Trinity) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 174: | Line 486: | ||
| SkillUpgradeLv5_5_Name = Credits |
| SkillUpgradeLv5_5_Name = Credits |
||
| SkillUpgradeLv5_5_Amount = 10000000 |
| SkillUpgradeLv5_5_Amount = 10000000 |
||
| SkillDescriptionLv5 = Jump to the specified location, |
| SkillDescriptionLv5 = Jump to the specified location, dealing {{SkillValue|196%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|13%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillDescriptionLv6 = Jump to the specified location, |
| SkillDescriptionLv6 = Jump to the specified location, dealing {{SkillValue|211%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|14%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillDescriptionLv7 = Jump to the specified location, |
| SkillDescriptionLv7 = Jump to the specified location, dealing {{SkillValue|243%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|16.1%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillDescriptionLv8 = Jump to the specified location, |
| SkillDescriptionLv8 = Jump to the specified location, dealing {{SkillValue|258%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|17.1%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillDescriptionLv9 = Jump to the specified location, |
| SkillDescriptionLv9 = Jump to the specified location, dealing {{SkillValue|289%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|19.2%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
| SkillDescriptionLv10 = Jump to the specified location, |
| SkillDescriptionLv10 = Jump to the specified location, dealing {{SkillValue|305%}} damage to enemies within a circular area, reduce their Evasion and Defense by {{SkillValue|20.2%}} for {{SkillValue|40 seconds}}.<br><br>If the enemy is medium-sized, Evasion and Defense reductions are increased by a factor of {{SkillValue|2.5}}. |
||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 187: | Line 499: | ||
| SkillDamageType = Explosive |
| SkillDamageType = Explosive |
||
| SkillType = Normal |
| SkillType = Normal |
||
| SkillDescriptionGeneral = Whenever "Ready for Rescue" status ends, deal {{SkillValue|475~902%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8~15.2%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionGeneral = Whenever "Ready for Rescue" status ends, deal {{SkillValue|475~902%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8~15.2%}} for {{SkillValue|30 seconds}}. |
||
| SkillDescriptionLv1 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|475%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv1 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|475%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity) |
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity) |
||
| SkillUpgradeLv2_1_Amount = 5 |
| SkillUpgradeLv2_1_Amount = 5 |
||
| SkillUpgradeLv2_2_Name = Credits |
| SkillUpgradeLv2_2_Name = Credits |
||
| SkillUpgradeLv2_2_Amount = 5000 |
| SkillUpgradeLv2_2_Amount = 5000 |
||
| SkillDescriptionLv2 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|498%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8.4%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv2 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|498%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8.4%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity) |
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity) |
||
| SkillUpgradeLv3_1_Amount = 8 |
| SkillUpgradeLv3_1_Amount = 8 |
||
| SkillUpgradeLv3_2_Name = Credits |
| SkillUpgradeLv3_2_Name = Credits |
||
| SkillUpgradeLv3_2_Amount = 7500 |
| SkillUpgradeLv3_2_Amount = 7500 |
||
| SkillDescriptionLv3 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|522%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8.8%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv3 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|522%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|8.8%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity) |
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity) |
||
| SkillUpgradeLv4_1_Amount = 5 |
| SkillUpgradeLv4_1_Amount = 5 |
||
Line 207: | Line 519: | ||
| SkillUpgradeLv4_4_Name = Credits |
| SkillUpgradeLv4_4_Name = Credits |
||
| SkillUpgradeLv4_4_Amount = 60000 |
| SkillUpgradeLv4_4_Amount = 60000 |
||
| SkillDescriptionLv4 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|617%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|10.4%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv4 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|617%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|10.4%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity) |
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 216: | Line 528: | ||
| SkillUpgradeLv5_4_Name = Credits |
| SkillUpgradeLv5_4_Name = Credits |
||
| SkillUpgradeLv5_4_Amount = 90000 |
