Yoshimi: Difference between revisions
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PetraMagna (talk | contribs) m (update character image variants) |
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{{Character |
{{Character |
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| Id = 26005 |
| Id = 26005 |
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| DevName = Yoshimi_default |
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| Name = Yoshimi |
| Name = Yoshimi |
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| Portrait = Portrait_Yoshimi |
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| Image = Yoshimi_full.png |
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| Variant1 = Band |
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| Portrait = Student_Portrait_Yoshimi |
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| Image1 = Yoshimi_(Band)_00.png |
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| Variant2 = Band, no decorations |
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| Image2 = Yoshimi_(Band,_no_decorations)_00.png |
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| JPName = 伊原木 ヨシミ |
| JPName = 伊原木 ヨシミ |
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| JPReading = |
| JPReading = Ibaragi Yoshimi |
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| School = Trinity |
| School = Trinity |
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| Club = After School Sweets Club |
| Club = After School Sweets Club |
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Line 12: | Line 16: | ||
| Height = 146cm |
| Height = 146cm |
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| Hobbies = All kinds of events, touring cafés for limited edition sweets |
| Hobbies = All kinds of events, touring cafés for limited edition sweets |
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| Designer = |
| Designer = Mx2J |
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| Illust = |
| Illust = Mx2J |
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| Voice = Ayumi Mano |
| Voice = Ayumi Mano |
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| WeaponType = AR |
| WeaponType = AR |
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Line 29: | Line 33: | ||
| EquipmentSlot2 = Hairpin |
| EquipmentSlot2 = Hairpin |
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| EquipmentSlot3 = Watch |
| EquipmentSlot3 = Watch |
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| CharacterPool = regular |
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| ReleaseDate = 2021/02/04 |
| ReleaseDate = 2021/02/04 |
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}}{{CharacterVariants|Yoshimi}}__TOC__ |
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}} |
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=Background= |
=Background= |
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{{CharacterBackground |
{{CharacterBackground |
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| ENText = <p>Yoshimi is a member of the After School Sweets Club of Trinity Integrated Academy.</p><p>She has a complex about her height and physique, and always gives the impression of an angry small animal.<br>Despite wanting to become more adult-like, she is always doted on for how her thoughts are reflected unchanged in her facial expression.<br>Yoshimi's pastime is touring cafes to taste limited edition sweets - on such occasions alone, she has a brighter smile then anyone else.</p> |
| ENText = <p>Yoshimi is a member of the After School Sweets Club of Trinity Integrated Academy.</p><p>She has a complex about her height and physique, and always gives the impression of an angry small animal.<br>Despite wanting to become more adult-like, she is always doted on for how her thoughts are reflected unchanged in her facial expression.<br>Yoshimi's pastime is touring cafes to taste limited edition sweets - on such occasions alone, she has a brighter smile then anyone else.</p> |
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| JPText = <p>トリニティ総合学園所属、放課後スイーツ部の部員。</p><p>身長と体型がコンプレックスの、常に威嚇しっぱなしの小動物のような少女。 |
| JPText = <p>トリニティ総合学園所属、放課後スイーツ部の部員。</p><p>身長と体型がコンプレックスの、常に威嚇しっぱなしの小動物のような少女。常に大人っぽくなりたいと思っているが、考えていることが顔にそのまま表れてしまうため、周囲からはいつまでも可愛がられている。趣味のカフェ巡りをしながら、限定スイーツを味わう時だけは誰よりも明るい笑みを見せる。</p> |
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}} |
}} |
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=How to Obtain= |
=How to Obtain= |
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*Regular Gacha pool |
*Regular Gacha pool |
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{{CharacterBanners}}{{CharacterMissionRewards}} |
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*Event Shop: |
*Event Shop: |
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**[[Summer Sky's Wishlist]] (50× Shards) |
**[[Summer Sky's Wishlist]] (50× Shards) |
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Line 45: | Line 51: | ||
*Event Supply Box: |
*Event Supply Box: |
