Izumi: Difference between revisions
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{{Character |
{{Character |
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| Id = 10009 |
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| DevName = Izumi_default |
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| Name = Izumi |
| Name = Izumi |
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| Portrait = Portrait_Izumi |
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| Image = Izumi_full.png |
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| Variant1 = Swimsuit |
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| Image1 = Izumi_(Swimsuit)_diorama_00.png |
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| Variant2 = New Year |
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| Image2 = Izumi_(New_Year)_00.png |
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| Variant3 = Sportswear |
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| Image3 = Izumi_(Sportswear)_00.png |
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| JPName = 獅子堂 イズミ |
| JPName = 獅子堂 イズミ |
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| JPReading = Shishidō Izumi |
| JPReading = Shishidō Izumi |
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| School = Gehenna |
| School = Gehenna |
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| Club = Gourmet Research Club |
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| Age = 16 |
| Age = 16 |
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| Birthday = May 11 |
| Birthday = May 11 |
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| Height = 161cm |
| Height = 161cm |
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| Hobbies = Making and eating strange foods |
| Hobbies = Making and eating strange foods |
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| |
| Designer = Mx2J |
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| Illust = Mx2J |
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| Voice = Kubo Yurika |
| Voice = Kubo Yurika |
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| WeaponType = MG |
| WeaponType = MG |
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| CityTownAffinity = S |
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| OutdoorAffinity = D |
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| UsesCover = No |
| UsesCover = No |
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| Rarity = 3 |
| Rarity = 3 |
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| Position = Back |
| Position = Back |
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| Role = Attacker |
| Role = Attacker |
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| CityTownAffinity = S |
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| OutdoorAffinity = D |
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| IndoorAffinity = B |
| IndoorAffinity = B |
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| EquipmentSlot1 = Gloves |
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}} |
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| EquipmentSlot2 = Hairpin |
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| EquipmentSlot3 = Watch |
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| CharacterPool = regular |
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| ReleaseDate = 2021/02/04 |
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}}{{CharacterVariants|Izumi}}__TOC__ |
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=Background= |
=Background= |
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{{CharacterBackground |
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A member of Gehenna Academy's Gourmet Research Club, she is a glutton who will eat anything. As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch. |
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| ENText = <p>A member of Gehenna Academy's Gourmet Research Society, Izumi is a glutton who will eat anything.</p><p>As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch.</p> |
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| JPText = <p>ゲヘナ学園所属、美食研究会のメンバーであり、なんでもよく食べる食いしん坊少女。</p><p>食べ物を愛しすぎた結果、他の人からすると勘弁してほしいと思うようなゲテモノも好んで食べるようになった。</p> |
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}} |
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= |
=How to Obtain= |
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*Regular Gacha pool |
*Regular Gacha pool |
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{{CharacterBanners}}{{CharacterMissionRewards}} |
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=Character Details= |
=Character Details= |
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{{CharacterStatTable |
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| minAtk = 195 |
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{| class="wikitable" |
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| maxAtk = 1950 |
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|+Stats |
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| minDef = 81 |
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|- |
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| maxDef = 489 |
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!Attack |
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| minHP = 2295 |
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|237/ |
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| maxHP = 19900 |
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!Defense |
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| minHealing = 1371 |
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|81/ |
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| maxHealing = 4115 |
