Aru (New Year): Difference between revisions
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LeTrashman (talk | contribs) (Created page with "{{Character | Id = | Name = Aru (New Year) | Image = Aru_full.png | JPName = 陸八魔 アル | JPReading = Rikuhachima Aru | School = Gehenna | Age = 16 | Birthday = March 12 | Height = 160cm | Hobbies = Studying management | Illust = DoReMi | Voice = Kondō Reina | WeaponType = SR | UsesCover = Y | Rarity = 3 | CombatClass = Striker | ArmorType = Special | AttackType = Penetration | Position = Back | Role = Attacker | CityTownAffinity = | OutdoorAffinity = | IndoorAffi...") |
PetraMagna (talk | contribs) m ([InPageEdit] →Skills) |
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(48 intermediate revisions by 4 users not shown) | |||
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{{Character
| Id = 10031
| DevName = Aru_Newyear
| Name = Aru (New Year)
| Portrait = Portrait_Aru_(New_Year)
| Variant0 = New Year
| Image0 = Aru_(New_Year)_00.png
| Variant1 = Original
| Image1 = Aru_00.png
| Variant2 = Dress
| Image2 = Aru_(Dress)_00.png
| JPName = 陸八魔 アル
| JPReading = Rikuhachima Aru
| School = Gehenna
| Club = Problem Solver 68
| Age = 16
| Birthday = March 12
| Height = 160cm
| Hobbies = Studying management
| Designer = DoReMi
| Illust = DoReMi
| Voice = Kondō Reina
| WeaponType = SR
| UsesCover =
| Rarity = 3
| CombatClass = Striker
Line 20 ⟶ 29:
| Position = Back
| Role = Attacker
| CityTownAffinity = D
| OutdoorAffinity = B
| IndoorAffinity = S
| EquipmentSlot1 = Hat
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = limited
| ReleaseDate = 2021/12/29
}}{{CharacterVariants|Aru}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>Gehenna Academy's self-appointed president of Problem Solver 68 celebrates the New Year.</p><p>She spent a lot of money to get her hair done and even rented a kimono to start the new year off with a bang in hopes that Handyman will prosper. With that outfit, Aru's confidence is better than ever, as is her mood. She plays the role of a gracious president, with an elegant walk and a relaxed tone of voice (but on the inside, she is the same as always).</p>
| JPText = <p>ゲヘナ学園所属、正月を迎えた便利屋68の自称社長。</p><p>新年を迎えて今後の便利屋の繁盛を願うため、まずは形から入ろうと高いお金をかけて髪をセットし、着物まで借りて新年からやる気満々の彼女。その装いもあって普段以上に肩に力が入っており、テンションもいつもより上がり気味。彼女自身の意識としても余裕あふれる歩き方、そしてゆったりとした口調を心掛け、気品のある社長を演じている(が、中身はいつも通りである)。</p>
}}
=How to Obtain=
{{CharacterBanners}}{{CharacterMissionRewards}}
=Character Details=
{{CharacterStatTable
| minAtk = 316
| maxAtk = 3160
| minDef = 19
| maxDef = 118
| minHP = 2225
| maxHP = 19300
| minHealing = 1414
| maxHealing = 4244
| minAcc = 909
| minEva = 197
| minCRate = 202
| minCDmg = 200
| minStab = 1976
| minRange = 750
| minCCStr = 100
| minCCRes = 100
|
| AmmoCount = 5
| AmmoCost = 1
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 5
| MemoryLobbyImage = Lobbyillust_Aru_(New_Year)
| MemoryLobbyBGMId = 97
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| AffectionLevel2 = Attack+3
| AffectionLevel3 = Attack+3
| AffectionLevel4 = Attack+3
| AffectionLevel5 = Attack+3
| AffectionLevel6 = Attack+5
| AffectionLevel7 = Attack+5
| AffectionLevel8 = Attack+5
| AffectionLevel9 = Attack+5
| AffectionLevel10 = Attack+5
| AffectionLevel11 = Attack+6 HP+48
| AffectionLevel12 = Attack+6 HP+48
| AffectionLevel13 = Attack+6 HP+48
| AffectionLevel14 = Attack+6 HP+48
| AffectionLevel15 = Attack+6 HP+48
| AffectionLevel16 = Attack+8 HP+58
| AffectionLevel17 = Attack+8 HP+58
| AffectionLevel18 = Attack+8 HP+58
| AffectionLevel19 = Attack+8 HP+58
| AffectionLevel20 = Attack+8 HP+58
| AffectionLevel21 = Attack+2 HP+10
| AffectionLevel22 = Attack+2 HP+10
| AffectionLevel23 = Attack+2 HP+10
| AffectionLevel24 = Attack+2 HP+10
| AffectionLevel25 = Attack+2 HP+10
| AffectionLevel26 = Attack+2 HP+10
| AffectionLevel27 = Attack+2 HP+10
| AffectionLevel28 = Attack+2 HP+10
| AffectionLevel29 = Attack+2 HP+10
| AffectionLevel30 = Attack+2 HP+10
| AffectionLevel31 = Attack+3 HP+15
| AffectionLevel32 = Attack+3 HP+15
| AffectionLevel33 = Attack+3 HP+15
| AffectionLevel34 = Attack+3 HP+15
| AffectionLevel35 = Attack+3 HP+15
| AffectionLevel36 = Attack+3 HP+15
| AffectionLevel37 = Attack+3 HP+15
| AffectionLevel38 = Attack+3 HP+15
| AffectionLevel39 = Attack+3 HP+15
| AffectionLevel40 = Attack+3 HP+15
| AffectionLevel41 = Attack+5 HP+25
| AffectionLevel42 = Attack+5 HP+25
| AffectionLevel43 = Attack+5 HP+25
| AffectionLevel44 = Attack+5 HP+25
| AffectionLevel45 = Attack+5 HP+25
| AffectionLevel46 = Attack+5 HP+25
| AffectionLevel47 = Attack+5 HP+25
| AffectionLevel48 = Attack+5 HP+25
| AffectionLevel49 = Attack+5 HP+25
| AffectionLevel50 = Attack+5 HP+25
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Aru(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Totem Pole Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Totem Pole Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Totem Pole Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Totem Pole Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Totem Pole Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Totem Pole Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Totem Pole Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Totem Pole Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Totem Pole Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Totem Pole Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Totem Pole Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Totem Pole Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Totem Pole Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Totem