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**[[A Tale of After School Sweets: Sweet Secrets and Gun Fights!]] (60+ × Shards) |
**[[A Tale of After School Sweets: Sweet Secrets and Gun Fights!]] (60+ × Shards) |
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{{CharacterBanners}}{{CharacterMissionRewards}} |
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=Character Details= |
=Character Details= |
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Line 73: | Line 78: | ||
{{CharacterAffectionTable |
{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 6 |
| MemoryLobbyUnlockLv = 6 |
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| MemoryLobbyImage = |
| MemoryLobbyImage = Lobbyillust_Yoshimi |
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| MemoryLobbyBGMId = 9 |
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| UniqueGearUnlockLv = 15 |
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| MomotalkRewardLevel2 = 20 |
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| MomotalkRewardLevel3 = 40 |
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| MomotalkRewardLevel5 = 60 |
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| MomotalkRewardLevel6 = 80 |
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| MomotalkRewardLevel15 = 120 |
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| AffectionLevel2 = Attack+3 |
| AffectionLevel2 = Attack+3 |
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| AffectionLevel3 = Attack+3 |
| AffectionLevel3 = Attack+3 |
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Line 130: | Line 142: | ||
| ordermethod = title |
| ordermethod = title |
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| include = {CharacterAffectionTable} |
| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
|||
| AttackUpgradeLv1_1_Name = Nimrud Lens Piece | AttackUpgradeLv1_1_Amount = 10 |
|||
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
|||
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
|||
| HpLv1 = 20 |
|||
| HpUpgradeLv1_1_Name = Nimrud Lens Piece | HpUpgradeLv1_1_Amount = 10 |
|||
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
|||
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
|||
| HealingLv1 = 20 |
|||
| HealingUpgradeLv1_1_Name = Nimrud Lens Piece | HealingUpgradeLv1_1_Amount = 10 |
|||
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
|||
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
|||
| AttackLv2 = 40 |
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| AttackUpgradeLv2_1_Name = Nimrud Lens Piece | AttackUpgradeLv2_1_Amount = 10 |
|||
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
|||
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
|||
| HpLv2 = 40 |
|||
| HpUpgradeLv2_1_Name = Nimrud Lens Piece | HpUpgradeLv2_1_Amount = 10 |
|||
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
|||
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
|||
| HealingLv2 = 40 |
|||
| HealingUpgradeLv2_1_Name = Nimrud Lens Piece | HealingUpgradeLv2_1_Amount = 10 |
|||
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
|||
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
|||
| AttackLv3 = 60 |
|||
| AttackUpgradeLv3_1_Name = Nimrud Lens Piece | AttackUpgradeLv3_1_Amount = 10 |
|||
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
|||
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
|||
| HpLv3 = 60 |
|||
| HpUpgradeLv3_1_Name = Nimrud Lens Piece | HpUpgradeLv3_1_Amount = 10 |
|||
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
|||
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
|||
| HealingLv3 = 60 |
|||
| HealingUpgradeLv3_1_Name = Nimrud Lens Piece | HealingUpgradeLv3_1_Amount = 10 |
|||
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
|||
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
|||
| AttackLv4 = 80 |
|||
| AttackUpgradeLv4_1_Name = Nimrud Lens Piece | AttackUpgradeLv4_1_Amount = 10 |
|||
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
|||
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
|||
| HpLv4 = 80 |
|||
| HpUpgradeLv4_1_Name = Nimrud Lens Piece | HpUpgradeLv4_1_Amount = 10 |
|||
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
|||
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
|||
| HealingLv4 = 80 |
|||
| HealingUpgradeLv4_1_Name = Nimrud Lens Piece | HealingUpgradeLv4_1_Amount = 10 |
|||
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
|||
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
|||
| AttackLv5 = 100 |
|||
| AttackUpgradeLv5_1_Name = Nimrud Lens Piece | AttackUpgradeLv5_1_Amount = 10 |
|||
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
|||
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
|||
| HpLv5 = 100 |
|||
| HpUpgradeLv5_1_Name = Nimrud Lens Piece | HpUpgradeLv5_1_Amount = 10 |
|||
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
|||
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
|||
| HealingLv5 = 100 |
|||
| HealingUpgradeLv5_1_Name = Nimrud Lens Piece | HealingUpgradeLv5_1_Amount = 10 |
|||
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
|||
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