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!HP |
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| minAcc = 97 |
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|2570/ |
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| minEva = 195 |
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|- |
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| minCRate = 244 |
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!Healing |
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| minCDmg = 200 |
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|1610/ |
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| minStab = 1428 |
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!Accuracy |
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| minRange = 750 |
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|97/ |
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| minCCStr = 100 |
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!Evasion |
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| minCCRes = 100 |
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| 195/ |
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| MoveSpeed = 200 |
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|- |
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| AmmoCount = 45 |
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!Critical Rate |
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| AmmoCost = 3 |
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|244/ |
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| RegenCost = 700 |
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!Critical Damage |
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| dataSource = raw |
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|200%/ |
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}} |
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!Stability |
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{{CharacterAffectionTable |
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|1428/ |
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| MemoryLobbyUnlockLv = 5 |
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|- |
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| MemoryLobbyImage = Lobbyillust_Izumi |
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!Firing Range |
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| MemoryLobbyBGMId = 38 |
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|750/ |
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| UniqueGearUnlockLv = 15 |
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! CC Strength |
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| MomotalkRewardLevel2 = 20 |
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|100/ |
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| MomotalkRewardLevel3 = 40 |
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!CC Resistance |
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| MomotalkRewardLevel5 = 60 |
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|100/ |
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| MomotalkRewardLevel15 = 120 |
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|- |
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| AffectionLevel2 = Attack+2 |
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!Outdoors Affinity |
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| AffectionLevel3 = Attack+2 |
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|D |
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| AffectionLevel4 = Attack+2 |
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!Town/City Affinity |
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| AffectionLevel5 = Attack+2 |
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|S |
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| AffectionLevel6 = Attack+3 |
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!Indoors Affiinity |
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| AffectionLevel7 = Attack+3 |
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|B |
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| AffectionLevel8 = Attack+3 |
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|} |
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| AffectionLevel9 = Attack+3 |
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| AffectionLevel10 = Attack+3 |
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| AffectionLevel11 = Attack+4 HP+50 |
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| AffectionLevel12 = Attack+4 HP+50 |
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| AffectionLevel13 = Attack+4 HP+50 |
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| AffectionLevel14 = Attack+4 HP+50 |
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| AffectionLevel15 = Attack+4 HP+50 |
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| AffectionLevel16 = Attack+5 HP+60 |
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| AffectionLevel17 = Attack+5 HP+60 |
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| AffectionLevel18 = Attack+5 HP+60 |
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| AffectionLevel19 = Attack+5 HP+60 |
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| AffectionLevel20 = Attack+5 HP+60 |
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| AffectionLevel21 = Attack+1 HP+10 |
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| AffectionLevel22 = Attack+1 HP+10 |
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| AffectionLevel23 = Attack+1 HP+10 |
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| AffectionLevel24 = Attack+1 HP+10 |
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| AffectionLevel25 = Attack+1 HP+10 |
