Yoshimi: Difference between revisions
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{{Character
| Id = 26005
| DevName = Yoshimi_default
| Name = Yoshimi
| Portrait = Portrait_Yoshimi
| Variant1 = Band
| Image1 = Yoshimi_(Band)_00.png
| Variant2 = Band, no decorations
| Image2 = Yoshimi_(Band,_no_decorations)_00.png
| JPName = 伊原木 ヨシミ
| JPReading = Ibaragi Yoshimi
| School = Trinity
| Club = After School Sweets Club
| Age = 15
| Birthday = August 29
| Height = 146cm
| Hobbies = All kinds of events, touring cafés for limited edition sweets
|
| Illust = Mx2J
| Voice = Ayumi Mano
| WeaponType = AR
| UsesCover = No
| Rarity = 1
Line 21 ⟶ 27:
| Position = Back
| Role = Attacker
| CityTownAffinity = B
| OutdoorAffinity = B
| IndoorAffinity = B
| EquipmentSlot1 = Hat
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Yoshimi}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>Yoshimi is a member of the After School Sweets Club of Trinity Integrated Academy.</p><p>She has a complex about her height and physique, and always gives the impression of an angry small animal.<br>Despite wanting to become more adult-like, she is always doted on for how her thoughts are reflected unchanged in her facial expression.<br>Yoshimi's pastime is touring cafes to taste limited edition sweets - on such occasions alone, she has a brighter smile then anyone else.</p>
| JPText = <p>トリニティ総合学園所属、放課後スイーツ部の部員。</p><p>身長と体型がコンプレックスの、常に威嚇しっぱなしの小動物のような少女。常に大人っぽくなりたいと思っているが、考えていることが顔にそのまま表れてしまうため、周囲からはいつまでも可愛がられている。趣味のカフェ巡りをしながら、限定スイーツを味わう時だけは誰よりも明るい笑みを見せる。</p>
}}
=How to Obtain=
*Regular Gacha pool
{{CharacterBanners}}{{CharacterMissionRewards}}
*Event Shop:
**[[Summer Sky's Wishlist]] (50× Shards)
**[[Summer Sky's Wishlist (Rerun)]] (50× Shards)
*Event Supply Box:
**[[A Tale of After School Sweets: Sweet Secrets and Gun Fights!]] (60+ × Shards)
=Character Details=
{{CharacterStatTable
| minAtk = 268
| maxAtk = 2689
| minDef = 19
| maxDef = 119
| minHP = 2232
| maxHP = 16675
| minHealing = 1622
| maxHealing = 4868
| minAcc = 705
| minEva = 806
| minCRate = 201
| minCDmg = 200
| minStab = 1596
| minRange = 1000
| minCCStr = 100
| minCCRes = 100
| MoveSpeed = 200
| AmmoCount = 20
| AmmoCost = 1
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 6
| MemoryLobbyImage = Lobbyillust_Yoshimi
| MemoryLobbyBGMId = 9
| UniqueGearUnlockLv = 15
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Attack+3
| AffectionLevel3 = Attack+3
| AffectionLevel4 = Attack+3
| AffectionLevel5 = Attack+3
| AffectionLevel6 = Attack+4
| AffectionLevel7 = Attack+4
| AffectionLevel8 = Attack+4
| AffectionLevel9 = Attack+4
| AffectionLevel10 = Attack+4
| AffectionLevel11 = Attack+5 HP+42
| AffectionLevel12 = Attack+5 HP+42
| AffectionLevel13 = Attack+5 HP+42
| AffectionLevel14 = Attack+5 HP+42
| AffectionLevel15 = Attack+5 HP+42
| AffectionLevel16 = Attack+7 HP+50
| AffectionLevel17 = Attack+7 HP+50
| AffectionLevel18 = Attack+7 HP+50
| AffectionLevel19 = Attack+7 HP+50
| AffectionLevel20 = Attack+7 HP+50
| AffectionLevel21 = Attack+2 HP+9
| AffectionLevel22 = Attack+2 HP+9
| AffectionLevel23 = Attack+2 HP+9
| AffectionLevel24 = Attack+2 HP+9
| AffectionLevel25 = Attack+2 HP+9
| AffectionLevel26 = Attack+2 HP+9
| AffectionLevel27 = Attack+2 HP+9
| AffectionLevel28 = Attack+2 HP+9
| AffectionLevel29 = Attack+2 HP+9
| AffectionLevel30 = Attack+2 HP+9
| AffectionLevel31 = Attack+3 HP+13
| AffectionLevel32 = Attack+3 HP+13
| AffectionLevel33 = Attack+3 HP+13
| AffectionLevel34 = Attack+3 HP+13
| AffectionLevel35 = Attack+3 HP+13
| AffectionLevel36 = Attack+3 HP+13
| AffectionLevel37 = Attack+3 HP+13
| AffectionLevel38 = Attack+3 HP+13
| AffectionLevel39 = Attack+3 HP+13
| AffectionLevel40 = Attack+3 HP+13
| AffectionLevel41 = Attack+4 HP+22
| AffectionLevel42 = Attack+4 HP+22
| AffectionLevel43 = Attack+4 HP+22
| AffectionLevel44 = Attack+4 HP+22
| AffectionLevel45 = Attack+4 HP+22
| AffectionLevel46 = Attack+4 HP+22
| AffectionLevel47 = Attack+4 HP+22
| AffectionLevel48 = Attack+4 HP+22
| AffectionLevel49 = Attack+4 HP+22
| AffectionLevel50 = Attack+4 HP+22
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Yoshimi(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Nimrud Lens Piece | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Nimrud Lens Piece | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Nimrud Lens Piece | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Nimrud Lens Piece | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Nimrud Lens Piece | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Nimrud Lens Piece | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Nimrud Lens Piece | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Nimrud Lens Piece | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Nimrud Lens Piece | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Nimrud Lens Piece | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Nimrud Lens Piece | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Nimrud Lens Piece | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Nimrud Lens Piece | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Nimrud Lens Piece | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Nimrud Lens Piece | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Nimrud Lens Piece | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Nimrud Lens Piece | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Nimrud Lens Piece | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Nimrud Lens Piece | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Nimrud Lens Piece | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Nimrud Lens Piece | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Nimrud Lens Piece | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Nimrud Lens Piece | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Nimrud Lens Piece | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Nimrud Lens Piece | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Nimrud Lens Piece | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Nimrud Lens Piece | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Nimrud Lens Piece | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Nimrud Lens Piece | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Nimrud Lens Piece | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Nimrud Lens Piece | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Nimrud Lens Piece | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Nimrud Lens Piece | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Nimrud Lens Piece | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Nimrud Lens Piece | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Nimrud Lens Piece | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Nimrud Lens Piece | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Nimrud Lens Piece | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Nimrud Lens Piece | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Nimrud Lens Piece | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Nimrud Lens Piece | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Nimrud Lens Piece | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Nimrud Lens Piece | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Nimrud Lens Piece | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Nimrud Lens Piece | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Nimrud Lens | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Nimrud Lens | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Nimrud Lens | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Nimrud Lens | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Nimrud Lens | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Nimrud Lens | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Nimrud Lens | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Nimrud Lens | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Nimrud Lens | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Nimrud Lens | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Nimrud Lens | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Nimrud Lens | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Nimrud Lens | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Nimrud Lens | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Nimrud Lens | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Nimrud Lens | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Nimrud Lens | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Nimrud Lens | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Nimrud Lens | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Nimrud Lens | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Nimrud Lens | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Nimrud Lens | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Nimrud Lens | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Nimrud Lens | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Nimrud Lens | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Nimrud Lens | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Nimrud Lens | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Nimrud Lens | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Nimrud Lens | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Nimrud Lens | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{EXSkillTable
Line 88 ⟶ 458:
| SkillDescriptionGeneral = Attack all enemies within a circular area for {{SkillValue|220~353%}} of Attack, inflict Stun status for {{SkillValue|2.2~2.9 seconds}}.
| SkillDescriptionLv1 = Attack all enemies within a circular area for {{SkillValue|220%}} of Attack, inflict Stun status for {{SkillValue|2.2 seconds}}.