|||
| AttackLv6 = 120 |
|||
| AttackUpgradeLv6_1_Name = Nimrud Lens Piece | AttackUpgradeLv6_1_Amount = 15 |
|||
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
|||
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
|||
| HpLv6 = 120 |
|||
| HpUpgradeLv6_1_Name = Nimrud Lens Piece | HpUpgradeLv6_1_Amount = 15 |
|||
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
|||
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
|||
| HealingLv6 = 120 |
|||
| HealingUpgradeLv6_1_Name = Nimrud Lens Piece | HealingUpgradeLv6_1_Amount = 15 |
|||
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
|||
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
|||
| AttackLv7 = 140 |
|||
| AttackUpgradeLv7_1_Name = Nimrud Lens Piece | AttackUpgradeLv7_1_Amount = 15 |
|||
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
|||
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
|||
| HpLv7 = 140 |
|||
| HpUpgradeLv7_1_Name = Nimrud Lens Piece | HpUpgradeLv7_1_Amount = 15 |
|||
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
|||
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
|||
| HealingLv7 = 140 |
|||
| HealingUpgradeLv7_1_Name = Nimrud Lens Piece | HealingUpgradeLv7_1_Amount = 15 |
|||
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
|||
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
|||
| AttackLv8 = 160 |
|||
| AttackUpgradeLv8_1_Name = Nimrud Lens Piece | AttackUpgradeLv8_1_Amount = 15 |
|||
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
|||
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
|||
| HpLv8 = 160 |
|||
| HpUpgradeLv8_1_Name = Nimrud Lens Piece | HpUpgradeLv8_1_Amount = 15 |
|||
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
|||
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
|||
| HealingLv8 = 160 |
|||
| HealingUpgradeLv8_1_Name = Nimrud Lens Piece | HealingUpgradeLv8_1_Amount = 15 |
|||
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
|||
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
|||
| AttackLv9 = 180 |
|||
| AttackUpgradeLv9_1_Name = Nimrud Lens Piece | AttackUpgradeLv9_1_Amount = 15 |
|||
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
|||
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
|||
| HpLv9 = 180 |
|||
| HpUpgradeLv9_1_Name = Nimrud Lens Piece | HpUpgradeLv9_1_Amount = 15 |
|||
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
|||
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
|||
| HealingLv9 = 180 |
|||
| HealingUpgradeLv9_1_Name = Nimrud Lens Piece | HealingUpgradeLv9_1_Amount = 15 |
|||
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
|||
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
|||
| AttackLv10 = 200 |
|||
| AttackUpgradeLv10_1_Name = Nimrud Lens Piece | AttackUpgradeLv10_1_Amount = 15 |
|||
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Nimrud Lens Piece | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
|||
| HealingUpgradeLv10_1_Name = Nimrud Lens Piece | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
|||
| AttackUpgradeLv11_1_Name = Nimrud Lens Piece | AttackUpgradeLv11_1_Amount = 20 |
|||
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
|||
| HpUpgradeLv11_1_Name = Nimrud Lens Piece | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
|||
| HealingUpgradeLv11_1_Name = Nimrud Lens Piece | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
|||
| AttackLv12 = 240 |
|||
| AttackUpgradeLv12_1_Name = Nimrud Lens Piece | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Nimrud Lens Piece | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Nimrud Lens Piece | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Nimrud Lens Piece | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Nimrud Lens Piece | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Nimrud Lens Piece | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Nimrud Lens Piece | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Nimrud Lens Piece | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Nimrud Lens Piece | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Nimrud Lens Piece | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Nimrud Lens Piece | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Nimrud Lens Piece | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Broken Nimrud Lens | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Broken Nimrud Lens | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Broken Nimrud Lens | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Broken Nimrud Lens | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Broken Nimrud Lens | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Broken Nimrud Lens | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Broken Nimrud Lens | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Broken Nimrud Lens | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Broken Nimrud Lens | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Broken Nimrud Lens | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Broken Nimrud Lens | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Broken