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| AffectionLevel26 = Attack+1 HP+10 |
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| AffectionLevel27 = Attack+1 HP+10 |
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| AffectionLevel28 = Attack+1 HP+10 |
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| AffectionLevel29 = Attack+1 HP+10 |
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| AffectionLevel30 = Attack+1 HP+10 |
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| AffectionLevel31 = Attack+2 HP+16 |
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| AffectionLevel32 = Attack+2 HP+16 |
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| AffectionLevel33 = Attack+2 HP+16 |
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| AffectionLevel34 = Attack+2 HP+16 |
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| AffectionLevel35 = Attack+2 HP+16 |
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| AffectionLevel36 = Attack+2 HP+16 |
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| AffectionLevel37 = Attack+2 HP+16 |
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| AffectionLevel38 = Attack+2 HP+16 |
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| AffectionLevel39 = Attack+2 HP+16 |
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| AffectionLevel40 = Attack+2 HP+16 |
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| AffectionLevel41 = Attack+3 HP+26 |
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| AffectionLevel42 = Attack+3 HP+26 |
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| AffectionLevel43 = Attack+3 HP+26 |
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| AffectionLevel44 = Attack+3 HP+26 |
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| AffectionLevel45 = Attack+3 HP+26 |
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| AffectionLevel46 = Attack+3 HP+26 |
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| AffectionLevel47 = Attack+3 HP+26 |
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| AffectionLevel48 = Attack+3 HP+26 |
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| AffectionLevel49 = Attack+3 HP+26 |
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| AffectionLevel50 = Attack+3 HP+26 |
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}}{{#dpl: |
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| namespace = |
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| category = Characters |
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| titleregexp = ^Izumi(?: \(.+\))*$ |
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| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>, |
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| ordermethod = title |
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| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
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| AttackUpgradeLv1_1_Name = Mandrake Seed | AttackUpgradeLv1_1_Amount = 10 |
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| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
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| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
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| HpLv1 = 20 |
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| HpUpgradeLv1_1_Name = Mandrake Seed | HpUpgradeLv1_1_Amount = 10 |
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| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
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| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
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| HealingLv1 = 20 |
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| HealingUpgradeLv1_1_Name = Mandrake Seed | HealingUpgradeLv1_1_Amount = 10 |
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| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
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| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
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| AttackLv2 = 40 |
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| AttackUpgradeLv2_1_Name = Mandrake Seed | AttackUpgradeLv2_1_Amount = 10 |
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| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
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| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
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| HpLv2 = 40 |
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| HpUpgradeLv2_1_Name = Mandrake Seed | HpUpgradeLv2_1_Amount = 10 |
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| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
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| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
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| HealingLv2 = 40 |
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| HealingUpgradeLv2_1_Name = Mandrake Seed | HealingUpgradeLv2_1_Amount = 10 |
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| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
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| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
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| AttackLv3 = 60 |
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| AttackUpgradeLv3_1_Name = Mandrake Seed | AttackUpgradeLv3_1_Amount = 10 |
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| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
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| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
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| HpLv3 = 60 |
