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{{Character |
{{Character |
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| Id = 13001 |
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|Name=Chise |
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| DevName = Chise_default |
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|Image=Chise.png |
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| Name = Chise |
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|JPName=和楽チセ |
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| Portrait = Portrait_Chise |
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|JPReading=Waraku Chise |
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| Variant1 = Swimsuit |
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|School=Hyakkiyako |
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| Image1 = Chise_(Swimsuit)_diorama_00.png |
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|Age=16 |
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| Variant2 = Sportswear |
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|Birthday=July 13 |
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| Image2 = Chise_(Sportswear)_00.png |
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|Height=159cm |
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| JPName = 和楽 チセ |
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|Hobbies=Haiku |
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| JPReading = Waraku Chise |
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|Illust=Hwansang |
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| School = Hyakkiyako |
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|voice=Yū Shimamura |
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| Club = Yin-Yang Сlub |
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| Age = 16 |
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| Birthday = July 13 |
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| Height = 159cm |
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| Hobbies = Haiku |
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| Designer = Hwansang |
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| Illust = Hwansang |
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| Voice = Shimamura Yuu |
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| WeaponType = GL |
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| UsesCover = Yes |
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| Rarity = 2 |
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| CombatClass = Striker |
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| ArmorType = Heavy |
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| AttackType = Mystic |
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| Position = Middle |
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| Role = Attacker |
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| CityTownAffinity = A |
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| OutdoorAffinity = D |
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| IndoorAffinity = A |
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| EquipmentSlot1 = Gloves |
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| EquipmentSlot2 = Hairpin |
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| EquipmentSlot3 = Watch |
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| CharacterPool = regular |
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| ReleaseDate = 2021/02/04 |
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}}{{CharacterVariants|Chise}}__TOC__ |
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=Background= |
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{{CharacterBackground |
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| ENText = <p>Chise is a naturally-airheaded girl belonging to the Yin-Yang club of Hyakkiyako.</p><p>She joined the Yin-Yang club due to her interest in traditional cultural elements such as haiku.<br>Exuding a mysterious atmosphere from her appearance and gestures, she is the envy of other Hyakkiyako students. However, she is not aware of this fact herself.</p> |
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| JPText = <p>百鬼夜行連合学院所属、陰陽部の天然な電波系少女。</p><p>俳句のような伝統文化が好きで、陰陽部に入部した。その外見や仕草から滲み出る神秘的な雰囲気を纏っており、そのせいで百鬼夜行の生徒たちから羨望の的になっているが、本人はそのことをほとんど自覚していない。</p> |
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}} |
}} |
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=How to Obtain= |
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*Regular Gacha pool |
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{{CharacterBanners}}{{CharacterMissionRewards}} |
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*Event Shop: |
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**[[Catch in Neverland]] (50× Shards) |
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**[[Ouka ranman (Rerun)]] (50× Shards) |
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**[[Catch in Neverland (Rerun)]] (50× Shards) |
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=Character Details= |
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{{CharacterStatTable |
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| minAtk = 222 |
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| maxAtk = 2220 |
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| minDef = 20 |
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| maxDef = 120 |
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| minHP = 2256 |
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| maxHP = 22560 |
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| minHealing = 1396 |
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| maxHealing = 4188 |
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| minAcc = 99 |
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| minEva = 199 |
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| minCRate = 249 |
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| minCDmg = 200 |
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| minStab = 1000 |
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| minRange = 650 |
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| minCCStr = 100 |
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| minCCRes = 100 |
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| MoveSpeed = 200 |
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| AmmoCount = 6 |
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| AmmoCost = 1 |
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| RegenCost = 700 |
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| dataSource = raw |
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}} |
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{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 5 |
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| MemoryLobbyImage = Lobbyillust_Chise |
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| MemoryLobbyBGMId = 63 |
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| UniqueGearUnlockLv = 15 |