| SkillUpgradeLv5_4_Amount = 90000 |
||
| SkillDescriptionLv5 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|641%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|10.8%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv5 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|641%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|10.8%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity) |
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity) |
||
| SkillUpgradeLv6_1_Amount = 5 |
| SkillUpgradeLv6_1_Amount = 5 |
||
Line 227: | Line 539: | ||
| SkillUpgradeLv6_5_Name = Credits |
| SkillUpgradeLv6_5_Name = Credits |
||
| SkillUpgradeLv6_5_Amount = 300000 |
| SkillUpgradeLv6_5_Amount = 300000 |
||
| SkillDescriptionLv6 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|665%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|11.2%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv6 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|665%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|11.2%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity) |
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity) |
||
| SkillUpgradeLv7_1_Amount = 8 |
| SkillUpgradeLv7_1_Amount = 8 |
||
Line 236: | Line 548: | ||
| SkillUpgradeLv7_4_Name = Credits |
| SkillUpgradeLv7_4_Name = Credits |
||
| SkillUpgradeLv7_4_Amount = 450000 |
| SkillUpgradeLv7_4_Amount = 450000 |
||
| SkillDescriptionLv7 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|760%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|12.8%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv7 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|760%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|12.8%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity) |
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity) |
||
| SkillUpgradeLv8_1_Amount = 8 |
| SkillUpgradeLv8_1_Amount = 8 |
||
Line 247: | Line 559: | ||
| SkillUpgradeLv8_5_Name = Credits |
| SkillUpgradeLv8_5_Name = Credits |
||
| SkillUpgradeLv8_5_Amount = 1500000 |
| SkillUpgradeLv8_5_Amount = 1500000 |
||
| SkillDescriptionLv8 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|783%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|13.2%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv8 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|783%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|13.2%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity) |
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity) |
||
| SkillUpgradeLv9_1_Amount = 12 |
| SkillUpgradeLv9_1_Amount = 12 |
||
Line 256: | Line 568: | ||
| SkillUpgradeLv9_4_Name = Credits |
| SkillUpgradeLv9_4_Name = Credits |
||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|807%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|13.6%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv9 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|807%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|13.6%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|902%}} damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|15.2%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv10 = Whenever "Ready for Rescue" status ends, deal {{SkillValue|902%}} Defense damage to enemies within a circular area, and reduce their Evasion and Defense by {{SkillValue|15.2%}} for {{SkillValue|30 seconds}}. |
||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 344: | Line 656: | ||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = Increase HP by {{SkillValue|26.6%}}. |
| SkillDescriptionLv10 = Increase HP by {{SkillValue|26.6%}}. |
||
| SkillEffect1 = hp%+1400,1470,1540,1820,1890,1960,2240,2310,2380,2660 |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 352: | Line 663: | ||
| SkillDamageType = Explosive |
| SkillDamageType = Explosive |
||
| SkillType = Sub |
| SkillType = Sub |
||
| SkillDescriptionGeneral = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|64.8~123%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionGeneral = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|64.8~123%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|19.3~36.7%}} for {{SkillValue|20 seconds}}. |
||
| SkillDescriptionLv1 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|64.8%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv1 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|64.8%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|19.3%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity) |
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity) |
||
| SkillUpgradeLv2_1_Amount = 5 |
| SkillUpgradeLv2_1_Amount = 5 |
||
| SkillUpgradeLv2_2_Name = Credits |
| SkillUpgradeLv2_2_Name = Credits |
||
| SkillUpgradeLv2_2_Amount = 5000 |
| SkillUpgradeLv2_2_Amount = 5000 |
||