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| HpUpgradeLv3_1_Name = Mandrake Seed | HpUpgradeLv3_1_Amount = 10 |
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| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
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| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
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| HealingLv3 = 60 |
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| HealingUpgradeLv3_1_Name = Mandrake Seed | HealingUpgradeLv3_1_Amount = 10 |
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| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
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| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
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| AttackLv4 = 80 |
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| AttackUpgradeLv4_1_Name = Mandrake Seed | AttackUpgradeLv4_1_Amount = 10 |
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| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
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| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
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| HpLv4 = 80 |
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| HpUpgradeLv4_1_Name = Mandrake Seed | HpUpgradeLv4_1_Amount = 10 |
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| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
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| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
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| HealingLv4 = 80 |
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| HealingUpgradeLv4_1_Name = Mandrake Seed | HealingUpgradeLv4_1_Amount = 10 |
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| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
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| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
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| AttackLv5 = 100 |
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| AttackUpgradeLv5_1_Name = Mandrake Seed | AttackUpgradeLv5_1_Amount = 10 |
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| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
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| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
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| HpLv5 = 100 |
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| HpUpgradeLv5_1_Name = Mandrake Seed | HpUpgradeLv5_1_Amount = 10 |
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| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
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| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
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| HealingLv5 = 100 |
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| HealingUpgradeLv5_1_Name = Mandrake Seed | HealingUpgradeLv5_1_Amount = 10 |
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| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
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| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
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| AttackLv6 = 120 |
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| AttackUpgradeLv6_1_Name = Mandrake Seed | AttackUpgradeLv6_1_Amount = 15 |
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| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
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| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
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| HpLv6 = 120 |
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| HpUpgradeLv6_1_Name = Mandrake Seed | HpUpgradeLv6_1_Amount = 15 |
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| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
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| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
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| HealingLv6 = 120 |
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| HealingUpgradeLv6_1_Name = Mandrake Seed | HealingUpgradeLv6_1_Amount = 15 |
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| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
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| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
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| AttackLv7 = 140 |
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| AttackUpgradeLv7_1_Name = Mandrake Seed | AttackUpgradeLv7_1_Amount = 15 |
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| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
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| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
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| HpLv7 = 140 |
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| HpUpgradeLv7_1_Name = Mandrake Seed | HpUpgradeLv7_1_Amount = 15 |
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| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
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| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
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| HealingLv7 = 140 |
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| HealingUpgradeLv7_1_Name = Mandrake Seed | HealingUpgradeLv7_1_Amount = 15 |
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| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
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| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
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| AttackLv8 = 160 |