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| MomotalkRewardLevel2 = 20 |
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| MomotalkRewardLevel3 = 40 |
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| MomotalkRewardLevel5 = 60 |
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| MomotalkRewardLevel15 = 120 |
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| AffectionLevel2 = Attack+2 |
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| AffectionLevel3 = Attack+2 |
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| AffectionLevel4 = Attack+2 |
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| AffectionLevel5 = Attack+2 |
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| AffectionLevel6 = Attack+3 |
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| AffectionLevel7 = Attack+3 |
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| AffectionLevel8 = Attack+3 |
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| AffectionLevel9 = Attack+3 |
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| AffectionLevel10 = Attack+3 |
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| AffectionLevel11 = Attack+4 HP+57 |
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| AffectionLevel12 = Attack+4 HP+57 |
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| AffectionLevel13 = Attack+4 HP+57 |
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| AffectionLevel14 = Attack+4 HP+57 |
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| AffectionLevel15 = Attack+4 HP+57 |
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| AffectionLevel16 = Attack+6 HP+68 |
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| AffectionLevel17 = Attack+6 HP+68 |
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| AffectionLevel18 = Attack+6 HP+68 |
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| AffectionLevel19 = Attack+6 HP+68 |
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| AffectionLevel20 = Attack+6 HP+68 |
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| AffectionLevel21 = Attack+1 HP+12 |
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| AffectionLevel22 = Attack+1 HP+12 |
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| AffectionLevel23 = Attack+1 HP+12 |
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| AffectionLevel24 = Attack+1 HP+12 |
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| AffectionLevel25 = Attack+1 HP+12 |
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| AffectionLevel26 = Attack+1 HP+12 |
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| AffectionLevel27 = Attack+1 HP+12 |
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| AffectionLevel28 = Attack+1 HP+12 |
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| AffectionLevel29 = Attack+1 HP+12 |
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| AffectionLevel30 = Attack+1 HP+12 |
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| AffectionLevel31 = Attack+2 HP+18 |
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| AffectionLevel32 = Attack+2 HP+18 |
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| AffectionLevel33 = Attack+2 HP+18 |
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| AffectionLevel34 = Attack+2 HP+18 |
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| AffectionLevel35 = Attack+2 HP+18 |
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| AffectionLevel36 = Attack+2 HP+18 |
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| AffectionLevel37 = Attack+2 HP+18 |
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| AffectionLevel38 = Attack+2 HP+18 |
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| AffectionLevel39 = Attack+2 HP+18 |
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| AffectionLevel40 = Attack+2 HP+18 |
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| AffectionLevel41 = Attack+3 HP+30 |
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| AffectionLevel42 = Attack+3 HP+30 |
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| AffectionLevel43 = Attack+3 HP+30 |
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| AffectionLevel44 = Attack+3 HP+30 |
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| AffectionLevel45 = Attack+3 HP+30 |
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| AffectionLevel46 = Attack+3 HP+30 |
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| AffectionLevel47 = Attack+3 HP+30 |
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| AffectionLevel48 = Attack+3 HP+30 |
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| AffectionLevel49 = Attack+3 HP+30 |
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| AffectionLevel50 = Attack+3 HP+30 |
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}}{{#dpl: |
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| namespace = |
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| category = Characters |
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| titleregexp = ^Chise(?: \(.+\))*$ |
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| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>, |
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| ordermethod = title |
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| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
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| AttackUpgradeLv1_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv1_1_Amount = 10 |
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| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
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| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
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| HpLv1 = 20 |
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| HpUpgradeLv1_1_Name = Crystal Haniwa Fragment | HpUpgradeLv1_1_Amount = 10 |
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| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
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| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
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| HealingLv1 = 20 |
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| HealingUpgradeLv1_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv1_1_Amount = 10 |
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| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
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| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
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| AttackLv2 = 40 |
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| AttackUpgradeLv2_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv2_1_Amount = 10 |
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| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
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| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
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| HpLv2 = 40 |
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| HpUpgradeLv2_1_Name = Crystal Haniwa Fragment | HpUpgradeLv2_1_Amount = 10 |
