Hoshino: Difference between revisions
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LeTrashman (talk | contribs) (Updated skill tables for Hoshino) |
m (Reverted edit by 180.252.164.100 (talk) to last revision by PetraMagna) Tag: Rollback |
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(27 intermediate revisions by 3 users not shown) | |||
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{{Character |
{{Character |
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| Id = 10005 |
| Id = 10005 |
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| DevName = Hoshino_default |
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| Name = Hoshino |
| Name = Hoshino |
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| Portrait = Portrait_Hoshino |
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| Image = Hoshino_full.png |
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| Variant1 = Swimsuit |
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| Portrait = Student_Portrait_Hoshino |
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| Image1 = Hoshino_(Swimsuit)_diorama_00.png |
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| Variant2 = Robber |
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| Image2 = Hoshino_(Robber)_00.png |
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| Variant3 = Sportswear |
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| Image3 = Hoshino_(Sportswear)_00.png |
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| Variant4 = Swimsuit Robber |
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| Image4 = Hoshino_(Swimsuit_Robber)_diorama_00.png |
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| Variant5 = 1st grade |
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| Image5 = Hoshino_(1st_grade)_00.png |
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| Variant6 = 1st grade School Swimsuit |
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| Image6 = Hoshino_(1st_grade_School_Swimsuit)_00.png |
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| Variant7 = 2nd grade |
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| Image7 = Hoshino_(2nd_grade)_00.png |
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| Variant8 = 2nd grade, no scarf |
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| Image8 = Hoshino_(2nd_grade,_no_scarf)_00.png |
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| JPName = 小鳥遊 ホシノ |
| JPName = 小鳥遊 ホシノ |
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| JPReading = Takanashi Hoshino |
| JPReading = Takanashi Hoshino |
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Line 12: | Line 28: | ||
| Height = 145cm |
| Height = 145cm |
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| Hobbies = Afternoon naps, lazing around |
| Hobbies = Afternoon naps, lazing around |
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| Designer = 9ml |
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| Illust = 9ml |
| Illust = 9ml |
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| Voice = Hanamori Yumiri |
| Voice = Hanamori Yumiri |
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Line 28: | Line 45: | ||
| EquipmentSlot2 = Bag |
| EquipmentSlot2 = Bag |
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| EquipmentSlot3 = Charm |
| EquipmentSlot3 = Charm |
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| CharacterPool = regular |
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| ReleaseDate = 2021/02/04 |
| ReleaseDate = 2021/02/04 |
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}}{{CharacterVariants|Hoshino}}__TOC__ |
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}} |
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=Background= |
=Background= |
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{{CharacterBackground |
{{CharacterBackground |
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| ENText = <p>A young, lazy girl from Abydos High School. She's currently the vice president of the Abydos Student Council, and is also the president of the Countermeasure Council.</p><p>Speaking like an old man, she enjoys playing around more than work.<br>Because of this, she's often the subject of anger from the rest of the council, but once the mission starts she protects the other members by fighting valiantly on the front lines.</p> |
| ENText = <p>A young, lazy girl from Abydos High School. She's currently the vice president of the Abydos Student Council, and is also the president of the Countermeasure Council.</p><p>Speaking like an old man, she enjoys playing around more than work.<br>Because of this, she's often the subject of anger from the rest of the council, but once the mission starts she protects the other members by fighting valiantly on the front lines.</p> |
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| JPText = <p>アビドス高等学校所属、アビドス生徒会の元副会長であり、現在は対策委員会の委員長を務める怠け者の少女。</p><p>おじさんのような口癖が特徴で、仕事よりは遊ぶ方が好き。 |
| JPText = <p>アビドス高等学校所属、アビドス生徒会の元副会長であり、現在は対策委員会の委員長を務める怠け者の少女。</p><p>おじさんのような口癖が特徴で、仕事よりは遊ぶ方が好き。そのため普段は委員会のメンバーに怒られてばかりだが、任務が始まると他のメンバーを守ろうと最前線で奮闘する。</p> |
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}} |
}} |
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Line 67: | Line 85: | ||
{{CharacterAffectionTable |
{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 9 |
| MemoryLobbyUnlockLv = 9 |
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| MemoryLobbyImage = |
| MemoryLobbyImage = Lobbyillust_Hoshino |
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| MemoryLobbyBGMId = 12 |
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| MomotalkRewardLevel2 = 20 |
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| MomotalkRewardLevel3 = 40 |
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| MomotalkRewardLevel5 = 60 |
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| MomotalkRewardLevel6 = 80 |
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| MomotalkRewardLevel8 = 100 |
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| MomotalkRewardLevel9 = 120 |
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| AffectionLevel2 = Defense+1 |
| AffectionLevel2 = Defense+1 |
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| AffectionLevel3 = Defense+1 |
| AffectionLevel3 = Defense+1 |
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Line 124: | Line 149: | ||
| ordermethod = title |
| ordermethod = title |
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| include = {CharacterAffectionTable} |
| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
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| AttackUpgradeLv1_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv1_1_Amount = 10 |
