Nodoka (Hot Spring): Difference between revisions
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=Character Details=
{{CharacterStatTable
| minAtk = 160
| maxAtk = 1607
| minDef = 22
| maxDef = 137
| minHP = 2289
| maxHP = 17112
| minHealing = 2617
| maxHealing = 7853
| minAcc = 108
| minEva = 1099
| minCRate = 216
| minCDmg = 200
| minStab = 1472
| minRange = 1000
| minCCStr = 100
| minCCRes = 100
| dataSource = raw
}}
Line 65 ⟶ 66:
| SkillIconType = COMMON_SKILLICON_HEAL
| SkillDamageType = Explosive
| SkillBaseCost = 4
| SkillDescriptionGeneral = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|20.3~38.6%}} of Healing<br>Corn Stick: {{SkillValue|24.8~47.1%}} of Healing<br>Milk: {{SkillValue|29.3~55.7%}} of Healing
| SkillDescriptionLv1 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|20.3%}} of Healing<br>Corn Stick: {{SkillValue|24.8%}} of Healing<br>Milk: {{SkillValue|29.3%}} of Healing
| SkillDescriptionLv2 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|23.3%}} of Healing<br>Corn Stick: {{SkillValue|28.5%}} of Healing<br>Milk: {{SkillValue|33.7%}} of Healing
| SkillDescriptionLv3 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|29.4%}} of Healing<br>Corn Stick: {{SkillValue|36%}} of Healing<br>Milk: {{SkillValue|42.5%}} of Healing
| SkillDescriptionLv4 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|32.5%}} of Healing<br>Corn Stick: {{SkillValue|39.7%}} of Healing<br>Milk: {{SkillValue|46.9%}} of Healing
| SkillDescriptionLv5 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|38.6%}} of Healing<br>Corn Stick: {{SkillValue|47.1%}} of Healing<br>Milk: {{SkillValue|55.7%}} of Healing
| SkillDescriptionLv6 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|41.6%}} of Healing<br>Corn Stick: {{SkillValue|50.8%}} of Healing<br>Milk: {{SkillValue|60.1%}} of Healing
| SkillDescriptionLv7 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|47.7%}} of Healing<br>Corn Stick: {{SkillValue|58.3%}} of Healing<br>Milk: {{SkillValue|68.9%}} of Healing
| SkillDescriptionLv8 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|50.7%}} of Healing<br>Corn Stick: {{SkillValue|62%}} of Healing<br>Milk: {{SkillValue|73.3%}} of Healing
| SkillDescriptionLv9 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|56.8%}} of Healing<br>Corn Stick: {{SkillValue|69.5%}} of Healing<br>Milk: {{SkillValue|82.1%}} of Healing
| SkillDescriptionLv10 = Nodoka (Hot Spring) enters the battlefield. Every {{SkillValue|3 seconds}}, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: {{SkillValue|32 seconds}})<br>Hot Spring Manju: {{SkillValue|59.9%}} of Healing<br>Corn Stick: {{SkillValue|73.2%}} of Healing<br>Milk: {{SkillValue|86.5%}} of Healing
}}
{{SkillTable
Line 79 ⟶ 85:
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|16.6%}}.
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|17.5%}}.
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|18.3%}}.
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|21.6%}}.
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|22.5%}}.
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|23.3%}}.
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|26.6%}}.
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|27.5%}}.
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|28.3%}}.
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}} seconds, increase Cost Recovery of the ally with the lowest HP by {{SkillValue|31.6%}}.
}}
{{SkillTable
Line 97 ⟶ 103:
| SkillDamageType = Explosive
| SkillType = Passive
| SkillDescriptionGeneral = Increase Healing by {{SkillValue|
| SkillDescriptionLv1 = Increase Healing by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Healing by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Healing by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Healing by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Healing by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Healing by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Healing by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Healing by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Healing by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Healing by {{SkillValue|26.6%}}.
}}
{{SkillTable
Line 115 ⟶ 121:
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = Increase Attack of all allies by {{SkillValue|
| SkillDescriptionLv1 = Increase Attack of all allies by {{SkillValue|9.1%}}.
| SkillDescriptionLv2 = Increase Attack of all allies by {{SkillValue|9.5%}}.
| SkillDescriptionLv3 = Increase Attack of all allies by {{SkillValue|10%}}.
| SkillDescriptionLv4 = Increase Attack of all allies by {{SkillValue|11.8%}}.
| SkillDescriptionLv5 = Increase Attack of all allies by {{SkillValue|12.3%}}.
| SkillDescriptionLv6 = Increase Attack of all allies by {{SkillValue|12.7%}}.
| SkillDescriptionLv7 = Increase Attack of all allies by {{SkillValue|14.5%}}.
| SkillDescriptionLv8 = Increase Attack of all allies by {{SkillValue|15%}}.
| SkillDescriptionLv9 = Increase Attack of all allies by {{SkillValue|15.5%}}.
| SkillDescriptionLv10 = Increase Attack of all allies by {{SkillValue|17.3%}}.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = CH0165
| NameEN = Sagittarius Night
| NameJP = サジタリウスナイト
| DescriptionEN = A submachine gun that Nodoka carries. It is mostly used to illuminate dark night roads around the hot spring village, but also comes handy for dealing with annoying customers.