Pole Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Totem Pole Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Totem Pole Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Totem Pole Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Totem Pole Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Totem Pole Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Totem Pole Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Totem Pole Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Totem Pole Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Totem Pole Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Totem Pole Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Totem Pole Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Totem Pole Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Totem Pole Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Totem Pole Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Totem Pole Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Totem Pole Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Totem Pole Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Totem Pole Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Totem Pole Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Totem Pole Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Totem Pole Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Totem Pole Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Totem Pole Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Totem Pole Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Totem Pole Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Totem Pole Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Totem Pole Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Totem Pole Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Totem Pole Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Totem Pole Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Totem Pole Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Totem Pole | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Totem Pole | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Totem Pole | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Totem Pole | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Totem Pole | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Totem Pole | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Totem Pole | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Totem Pole | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Totem Pole | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Totem Pole | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Totem Pole | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Totem Pole | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Totem Pole | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Totem Pole | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Totem Pole | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Totem Pole | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Totem Pole | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Totem Pole | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Totem Pole | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Totem Pole | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Totem Pole | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Totem Pole | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Totem Pole | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Totem Pole | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Totem Pole | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Totem Pole | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Totem Pole | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Totem Pole | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Totem Pole | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Totem Pole | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{skill types | piercing single target damage | piercing AOE damage | passive AOE damage | cost recovery }}
{{EXSkillTable
| SkillName = Hard boiled Hanetsuki shot
| SkillNameJP = ハードボイルド・羽根つきショット
| SkillIconType =
| SkillDamageType = Penetration
| SkillBaseCost = 6
| SkillDescriptionGeneral = Restore
| SkillDescriptionLv1 = Restore {{SkillValue|0.5}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|179%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|179%}} damage (up to 11 times).
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Totem Pole Fragment
| SkillUpgradeLv2_2_Amount = 17
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Restore {{SkillValue|0.5}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|206%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|206%}} damage (up to 11 times).
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Broken Totem Pole
| SkillUpgradeLv3_3_Amount = 10
| SkillUpgradeLv3_4_Name = Rohonc Codex Page
| SkillUpgradeLv3_4_Amount = 28
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Restore {{SkillValue|0.6}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|260%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|260%}} damage (up to 11 times).
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Repaired Totem Pole
| SkillUpgradeLv4_3_Amount = 9
| SkillUpgradeLv4_4_Name = Damaged Rohonc Codex
| SkillUpgradeLv4_4_Amount = 26
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Restore {{SkillValue|0.6}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|287%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|287%}} damage (up to 11 times).