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| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
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| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
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| HpLv1 = 20 |
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| HpUpgradeLv1_1_Name = Nebra Sky Disk Piece | HpUpgradeLv1_1_Amount = 10 |
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| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
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| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
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| HealingLv1 = 20 |
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| HealingUpgradeLv1_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv1_1_Amount = 10 |
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| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
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| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
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| AttackLv2 = 40 |
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| AttackUpgradeLv2_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv2_1_Amount = 10 |
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| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
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| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
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| HpLv2 = 40 |
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| HpUpgradeLv2_1_Name = Nebra Sky Disk Piece | HpUpgradeLv2_1_Amount = 10 |
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| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
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| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
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| HealingLv2 = 40 |
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| HealingUpgradeLv2_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv2_1_Amount = 10 |
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| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
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| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
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| AttackLv3 = 60 |
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| AttackUpgradeLv3_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv3_1_Amount = 10 |
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| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
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| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
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| HpLv3 = 60 |
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| HpUpgradeLv3_1_Name = Nebra Sky Disk Piece | HpUpgradeLv3_1_Amount = 10 |
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| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
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| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
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| HealingLv3 = 60 |
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| HealingUpgradeLv3_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv3_1_Amount = 10 |
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| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
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| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
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| AttackLv4 = 80 |
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| AttackUpgradeLv4_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv4_1_Amount = 10 |
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| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
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| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
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| HpLv4 = 80 |
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| HpUpgradeLv4_1_Name = Nebra Sky Disk Piece | HpUpgradeLv4_1_Amount = 10 |
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| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
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| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
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| HealingLv4 = 80 |
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| HealingUpgradeLv4_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv4_1_Amount = 10 |
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| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
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| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
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| AttackLv5 = 100 |
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| AttackUpgradeLv5_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv5_1_Amount = 10 |
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| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
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| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
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| HpLv5 = 100 |
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| HpUpgradeLv5_1_Name = Nebra Sky Disk Piece | HpUpgradeLv5_1_Amount = 10 |
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| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
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| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
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| HealingLv5 = 100 |
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| HealingUpgradeLv5_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv5_1_Amount = 10 |
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| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
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| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
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| AttackLv6 = 120 |
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| AttackUpgradeLv6_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv6_1_Amount = 15 |
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| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
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| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
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| HpLv6 = 120 |
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| HpUpgradeLv6_1_Name = Nebra Sky Disk Piece | HpUpgradeLv6_1_Amount = 15 |