| SkillDescriptionLv2 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|68%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv2 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|68%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|20.3%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity) |
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity) |
||
| SkillUpgradeLv3_1_Amount = 8 |
| SkillUpgradeLv3_1_Amount = 8 |
||
| SkillUpgradeLv3_2_Name = Credits |
| SkillUpgradeLv3_2_Name = Credits |
||
| SkillUpgradeLv3_2_Amount = 7500 |
| SkillUpgradeLv3_2_Amount = 7500 |
||
| SkillDescriptionLv3 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|71.2%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv3 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|71.2%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|21.3%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity) |
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity) |
||
| SkillUpgradeLv4_1_Amount = 5 |
| SkillUpgradeLv4_1_Amount = 5 |
||
Line 372: | Line 683: | ||
| SkillUpgradeLv4_4_Name = Credits |
| SkillUpgradeLv4_4_Name = Credits |
||
| SkillUpgradeLv4_4_Amount = 60000 |
| SkillUpgradeLv4_4_Amount = 60000 |
||
| SkillDescriptionLv4 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|84.2%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv4 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|84.2%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|25.1%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity) |
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 381: | Line 692: | ||
| SkillUpgradeLv5_4_Name = Credits |
| SkillUpgradeLv5_4_Name = Credits |
||
| SkillUpgradeLv5_4_Amount = 90000 |
| SkillUpgradeLv5_4_Amount = 90000 |
||
| SkillDescriptionLv5 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|87.4%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv5 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|87.4%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|26.1%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity) |
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity) |
||
| SkillUpgradeLv6_1_Amount = 5 |
| SkillUpgradeLv6_1_Amount = 5 |
||
Line 392: | Line 703: | ||
| SkillUpgradeLv6_5_Name = Credits |
| SkillUpgradeLv6_5_Name = Credits |
||
| SkillUpgradeLv6_5_Amount = 300000 |
| SkillUpgradeLv6_5_Amount = 300000 |
||
| SkillDescriptionLv6 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|90.7%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv6 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|90.7%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|27.1%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity) |
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity) |
||
| SkillUpgradeLv7_1_Amount = 8 |
| SkillUpgradeLv7_1_Amount = 8 |
||
Line 401: | Line 712: | ||
| SkillUpgradeLv7_4_Name = Credits |
| SkillUpgradeLv7_4_Name = Credits |
||
| SkillUpgradeLv7_4_Amount = 450000 |
| SkillUpgradeLv7_4_Amount = 450000 |
||
| SkillDescriptionLv7 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|103%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv7 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|103%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|30.9%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity) |
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity) |
||
| SkillUpgradeLv8_1_Amount = 8 |
| SkillUpgradeLv8_1_Amount = 8 |
||
Line 412: | Line 723: | ||
| SkillUpgradeLv8_5_Name = Credits |
| SkillUpgradeLv8_5_Name = Credits |
||
| SkillUpgradeLv8_5_Amount = 1500000 |
| SkillUpgradeLv8_5_Amount = 1500000 |
||
| SkillDescriptionLv8 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|106%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv8 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|106%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|31.9%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity) |
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity) |
||
| SkillUpgradeLv9_1_Amount = 12 |
| SkillUpgradeLv9_1_Amount = 12 |
||
Line 421: | Line 732: | ||
| SkillUpgradeLv9_4_Name = Credits |
| SkillUpgradeLv9_4_Name = Credits |
||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|110%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv9 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|110%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|32.9%}} for {{SkillValue|20 seconds}}. |
||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|123%}} Healing.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue| |
| SkillDescriptionLv10 = When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of {{SkillValue|123%}} Healing for {{SkillValue|10 seconds}}.<br>If "Ready for Rescue" is already active, instead increase Critical Resistance by {{SkillValue|36.7%}} for {{SkillValue|20 seconds}}. |
||
}} |
}} |
||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