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| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
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| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
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| HealingLv2 = 40 |
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| HealingUpgradeLv2_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv2_1_Amount = 10 |
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| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
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| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
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| AttackLv3 = 60 |
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| AttackUpgradeLv3_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv3_1_Amount = 10 |
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| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
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| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
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| HpLv3 = 60 |
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| HpUpgradeLv3_1_Name = Crystal Haniwa Fragment | HpUpgradeLv3_1_Amount = 10 |
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| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
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| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
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| HealingLv3 = 60 |
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| HealingUpgradeLv3_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv3_1_Amount = 10 |
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| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
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| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
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| AttackLv4 = 80 |
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| AttackUpgradeLv4_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv4_1_Amount = 10 |
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| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
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| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
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| HpLv4 = 80 |
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| HpUpgradeLv4_1_Name = Crystal Haniwa Fragment | HpUpgradeLv4_1_Amount = 10 |
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| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
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| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
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| HealingLv4 = 80 |
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| HealingUpgradeLv4_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv4_1_Amount = 10 |
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| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
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| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
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| AttackLv5 = 100 |
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| AttackUpgradeLv5_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv5_1_Amount = 10 |
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| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
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| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
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| HpLv5 = 100 |
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| HpUpgradeLv5_1_Name = Crystal Haniwa Fragment | HpUpgradeLv5_1_Amount = 10 |
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| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
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| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
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| HealingLv5 = 100 |
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| HealingUpgradeLv5_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv5_1_Amount = 10 |
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| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
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| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
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| AttackLv6 = 120 |
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| AttackUpgradeLv6_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv6_1_Amount = 15 |
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| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
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| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
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| HpLv6 = 120 |
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| HpUpgradeLv6_1_Name = Crystal Haniwa Fragment | HpUpgradeLv6_1_Amount = 15 |
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| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
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| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
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| HealingLv6 = 120 |
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| HealingUpgradeLv6_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv6_1_Amount = 15 |
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| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
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| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
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| AttackLv7 = 140 |
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| AttackUpgradeLv7_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv7_1_Amount = 15 |
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| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
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| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
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| HpLv7 = 140 |
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| HpUpgradeLv7_1_Name = Crystal Haniwa Fragment | HpUpgradeLv7_1_Amount = 15 |
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| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
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| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
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| HealingLv7 = 140 |
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| HealingUpgradeLv7_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv7_1_Amount = 15 |
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| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
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| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
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| AttackLv8 = 160 |