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| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
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| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
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| HealingLv6 = 120 |
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| HealingUpgradeLv6_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv6_1_Amount = 15 |
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| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
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| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
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| AttackLv7 = 140 |
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| AttackUpgradeLv7_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv7_1_Amount = 15 |
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| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
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| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
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| HpLv7 = 140 |
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| HpUpgradeLv7_1_Name = Nebra Sky Disk Piece | HpUpgradeLv7_1_Amount = 15 |
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| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
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| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
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| HealingLv7 = 140 |
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| HealingUpgradeLv7_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv7_1_Amount = 15 |
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| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
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| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
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| AttackLv8 = 160 |
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| AttackUpgradeLv8_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv8_1_Amount = 15 |
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| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
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| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
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| HpLv8 = 160 |
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| HpUpgradeLv8_1_Name = Nebra Sky Disk Piece | HpUpgradeLv8_1_Amount = 15 |
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| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
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| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
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| HealingLv8 = 160 |
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| HealingUpgradeLv8_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv8_1_Amount = 15 |
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| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
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| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
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| AttackLv9 = 180 |
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| AttackUpgradeLv9_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv9_1_Amount = 15 |
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| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
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| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
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| HpLv9 = 180 |
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| HpUpgradeLv9_1_Name = Nebra Sky Disk Piece | HpUpgradeLv9_1_Amount = 15 |
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| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
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| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
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| HealingLv9 = 180 |
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| HealingUpgradeLv9_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv9_1_Amount = 15 |
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| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
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| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
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| AttackLv10 = 200 |
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| AttackUpgradeLv10_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv10_1_Amount = 15 |
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| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
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| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
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| HpLv10 = 200 |
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| HpUpgradeLv10_1_Name = Nebra Sky Disk Piece | HpUpgradeLv10_1_Amount = 15 |
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| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
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| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
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| HealingLv10 = 200 |
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| HealingUpgradeLv10_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv10_1_Amount = 15 |
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| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
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| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
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| AttackLv11 = 220 |
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| AttackUpgradeLv11_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv11_1_Amount = 20 |
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| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
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| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
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| HpLv11 = 220 |
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| HpUpgradeLv11_1_Name = Nebra Sky Disk Piece | HpUpgradeLv11_1_Amount = 20 |
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| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
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| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
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| HealingLv11 = 220 |