Nimrud Lens | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Broken Nimrud Lens | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Broken Nimrud Lens | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Broken Nimrud Lens | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Broken Nimrud Lens | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Broken Nimrud Lens | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Broken Nimrud Lens | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Broken Nimrud Lens | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Broken Nimrud Lens | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Broken Nimrud Lens | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Broken Nimrud Lens | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Broken Nimrud Lens | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Broken Nimrud Lens | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Broken Nimrud Lens | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Broken Nimrud Lens | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Broken Nimrud Lens | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Broken Nimrud Lens | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Broken Nimrud Lens | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Broken Nimrud Lens | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
}} |
||
===Skills=== |
===Skills=== |
||
Line 192: | Line 510: | ||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillType = Normal |
| SkillType = Normal |
||
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|191~364%}} damage to enemies within a circular area. |
||
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|191%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity) |
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Trinity) |
||
| SkillUpgradeLv2_1_Amount = 5 |
| SkillUpgradeLv2_1_Amount = 5 |
||
| SkillUpgradeLv2_2_Name = Credits |
| SkillUpgradeLv2_2_Name = Credits |
||
| SkillUpgradeLv2_2_Amount = 5000 |
| SkillUpgradeLv2_2_Amount = 5000 |
||
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|201%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity) |
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Trinity) |
||
| SkillUpgradeLv3_1_Amount = 8 |
| SkillUpgradeLv3_1_Amount = 8 |
||
| SkillUpgradeLv3_2_Name = Credits |
| SkillUpgradeLv3_2_Name = Credits |
||
| SkillUpgradeLv3_2_Amount = 7500 |
| SkillUpgradeLv3_2_Amount = 7500 |
||
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|210%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity) |
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Trinity) |
||
| SkillUpgradeLv4_1_Amount = 5 |
| SkillUpgradeLv4_1_Amount = 5 |
||
Line 212: | Line 530: | ||
| SkillUpgradeLv4_4_Name = Credits |
| SkillUpgradeLv4_4_Name = Credits |
||
| SkillUpgradeLv4_4_Amount = 60000 |
| SkillUpgradeLv4_4_Amount = 60000 |
||
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|249%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity) |
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Trinity) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 221: | Line 539: | ||
| SkillUpgradeLv5_4_Name = Credits |
| SkillUpgradeLv5_4_Name = Credits |
||
| SkillUpgradeLv5_4_Amount = 90000 |
| SkillUpgradeLv5_4_Amount = 90000 |
||
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|258%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity) |
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Trinity) |
||
| SkillUpgradeLv6_1_Amount = 5 |
| SkillUpgradeLv6_1_Amount = 5 |
||
Line 232: | Line 550: | ||
| SkillUpgradeLv6_5_Name = Credits |
| SkillUpgradeLv6_5_Name = Credits |
||
| SkillUpgradeLv6_5_Amount = 300000 |
| SkillUpgradeLv6_5_Amount = 300000 |
||
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|268%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity) |
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Trinity) |
||
| SkillUpgradeLv7_1_Amount = 8 |
| SkillUpgradeLv7_1_Amount = 8 |
||
Line 241: | Line 559: | ||
| SkillUpgradeLv7_4_Name = Credits |
| SkillUpgradeLv7_4_Name = Credits |
||
| SkillUpgradeLv7_4_Amount = 450000 |
| SkillUpgradeLv7_4_Amount = 450000 |
||
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|306%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity) |
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Trinity) |
||
| SkillUpgradeLv8_1_Amount = 8 |
| SkillUpgradeLv8_1_Amount = 8 |
||
Line 252: | Line 570: | ||
| SkillUpgradeLv8_5_Name = Credits |
| SkillUpgradeLv8_5_Name = Credits |
||
| SkillUpgradeLv8_5_Amount = 1500000 |
| SkillUpgradeLv8_5_Amount = 1500000 |
||
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|316%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity) |
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Trinity) |
||
| SkillUpgradeLv9_1_Amount = 12 |
| SkillUpgradeLv9_1_Amount = 12 |
||
Line 261: | Line 579: | ||
| SkillUpgradeLv9_4_Name = Credits |
| SkillUpgradeLv9_4_Name = Credits |
||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|325%}} damage to enemies within a circular area. |