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Gehenna)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Totem Pole
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv5_4_Amount = 23
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|340%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|340%}} damage (up to 11 times).
| SkillDescriptionLv6 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|367%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|367%}} damage (up to 11 times).
| SkillDescriptionLv7 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|421%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|421%}} damage (up to 11 times).
| SkillDescriptionLv8 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|448%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|448%}} damage (up to 11 times).
| SkillDescriptionLv9 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|502%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|502%}} damage (up to 11 times).
| SkillDescriptionLv10 = Restore {{SkillValue|0.7}} Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero.<br>Deal {{SkillValue|529%}} damage against one enemy. For surrounding enemies that have not been hit, deal a further {{SkillValue|529%}} damage (up to 11 times).
}}
{{SkillTable
| SkillName =
| SkillNameJP = ノワール・羽根つきシュート
| SkillIconType =
| SkillDamageType = Penetration
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|169%}} damage to enemies in a circular area.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|177%}} damage to enemies in a circular area.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|186%}} damage to enemies in a circular area.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Totem Pole Fragment
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|220%}} damage to enemies in a circular area.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Totem Pole
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|228%}} damage to enemies in a circular area.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Totem Pole
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 15
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|237%}} damage to enemies in a circular area.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Totem Pole
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|270%}} damage to enemies in a circular area.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Totem Pole
| SkillUpgradeLv8_3_Amount = 7
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|279%}} damage to enemies in a circular area.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Totem Pole
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 11
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|287%}} damage to enemies in a circular area.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, deal {{SkillValue|321%}} damage to enemies in a circular area.
}}
{{SkillTable
| SkillName =
| SkillNameJP = ゴージャスな社長の気品
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Penetration
| SkillType = Passive
| SkillDescriptionGeneral = Increase HP by {{SkillValue|
| SkillDescriptionLv1 = Increase HP by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase HP by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase HP by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Totem Pole Fragment
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase HP by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Totem Pole
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase HP by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Totem Pole
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 15
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase HP by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Totem Pole
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase HP by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Totem Pole
| SkillUpgradeLv8_3_Amount = 7
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase HP by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Totem Pole
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 11
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase HP by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase HP by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName =
| SkillNameJP = パーフェクトな社長の流儀
| SkillIconType =
| SkillDamageType = Penetration
| SkillType = Sub