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| HealingUpgradeLv11_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv11_1_Amount = 20 |
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| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
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| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
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| AttackLv12 = 240 |
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| AttackUpgradeLv12_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv12_1_Amount = 20 |
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| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
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| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
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| HpLv12 = 240 |
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| HpUpgradeLv12_1_Name = Nebra Sky Disk Piece | HpUpgradeLv12_1_Amount = 20 |
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| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
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| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
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| HealingLv12 = 240 |
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| HealingUpgradeLv12_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv12_1_Amount = 20 |
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| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
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| AttackUpgradeLv13_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv13_1_Amount = 20 |
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| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Nebra Sky Disk Piece | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
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| AttackUpgradeLv14_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Nebra Sky Disk Piece | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
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| AttackUpgradeLv15_1_Name = Nebra Sky Disk Piece | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Nebra Sky Disk Piece | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Nebra Sky Disk Piece | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Broken Nebra Sky Disk | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Broken Nebra Sky Disk | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Broken Nebra Sky Disk | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Broken Nebra Sky Disk | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Broken Nebra Sky Disk | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Broken Nebra Sky Disk | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Broken Nebra Sky Disk | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Broken Nebra Sky Disk | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Broken Nebra Sky Disk | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Broken Nebra Sky Disk | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Broken Nebra Sky Disk | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Broken Nebra Sky Disk | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
}} |
||
===Skills=== |
===Skills=== |
||
{{skill types | piercing AOE damage | stun | self-healing | self-shielding }} |
|||
{{EXSkillTable |
{{EXSkillTable |
||
| SkillName = Tactical Suppression |
| SkillName = Tactical Suppression |
||
Line 151: | Line 483: | ||
| SkillUpgradeLv3_5_Name = Credits |
| SkillUpgradeLv3_5_Name = Credits |
||
| SkillUpgradeLv3_5_Amount = 500000 |
| SkillUpgradeLv3_5_Amount = 500000 |
||
| SkillDescriptionLv3 = Deal {{SkillValue|566%}} of Hoshino's Attack as damage to enemies within a conical area and stun them for {{SkillValue|1 |
| SkillDescriptionLv3 = Deal {{SkillValue|566%}} of Hoshino's Attack as damage to enemies within a conical area and stun them for {{SkillValue|1 second}}. |
||
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Abydos) |
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Abydos) |
||
| SkillUpgradeLv4_1_Amount = 12 |
| SkillUpgradeLv4_1_Amount = 12 |
||
Line 162: | Line 494: | ||
| SkillUpgradeLv4_5_Name = Credits |
| SkillUpgradeLv4_5_Name = Credits |
||
| SkillUpgradeLv4_5_Amount = 3000000 |
| SkillUpgradeLv4_5_Amount = 3000000 |
||
| SkillDescriptionLv4 = Deal {{SkillValue|632%}} of Hoshino's Attack as damage to enemies within a conical area and stun them for {{SkillValue|1 |
| SkillDescriptionLv4 = Deal {{SkillValue|632%}} of Hoshino's Attack as damage to enemies within a conical area and stun them for {{SkillValue|1 second}}. |
||
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Abydos) |
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Abydos) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 186: | Line 518: | ||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillType = Normal |
| SkillType = Normal |
||
| SkillDescriptionGeneral = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|100~191%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionGeneral = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|100~191%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillDescriptionLv1 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|100%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv1 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|100%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Abydos) |
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Abydos) |
||
| SkillUpgradeLv2_1_Amount = 5 |
| SkillUpgradeLv2_1_Amount = 5 |
||
| SkillUpgradeLv2_2_Name = Credits |
| SkillUpgradeLv2_2_Name = Credits |
||
| SkillUpgradeLv2_2_Amount = 5000 |
| SkillUpgradeLv2_2_Amount = 5000 |
||
| SkillDescriptionLv2 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|105%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv2 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|105%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Abydos) |
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Abydos) |
||
| SkillUpgradeLv3_1_Amount = 8 |
| SkillUpgradeLv3_1_Amount = 8 |
||
| SkillUpgradeLv3_2_Name = Credits |
| SkillUpgradeLv3_2_Name = Credits |
||
| SkillUpgradeLv3_2_Amount = 7500 |
| SkillUpgradeLv3_2_Amount = 7500 |
||
| SkillDescriptionLv3 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|110%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv3 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|110%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Abydos) |
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Abydos) |
||
| SkillUpgradeLv4_1_Amount = 5 |
| SkillUpgradeLv4_1_Amount = 5 |
||
Line 206: | Line 538: | ||
| SkillUpgradeLv4_4_Name = Credits |