||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, |
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|364%}} damage to enemies within a circular area. |
||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 434: | Line 752: | ||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
{{UniqueWeapon |
||
| CharacterId = |
| CharacterId = Yoshimi |
||
| NameEN = Sweets Driver |
| NameEN = Sweets Driver |
||
| NameJP = スイーツドライバー |
| NameJP = スイーツドライバー |
||
| DescriptionEN = Yoshimi's exclusive rifle.< |
| DescriptionEN = <p>Yoshimi's exclusive rifle.</p><p>In order to win the battle for sweets in Kivotos, you first need combat ability.</p> |
||
| DescriptionJP = ヨシミの専用アサルトライフル。< |
| DescriptionJP = <p>ヨシミの専用アサルトライフル。</p><p>キヴォトスにおけるスイーツを巡る争いで勝つためには、まず戦闘能力が必要。</p> |
||
| Rank2 = Passive Skill changes to |
| Rank2 = Passive Skill changes to <b>D-Don't make fun of me! +</b> |
||
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|A}} A |
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|A}} A |
||
| StatBonusAtk = 137 |
| StatBonusAtk = 137 |
||
Line 466: | Line 784: | ||
| SkillDescriptionLv10 = Increase Critical Rate by {{SkillValue|190}}. Further increase Critical Rate by {{SkillValue|26.6%}}. |
| SkillDescriptionLv10 = Increase Critical Rate by {{SkillValue|190}}. Further increase Critical Rate by {{SkillValue|26.6%}}. |
||
}} |
}} |
||
===Unique gear=== |
|||
=Voiceover= |
|||
{{UniqueGear |
|||
| Image = Gear_Icon_26005 |
|||
| NameEN = Sweets・Hunter |
|||
| NameJP = スイーツ・ハンター |
|||
| DescriptionEN = <p>Yoshimi's spork. She always keeps it at hand for emergency use. Appears to be very durable and exquisitely made.</p> |
|||
| DescriptionJP = <p>ヨシミ専用のフォークスプーン。いざという時に即座に対応できるよう、常に懐に置いている。長い間使い続けられる名品のようだ。</p> |
|||
| Tier1 = Increase Attack by {{SkillValue|250}} and CC Strength by {{SkillValue|40}} |
|||
| Tier2 = Normal Skill changes to <b>Do you want to get hurt?! +</b> |
|||
| StatBonusT1 = Attack |
|||
| StatBonusValueT1 = 250 |
|||
| UnlockFavorT1 = 15 |
|||
| UnlockFavorT2 = 20 |
|||
| UnlockItemT2_1_Name = Luxury Cookie Set |
|||
| UnlockItemT2_1_Amount = 4 |
|||
| UnlockItemT2_2_Name = Nimrud Lens Piece |
|||
| UnlockItemT2_2_Amount = 80 |
|||
| UnlockItemT2_3_Name = Broken Nimrud Lens |
|||
| UnlockItemT2_3_Amount = 25 |
|||
| UnlockItemT2_4_Name = Credits |
|||
| UnlockItemT2_4_Amount = 500000 |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = Do you want to get hurt?! + |
|||
| SkillNameJP = 痛い目に遭ってみる?!+ |
|||
| SkillIconType = COMMON_SKILLICON_CIRCLE |
|||
| SkillDamageType = Penetration |
|||
| SkillType = Gear Normal |
|||
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|261~496%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.2~19.5%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|261%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.2%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|274%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|10.8%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|287%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|11.3%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|339%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|13.3%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|353%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|13.8%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|366%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|14.4%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|418%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|16.4%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|431%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|16.9%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|444%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|17.4%}} for {{SkillValue|20 seconds}}. |
|||
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|496%}} damage to enemies within a circular area.<br>Reduce their CC Resistance by {{SkillValue|19.5%}} for {{SkillValue|20 seconds}}. |
|||
}} |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
See [[{{PAGENAME}}/audio]] |
||
=Cafe= |
=Cafe= |
||
{{CharacterCafeImage}} |
|||
{{#dpl: |
{{#dpl: |
||
| category = Furniture |
| category = Furniture |
||
Line 479: | Line 842: | ||
===Gifts=== |
===Gifts=== |
||
{{CharacterGifts}} |
{{CharacterGifts}} |
||
{{After-School Sweets Club}} |
|||
{{CharacterNavbox}} |
|||
{{Kivotos|Trinity}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
||
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]] |
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]] |
Latest revision as of 17:33, 24 April 2024
Background[edit]
Yoshimi is a member of the After School Sweets Club of Trinity Integrated Academy.
She has a complex about her height and physique, and always gives the impression of an angry small animal.
Despite wanting to become more adult-like, she is always doted on for how her thoughts are reflected unchanged in her facial expression.
Yoshimi's pastime is touring cafes to taste limited edition sweets - on such occasions alone, she has a brighter smile then anyone else.