| SkillDescriptionGeneral = For every 6 enemies defeated by allies, Aru obtains one
| SkillDescriptionLv1 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|3}} "Bad deeds", Defense is decreased by {{SkillValue|26.8%}} for every "Bad deed" currently held.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|3}} "Bad deeds", Defense is decreased by {{SkillValue|25.2%}} for every "Bad deed" currently held.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|3}} "Bad deeds", Defense is decreased by {{SkillValue|23.6%}} for every "Bad deed" currently held.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Totem Pole Fragment
| SkillUpgradeLv4_3_Amount = 5
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|4}} "Bad deeds", Defense is decreased by {{SkillValue|16.1%}} for every "Bad deed" currently held.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Totem Pole
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Rohonc Codex Page
| SkillUpgradeLv5_3_Amount = 11
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|4}} "Bad deeds", Defense is decreased by {{SkillValue|14.7%}} for every "Bad deed" currently held.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Totem Pole
| SkillUpgradeLv6_3_Amount = 10
| SkillUpgradeLv6_4_Name = Rohonc Codex Page
| SkillUpgradeLv6_4_Amount = 15
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|4}} "Bad deeds", Defense is decreased by {{SkillValue|13.4%}} for every "Bad deed" currently held.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Totem Pole
| SkillUpgradeLv7_2_Amount = 3
| SkillUpgradeLv7_3_Name = Damaged Rohonc Codex
| SkillUpgradeLv7_3_Amount = 15
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|5}} "Bad deeds", Defense is decreased by {{SkillValue|9.4%}} for every "Bad deed" currently held.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Totem Pole
| SkillUpgradeLv8_3_Amount = 7
| SkillUpgradeLv8_4_Name = Annotated Rohonc Codex
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|5}} "Bad deeds", Defense is decreased by {{SkillValue|8.3%}} for every "Bad deed" currently held.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Totem Pole
| SkillUpgradeLv9_2_Amount = 8
| SkillUpgradeLv9_3_Name = Annotated Rohonc Codex
| SkillUpgradeLv9_3_Amount = 11
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|5}} "Bad deeds", Defense is decreased by {{SkillValue|7.2%}} for every "Bad deed" currently held.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to {{SkillValue|6}} "Bad deeds", Defense is decreased by {{SkillValue|5.3%}} for every "Bad deed" currently held.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Aru_(New_Year)
| NameEN = Wine-red Admire
| NameJP = ワインレッド・アドマイアー
| DescriptionEN = <p>Aru's antique-style sniper rifle that she always takes care of.</p><p>Aru says that as the year changes, this gun has become even more hard-boiled, just like herself... </p>
| DescriptionJP = <p>アルが普段から大事にしている、古風なデザインのスナイパーライフル。</p><p>彼女曰く新たな年を迎えてさらに年季が入り、この銃もまるで自分のようによりハードボイルドさが増してきた……らしい。</p>
| Rank2 = Passive Skill changes to <b>Gorgeous President's Elegance +</b>
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 139
| StatBonusAtk100 = 1388
| StatBonusHP = 558
| StatBonusHP100 = 5581
| StatBonusHealing = 0
| StatBonusHealing100 = 0
}}
{{SkillTable
| SkillName = Gorgeous President's Elegance +
| SkillNameJP = ゴージャスな社長の気品+
| SkillIconType = COMMON_SKILLICON_STATBUFF
| SkillDamageType = Penetration
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Attack Speed by {{SkillValue|1400~2660}}. Increase HP by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Attack Speed by {{SkillValue|1400}}. Increase HP by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Attack Speed by {{SkillValue|1470}}. Increase HP by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Attack Speed by {{SkillValue|1540}}. Increase HP by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Attack Speed by {{SkillValue|1820}}. Increase HP by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Attack Speed by {{SkillValue|1890}}. Increase HP by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Attack Speed by {{SkillValue|1960}}. Increase HP by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Attack Speed by {{SkillValue|2240}}. Increase HP by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Attack Speed by {{SkillValue|2310}}. Increase HP by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Attack Speed by {{SkillValue|2380}}. Increase HP by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Attack Speed by {{SkillValue|2660}}. Increase HP by {{SkillValue|26.6%}}.