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| AttackUpgradeLv8_1_Name = Mandrake Seed | AttackUpgradeLv8_1_Amount = 15 |
|||
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
|||
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
|||
| HpLv8 = 160 |
|||
| HpUpgradeLv8_1_Name = Mandrake Seed | HpUpgradeLv8_1_Amount = 15 |
|||
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
|||
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
|||
| HealingLv8 = 160 |
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| HealingUpgradeLv8_1_Name = Mandrake Seed | HealingUpgradeLv8_1_Amount = 15 |
|||
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
|||
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
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| AttackLv9 = 180 |
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| AttackUpgradeLv9_1_Name = Mandrake Seed | AttackUpgradeLv9_1_Amount = 15 |
|||
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
|||
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
|||
| HpLv9 = 180 |
|||
| HpUpgradeLv9_1_Name = Mandrake Seed | HpUpgradeLv9_1_Amount = 15 |
|||
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
|||
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
|||
| HealingLv9 = 180 |
|||
| HealingUpgradeLv9_1_Name = Mandrake Seed | HealingUpgradeLv9_1_Amount = 15 |
|||
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
|||
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
|||
| AttackLv10 = 200 |
|||
| AttackUpgradeLv10_1_Name = Mandrake Seed | AttackUpgradeLv10_1_Amount = 15 |
|||
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Mandrake Seed | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
|||
| HealingUpgradeLv10_1_Name = Mandrake Seed | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
|||
| AttackUpgradeLv11_1_Name = Mandrake Seed | AttackUpgradeLv11_1_Amount = 20 |
|||
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
|||
| HpUpgradeLv11_1_Name = Mandrake Seed | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
|||
| HealingUpgradeLv11_1_Name = Mandrake Seed | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
|||
| AttackLv12 = 240 |
|||
| AttackUpgradeLv12_1_Name = Mandrake Seed | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Mandrake Seed | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Mandrake Seed | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Mandrake Seed | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Mandrake Seed | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Mandrake Seed | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Mandrake Seed | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Mandrake Seed | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Mandrake Seed | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Mandrake Seed | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Mandrake Seed | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Mandrake Seed | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Mandrake Sprout | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Mandrake Sprout | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Mandrake Sprout | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Mandrake Sprout | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Mandrake Sprout | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Mandrake Sprout | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Mandrake Sprout | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Mandrake Sprout | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Mandrake Sprout | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Mandrake Sprout | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Mandrake Sprout | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Mandrake Sprout | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Mandrake Sprout | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Mandrake Sprout | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Mandrake Sprout | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Mandrake Sprout | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Mandrake Sprout | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Mandrake Sprout | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Mandrake Sprout | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Mandrake Sprout | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Mandrake Sprout | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Mandrake Sprout | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Mandrake Sprout | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Mandrake Sprout | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Mandrake Sprout | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Mandrake Sprout | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Mandrake Sprout | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Mandrake Sprout | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Mandrake Sprout | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Mandrake Sprout | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
|||
===Skills=== |
===Skills=== |
||
{{skill types | self-healing | attack speed self-buff }} |
|||
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ; |
|||
{{EXSkillTable |
|||
| colspan="2" style="text-align:center; width:10%" |'''EX Skill''' |
|||
| |
| SkillName = Cheese Chocolate Burger! |
||
| SkillNameJP = チーズチョコレートバーガー! |
|||
|- style="color:#ffffff" |
|||
| SkillIconType = COMMON_SKILLICON_HEAL |
|||
! style="background-color:#2d4c72" |Lvl |
|||
| SkillDamageType = Explosive |
|||
! style="background-color:#2d4c72" |Cost |
|||
| SkillBaseCost = 3 |
|||
! style="background-color:#2d4c72" |Description |
|||