トリニティ総合学園所属、放課後スイーツ部の部員。
身長と体型がコンプレックスの、常に威嚇しっぱなしの小動物のような少女。常に大人っぽくなりたいと思っているが、考えていることが顔にそのまま表れてしまうため、周囲からはいつまでも可愛がられている。趣味のカフェ巡りをしながら、限定スイーツを味わう時だけは誰よりも明るい笑みを見せる。
How to Obtain[edit]
- Regular Gacha pool
- Farmable from
- Event Shop:
- Summer Sky's Wishlist (50× Shards)
- Summer Sky's Wishlist (Rerun) (50× Shards)
- Event Supply Box:
- A Tale of After School Sweets: Sweet Secrets and Gun Fights! (60+ × Shards)
Character Details[edit]
Attack | 268/2689 | Defense | 19/119 | HP | 2232/16675 | Healing | 1622/4868 |
---|---|---|---|---|---|---|---|
Accuracy | 705 | Evasion | 806 | Critical Rate | 201 | Critical Damage | 200% |
Stability | 1596 | Firing Range | 1000 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 20/1 |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+42
12: Attack+5 HP+42
13: Attack+5 HP+42
14: Attack+5 HP+42
15: Attack+5 HP+42
16: Attack+7 HP+50
17: Attack+7 HP+50
18: Attack+7 HP+50
19: Attack+7 HP+50
20: Attack+7 HP+50
21: Attack+2 HP+9
22: Attack+2 HP+9
23: Attack+2 HP+9
24: Attack+2 HP+9
25: Attack+2 HP+9
26: Attack+2 HP+9
27: Attack+2 HP+9
28: Attack+2 HP+9
29: Attack+2 HP+9
30: Attack+2 HP+9
31: Attack+3 HP+13
32: Attack+3 HP+13
33: Attack+3 HP+13
34: Attack+3 HP+13
35: Attack+3 HP+13
36: Attack+3 HP+13
37: Attack+3 HP+13
38: Attack+3 HP+13
39: Attack+3 HP+13
40: Attack+3 HP+13
41: Attack+4 HP+22
42: Attack+4 HP+22
43: Attack+4 HP+22
44: Attack+4 HP+22
45: Attack+4 HP+22
46: Attack+4 HP+22
47: Attack+4 HP+22
48: Attack+4 HP+22
49: Attack+4 HP+22
50: Attack+4 HP+22
|
Track 9MitsukiyoMidsummer cat |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+56
12: Attack+5 HP+56
13: Attack+5 HP+56
14: Attack+5 HP+56
15: Attack+5 HP+56
16: Attack+7 HP+67
17: Attack+7 HP+67
18: Attack+7 HP+67
19: Attack+7 HP+67
20: Attack+7 HP+67
21: Attack+2 HP+11
22: Attack+2 HP+11
23: Attack+2 HP+11
24: Attack+2 HP+11
25: Attack+2 HP+11
26: Attack+2 HP+11
27: Attack+2 HP+11
28: Attack+2 HP+11
29: Attack+2 HP+11
30: Attack+2 HP+11
31: Attack+2 HP+17
32: Attack+2 HP+17
33: Attack+2 HP+17
34: Attack+2 HP+17
35: Attack+2 HP+17
36: Attack+2 HP+17
37: Attack+2 HP+17
38: Attack+2 HP+17
39: Attack+2 HP+17
40: Attack+2 HP+17
41: Attack+4 HP+28
42: Attack+4 HP+28
43: Attack+4 HP+28
44: Attack+4 HP+28
45: Attack+4 HP+28
46: Attack+4 HP+28
47: Attack+4 HP+28
48: Attack+4 HP+28
49: Attack+4 HP+28
50: Attack+4 HP+28
|
Track 215 |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Attack all enemies within a circular area for 220% of Attack, inflict Stun status for 2.2 seconds. |
2 | Attack all enemies within a circular area for 254% of Attack, inflict Stun status for 2.2 seconds. | |
3 | Attack all enemies within a circular area for 287% of Attack, inflict Stun status for 2.5 seconds. | |
4 | Attack all enemies within a circular area for 320% of Attack, inflict Stun status for 2.5 seconds. | |
5 | Attack all enemies within a circular area for 353% of Attack, inflict Stun status for 2.9 seconds. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds, deal 191% damage to enemies within a circular area. |
2 | Every 25 seconds, deal 201% damage to enemies within a circular area. |
3 | Every 25 seconds, deal 210% damage to enemies within a circular area. |
4 | Every 25 seconds, deal 249% damage to enemies within a circular area. |
5 | Every 25 seconds, deal 258% damage to enemies within a circular area. |
6 | Every 25 seconds, deal 268% damage to enemies within a circular area. |
7 | Every 25 seconds, deal 306% damage to enemies within a circular area. |
8 | Every 25 seconds, deal 316% damage to enemies within a circular area. |
9 | Every 25 seconds, deal 325% damage to enemies within a circular area. |