{{UniqueWeapon |
||
| CharacterId = |
| CharacterId = Mine |
||
| NameEN = Proof of Rescue |
| NameEN = Proof of Rescue |
||
| NameJP = 救護の証明 |
| NameJP = 救護の証明 |
||
Line 442: | Line 752: | ||
| StatBonusHP = 1291 |
| StatBonusHP = 1291 |
||
| StatBonusHP100 = 12910 |
| StatBonusHP100 = 12910 |
||
| StatBonusHealing = |
| StatBonusHealing = 180 |
||
| StatBonusHealing100 = |
| StatBonusHealing100 = 1796 |
||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 451: | Line 761: | ||
| SkillDamageType = Explosive |
| SkillDamageType = Explosive |
||
| SkillType = Weapon Passive |
| SkillType = Weapon Passive |
||
| SkillDescriptionGeneral = Increase Defense |
| SkillDescriptionGeneral = Increase Defense by {{SkillValue|200~380}}. Increase HP by {{SkillValue|14~26.6%}}. |
||
| SkillDescriptionLv1 = Increase Defense |
| SkillDescriptionLv1 = Increase Defense by {{SkillValue|200}}. Increase HP by {{SkillValue|14%}}. |
||
| SkillDescriptionLv2 = Increase Defense |
| SkillDescriptionLv2 = Increase Defense by {{SkillValue|210}}. Increase HP by {{SkillValue|14.7%}}. |
||
| SkillDescriptionLv3 = Increase Defense |
| SkillDescriptionLv3 = Increase Defense by {{SkillValue|220}}. Increase HP by {{SkillValue|15.4%}}. |
||
| SkillDescriptionLv4 = Increase Defense |
| SkillDescriptionLv4 = Increase Defense by {{SkillValue|260}}. Increase HP by {{SkillValue|18.2%}}. |
||
| SkillDescriptionLv5 = Increase Defense |
| SkillDescriptionLv5 = Increase Defense by {{SkillValue|270}}. Increase HP by {{SkillValue|18.9%}}. |
||
| SkillDescriptionLv6 = Increase Defense |
| SkillDescriptionLv6 = Increase Defense by {{SkillValue|280}}. Increase HP by {{SkillValue|19.6%}}. |
||
| SkillDescriptionLv7 = Increase Defense |
| SkillDescriptionLv7 = Increase Defense by {{SkillValue|320}}. Increase HP by {{SkillValue|22.4%}}. |
||
| SkillDescriptionLv8 = Increase Defense |
| SkillDescriptionLv8 = Increase Defense by {{SkillValue|330}}. Increase HP by {{SkillValue|23.1%}}. |
||
| SkillDescriptionLv9 = Increase Defense |
| SkillDescriptionLv9 = Increase Defense by {{SkillValue|340}}. Increase HP by {{SkillValue|23.8%}}. |
||
| SkillDescriptionLv10 = Increase Defense |
| SkillDescriptionLv10 = Increase Defense by {{SkillValue|380}}. Increase HP by {{SkillValue|26.6%}}. |
||
}} |
}} |
||
=Voiceover= |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
See [[{{PAGENAME}}/audio]] |
||
=Cafe= |
=Cafe= |
||
{{CharacterCafeImage}} |
|||
{{#dpl: |
{{#dpl: |
||
| category = Furniture |
| category = Furniture |
||
Line 476: | Line 791: | ||
===Gifts=== |
===Gifts=== |
||
{{CharacterGifts}} |
{{CharacterGifts}} |
||
{{Remedial Knights}} |
|||
{{CharacterNavbox}} |
|||
{{Kivotos|Trinity}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
Latest revision as of 13:57, 24 April 2024
Background[edit]
Member of Trinity Integrated Academy, Captain of the Rescue Knights. Mine is a white-clad warrior with strong will and bold personality, although she also has a radical side.
Common wisdom about Rescue Knights across Trinity is "Mine breaks it and the Knights heal". Despite this, Mine is known to spend her free time diligently maintaining her own equipment and inviting acquaintances to tea parties. Her deep appreciation and knowledge of teas is on par with Hasumi from the Justice Actualization Committee.
トリニティ総合学園所属、救護騎士団の団長。芯が強く実直な性格だが、過激な一面もある白衣の戦士。
「ミネが壊して騎士団が治療する」という救護騎士団の噂はトリニティ全域に轟いているという。そんな彼女ではあるが、自身の装備を整備したり、知人を招いてお茶会を開く事で心を癒す一面も。また、紅茶に対する造詣が深く、正義実現委員会のハスミと匹敵するレベルなのだとか。
How to Obtain[edit]
- Regular Gacha pool
- JP banners:
- Mine rate-up banner (01/11/2023 - 01/24/2023)
- Mine rate-up banner (02/14/2024 - 02/21/2024)
- GL banners:
- Mine rate-up banner (07/11/2023 - 07/25/2023)
Character Details[edit]
Attack | 166/1663 | Defense | 163/981 | HP | 2726/45560 | Healing | 1527/4583 |
---|---|---|---|---|---|---|---|
Accuracy | 654 | Evasion | 218 | Critical Rate | 218 | Critical Damage | 200% |
Stability | 1816 | Firing Range | 350 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 5/1 |
50: | Total bonus at affection rank
2: Defense+1
3: Defense+1
4: Defense+1
5: Defense+1
6: Defense+1
7: Defense+1
8: Defense+1
9: Defense+1
10: Defense+1
11: Defense+2 HP+114
12: Defense+2 HP+114
13: Defense+2 HP+114
14: Defense+2 HP+114
15: Defense+2 HP+114
16: Defense+2 HP+137
17: Defense+2 HP+137
18: Defense+2 HP+137
19: Defense+2 HP+137
20: Defense+2 HP+137
21: Defense+1 HP+24
22: Defense+1 HP+24
23: Defense+1 HP+24
24: Defense+1 HP+24
25: Defense+1 HP+24
26: Defense+1 HP+24
27: Defense+1 HP+24
28: Defense+1 HP+24
29: Defense+1 HP+24
30: Defense+1 HP+24
31: Defense+1 HP+36
32: Defense+1 HP+36
33: Defense+1 HP+36
34: Defense+1 HP+36
35: Defense+1 HP+36
36: Defense+1 HP+36
37: Defense+1 HP+36
38: Defense+1 HP+36
39: Defense+1 HP+36
40: Defense+1 HP+36
41: Defense+1 HP+60
42: Defense+1 HP+60
43: Defense+1 HP+60
44: Defense+1 HP+60
45: Defense+1 HP+60
46: Defense+1 HP+60