| SkillDescriptionGeneral = Recover HP equal to {{SkillValue|145~254%}} of Healing; increase Attack Speed by {{SkillValue|0~38.4%}} for {{SkillValue|0~21 seconds}}. |
|||
|- |
|||
| SkillDescriptionLv1 = Recover HP equal to {{SkillValue|145%}} of Healing. |
|||
|1 |
|||
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Gehenna) |
|||
| rowspan="5" style="text-align:center" |3 |
|||
| SkillUpgradeLv2_1_Amount = 12 |
|||
|Recovers HP equal to 145% of healing. |
|||
| SkillUpgradeLv2_2_Name = Mandrake Seed |
|||
|- |
|||
| SkillUpgradeLv2_2_Amount = 13 |
|||
|2 |
|||
| SkillUpgradeLv2_3_Name = Credits |
|||
|Recovers HP equal to 167% of healing. |
|||
| SkillUpgradeLv2_3_Amount = 80000 |
|||
|- |
|||
| SkillDescriptionLv2 = Recover HP equal to {{SkillValue|167%}} of Healing. |
|||
|3 |
|||
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Gehenna) |
|||
|Recovers HP equal to 189% of healing; increase attack speed by 38.4% |
|||
| SkillUpgradeLv3_1_Amount = 12 |
|||
|- |
|||
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Gehenna) |
|||
|4 |
|||
| SkillUpgradeLv3_2_Amount = 18 |
|||
|Recovers HP equal to 211% of healing; increase attack speed by 38.4% |
|||
| SkillUpgradeLv3_3_Name = Mandrake Sprout |
|||
|- |
|||
| SkillUpgradeLv3_3_Amount = 16 |
|||
|5 |
|||
| SkillUpgradeLv3_4_Name = Antikythera Mechanism Piece |
|||
|Recovers HP equal to 254% of healing; increase attack speed by 38.4% |
|||
| SkillUpgradeLv3_4_Amount = 32 |
|||
|} |
|||
| SkillUpgradeLv3_5_Name = Credits |
|||
| SkillUpgradeLv3_5_Amount = 500000 |
|||
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ; |
|||
| SkillDescriptionLv3 = Recover HP equal to {{SkillValue|189%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}. |
|||
| style="text-align:center; width:10%" |'''Normal Skill''' |
|||
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Gehenna) |
|||
| style="text-align:center" |(image goes here)<br>'''Reeeady, Bang!''' |
|||
| SkillUpgradeLv4_1_Amount = 12 |
|||
|- style="color:#ffffff" |
|||
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Gehenna) |
|||
! style="background-color:#2d4c72" |Lvl |
|||
| SkillUpgradeLv4_2_Amount = 18 |
|||
! style="background-color:#2d4c72" |Description |
|||
| SkillUpgradeLv4_3_Name = Mandrake Juice |
|||
|- |
|||
| SkillUpgradeLv4_3_Amount = 9 |
|||
|1 |
|||
| SkillUpgradeLv4_4_Name = Broken Antikythera Mechanism |
|||
|Normal attacks have a 20% chance to deal damage equal to 275% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillUpgradeLv4_4_Amount = 22 |
|||
|- |
|||
| SkillUpgradeLv4_5_Name = Credits |
|||
|2 |
|||
| SkillUpgradeLv4_5_Amount = 3000000 |
|||
|Normal attacks have a 20% chance to deal damage equal to 289% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillDescriptionLv4 = Recover HP equal to {{SkillValue|211%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}. |
|||
|- |
|||
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Gehenna) |
|||
|3 |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
|Normal attacks have a 20% chance to deal damage equal to 302% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Gehenna) |
|||
|- |
|||
| SkillUpgradeLv5_2_Amount = 18 |
|||
|4 |
|||
| SkillUpgradeLv5_3_Name = Mandrake Extract |
|||
|Normal attacks have a 20% chance to deal damage equal to 357% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillUpgradeLv5_3_Amount = 7 |
|||
|- |
|||
| SkillUpgradeLv5_4_Name = Damaged Antikythera Mechanism |
|||
|5 |
|||
| SkillUpgradeLv5_4_Amount = 21 |
|||
|Normal attacks have a 20% chance to deal damage equal to 371% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillUpgradeLv5_5_Name = Credits |
|||
|- |
|||
| SkillUpgradeLv5_5_Amount = 10000000 |
|||
|6 |
|||
| SkillDescriptionLv5 = Recover HP equal to {{SkillValue|254%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}. |
|||
|Normal attacks have a 20% chance to deal damage equal to 385% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillDescriptionLv6 = Recover HP equal to {{SkillValue|276%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}. |
|||
|- |
|||
| SkillDescriptionLv7 = Recover HP equal to {{SkillValue|320%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}. |
|||
|7 |
|||
| SkillDescriptionLv8 = Recover HP equal to {{SkillValue|342%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}. |
|||
|Normal attacks have a 20% chance to deal damage equal to 440% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillDescriptionLv9 = Recover HP equal to {{SkillValue|385%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}. |
|||
|- |
|||
| SkillDescriptionLv10 = Recover HP equal to {{SkillValue|407%}} of Healing; increase Attack Speed by {{SkillValue|38.4%}} for {{SkillValue|21 seconds}}. |
|||
|8 |
|||
}} |
|||
|Normal attacks have a 20% chance to deal damage equal to 454% attack to one enemy (Cooldown: 10 seconds) |
|||
{{SkillTable |
|||
|- |
|||
| SkillName = Reeeady, Bang! |
|||
|9 |
|||
| SkillNameJP = よーーい、BANG! |
|||
|Normal attacks have a 20% chance to deal damage equal to 468% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillIconType = COMMON_SKILLICON_TARGET |
|||
|- |
|||
| SkillDamageType = Explosive |
|||
|10 |
|||
| SkillType = Normal |
|||
|Normal attacks have a 20% chance to deal damage equal to 523% attack to one enemy (Cooldown: 10 seconds) |
|||
| SkillDescriptionGeneral = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|275~523%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
|} |
|||
| SkillDescriptionLv1 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|275%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna) |
|||
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ; |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| style="text-align:center; width:10%" |'''Passive Skill''' |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| style="text-align:center" |(image goes here)<br>'''What should I eat next?''' |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