10 | Every 25 seconds, deal 364% damage to enemies within a circular area. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Rate by 14%. |
2 | Increase Critical Rate by 14.7%. |
3 | Increase Critical Rate by 15.4%. |
4 | Increase Critical Rate by 18.2%. |
5 | Increase Critical Rate by 18.9%. |
6 | Increase Critical Rate by 19.6%. |
7 | Increase Critical Rate by 22.4%. |
8 | Increase Critical Rate by 23.1%. |
9 | Increase Critical Rate by 23.8%. |
10 | Increase Critical Rate by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Increase CC Strength of all allies by 9.1%. |
2 | Increase CC Strength of all allies by 9.5%. |
3 | Increase CC Strength of all allies by 10%. |
4 | Increase CC Strength of all allies by 11.8%. |
5 | Increase CC Strength of all allies by 12.3%. |
6 | Increase CC Strength of all allies by 12.7%. |
7 | Increase CC Strength of all allies by 14.5%. |
8 | Increase CC Strength of all allies by 15%. |
9 | Increase CC Strength of all allies by 15.5%. |
10 | Increase CC Strength of all allies by 17.3%. |
Unique weapon[edit]
Sweets Driverスイーツドライバー Yoshimi's exclusive rifle. In order to win the battle for sweets in Kivotos, you first need combat ability. ヨシミの専用アサルトライフル。 キヴォトスにおけるスイーツを巡る争いで勝つためには、まず戦闘能力が必要。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to D-Don't make fun of me! + | ||||||
Indoor area affinity A | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 137 | 498 | 623 | 747 | 872 | 997 |
HP | 563 | 2047 | 2559 | 3071 | 3583 | 4095 |
Healing | 221 | 804 | 1005 | 1206 | 1407 | 1608 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Rate by 100. Further increase Critical Rate by 14%. |
2 | Increase Critical Rate by 105. Further increase Critical Rate by 14.7%. |
3 | Increase Critical Rate by 110. Further increase Critical Rate by 15.4%. |
4 | Increase Critical Rate by 130. Further increase Critical Rate by 18.2%. |
5 | Increase Critical Rate by 135. Further increase Critical Rate by 18.9%. |
6 | Increase Critical Rate by 140. Further increase Critical Rate by 19.6%. |
7 | Increase Critical Rate by 160. Further increase Critical Rate by 22.4%. |
8 | Increase Critical Rate by 165. Further increase Critical Rate by 23.1%. |
9 | Increase Critical Rate by 170. Further increase Critical Rate by 23.8%. |
10 | Increase Critical Rate by 190. Further increase Critical Rate by 26.6%. |
Unique gear[edit]
Sweets・Hunterスイーツ・ハンター Yoshimi's spork. She always keeps it at hand for emergency use. Appears to be very durable and exquisitely made. ヨシミ専用のフォークスプーン。いざという時に即座に対応できるよう、常に懐に置いている。長い間使い続けられる名品のようだ。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack by 250 and CC Strength by 40
15 |
|||||
T2 | Normal Skill changes to Do you want to get hurt?! + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds, deal 261% damage to enemies within a circular area. |
2 | Every 25 seconds, deal 274% damage to enemies within a circular area. |
3 | Every 25 seconds, deal 287% damage to enemies within a circular area. |
4 | Every 25 seconds, deal 339% damage to enemies within a circular area. |
5 | Every 25 seconds, deal 353% damage to enemies within a circular area. |
6 | Every 25 seconds, deal 366% damage to enemies within a circular area. |
7 | Every 25 seconds, deal 418% damage to enemies within a circular area. |
8 | Every 25 seconds, deal 431% damage to enemies within a circular area. |
9 | Every 25 seconds, deal 444% damage to enemies within a circular area. |
10 | Every 25 seconds, deal 496% damage to enemies within a circular area. |
Resources[edit]
Story
See Yoshimi/MomoTalk
Images
See Yoshimi/gallery
Voiceover[edit]
See Yoshimi/audio
Cafe[edit]
Gifts[edit]
Her favorite gift is Luxury Cookie Set
Yoshimi also likes Large Whole Cake MX-Ration C-Type Dessert Flavor Matcha Ramune Mille-Feuille Traditional Parfait