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Nimrud Lens Piece
| SkillUpgradeLv2_2_Amount = 14
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Attack all enemies within a circular area for {{SkillValue|254%}} of Attack, inflict Stun status for {{SkillValue|2.2 seconds}}.
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Broken Nimrud Lens
| SkillUpgradeLv3_3_Amount = 14
| SkillUpgradeLv3_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv3_4_Amount = 31
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Attack all enemies within a circular area for {{SkillValue|287%}} of Attack, inflict Stun status for {{SkillValue|2.5 seconds}}.
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Damaged Nimrud Lens
| SkillUpgradeLv4_3_Amount = 10
| SkillUpgradeLv4_4_Name = Broken Crystal Haniwa
| SkillUpgradeLv4_4_Amount = 24
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Attack all enemies within a circular area for {{SkillValue|320%}} of Attack, inflict Stun status for {{SkillValue|2.5 seconds}}.
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Trinity)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Nimrud Lens
| SkillUpgradeLv5_3_Amount = 7
| SkillUpgradeLv5_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv5_4_Amount = 20
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Attack all enemies within a circular area for {{SkillValue|353%}} of Attack, inflict Stun status for {{SkillValue|2.9 seconds}}.
| SkillDescriptionLv6 = Attack all enemies within a circular area for {{SkillValue|386%}} of Attack, inflict Stun status for {{SkillValue|2.9 seconds}}.
Line 104 ⟶ 510:
| SkillDamageType = Penetration
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}},
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}},
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
|
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|210%}} damage to enemies within a circular area.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Nimrud Lens Piece
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|249%}} damage to enemies within a circular area.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Nimrud Lens
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|258%}} damage to enemies within a circular area.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Nimrud Lens
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 19
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|268%}} damage to enemies within a circular area.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Nimrud Lens
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|306%}} damage to enemies within a circular area.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Nimrud Lens
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|316%}} damage to enemies within a circular area.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Nimrud Lens
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|325%}} damage to enemies within a circular area.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|364%}} damage to enemies within a circular area.
}}
{{SkillTable
Line 124 ⟶ 594:
| SkillDescriptionGeneral = Increase Critical Rate by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Critical Rate by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Critical Rate by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Critical Rate by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Nimrud Lens Piece
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Critical Rate by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Nimrud Lens
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Critical Rate by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Nimrud Lens
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 19
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Critical Rate by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Nimrud Lens
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Critical Rate by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Nimrud Lens
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Critical Rate by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Nimrud Lens
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Critical Rate by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Critical Rate by {{SkillValue|26.6%}}.
}}
Line 140 ⟶ 674:
| SkillDamageType = Penetration
| SkillType = Sub
| SkillDescriptionGeneral = Increase CC
| SkillDescriptionLv1 = Increase CC
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
|
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase CC Strength of all allies by {{SkillValue|10%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Trinity)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Nimrud Lens Piece
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase CC Strength of all allies by {{SkillValue|11.8%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Nimrud Lens
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase CC Strength of all allies by {{SkillValue|12.3%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Trinity)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Nimrud Lens
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Crystal Haniwa Fragment
| SkillUpgradeLv6_4_Amount = 19
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase CC Strength of all allies by {{SkillValue|12.7%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Nimrud Lens
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv7_3_Amount = 16