|- style="color:#ffffff" |
|||
| SkillDescriptionLv2 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|289%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
! style="background-color:#2d4c72" |Lv |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna) |
|||
! style="background-color:#2d4c72" |Description |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
|- |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
|1 |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
|Increases healing received by 14% |
|||
| SkillDescriptionLv3 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|302%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
|- |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna) |
|||
|2 |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
|Increases healing received by 14.7% |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna) |
|||
|- |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
|3 |
|||
| SkillUpgradeLv4_3_Name = Mandrake Seed |
|||
|Increases healing received by 15.4% |
|||
| SkillUpgradeLv4_3_Amount = 5 |
|||
|- |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
|4 |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
|Increases healing received by 18.2% |
|||
| SkillDescriptionLv4 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|357%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
|- |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna) |
|||
|5 |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
|Increases healing received by 18.9% |
|||
| SkillUpgradeLv5_2_Name = Mandrake Sprout |
|||
|- |
|||
| SkillUpgradeLv5_2_Amount = 3 |
|||
|6 |
|||
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece |
|||
|Increases healing received by 19.6% |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
|- |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
|7 |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
|Increases healing received by 22.4% |
|||
| SkillDescriptionLv5 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|371%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
|- |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna) |
|||
|8 |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
|Increases healing received by 23.1% |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna) |
|||
|- |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
|9 |
|||
| SkillUpgradeLv6_3_Name = Mandrake Sprout |
|||
|Increases healing received by 23.8% |
|||
| SkillUpgradeLv6_3_Amount = 12 |
|||
|- |
|||
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece |
|||
|10 |
|||
| SkillUpgradeLv6_4_Amount = 20 |
|||
|Increases healing received by 26.6% |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
|} |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|385%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
{| class="mw-collapsible wikitable mw-collapsed wikitable" style="width:60%; background-color:#ecf5f9" ; |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna) |
|||
| style="text-align:center; width:10%" |'''Sub-Skill''' |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| style="text-align:center" |(image goes here)<br>'''Tastiness really is the most important thing''' |
|||
| SkillUpgradeLv7_2_Name = Mandrake Juice |
|||
|- style="color:#ffffff" |
|||
| SkillUpgradeLv7_2_Amount = 2 |
|||
! style="background-color:#2d4c72" |Lvl |
|||
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism |
|||
! style="background-color:#2d4c72" |Description |
|||
| SkillUpgradeLv7_3_Amount = 15 |
|||
|- |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| 1 |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
|While attacking, deals additional damage equal to 0.4-2.2% of attack, proportional to current HP. |
|||
| SkillDescriptionLv7 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|440%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
|- |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna) |
|||
|2 |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
|While attacking, deals additional damage equal to 0.4-2.3% of attack, proportional to current HP. |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna) |
|||
|- |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
|3 |
|||
| SkillUpgradeLv8_3_Name = Mandrake Extract |
|||
| While attacking, deals additional damage equal to 0.4-2.4% of attack, proportional to current HP. |
|||
| SkillUpgradeLv8_3_Amount = 3 |
|||
|- |
|||
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism |
|||
|4 |
|||
| SkillUpgradeLv8_4_Amount = 7 |
|||
| While attacking, deals additional damage equal to 0.5-2.8% of attack, proportional to current HP. |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
|- |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
|5 |
|||
| SkillDescriptionLv8 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|454%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| While attacking, deals additional damage equal to 0.5-2.9% of attack, proportional to current HP. |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna) |
|||
|- |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
|6 |
|||
| SkillUpgradeLv9_2_Name = Mandrake Extract |
|||
| While attacking, deals additional damage equal to 0.5-3.0% of attack, proportional to current HP. |
|||
| SkillUpgradeLv9_2_Amount = 8 |
|||
|- |
|||
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism |
|||
|7 |
|||
| SkillUpgradeLv9_3_Amount = 14 |
|||
| While attacking, deals additional damage equal to 0.6-3.5% of attack, proportional to current HP. |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
|- |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
|8 |
|||