47: Defense+1 HP+60
48: Defense+1 HP+60
49: Defense+1 HP+60
50: Defense+1 HP+60
|
Track 2MitsukiyoLuminous Memory |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Jump to the specified location, dealing 103% damage to enemies within a circular area, reduce their Evasion and Defense by 6.8% for 40 seconds. |
2 | Jump to the specified location, dealing 118% damage to enemies within a circular area, reduce their Evasion and Defense by 7.8% for 40 seconds. | |
3 | Jump to the specified location, dealing 150% damage to enemies within a circular area, reduce their Evasion and Defense by 9.9% for 40 seconds. | |
4 | Jump to the specified location, dealing 165% damage to enemies within a circular area, reduce their Evasion and Defense by 10.9% for 40 seconds. | |
5 | Jump to the specified location, dealing 196% damage to enemies within a circular area, reduce their Evasion and Defense by 13% for 40 seconds. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Whenever "Ready for Rescue" status ends, deal 475% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 8% for 30 seconds. |
2 | Whenever "Ready for Rescue" status ends, deal 498% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 8.4% for 30 seconds. |
3 | Whenever "Ready for Rescue" status ends, deal 522% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 8.8% for 30 seconds. |
4 | Whenever "Ready for Rescue" status ends, deal 617% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 10.4% for 30 seconds. |
5 | Whenever "Ready for Rescue" status ends, deal 641% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 10.8% for 30 seconds. |
6 | Whenever "Ready for Rescue" status ends, deal 665% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 11.2% for 30 seconds. |
7 | Whenever "Ready for Rescue" status ends, deal 760% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 12.8% for 30 seconds. |
8 | Whenever "Ready for Rescue" status ends, deal 783% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 13.2% for 30 seconds. |
9 | Whenever "Ready for Rescue" status ends, deal 807% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 13.6% for 30 seconds. |
10 | Whenever "Ready for Rescue" status ends, deal 902% Defense damage to enemies within a circular area, and reduce their Evasion and Defense by 15.2% for 30 seconds. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase HP by 14%. |
2 | Increase HP by 14.7%. |
3 | Increase HP by 15.4%. |
4 | Increase HP by 18.2%. |
5 | Increase HP by 18.9%. |
6 | Increase HP by 19.6%. |
7 | Increase HP by 22.4%. |
8 | Increase HP by 23.1%. |
9 | Increase HP by 23.8%. |
10 | Increase HP by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 64.8% Healing for 10 seconds. |
2 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 68% Healing for 10 seconds. |
3 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 71.2% Healing for 10 seconds. |
4 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 84.2% Healing for 10 seconds. |
5 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 87.4% Healing for 10 seconds. |
6 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 90.7% Healing for 10 seconds. |
7 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 103% Healing for 10 seconds. |
8 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 106% Healing for 10 seconds. |
9 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 110% Healing for 10 seconds. |
10 | When using EX skill, apply "Ready for Rescue" status, granting continuous HP recovery of 123% Healing for 10 seconds. |
Unique weapon[edit]
Proof of Rescue救護の証明 Mine's shotgun. Rescue, she argues, is sometimes a two-sided process. This weapon may be the clue for her claim... ミネのショットガン。 救護とは時に二面性を持つものであると彼女は主張する。この武器こそ彼女の主張の根拠になるのかもしれない…… |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Will of the Knights + | ||||||
Outdoor area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 73 | 265 | 332 | 398 | 465 | 531 |
HP | 1291 | 4694 | 5868 | 7041 | 8215 | 9389 |
Healing | 180 | 653 | 816 | 979 | 1143 | 1306 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Defense by 200. Increase HP by 14%. |
2 | Increase Defense by 210. Increase HP by 14.7%. |
3 | Increase Defense by 220. Increase HP by 15.4%. |
4 | Increase Defense by 260. Increase HP by 18.2%. |
5 | Increase Defense by 270. Increase HP by 18.9%. |
6 | Increase Defense by 280. Increase HP by 19.6%. |
7 | Increase Defense by 320. Increase HP by 22.4%. |
8 | Increase Defense by 330. Increase HP by 23.1%. |
9 | Increase Defense by 340. Increase HP by 23.8%. |
10 | Increase Defense by 380. Increase HP by 26.6%. |
Resources[edit]
Story
See Mine/MomoTalk
Images
See Mine/gallery
Voiceover[edit]
See Mine/audio
Cafe[edit]
Cafe interaction[edit]
Gifts[edit]
Her favorite gifts are: Cherry-Rose Lip Gloss Samuela "The Beyond"
Mine also likes Glassy Glow BB Cream Military Camo Foundation Trio