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase CC Strength of all allies by {{SkillValue|14.5%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Trinity)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Nimrud Lens
| SkillUpgradeLv8_3_Amount = 4
| SkillUpgradeLv8_4_Name = Repaired Crystal Haniwa
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase CC Strength of all allies by {{SkillValue|15%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Nimrud Lens
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase CC Strength of all allies by {{SkillValue|15.5%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase CC Strength of all allies by {{SkillValue|17.3%}}.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Yoshimi
| NameEN = Sweets Driver
| NameJP = スイーツドライバー
| DescriptionEN = <p>Yoshimi's exclusive rifle.</p><p>In order to win the battle for sweets in Kivotos, you first need combat ability.</p>
| DescriptionJP = <p>ヨシミの専用アサルトライフル。</p><p>キヴォトスにおけるスイーツを巡る争いで勝つためには、まず戦闘能力が必要。</p>
| Rank2 = Passive Skill changes to <b>D-Don't make fun of me! +</b>
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|A}} A
| StatBonusAtk = 137
| StatBonusAtk100 = 1371
| StatBonusHP = 563
| StatBonusHP100 = 5631
| StatBonusHealing = 221
| StatBonusHealing100 = 2212
}}
{{SkillTable
| SkillName = D-Don't make fun of me! +
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Critical Rate by {{SkillValue|100~190}}. Further increase Critical Rate by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Critical Rate by {{SkillValue|100}}. Further increase Critical Rate by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Critical Rate by {{SkillValue|105}}. Further increase Critical Rate by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Critical Rate by {{SkillValue|110}}. Further increase Critical Rate by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Critical Rate by {{SkillValue|130}}. Further increase Critical Rate by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Critical Rate by {{SkillValue|135}}. Further increase Critical Rate by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Critical Rate by {{SkillValue|140}}. Further increase Critical Rate by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Critical Rate by {{SkillValue|160}}. Further increase Critical Rate by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Critical Rate by {{SkillValue|165}}. Further increase Critical Rate by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Critical Rate by {{SkillValue|170}}. Further increase Critical Rate by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Critical Rate by {{SkillValue|190}}. Further increase Critical Rate by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_26005
| NameEN = Sweets・Hunter
| NameJP = スイーツ・ハンター
| DescriptionEN = <p>Yoshimi's spork. She always keeps it at hand for emergency use. Appears to be very durable and exquisitely made.</p>
| DescriptionJP = <p>ヨシミ専用のフォークスプーン。いざという時に即座に対応できるよう、常に懐に置いている。長い間使い続けられる名品のようだ。</p>
| Tier1 = Increase Attack by {{SkillValue|250}} and CC Strength by {{SkillValue|40}}
| Tier2 = Normal Skill changes to <b>Do you want to get hurt?! +</b>
| StatBonusT1 = Attack
| StatBonusValueT1 = 250
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Luxury Cookie Set
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Nimrud Lens Piece
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Broken Nimrud Lens
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Do you want to get hurt?! +
| SkillIconType = COMMON_SKILLICON_CIRCLE
| SkillDamageType = Penetration
| SkillType = Gear Normal
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|261~496%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.2~19.5%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|261%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.2%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|274%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.8%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|287%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|11.3%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|339%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|13.3%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|353%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|13.8%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|366%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|14.4%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|418%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|16.4%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|431%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|16.9%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|444%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|17.4%}} for {{SkillValue|20 seconds}}.
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|496%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|19.5%}} for {{SkillValue|20 seconds}}.
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{After-School Sweets Club}}
{{Kivotos|Trinity}}
[[Category:Characters]]
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]]
|
Revision as of 17:33, 24 April 2024
Background
Yoshimi is a member of the After School Sweets Club of Trinity Integrated Academy.
She has a complex about her height and physique, and always gives the impression of an angry small animal.
Despite wanting to become more adult-like, she is always doted on for how her thoughts are reflected unchanged in her facial expression.
Yoshimi's pastime is touring cafes to taste limited edition sweets - on such occasions alone, she has a brighter smile then anyone else.