| SkillUpgradeLv4_4_Name = Credits |
||
| SkillUpgradeLv4_4_Amount = 60000 |
| SkillUpgradeLv4_4_Amount = 60000 |
||
| SkillDescriptionLv4 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|130%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv4 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|130%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Abydos) |
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Abydos) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 215: | Line 547: | ||
| SkillUpgradeLv5_4_Name = Credits |
| SkillUpgradeLv5_4_Name = Credits |
||
| SkillUpgradeLv5_4_Amount = 90000 |
| SkillUpgradeLv5_4_Amount = 90000 |
||
| SkillDescriptionLv5 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|135%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv5 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|135%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Abydos) |
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Abydos) |
||
| SkillUpgradeLv6_1_Amount = 5 |
| SkillUpgradeLv6_1_Amount = 5 |
||
Line 226: | Line 558: | ||
| SkillUpgradeLv6_5_Name = Credits |
| SkillUpgradeLv6_5_Name = Credits |
||
| SkillUpgradeLv6_5_Amount = 300000 |
| SkillUpgradeLv6_5_Amount = 300000 |
||
| SkillDescriptionLv6 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|140%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv6 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|140%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Abydos) |
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Abydos) |
||
| SkillUpgradeLv7_1_Amount = 8 |
| SkillUpgradeLv7_1_Amount = 8 |
||
Line 235: | Line 567: | ||
| SkillUpgradeLv7_4_Name = Credits |
| SkillUpgradeLv7_4_Name = Credits |
||
| SkillUpgradeLv7_4_Amount = 450000 |
| SkillUpgradeLv7_4_Amount = 450000 |
||
| SkillDescriptionLv7 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|160%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv7 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|160%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Abydos) |
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Abydos) |
||
| SkillUpgradeLv8_1_Amount = 8 |
| SkillUpgradeLv8_1_Amount = 8 |
||
Line 246: | Line 578: | ||
| SkillUpgradeLv8_5_Name = Credits |
| SkillUpgradeLv8_5_Name = Credits |
||
| SkillUpgradeLv8_5_Amount = 1500000 |
| SkillUpgradeLv8_5_Amount = 1500000 |
||
| SkillDescriptionLv8 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|165%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv8 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|165%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Abydos) |
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Abydos) |
||
| SkillUpgradeLv9_1_Amount = 12 |
| SkillUpgradeLv9_1_Amount = 12 |
||
Line 255: | Line 587: | ||
| SkillUpgradeLv9_4_Name = Credits |
| SkillUpgradeLv9_4_Name = Credits |
||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|171%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv9 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|171%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|191%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue| |
| SkillDescriptionLv10 = When HP falls to {{SkillValue|30%}}, continuously regenerate {{SkillValue|191%}} of Healing power for {{SkillValue|20 seconds}}. (Can only be used {{SkillValue|1}} per battle) |
||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 338: | Line 670: | ||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Increase Defense by {{SkillValue|23.8%}}. |
| SkillDescriptionLv9 = Increase Defense by {{SkillValue|23.8%}}. |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
Line 420: | Line 752: | ||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = When EX skill is in use, activate a shield that has {{SkillValue|183%}} Healing power in health. |
| SkillDescriptionLv9 = When EX skill is in use, activate a shield that has {{SkillValue|183%}} Healing power in health. |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
Line 428: | Line 760: | ||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
{{UniqueWeapon |
||
| CharacterId = |
| CharacterId = Hoshino |
||
| NameEN = Eye of Horus |
| NameEN = Eye of Horus |
||
| NameJP = Eye of Horus |
| NameJP = Eye of Horus |
||
| DescriptionEN = Hoshino's beloved shotgun, sporting a simple design.< |
| DescriptionEN = <p>Hoshino's beloved shotgun, sporting a simple design.</p><p>While she may be lazy at heart, Hoshino does not slack off when it comes to maintaining her weapon.</p> |
||
| DescriptionJP = ホシノが愛用しているシンプルなデザインのショットガン。< |
| DescriptionJP = <p>ホシノが愛用しているシンプルなデザインのショットガン。</p><p>基本的に怠けたがりの彼女だが、銃の整備だけは絶対に怠らない。</p> |
||
| Rank2 = Passive Skill changes to |
| Rank2 = Passive Skill changes to <b>Countermeasures Council President +</b> |
||
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS |
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS |
||
| StatBonusAtk = 77 |
| StatBonusAtk = 77 |
||
Line 460: | Line 792: | ||
| SkillDescriptionLv10 = Increase Defense by {{SkillValue|380}}. Further increase Defense by {{SkillValue|26.6%}}. |
| SkillDescriptionLv10 = Increase Defense by {{SkillValue|380}}. Further increase Defense by {{SkillValue|26.6%}}. |
||
}} |
}} |
||
=Voiceover= |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
See [[{{PAGENAME}}/audio]] |
||
=Cafe= |
=Cafe= |
||
{{CharacterCafeImage}} |
|||
{{#dpl: |
{{#dpl: |
||
| category = Furniture |
| category = Furniture |
||
Line 469: | Line 806: | ||
| format = ,,, |
| format = ,,, |
||
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
||
| resultsheader = \n===Cafe interaction===\n |
|||
}} |
}} |
||
===Gifts=== |
===Gifts=== |
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{{CharacterGifts}} |
{{CharacterGifts}} |
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{{Abydos Student Council}} |
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{{CharacterNavbox}} |
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{{Foreclosure Task Force}} |
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{{Kivotos|Abydos}} |
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[[Category:Characters]] |
[[Category:Characters]] |
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[[Category:Characters_with_shards_that_can_be_farmed_or_bought]] |
Latest revision as of 10:37, 1 June 2024
Background[edit]
A young, lazy girl from Abydos High School. She's currently the vice president of the Abydos Student Council, and is also the president of the Countermeasure Council.
Speaking like an old man, she enjoys playing around more than work.
Because of this, she's often the subject of anger from the rest of the council, but once the mission starts she protects the other members by fighting valiantly on the front lines.