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| AttackUpgradeLv8_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv8_1_Amount = 15 |
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| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
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| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
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| HpLv8 = 160 |
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| HpUpgradeLv8_1_Name = Crystal Haniwa Fragment | HpUpgradeLv8_1_Amount = 15 |
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| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
|||
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
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| HealingLv8 = 160 |
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| HealingUpgradeLv8_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv8_1_Amount = 15 |
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| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
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| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
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| AttackLv9 = 180 |
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| AttackUpgradeLv9_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv9_1_Amount = 15 |
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| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
|||
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
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| HpLv9 = 180 |
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| HpUpgradeLv9_1_Name = Crystal Haniwa Fragment | HpUpgradeLv9_1_Amount = 15 |
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| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
|||
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
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| HealingLv9 = 180 |
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| HealingUpgradeLv9_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv9_1_Amount = 15 |
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| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
|||
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
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| AttackLv10 = 200 |
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| AttackUpgradeLv10_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv10_1_Amount = 15 |
|||
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Crystal Haniwa Fragment | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
|||
| HealingUpgradeLv10_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
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| AttackUpgradeLv11_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv11_1_Amount = 20 |
|||
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
|||
| HpUpgradeLv11_1_Name = Crystal Haniwa Fragment | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
|||
| HealingUpgradeLv11_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
|||
| AttackLv12 = 240 |
|||
| AttackUpgradeLv12_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Crystal Haniwa Fragment | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Crystal Haniwa Fragment | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Crystal Haniwa Fragment | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Crystal Haniwa Fragment | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Broken Crystal Haniwa | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Broken Crystal Haniwa | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Broken Crystal Haniwa | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Broken Crystal Haniwa | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Broken Crystal Haniwa | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Broken Crystal Haniwa | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Broken Crystal Haniwa | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Broken Crystal Haniwa | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Broken Crystal Haniwa | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Broken Crystal Haniwa | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Broken Crystal Haniwa | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Broken Crystal Haniwa | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Broken Crystal Haniwa | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Broken Crystal Haniwa | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Broken Crystal Haniwa | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Broken Crystal Haniwa | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Broken Crystal Haniwa | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Broken Crystal Haniwa | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Broken Crystal Haniwa | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Broken Crystal Haniwa | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Broken Crystal Haniwa | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Broken Crystal Haniwa | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Broken Crystal Haniwa | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Broken Crystal Haniwa | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Broken Crystal Haniwa | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Broken Crystal Haniwa | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Broken Crystal Haniwa | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Broken Crystal Haniwa | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Broken Crystal Haniwa | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Broken Crystal Haniwa | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
|||
===Skills=== |
|||
{{skill types | mystic AOE damage | mystic DOT | passive AOE damage }} |
|||
{{EXSkillTable |
|||
| SkillName = This may hurt~ |
|||
| SkillNameJP = これは痛いかもよ~ |
|||
| SkillIconType = COMMON_SKILLICON_ZONE |
|||
| SkillDamageType = Mystic |
|||
| SkillBaseCost = 4 |
|||
| SkillDescriptionGeneral = Deal continuous damage in a circular area equivalent to {{SkillValue|56~106%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv1 = Deal continuous damage in a circular area equivalent to {{SkillValue|56%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Hyakkiyako) |
|||
| SkillUpgradeLv2_1_Amount = 12 |
|||
| SkillUpgradeLv2_2_Name = Crystal Haniwa Fragment |
|||
| SkillUpgradeLv2_2_Amount = 17 |
|||
| SkillUpgradeLv2_3_Name = Credits |
|||
| SkillUpgradeLv2_3_Amount = 80000 |
|||
| SkillDescriptionLv2 = Deal continuous damage in a circular area equivalent to {{SkillValue|64.5%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Hyakkiyako) |
|||
| SkillUpgradeLv3_1_Amount = 12 |
|||
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Hyakkiyako) |
|||
| SkillUpgradeLv3_2_Amount = 18 |
|||
| SkillUpgradeLv3_3_Name = Broken Crystal Haniwa |
|||
| SkillUpgradeLv3_3_Amount = 13 |
|||
| SkillUpgradeLv3_4_Name = Nimrud Lens Piece |
|||
| SkillUpgradeLv3_4_Amount = 28 |