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Problem Solver 68}}
{{Kivotos|Gehenna}}
[[Category:Characters]]
|
Latest revision as of 22:21, 31 May 2024
Background[edit]
Gehenna Academy's self-appointed president of Problem Solver 68 celebrates the New Year.
She spent a lot of money to get her hair done and even rented a kimono to start the new year off with a bang in hopes that Handyman will prosper. With that outfit, Aru's confidence is better than ever, as is her mood. She plays the role of a gracious president, with an elegant walk and a relaxed tone of voice (but on the inside, she is the same as always).
ゲヘナ学園所属、正月を迎えた便利屋68の自称社長。
新年を迎えて今後の便利屋の繁盛を願うため、まずは形から入ろうと高いお金をかけて髪をセットし、着物まで借りて新年からやる気満々の彼女。その装いもあって普段以上に肩に力が入っており、テンションもいつもより上がり気味。彼女自身の意識としても余裕あふれる歩き方、そしてゆったりとした口調を心掛け、気品のある社長を演じている(が、中身はいつも通りである)。
How to Obtain[edit]
- JP banners:
- Aru (New Year) limited rate-up banner (12/29/2021 - 01/12/2022)
- Aru (New Year) limited rate-up banner (03/22/2023 - 04/05/2023)
- Aru (New Year) limited rate-up banner (01/10/2024 - 01/17/2024)
- GL banners:
- Aru (New Year) limited rate-up banner (08/09/2022 - 08/23/2022)
- Aru (New Year) limited rate-up banner (09/26/2023 - 10/10/2023)
Character Details[edit]
Attack | 316/3160 | Defense | 19/118 | HP | 2225/19300 | Healing | 1414/4244 |
---|---|---|---|---|---|---|---|
Accuracy | 909 | Evasion | 197 | Critical Rate | 202 | Critical Damage | 200% |
Stability | 1976 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 5/1 |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+5
7: Attack+5
8: Attack+5
9: Attack+5
10: Attack+5
11: Attack+6 HP+48
12: Attack+6 HP+48
13: Attack+6 HP+48
14: Attack+6 HP+48
15: Attack+6 HP+48
16: Attack+8 HP+58
17: Attack+8 HP+58
18: Attack+8 HP+58
19: Attack+8 HP+58
20: Attack+8 HP+58
21: Attack+2 HP+10
22: Attack+2 HP+10
23: Attack+2 HP+10
24: Attack+2 HP+10
25: Attack+2 HP+10
26: Attack+2 HP+10
27: Attack+2 HP+10
28: Attack+2 HP+10
29: Attack+2 HP+10
30: Attack+2 HP+10
31: Attack+3 HP+15
32: Attack+3 HP+15
33: Attack+3 HP+15
34: Attack+3 HP+15
35: Attack+3 HP+15
36: Attack+3 HP+15
37: Attack+3 HP+15
38: Attack+3 HP+15
39: Attack+3 HP+15
40: Attack+3 HP+15
41: Attack+5 HP+25
42: Attack+5 HP+25
43: Attack+5 HP+25
44: Attack+5 HP+25
45: Attack+5 HP+25
46: Attack+5 HP+25
47: Attack+5 HP+25
48: Attack+5 HP+25
49: Attack+5 HP+25
50: Attack+5 HP+25
|
Track 97MitsukiyoBlue New Year! |
50: | Total bonus at affection rank
2: Attack+4
3: Attack+4
4: Attack+4
5: Attack+4
6: Attack+6
7: Attack+6
8: Attack+6
9: Attack+6
10: Attack+6
11: Attack+7 HP+48
12: Attack+7 HP+48
13: Attack+7 HP+48
14: Attack+7 HP+48
15: Attack+7 HP+48
16: Attack+9 HP+58
17: Attack+9 HP+58
18: Attack+9 HP+58
19: Attack+9 HP+58
20: Attack+9 HP+58
21: Attack+2 HP+10
22: Attack+2 HP+10
23: Attack+2 HP+10
24: Attack+2 HP+10
25: Attack+2 HP+10
26: Attack+2 HP+10
27: Attack+2 HP+10
28: Attack+2 HP+10
29: Attack+2 HP+10
30: Attack+2 HP+10
31: Attack+4 HP+15
32: Attack+4 HP+15
33: Attack+4 HP+15
34: Attack+4 HP+15
35: Attack+4 HP+15
36: Attack+4 HP+15
37: Attack+4 HP+15
38: Attack+4 HP+15
39: Attack+4 HP+15
40: Attack+4 HP+15
41: Attack+6 HP+25
42: Attack+6 HP+25
43: Attack+6 HP+25
44: Attack+6 HP+25
45: Attack+6 HP+25
46: Attack+6 HP+25
47: Attack+6 HP+25
48: Attack+6 HP+25
49: Attack+6 HP+25
50: Attack+6 HP+25
|
Track 38MitsukiyoGuruguru Usagi |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+6 HP+43
12: Attack+6 HP+43
13: Attack+6 HP+43
14: Attack+6 HP+43
15: Attack+6 HP+43
16: Attack+7 HP+51
17: Attack+7 HP+51
18: Attack+7 HP+51
19: Attack+7 HP+51
20: Attack+7 HP+51
21: Attack+2 HP+8
22: Attack+2 HP+8
23: Attack+2 HP+8
24: Attack+2 HP+8
25: Attack+2 HP+8
26: Attack+2 HP+8
27: Attack+2 HP+8
28: Attack+2 HP+8
29: Attack+2 HP+8
30: Attack+2 HP+8
31: Attack+3 HP+13
32: Attack+3 HP+13
33: Attack+3 HP+13
34: Attack+3 HP+13
35: Attack+3 HP+13
36: Attack+3 HP+13
37: Attack+3 HP+13
38: Attack+3 HP+13
39: Attack+3 HP+13
40: Attack+3 HP+13
41: Attack+4 HP+21
42: Attack+4 HP+21
43: Attack+4 HP+21
44: Attack+4 HP+21
45: Attack+4 HP+21
46: Attack+4 HP+21
47: Attack+4 HP+21
48: Attack+4 HP+21
49: Attack+4 HP+21
50: Attack+4 HP+21
|
Track 21NorMidnight Trip |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with piercing single target damage skills, piercing AOE damage skills, passive AOE damage skills, and cost recovery skills.