トリニティ総合学園所属、放課後スイーツ部の部員。
身長と体型がコンプレックスの、常に威嚇しっぱなしの小動物のような少女。常に大人っぽくなりたいと思っているが、考えていることが顔にそのまま表れてしまうため、周囲からはいつまでも可愛がられている。趣味のカフェ巡りをしながら、限定スイーツを味わう時だけは誰よりも明るい笑みを見せる。
How to Obtain
- Regular Gacha pool
- Farmable from
- Event Shop:
- Summer Sky's Wishlist (50× Shards)
- Summer Sky's Wishlist (Rerun) (50× Shards)
- Event Supply Box:
- A Tale of After School Sweets: Sweet Secrets and Gun Fights! (60+ × Shards)
Character Details
Attack | 268/2689 | Defense | 19/119 | HP | 2232/16675 | Healing | 1622/4868 |
---|---|---|---|---|---|---|---|
Accuracy | 705 | Evasion | 806 | Critical Rate | 201 | Critical Damage | 200% |
Stability | 1596 | Firing Range | 1000 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 20/1 |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+42
12: Attack+5 HP+42
13: Attack+5 HP+42
14: Attack+5 HP+42
15: Attack+5 HP+42
16: Attack+7 HP+50
17: Attack+7 HP+50
18: Attack+7 HP+50
19: Attack+7 HP+50
20: Attack+7 HP+50
21: Attack+2 HP+9
22: Attack+2 HP+9
23: Attack+2 HP+9
24: Attack+2 HP+9
25: Attack+2 HP+9
26: Attack+2 HP+9
27: Attack+2 HP+9
28: Attack+2 HP+9
29: Attack+2 HP+9
30: Attack+2 HP+9
31: Attack+3 HP+13
32: Attack+3 HP+13
33: Attack+3 HP+13
34: Attack+3 HP+13
35: Attack+3 HP+13
36: Attack+3 HP+13
37: Attack+3 HP+13
38: Attack+3 HP+13
39: Attack+3 HP+13
40: Attack+3 HP+13
41: Attack+4 HP+22
42: Attack+4 HP+22
43: Attack+4 HP+22
44: Attack+4 HP+22
45: Attack+4 HP+22
46: Attack+4 HP+22
47: Attack+4 HP+22
48: Attack+4 HP+22
49: Attack+4 HP+22
50: Attack+4 HP+22
|
Track 9MitsukiyoMidsummer cat |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+56
12: Attack+5 HP+56
13: Attack+5 HP+56
14: Attack+5 HP+56
15: Attack+5 HP+56
16: Attack+7 HP+67
17: Attack+7 HP+67
18: Attack+7 HP+67
19: Attack+7 HP+67
20: Attack+7 HP+67
21: Attack+2 HP+11
22: Attack+2 HP+11
23: Attack+2 HP+11
24: Attack+2 HP+11
25: Attack+2 HP+11
26: Attack+2 HP+11
27: Attack+2 HP+11
28: Attack+2 HP+11
29: Attack+2 HP+11
30: Attack+2 HP+11
31: Attack+2 HP+17
32: Attack+2 HP+17
33: Attack+2 HP+17
34: Attack+2 HP+17
35: Attack+2 HP+17
36: Attack+2 HP+17
37: Attack+2 HP+17
38: Attack+2 HP+17
39: Attack+2 HP+17
40: Attack+2 HP+17
41: Attack+4 HP+28
42: Attack+4 HP+28
43: Attack+4 HP+28
44: Attack+4 HP+28
45: Attack+4 HP+28
46: Attack+4 HP+28
47: Attack+4 HP+28
48: Attack+4 HP+28
49: Attack+4 HP+28
50: Attack+4 HP+28
|
Track 215 |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Attack all enemies within a circular area for 220% of Attack, inflict Stun status for 2.2 seconds. |
2 | Attack all enemies within a circular area for 254% of Attack, inflict Stun status for 2.2 seconds. | |
3 | Attack all enemies within a circular area for 287% of Attack, inflict Stun status for 2.5 seconds. | |
4 | Attack all enemies within a circular area for 320% of Attack, inflict Stun status for 2.5 seconds. | |
5 | Attack all enemies within a circular area for 353% of Attack, inflict Stun status for 2.9 seconds. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds, deal 191% damage to enemies within a circular area. |
2 | Every 25 seconds, deal 201% damage to enemies within a circular area. |
3 | Every 25 seconds, deal 210% damage to enemies within a circular area. |
4 | Every 25 seconds, deal 249% damage to enemies within a circular area. |
5 | Every 25 seconds, deal 258% damage to enemies within a circular area. |
6 | Every 25 seconds, deal 268% damage to enemies within a circular area. |
7 | Every 25 seconds, deal 306% damage to enemies within a circular area. |
8 | Every 25 seconds, deal 316% damage to enemies within a circular area. |
9 | Every 25 seconds, deal 325% damage to enemies within a circular area. |