|||
| SkillUpgradeLv3_5_Name = Credits |
|||
| SkillUpgradeLv3_5_Amount = 500000 |
|||
| SkillDescriptionLv3 = Deal continuous damage in a circular area equivalent to {{SkillValue|81.2%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Hyakkiyako) |
|||
| SkillUpgradeLv4_1_Amount = 12 |
|||
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Hyakkiyako) |
|||
| SkillUpgradeLv4_2_Amount = 18 |
|||
| SkillUpgradeLv4_3_Name = Repaired Crystal Haniwa |
|||
| SkillUpgradeLv4_3_Amount = 10 |
|||
| SkillUpgradeLv4_4_Name = Broken Nimrud Lens |
|||
| SkillUpgradeLv4_4_Amount = 25 |
|||
| SkillUpgradeLv4_5_Name = Credits |
|||
| SkillUpgradeLv4_5_Amount = 3000000 |
|||
| SkillDescriptionLv4 = Deal continuous damage in a circular area equivalent to {{SkillValue|89.6%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Hyakkiyako) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Hyakkiyako) |
|||
| SkillUpgradeLv5_2_Amount = 18 |
|||
| SkillUpgradeLv5_3_Name = Intact Crystal Haniwa |
|||
| SkillUpgradeLv5_3_Amount = 8 |
|||
| SkillUpgradeLv5_4_Name = Damaged Nimrud Lens |
|||
| SkillUpgradeLv5_4_Amount = 20 |
|||
| SkillUpgradeLv5_5_Name = Credits |
|||
| SkillUpgradeLv5_5_Amount = 10000000 |
|||
| SkillDescriptionLv5 = Deal continuous damage in a circular area equivalent to {{SkillValue|106%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv6 = Deal continuous damage in a circular area equivalent to {{SkillValue|114%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv7 = Deal continuous damage in a circular area equivalent to {{SkillValue|131%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv8 = Deal continuous damage in a circular area equivalent to {{SkillValue|140%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv9 = Deal continuous damage in a circular area equivalent to {{SkillValue|156%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv10 = Deal continuous damage in a circular area equivalent to {{SkillValue|165%}} of Chise's Attack. (Duration: {{SkillValue|10 seconds}}) |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = I'm going to shoot~ |
|||
| SkillNameJP = 撃つよ~ |
|||
| SkillIconType = COMMON_SKILLICON_CIRCLE |
|||
| SkillDamageType = Mystic |
|||
| SkillType = Normal |
|||
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|219~416%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|219%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|230%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|241%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment |
|||
| SkillUpgradeLv4_3_Amount = 6 |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|285%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa |
|||
| SkillUpgradeLv5_2_Amount = 5 |
|||
| SkillUpgradeLv5_3_Name = Nimrud Lens Piece |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|295%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa |
|||
| SkillUpgradeLv6_3_Amount = 11 |
|||
| SkillUpgradeLv6_4_Name = Nimrud Lens Piece |
|||
| SkillUpgradeLv6_4_Amount = 17 |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|306%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa |
|||
| SkillUpgradeLv7_2_Amount = 4 |
|||
| SkillUpgradeLv7_3_Name = Broken Nimrud Lens |
|||
| SkillUpgradeLv7_3_Amount = 17 |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|350%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa |
|||
| SkillUpgradeLv8_3_Amount = 4 |
|||
| SkillUpgradeLv8_4_Name = Damaged Nimrud Lens |
|||
| SkillUpgradeLv8_4_Amount = 9 |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|361%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa |
|||
| SkillUpgradeLv9_2_Amount = 7 |
|||
| SkillUpgradeLv9_3_Name = Damaged Nimrud Lens |
|||
| SkillUpgradeLv9_3_Amount = 12 |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|372%}} damage to enemies in a circular area. |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|416%}} damage to enemies in a circular area. |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = Alright, let's do our best~ |
|||
| SkillNameJP = よーし、頑張ろ~ |
|||
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF |
|||
| SkillDamageType = Mystic |
|||
| SkillType = Passive |
|||
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|14~26.6%}}. |
|||
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|14%}}. |
|||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|14.7%}}. |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|15.4%}}. |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment |
|||
| SkillUpgradeLv4_3_Amount = 6 |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|18.2%}}. |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa |
|||
| SkillUpgradeLv5_2_Amount = 5 |
|||
| SkillUpgradeLv5_3_Name = Nimrud Lens Piece |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|18.9%}}. |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa |
|||
| SkillUpgradeLv6_3_Amount = 11 |
|||
| SkillUpgradeLv6_4_Name = Nimrud Lens Piece |
|||
| SkillUpgradeLv6_4_Amount = 17 |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|19.6%}}. |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa |
|||
| SkillUpgradeLv7_2_Amount = 4 |
|||
| SkillUpgradeLv7_3_Name = Broken Nimrud Lens |
|||
| SkillUpgradeLv7_3_Amount = 17 |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|22.4%}}. |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa |
|||
| SkillUpgradeLv8_3_Amount = 4 |
|||
| SkillUpgradeLv8_4_Name = Damaged Nimrud Lens |
|||
| SkillUpgradeLv8_4_Amount = 9 |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|23.1%}}. |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa |
|||
| SkillUpgradeLv9_2_Amount = 7 |
|||
| SkillUpgradeLv9_3_Name = Damaged Nimrud Lens |
|||
| SkillUpgradeLv9_3_Amount = 12 |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|23.8%}}. |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|26.6%}}. |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = This will hurt a little~ |
|||
| SkillNameJP = ちょっと痛むよ~ |
|||
| SkillIconType = COMMON_SKILLICON_BURNNIG |
|||
| SkillDamageType = Mystic |
|||
| SkillType = Sub |
|||
| SkillDescriptionGeneral = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|53.7~102%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillDescriptionLv1 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|53.7%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
| SkillDescriptionLv2 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|56.4%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
| SkillDescriptionLv3 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|59.1%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment |
|||
| SkillUpgradeLv4_3_Amount = 6 |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
| SkillDescriptionLv4 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|69.8%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa |
|||
| SkillUpgradeLv5_2_Amount = 5 |
|||
| SkillUpgradeLv5_3_Name = Nimrud Lens Piece |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
| SkillDescriptionLv5 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|72.5%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa |
|||
| SkillUpgradeLv6_3_Amount = 11 |
|||
| SkillUpgradeLv6_4_Name = Nimrud Lens Piece |
|||
| SkillUpgradeLv6_4_Amount = 17 |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|75.2%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa |
|||
| SkillUpgradeLv7_2_Amount = 4 |
|||
| SkillUpgradeLv7_3_Name = Broken Nimrud Lens |
|||
| SkillUpgradeLv7_3_Amount = 17 |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
| SkillDescriptionLv7 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|85.9%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa |
|||
| SkillUpgradeLv8_3_Amount = 4 |
|||
| SkillUpgradeLv8_4_Name = Damaged Nimrud Lens |
|||
| SkillUpgradeLv8_4_Amount = 9 |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
| SkillDescriptionLv8 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|88.6%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Hyakkiyako) |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa |
|||
| SkillUpgradeLv9_2_Amount = 7 |
|||
| SkillUpgradeLv9_3_Name = Damaged Nimrud Lens |
|||
| SkillUpgradeLv9_3_Amount = 12 |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
| SkillDescriptionLv9 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|91.3%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
| SkillDescriptionLv10 = Normal attacks have {{SkillValue|10%}} chance to deal {{SkillValue|102%}} Attack of continuous burn damage for {{SkillValue|20 seconds}}. (Cooldown: {{SkillValue|5 seconds}}) |
|||
}} |
|||
===Unique weapon=== |
|||
{{UniqueWeapon |
|||
| CharacterId = Chise |
|||
| NameEN = Type 575 howitzer |
|||
| NameJP = 五七五式榴弾砲 |
|||
| DescriptionEN = <p>A grenade launcher that Chise usually carries.</p><p>Supposedly, a haiku made by Chise is inscribed on each round. Currently on sale at the Yin-Yang club.</p> |
|||
| DescriptionJP = <p>チセが普段から持ち歩いているグレネードランチャー。</p><p>弾丸の一つ一つにチセが作った俳句が書かれているらしい。陰陽部にて現在販売中。</p> |
|||
| Rank2 = Passive Skill changes to <b>Alright, let's do our best~ +</b> |
|||
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|B}} B |
|||
| StatBonusAtk = 88 |
|||
| StatBonusAtk100 = 878 |
|||
| StatBonusHP = 584 |
|||
| StatBonusHP100 = 5838 |
|||
| StatBonusHealing = 0 |
|||
| StatBonusHealing100 = 0 |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = Alright, let's do our best~ + |
|||
| SkillNameJP = よーし、頑張ろ~+ |
|||
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF |
|||
| SkillDamageType = Mystic |
|||
| SkillType = Weapon Passive |
|||
| SkillDescriptionGeneral = Increase Attack by {{SkillValue|267~507}}. Further increase Attack by {{SkillValue|14~26.6%}}. |
|||
| SkillDescriptionLv1 = Increase Attack by {{SkillValue|267}}. Further increase Attack by {{SkillValue|14%}}. |
|||
| SkillDescriptionLv2 = Increase Attack by {{SkillValue|280}}. Further increase Attack by {{SkillValue|14.7%}}. |
|||
| SkillDescriptionLv3 = Increase Attack by {{SkillValue|294}}. Further increase Attack by {{SkillValue|15.4%}}. |
|||
| SkillDescriptionLv4 = Increase Attack by {{SkillValue|347}}. Further increase Attack by {{SkillValue|18.2%}}. |
|||
| SkillDescriptionLv5 = Increase Attack by {{SkillValue|360}}. Further increase Attack by {{SkillValue|18.9%}}. |
|||
| SkillDescriptionLv6 = Increase Attack by {{SkillValue|373}}. Further increase Attack by {{SkillValue|19.6%}}. |
|||
| SkillDescriptionLv7 = Increase Attack by {{SkillValue|427}}. Further increase Attack by {{SkillValue|22.4%}}. |
|||
| SkillDescriptionLv8 = Increase Attack by {{SkillValue|440}}. Further increase Attack by {{SkillValue|23.1%}}. |
|||
| SkillDescriptionLv9 = Increase Attack by {{SkillValue|453}}. Further increase Attack by {{SkillValue|23.8%}}. |
|||
| SkillDescriptionLv10 = Increase Attack by {{SkillValue|507}}. Further increase Attack by {{SkillValue|26.6%}}. |
|||
}} |
|||
===Unique gear=== |
|||
{{UniqueGear |
|||
| Image = Gear_Icon_13001 |
|||
| NameEN = The Sound of the Wind |
|||
| NameJP = 風が来る音 |
|||
| DescriptionEN = <p>A wind chime hung by Chise. The crystal-clear sound that Chise waits for is said to signal the arrival of a cool breeze.</p> |
|||
| DescriptionJP = <p>チセが吊るしておいた風鈴。チセが待つ清らかな青い音は、涼しい風が来る合図だそうだ。</p> |
|||
| Tier1 = Increase Attack by {{SkillValue|500}} |
|||
| Tier2 = Normal Skill changes to <b>I'm going to shoot~ +</b> |
|||
| StatBonusT1 = Attack |
|||
| StatBonusValueT1 = 500 |
|||
| UnlockFavorT1 = 15 |
|||
| UnlockFavorT2 = 20 |
|||
| UnlockItemT2_1_Name = Classical Poetry Anthology |
|||
| UnlockItemT2_1_Amount = 4 |
|||
| UnlockItemT2_2_Name = Crystal Haniwa Fragment |
|||
| UnlockItemT2_2_Amount = 80 |
|||
| UnlockItemT2_3_Name = Broken Crystal Haniwa |
|||
| UnlockItemT2_3_Amount = 25 |
|||
| UnlockItemT2_4_Name = Credits |
|||
| UnlockItemT2_4_Amount = 500000 |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = I'm going to shoot~ + |
|||
| SkillNameJP = 撃つよ~+ |
|||
| SkillIconType = COMMON_SKILLICON_CIRCLE |
|||
| SkillDamageType = Mystic |
|||
| SkillType = Gear Normal |
|||
| SkillDescriptionGeneral = Every {{SkillValue|25 seconds}}, deal {{SkillValue|298~567%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv1 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|298%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv2 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|313%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv3 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|328%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv4 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|388%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv5 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|403%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv6 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|418%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv7 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|478%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv8 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|493%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv9 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|508%}} damage to enemies in a circular area. |
|||
| SkillDescriptionLv10 = Every {{SkillValue|25 seconds}}, deal {{SkillValue|567%}} damage to enemies in a circular area. |
|||
}} |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
|||
=Cafe= |
|||
{{CharacterCafeImage}} |
|||
{{#dpl: |
|||
| category = Furniture |
|||
| linksto = {{PAGENAME}} |
|||
| format = ,,, |
|||
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
|||
| resultsheader = \n===Cafe interaction===\n |
|||
}} |
|||
===Gifts=== |
|||
{{CharacterGifts}} |
|||
{{Yin-Yang Club}} |
|||
{{Kivotos|Hyakkiyako}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
||
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]] |
Latest revision as of 14:46, 26 June 2024
Background[edit]
Chise is a naturally-airheaded girl belonging to the Yin-Yang club of Hyakkiyako.
She joined the Yin-Yang club due to her interest in traditional cultural elements such as haiku.
Exuding a mysterious atmosphere from her appearance and gestures, she is the envy of other Hyakkiyako students. However, she is not aware of this fact herself.