EX Skill Cost 6 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 6 | Restore 0.5 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. |
2 | Restore 0.5 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. | |
3 | Restore 0.6 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. | |
4 | Restore 0.6 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. | |
5 | Restore 0.7 Skill Cost for each "Bad deed" that Aru currently holds, and reset the number of "Bad deeds" to zero. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 30 seconds, deal 169% damage to enemies in a circular area. |
2 | Every 30 seconds, deal 177% damage to enemies in a circular area. |
3 | Every 30 seconds, deal 186% damage to enemies in a circular area. |
4 | Every 30 seconds, deal 220% damage to enemies in a circular area. |
5 | Every 30 seconds, deal 228% damage to enemies in a circular area. |
6 | Every 30 seconds, deal 237% damage to enemies in a circular area. |
7 | Every 30 seconds, deal 270% damage to enemies in a circular area. |
8 | Every 30 seconds, deal 279% damage to enemies in a circular area. |
9 | Every 30 seconds, deal 287% damage to enemies in a circular area. |
10 | Every 30 seconds, deal 321% damage to enemies in a circular area. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase HP by 14%. |
2 | Increase HP by 14.7%. |
3 | Increase HP by 15.4%. |
4 | Increase HP by 18.2%. |
5 | Increase HP by 18.9%. |
6 | Increase HP by 19.6%. |
7 | Increase HP by 22.4%. |
8 | Increase HP by 23.1%. |
9 | Increase HP by 23.8%. |
10 | Increase HP by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 3 "Bad deeds", Defense is decreased by 26.8% for every "Bad deed" currently held. |
2 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 3 "Bad deeds", Defense is decreased by 25.2% for every "Bad deed" currently held. |
3 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 3 "Bad deeds", Defense is decreased by 23.6% for every "Bad deed" currently held. |
4 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 4 "Bad deeds", Defense is decreased by 16.1% for every "Bad deed" currently held. |
5 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 4 "Bad deeds", Defense is decreased by 14.7% for every "Bad deed" currently held. |
6 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 4 "Bad deeds", Defense is decreased by 13.4% for every "Bad deed" currently held. |
7 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 5 "Bad deeds", Defense is decreased by 9.4% for every "Bad deed" currently held. |
8 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 5 "Bad deeds", Defense is decreased by 8.3% for every "Bad deed" currently held. |
9 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 5 "Bad deeds", Defense is decreased by 7.2% for every "Bad deed" currently held. |
10 | For every 6 enemies defeated by allies, Aru obtains one "Bad deed". Can hold up to 6 "Bad deeds", Defense is decreased by 5.3% for every "Bad deed" currently held. |
Unique weapon[edit]
Wine-red Admireワインレッド・アドマイアー Aru's antique-style sniper rifle that she always takes care of. Aru says that as the year changes, this gun has become even more hard-boiled, just like herself... アルが普段から大事にしている、古風なデザインのスナイパーライフル。 彼女曰く新たな年を迎えてさらに年季が入り、この銃もまるで自分のようによりハードボイルドさが増してきた……らしい。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Gorgeous President's Elegance + | ||||||
Indoor area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 139 | 504 | 631 | 757 | 883 | 1009 |
HP | 558 | 2029 | 2536 | 3044 | 3551 | 4058 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack Speed by 1400. Increase HP by 14%. |
2 | Increase Attack Speed by 1470. Increase HP by 14.7%. |
3 | Increase Attack Speed by 1540. Increase HP by 15.4%. |
4 | Increase Attack Speed by 1820. Increase HP by 18.2%. |
5 | Increase Attack Speed by 1890. Increase HP by 18.9%. |
6 | Increase Attack Speed by 1960. Increase HP by 19.6%. |
7 | Increase Attack Speed by 2240. Increase HP by 22.4%. |
8 | Increase Attack Speed by 2310. Increase HP by 23.1%. |
9 | Increase Attack Speed by 2380. Increase HP by 23.8%. |
10 | Increase Attack Speed by 2660. Increase HP by 26.6%. |
Resources[edit]
Story
Images
Voiceover[edit]
Cafe[edit]
Cafe interaction[edit]
Aru (New Year) has a unique interaction with Calligraphy Desk in the cafe.
Gifts[edit]
Her favorite gift is Buried Treasure Map
Aru (New Year) also likes Extravagant Gilded Jar of Greed Retro Jewelled Egg Wind-Up Music Box World's Most Useless Gadget
Categories:
- Characters with 3 star rarity
- Students of Gehenna
- Members of Problem Solver 68
- Characters with role Attacker
- Characters with class Striker
- Characters with piercing single target damage skills
- Characters with piercing AOE damage skills
- Characters with passive AOE damage skills
- Characters with cost recovery skills
- Characters