10 | Every 25 seconds, deal 364% damage to enemies within a circular area. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Rate by 14%. |
2 | Increase Critical Rate by 14.7%. |
3 | Increase Critical Rate by 15.4%. |
4 | Increase Critical Rate by 18.2%. |
5 | Increase Critical Rate by 18.9%. |
6 | Increase Critical Rate by 19.6%. |
7 | Increase Critical Rate by 22.4%. |
8 | Increase Critical Rate by 23.1%. |
9 | Increase Critical Rate by 23.8%. |
10 | Increase Critical Rate by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Increase CC Strength of all allies by 9.1%. |
2 | Increase CC Strength of all allies by 9.5%. |
3 | Increase CC Strength of all allies by 10%. |
4 | Increase CC Strength of all allies by 11.8%. |
5 | Increase CC Strength of all allies by 12.3%. |
6 | Increase CC Strength of all allies by 12.7%. |
7 | Increase CC Strength of all allies by 14.5%. |
8 | Increase CC Strength of all allies by 15%. |
9 | Increase CC Strength of all allies by 15.5%. |
10 | Increase CC Strength of all allies by 17.3%. |
Unique weapon
Sweets Driverスイーツドライバー Yoshimi's exclusive rifle. In order to win the battle for sweets in Kivotos, you first need combat ability. ヨシミの専用アサルトライフル。 キヴォトスにおけるスイーツを巡る争いで勝つためには、まず戦闘能力が必要。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to D-Don't make fun of me! + | ||||||
Indoor area affinity A | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 137 | 498 | 623 | 747 | 872 | 997 |
HP | 563 | 2047 | 2559 | 3071 | 3583 | 4095 |
Healing | 221 | 804 | 1005 | 1206 | 1407 | 1608 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Rate by 100. Further increase Critical Rate by 14%. |
2 | Increase Critical Rate by 105. Further increase Critical Rate by 14.7%. |
3 | Increase Critical Rate by 110. Further increase Critical Rate by 15.4%. |
4 | Increase Critical Rate by 130. Further increase Critical Rate by 18.2%. |
5 | Increase Critical Rate by 135. Further increase Critical Rate by 18.9%. |
6 | Increase Critical Rate by 140. Further increase Critical Rate by 19.6%. |
7 | Increase Critical Rate by 160. Further increase Critical Rate by 22.4%. |
8 | Increase Critical Rate by 165. Further increase Critical Rate by 23.1%. |
9 | Increase Critical Rate by 170. Further increase Critical Rate by 23.8%. |
10 | Increase Critical Rate by 190. Further increase Critical Rate by 26.6%. |
Unique gear
Sweets・Hunterスイーツ・ハンター Yoshimi's spork. She always keeps it at hand for emergency use. Appears to be very durable and exquisitely made. ヨシミ専用のフォークスプーン。いざという時に即座に対応できるよう、常に懐に置いている。長い間使い続けられる名品のようだ。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack by 250 and CC Strength by 40
15 |
|||||
T2 | Normal Skill changes to Do you want to get hurt?! + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds, deal 261% damage to enemies within a circular area. |
2 | Every 25 seconds, deal 274% damage to enemies within a circular area. |
3 | Every 25 seconds, deal 287% damage to enemies within a circular area. |
4 | Every 25 seconds, deal 339% damage to enemies within a circular area. |
5 | Every 25 seconds, deal 353% damage to enemies within a circular area. |
6 | Every 25 seconds, deal 366% damage to enemies within a circular area. |
7 | Every 25 seconds, deal 418% damage to enemies within a circular area. |
8 | Every 25 seconds, deal 431% damage to enemies within a circular area. |
9 | Every 25 seconds, deal 444% damage to enemies within a circular area. |
10 | Every 25 seconds, deal 496% damage to enemies within a circular area. |
Resources
Story
See Yoshimi/MomoTalk
Images
See Yoshimi/gallery
Voiceover
See Yoshimi/audio
Cafe
Gifts
Her favorite gift is Luxury Cookie Set
Yoshimi also likes Large Whole Cake MX-Ration C-Type Dessert Flavor Matcha Ramune Mille-Feuille Traditional Parfait