| DescriptionJP = ノドカが常に携帯しているサブマシンガン。<br>主に温泉郷周辺の暗い夜道を案内する時に使っていたらしいが、迷惑なお客様にお帰りいただく際にも使われていたとか。
| Rank2 = Passive Skill changes to "Spring Water's Cure +"
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 71
| StatBonusAtk100 = 706
| StatBonusHP = 498
| StatBonusHP100 = 4981
| StatBonusHealing = 308
| StatBonusHealing100 = 3077
}}
{{SkillTable
| SkillName = Spring Water's Cure +
| SkillNameJP = 湯治の効能+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|1047~1989}}. Further increase Healing by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|1047}}. Further increase Healing by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|1100}}. Further increase Healing by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|1152}}. Further increase Healing by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|1361}}. Further increase Healing by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|1414}}. Further increase Healing by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|1466}}. Further increase Healing by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|1675}}. Further increase Healing by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|1728}}. Further increase Healing by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|1780}}. Further increase Healing by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|1989}}. Further increase Healing by {{SkillValue|26.6%}}.
}}
[[Category:Characters]]
{{CharacterNavbox}}
|
Revision as of 06:06, 15 December 2021
Nodoka (Hot Spring) | |||||||
---|---|---|---|---|---|---|---|
School | Role | ||||||
Red Winter |
Healer/Back | ||||||
Damage Type | Explosive | ||||||
Armor Type | Special | ||||||
Combat Class | Special | ||||||
Affinity |
|
||||||
| |||||||
Profile | |||||||
Full Name | Amami Nodoka (天見 ノドカ) | ||||||
Age | 16 | ||||||
Birthday | February 20 | ||||||
Height | 147cm | ||||||
Hobbies | Astronomy | ||||||
Designer | |||||||
Illustrator | Hwansang | ||||||
Voice | Satomi Satou | ||||||
Release Date | 2021/12/15 |
Background
How to Obtain
- Nodoka (Hot Spring) rate-up banner (2021/12/15 - ??)
- Regular Gacha pool
Character Details
Attack | 160/1607 | Defense | 22/137 | HP | 2289/17112 | Healing | 2617/7853 |
---|---|---|---|---|---|---|---|
Accuracy | 108 | Evasion | 1099 | Critical Rate | 216 | Critical Damage | 200% |
Stability | 1472 | Firing Range | 1000 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | Cost Recovery | Ammo | / |
Skills
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Nodoka (Hot Spring) enters the battlefield. Every 3 seconds, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: 32 seconds) |
2 | Nodoka (Hot Spring) enters the battlefield. Every 3 seconds, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: 32 seconds) | |
3 | Nodoka (Hot Spring) enters the battlefield. Every 3 seconds, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: 32 seconds) | |
4 | Nodoka (Hot Spring) enters the battlefield. Every 3 seconds, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: 32 seconds) | |
5 | Nodoka (Hot Spring) enters the battlefield. Every 3 seconds, a random snack is thrown to one ally with the lowest HP in the circular area around Nodoka. (Duration: 32 seconds) |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 16.6%. |
2 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 17.5%. |
3 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 18.3%. |
4 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 21.6%. |
5 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 22.5%. |
6 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 23.3%. |
7 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 26.6%. |
8 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 27.5%. |
9 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 28.3%. |
10 | Every 25 seconds seconds, increase Cost Recovery of the ally with the lowest HP by 31.6%. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Healing by 14%. |
2 | Increase Healing by 14.7%. |
3 | Increase Healing by 15.4%. |
4 | Increase Healing by 18.2%. |
5 | Increase Healing by 18.9%. |
6 | Increase Healing by 19.6%. |
7 | Increase Healing by 22.4%. |
8 | Increase Healing by 23.1%. |
9 | Increase Healing by 23.8%. |
10 | Increase Healing by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack of all allies by 9.1%. |
2 | Increase Attack of all allies by 9.5%. |
3 | Increase Attack of all allies by 10%. |
4 | Increase Attack of all allies by 11.8%. |
5 | Increase Attack of all allies by 12.3%. |
6 | Increase Attack of all allies by 12.7%. |
7 | Increase Attack of all allies by 14.5%. |
8 | Increase Attack of all allies by 15%. |
9 | Increase Attack of all allies by 15.5%. |
10 | Increase Attack of all allies by 17.3%. |
Unique weapon
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack by 1047. Further increase Healing by 14%. |
2 | Increase Attack by 1100. Further increase Healing by 14.7%. |
3 | Increase Attack by 1152. Further increase Healing by 15.4%. |
4 | Increase Attack by 1361. Further increase Healing by 18.2%. |
5 | Increase Attack by 1414. Further increase Healing by 18.9%. |
6 | Increase Attack by 1466. Further increase Healing by 19.6%. |
7 | Increase Attack by 1675. Further increase Healing by 22.4%. |
8 | Increase Attack by 1728. Further increase Healing by 23.1%. |
9 | Increase Attack by 1780. Further increase Healing by 23.8%. |
10 | Increase Attack by 1989. Further increase Healing by 26.6%. |