アビドス高等学校所属、アビドス生徒会の元副会長であり、現在は対策委員会の委員長を務める怠け者の少女。
おじさんのような口癖が特徴で、仕事よりは遊ぶ方が好き。そのため普段は委員会のメンバーに怒られてばかりだが、任務が始まると他のメンバーを守ろうと最前線で奮闘する。
How to Obtain[edit]
- Regular Gacha pool
- JP banners:
- Hoshino and Shiroko rate-up banner (02/04/2021 - 02/11/2021)
- Hoshino rate-up banner (07/06/2022 - 07/20/2022)
- GL banners:
- Hoshino rate-up banner (11/09/2021 - 11/16/2021)
- Hoshino rate-up banner (01/03/2023 - 01/17/2023)
- Farmable from
Character Details[edit]
Attack | 174/1749 | Defense | 175/1052 | HP | 2924/48880 | Healing | 1435/4305 |
---|---|---|---|---|---|---|---|
Accuracy | 615 | Evasion | 246 | Critical Rate | 205 | Critical Damage | 200% |
Stability | 1948 | Firing Range | 350 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 8/1 |
50: | Total bonus at affection rank
2: Defense+1
3: Defense+1
4: Defense+1
5: Defense+1
6: Defense+2
7: Defense+2
8: Defense+2
9: Defense+2
10: Defense+2
11: Defense+2 HP+122
12: Defense+2 HP+122
13: Defense+2 HP+122
14: Defense+2 HP+122
15: Defense+2 HP+122
16: Defense+3 HP+147
17: Defense+3 HP+147
18: Defense+3 HP+147
19: Defense+3 HP+147
20: Defense+3 HP+147
21: Defense+1 HP+26
22: Defense+1 HP+26
23: Defense+1 HP+26
24: Defense+1 HP+26
25: Defense+1 HP+26
26: Defense+1 HP+26
27: Defense+1 HP+26
28: Defense+1 HP+26
29: Defense+1 HP+26
30: Defense+1 HP+26
31: Defense+1 HP+38
32: Defense+1 HP+38
33: Defense+1 HP+38
34: Defense+1 HP+38
35: Defense+1 HP+38
36: Defense+1 HP+38
37: Defense+1 HP+38
38: Defense+1 HP+38
39: Defense+1 HP+38
40: Defense+1 HP+38
41: Defense+2 HP+64
42: Defense+2 HP+64
43: Defense+2 HP+64
44: Defense+2 HP+64
45: Defense+2 HP+64
46: Defense+2 HP+64
47: Defense+2 HP+64
48: Defense+2 HP+64
49: Defense+2 HP+64
50: Defense+2 HP+64
|
Track 12KARUTShooting Stars |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 Defense+2
12: Attack+4 Defense+2
13: Attack+4 Defense+2
14: Attack+4 Defense+2
15: Attack+4 Defense+2
16: Attack+5 Defense+2
17: Attack+5 Defense+2
18: Attack+5 Defense+2
19: Attack+5 Defense+2
20: Attack+5 Defense+2
21: Attack+1 Defense+1
22: Attack+1 Defense+1
23: Attack+1 Defense+1
24: Attack+1 Defense+1
25: Attack+1 Defense+1
26: Attack+1 Defense+1
27: Attack+1 Defense+1
28: Attack+1 Defense+1
29: Attack+1 Defense+1
30: Attack+1 Defense+1
31: Attack+2 Defense+1
32: Attack+2 Defense+1
33: Attack+2 Defense+1
34: Attack+2 Defense+1
35: Attack+2 Defense+1
36: Attack+2 Defense+1
37: Attack+2 Defense+1
38: Attack+2 Defense+1
39: Attack+2 Defense+1
40: Attack+2 Defense+1
41: Attack+3 Defense+1
42: Attack+3 Defense+1
43: Attack+3 Defense+1
44: Attack+3 Defense+1
45: Attack+3 Defense+1
46: Attack+3 Defense+1
47: Attack+3 Defense+1
48: Attack+3 Defense+1
49: Attack+3 Defense+1
50: Attack+3 Defense+1
|
Track 120MitsukiyoDIVE INTO SUMMER |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with piercing AOE damage skills, stun skills, self-healing skills, and self-shielding skills.