百鬼夜行連合学院所属、陰陽部の天然な電波系少女。
俳句のような伝統文化が好きで、陰陽部に入部した。その外見や仕草から滲み出る神秘的な雰囲気を纏っており、そのせいで百鬼夜行の生徒たちから羨望の的になっているが、本人はそのことをほとんど自覚していない。
How to Obtain[edit]
- Regular Gacha pool
- Farmable from
- Event Shop:
- Catch in Neverland (50× Shards)
- Ouka ranman (Rerun) (50× Shards)
- Catch in Neverland (Rerun) (50× Shards)
Character Details[edit]
Attack | 222/2220 | Defense | 20/120 | HP | 2256/22560 | Healing | 1396/4188 |
---|---|---|---|---|---|---|---|
Accuracy | 99 | Evasion | 199 | Critical Rate | 249 | Critical Damage | 200% |
Stability | 1000 | Firing Range | 650 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 6/1 |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+57
12: Attack+4 HP+57
13: Attack+4 HP+57
14: Attack+4 HP+57
15: Attack+4 HP+57
16: Attack+6 HP+68
17: Attack+6 HP+68
18: Attack+6 HP+68
19: Attack+6 HP+68
20: Attack+6 HP+68
21: Attack+1 HP+12
22: Attack+1 HP+12
23: Attack+1 HP+12
24: Attack+1 HP+12
25: Attack+1 HP+12
26: Attack+1 HP+12
27: Attack+1 HP+12
28: Attack+1 HP+12
29: Attack+1 HP+12
30: Attack+1 HP+12
31: Attack+2 HP+18
32: Attack+2 HP+18
33: Attack+2 HP+18
34: Attack+2 HP+18
35: Attack+2 HP+18
36: Attack+2 HP+18
37: Attack+2 HP+18
38: Attack+2 HP+18
39: Attack+2 HP+18
40: Attack+2 HP+18
41: Attack+3 HP+30
42: Attack+3 HP+30
43: Attack+3 HP+30
44: Attack+3 HP+30
45: Attack+3 HP+30
46: Attack+3 HP+30
47: Attack+3 HP+30
48: Attack+3 HP+30
49: Attack+3 HP+30
50: Attack+3 HP+30
|
Track 63MitsukiyoBlooming moon |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+5 HP+55
12: Attack+5 HP+55
13: Attack+5 HP+55
14: Attack+5 HP+55
15: Attack+5 HP+55
16: Attack+6 HP+66
17: Attack+6 HP+66
18: Attack+6 HP+66
19: Attack+6 HP+66
20: Attack+6 HP+66
21: Attack+1 HP+12
22: Attack+1 HP+12
23: Attack+1 HP+12
24: Attack+1 HP+12
25: Attack+1 HP+12
26: Attack+1 HP+12
27: Attack+1 HP+12
28: Attack+1 HP+12
29: Attack+1 HP+12
30: Attack+1 HP+12
31: Attack+2 HP+17
32: Attack+2 HP+17
33: Attack+2 HP+17
34: Attack+2 HP+17
35: Attack+2 HP+17
36: Attack+2 HP+17
37: Attack+2 HP+17
38: Attack+2 HP+17
39: Attack+2 HP+17
40: Attack+2 HP+17
41: Attack+4 HP+29
42: Attack+4 HP+29
43: Attack+4 HP+29
44: Attack+4 HP+29
45: Attack+4 HP+29
46: Attack+4 HP+29
47: Attack+4 HP+29
48: Attack+4 HP+29
49: Attack+4 HP+29
50: Attack+4 HP+29
|
Track 103KARUTPoppin' Memories |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with mystic AOE damage skills, mystic DOT skills, and passive AOE damage skills.