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Deal 435% of Hoshino's Attack as damage to enemies within a conical area. |
2 | Deal 501% of Hoshino's Attack as damage to enemies within a conical area. | |
3 | Deal 566% of Hoshino's Attack as damage to enemies within a conical area and stun them for 1 second. | |
4 | Deal 632% of Hoshino's Attack as damage to enemies within a conical area and stun them for 1 second. | |
5 | Deal 697% of Hoshino's Attack as damage to enemies within a conical area and stun them for 1.4 seconds. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | When HP falls to 30%, continuously regenerate 100% of Healing power for 20 seconds. (Can only be used 1 per battle) |
2 | When HP falls to 30%, continuously regenerate 105% of Healing power for 20 seconds. (Can only be used 1 per battle) |
3 | When HP falls to 30%, continuously regenerate 110% of Healing power for 20 seconds. (Can only be used 1 per battle) |
4 | When HP falls to 30%, continuously regenerate 130% of Healing power for 20 seconds. (Can only be used 1 per battle) |
5 | When HP falls to 30%, continuously regenerate 135% of Healing power for 20 seconds. (Can only be used 1 per battle) |
6 | When HP falls to 30%, continuously regenerate 140% of Healing power for 20 seconds. (Can only be used 1 per battle) |
7 | When HP falls to 30%, continuously regenerate 160% of Healing power for 20 seconds. (Can only be used 1 per battle) |
8 | When HP falls to 30%, continuously regenerate 165% of Healing power for 20 seconds. (Can only be used 1 per battle) |
9 | When HP falls to 30%, continuously regenerate 171% of Healing power for 20 seconds. (Can only be used 1 per battle) |
10 | When HP falls to 30%, continuously regenerate 191% of Healing power for 20 seconds. (Can only be used 1 per battle) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Defense by 14%. |
2 | Increase Defense by 14.7%. |
3 | Increase Defense by 15.4%. |
4 | Increase Defense by 18.2%. |
5 | Increase Defense by 18.9%. |
6 | Increase Defense by 19.6%. |
7 | Increase Defense by 22.4%. |
8 | Increase Defense by 23.1%. |
9 | Increase Defense by 23.8%. |
10 | Increase Defense by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When EX skill is in use, activate a shield that has 108% Healing power in health. |
2 | When EX skill is in use, activate a shield that has 113% Healing power in health. |
3 | When EX skill is in use, activate a shield that has 118% Healing power in health. |
4 | When EX skill is in use, activate a shield that has 140% Healing power in health. |
5 | When EX skill is in use, activate a shield that has 145% Healing power in health. |
6 | When EX skill is in use, activate a shield that has 151% Healing power in health. |
7 | When EX skill is in use, activate a shield that has 172% Healing power in health. |
8 | When EX skill is in use, activate a shield that has 178% Healing power in health. |
9 | When EX skill is in use, activate a shield that has 183% Healing power in health. |
10 | When EX skill is in use, activate a shield that has 205% Healing power in health. |
Unique weapon[edit]
Eye of HorusEye of Horus Hoshino's beloved shotgun, sporting a simple design. While she may be lazy at heart, Hoshino does not slack off when it comes to maintaining her weapon. ホシノが愛用しているシンプルなデザインのショットガン。 基本的に怠けたがりの彼女だが、銃の整備だけは絶対に怠らない。 |
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Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Countermeasures Council President + | ||||||
Outdoor area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 77 | 279 | 349 | 419 | 488 | 558 |
HP | 1385 | 5036 | 6295 | 7555 | 8814 | 10073 |
Healing | 169 | 613 | 767 | 920 | 1073 | 1227 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Defense by 200. Further increase Defense by 14%. |
2 | Increase Defense by 210. Further increase Defense by 14.7%. |
3 | Increase Defense by 220. Further increase Defense by 15.4%. |
4 | Increase Defense by 260. Further increase Defense by 18.2%. |
5 | Increase Defense by 270. Further increase Defense by 18.9%. |
6 | Increase Defense by 280. Further increase Defense by 19.6%. |
7 | Increase Defense by 320. Further increase Defense by 22.4%. |
8 | Increase Defense by 330. Further increase Defense by 23.1%. |
9 | Increase Defense by 340. Further increase Defense by 23.8%. |
10 | Increase Defense by 380. Further increase Defense by 26.6%. |
Resources[edit]
Story
See Hoshino/MomoTalk
Images
See Hoshino/gallery
Voiceover[edit]
See Hoshino/audio
Cafe[edit]
Cafe interaction[edit]
Hoshino has a unique interaction with Abydos Classroom Desk With a Whale Plush in the cafe.
Gifts[edit]
Her favorite gifts are: Buried Treasure Map Lace Pillow Retro Jewelled Egg
Hoshino does not have a gift that she likes in the current version of the game.
Categories:
- Characters with 3 star rarity
- Students of Abydos
- Members of Countermeasure Council
- Characters with role Tank
- Characters with class Striker
- Characters farmable from Missons
- Characters with shards that can be farmed or bought
- Characters with piercing AOE damage skills
- Characters with stun skills
- Characters with self-healing skills
- Characters with self-shielding skills
- Characters