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Deal continuous damage in a circular area equivalent to 56% of Chise's Attack. (Duration: 10 seconds) |
2 | Deal continuous damage in a circular area equivalent to 64.5% of Chise's Attack. (Duration: 10 seconds) | |
3 | Deal continuous damage in a circular area equivalent to 81.2% of Chise's Attack. (Duration: 10 seconds) | |
4 | Deal continuous damage in a circular area equivalent to 89.6% of Chise's Attack. (Duration: 10 seconds) | |
5 | Deal continuous damage in a circular area equivalent to 106% of Chise's Attack. (Duration: 10 seconds) |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds, deal 219% damage to enemies in a circular area. |
2 | Every 25 seconds, deal 230% damage to enemies in a circular area. |
3 | Every 25 seconds, deal 241% damage to enemies in a circular area. |
4 | Every 25 seconds, deal 285% damage to enemies in a circular area. |
5 | Every 25 seconds, deal 295% damage to enemies in a circular area. |
6 | Every 25 seconds, deal 306% damage to enemies in a circular area. |
7 | Every 25 seconds, deal 350% damage to enemies in a circular area. |
8 | Every 25 seconds, deal 361% damage to enemies in a circular area. |
9 | Every 25 seconds, deal 372% damage to enemies in a circular area. |
10 | Every 25 seconds, deal 416% damage to enemies in a circular area. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack by 14%. |
2 | Increase Attack by 14.7%. |
3 | Increase Attack by 15.4%. |
4 | Increase Attack by 18.2%. |
5 | Increase Attack by 18.9%. |
6 | Increase Attack by 19.6%. |
7 | Increase Attack by 22.4%. |
8 | Increase Attack by 23.1%. |
9 | Increase Attack by 23.8%. |
10 | Increase Attack by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | Normal attacks have 10% chance to deal 53.7% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
2 | Normal attacks have 10% chance to deal 56.4% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
3 | Normal attacks have 10% chance to deal 59.1% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
4 | Normal attacks have 10% chance to deal 69.8% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
5 | Normal attacks have 10% chance to deal 72.5% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
6 | Normal attacks have 10% chance to deal 75.2% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
7 | Normal attacks have 10% chance to deal 85.9% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
8 | Normal attacks have 10% chance to deal 88.6% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
9 | Normal attacks have 10% chance to deal 91.3% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
10 | Normal attacks have 10% chance to deal 102% Attack of continuous burn damage for 20 seconds. (Cooldown: 5 seconds) |
Unique weapon[edit]
Type 575 howitzer五七五式榴弾砲 A grenade launcher that Chise usually carries. Supposedly, a haiku made by Chise is inscribed on each round. Currently on sale at the Yin-Yang club. チセが普段から持ち歩いているグレネードランチャー。 弾丸の一つ一つにチセが作った俳句が書かれているらしい。陰陽部にて現在販売中。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Alright, let's do our best~ + | ||||||
Outdoor area affinity B | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 88 | 319 | 399 | 479 | 558 | 638 |
HP | 584 | 2123 | 2653 | 3184 | 3715 | 4245 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack by 267. Further increase Attack by 14%. |
2 | Increase Attack by 280. Further increase Attack by 14.7%. |
3 | Increase Attack by 294. Further increase Attack by 15.4%. |
4 | Increase Attack by 347. Further increase Attack by 18.2%. |
5 | Increase Attack by 360. Further increase Attack by 18.9%. |
6 | Increase Attack by 373. Further increase Attack by 19.6%. |
7 | Increase Attack by 427. Further increase Attack by 22.4%. |
8 | Increase Attack by 440. Further increase Attack by 23.1%. |
9 | Increase Attack by 453. Further increase Attack by 23.8%. |
10 | Increase Attack by 507. Further increase Attack by 26.6%. |
Unique gear[edit]
The Sound of the Wind風が来る音 A wind chime hung by Chise. The crystal-clear sound that Chise waits for is said to signal the arrival of a cool breeze. チセが吊るしておいた風鈴。チセが待つ清らかな青い音は、涼しい風が来る合図だそうだ。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack by 500
15 |
|||||
T2 | Normal Skill changes to I'm going to shoot~ + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 25 seconds, deal 298% damage to enemies in a circular area. |
2 | Every 25 seconds, deal 313% damage to enemies in a circular area. |
3 | Every 25 seconds, deal 328% damage to enemies in a circular area. |
4 | Every 25 seconds, deal 388% damage to enemies in a circular area. |
5 | Every 25 seconds, deal 403% damage to enemies in a circular area. |
6 | Every 25 seconds, deal 418% damage to enemies in a circular area. |
7 | Every 25 seconds, deal 478% damage to enemies in a circular area. |
8 | Every 25 seconds, deal 493% damage to enemies in a circular area. |
9 | Every 25 seconds, deal 508% damage to enemies in a circular area. |
10 | Every 25 seconds, deal 567% damage to enemies in a circular area. |
Resources[edit]
Story
See Chise/MomoTalk
Images
See Chise/gallery
Voiceover[edit]
See Chise/audio
Cafe[edit]
Gifts[edit]
Her favorite gift is Classical Poetry Anthology
Chise also likes Encyclopedia Forbidden Love ~Beautiful Sin~ Guns, Charm, and Zeal Hitgirls Gaming Magazine Jumping Detective Rabbit ~A trip through the misty hot springs~ Streets of Thugs Vol. 1
Categories:
- Characters with 2 star rarity
- Students of Hyakkiyako
- Members of Yin-Yang Сlub
- Characters with role Attacker
- Characters with class Striker
- Characters farmable from Missons
- Characters with shards that can be farmed or bought
- Characters with mystic AOE damage skills
- Characters with mystic DOT skills
- Characters with passive AOE damage skills
- Characters