| SkillDescriptionLv9 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|468%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| While attacking, deals additional damage equal to 0.6-3.6% of attack, proportional to current HP. |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
|- |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
|9 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| While attacking, deals additional damage equal to 0.7-3.7% of attack, proportional to current HP. |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
|- |
|||
| SkillDescriptionLv10 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|523%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
|10 |
|||
}} |
|||
|While attacking, deals additional damage equal to 0.7-4.1% of attack, proportional to current HP. |
|||
{{SkillTable |
|||
|} |
|||
| SkillName = What should I eat next? |
|||
| SkillNameJP = 次は何を食べよっか? |
|||
| SkillIconType = COMMON_SKILLICON_STATBUFF |
|||
| SkillDamageType = Explosive |
|||
| SkillType = Passive |
|||
| SkillDescriptionGeneral = Increase healing received by {{SkillValue|14~26.6%}}. |
|||
| SkillDescriptionLv1 = Increase healing received by {{SkillValue|14%}}. |
|||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
| SkillDescriptionLv2 = Increase healing received by {{SkillValue|14.7%}}. |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
| SkillDescriptionLv3 = Increase healing received by {{SkillValue|15.4%}}. |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
| SkillUpgradeLv4_3_Name = Mandrake Seed |
|||
| SkillUpgradeLv4_3_Amount = 5 |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
| SkillDescriptionLv4 = Increase healing received by {{SkillValue|18.2%}}. |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Mandrake Sprout |
|||
| SkillUpgradeLv5_2_Amount = 3 |
|||
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
| SkillDescriptionLv5 = Increase healing received by {{SkillValue|18.9%}}. |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
| SkillUpgradeLv6_3_Name = Mandrake Sprout |
|||
| SkillUpgradeLv6_3_Amount = 12 |
|||
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece |
|||
| SkillUpgradeLv6_4_Amount = 20 |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = Increase healing received by {{SkillValue|19.6%}}. |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| SkillUpgradeLv7_2_Name = Mandrake Juice |
|||
| SkillUpgradeLv7_2_Amount = 2 |
|||
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism |
|||
| SkillUpgradeLv7_3_Amount = 15 |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
| SkillDescriptionLv7 = Increase healing received by {{SkillValue|22.4%}}. |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
| SkillUpgradeLv8_3_Name = Mandrake Extract |
|||
| SkillUpgradeLv8_3_Amount = 3 |
|||
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism |
|||
| SkillUpgradeLv8_4_Amount = 7 |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
| SkillDescriptionLv8 = Increase healing received by {{SkillValue|23.1%}}. |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
| SkillUpgradeLv9_2_Name = Mandrake Extract |
|||
| SkillUpgradeLv9_2_Amount = 8 |
|||
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism |
|||
| SkillUpgradeLv9_3_Amount = 14 |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
| SkillDescriptionLv9 = Increase healing received by {{SkillValue|23.8%}}. |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|26.6%}}. |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = Tastiness really is the most important thing |
|||
| SkillNameJP = 美味しいのが一番だよね~ |
|||
| SkillIconType = COMMON_SKILLICON_EXTRADAMAGE |
|||
| SkillDamageType = Explosive |
|||
| SkillType = Sub |
|||
| SkillDescriptionGeneral = While attacking, deal additional damage of {{SkillValue|0.4~0.7%}} to {{SkillValue|2.2~4.1%}} Attack, proportional to current HP. |
|||
| SkillDescriptionLv1 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.2%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv2_1_Amount = 5 |
|||
| SkillUpgradeLv2_2_Name = Credits |
|||
| SkillUpgradeLv2_2_Amount = 5000 |
|||
| SkillDescriptionLv2 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.3%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv3_1_Amount = 8 |
|||
| SkillUpgradeLv3_2_Name = Credits |
|||
| SkillUpgradeLv3_2_Amount = 7500 |
|||
| SkillDescriptionLv3 = While attacking, deal additional damage of {{SkillValue|0.4%}} to {{SkillValue|2.4%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_1_Amount = 5 |
|||
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Gehenna) |
|||
| SkillUpgradeLv4_2_Amount = 12 |
|||
| SkillUpgradeLv4_3_Name = Mandrake Seed |
|||
| SkillUpgradeLv4_3_Amount = 5 |
|||
| SkillUpgradeLv4_4_Name = Credits |
|||
| SkillUpgradeLv4_4_Amount = 60000 |
|||
| SkillDescriptionLv4 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|2.8%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv5_1_Amount = 8 |
|||
| SkillUpgradeLv5_2_Name = Mandrake Sprout |
|||
| SkillUpgradeLv5_2_Amount = 3 |
|||
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece |
|||
| SkillUpgradeLv5_3_Amount = 11 |
|||
| SkillUpgradeLv5_4_Name = Credits |
|||
| SkillUpgradeLv5_4_Amount = 90000 |
|||
| SkillDescriptionLv5 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|2.9%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_1_Amount = 5 |
|||
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Gehenna) |
|||
| SkillUpgradeLv6_2_Amount = 12 |
|||
| SkillUpgradeLv6_3_Name = Mandrake Sprout |
|||
| SkillUpgradeLv6_3_Amount = 12 |
|||
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece |
|||
| SkillUpgradeLv6_4_Amount = 20 |
|||
| SkillUpgradeLv6_5_Name = Credits |
|||
| SkillUpgradeLv6_5_Amount = 300000 |
|||
| SkillDescriptionLv6 = While attacking, deal additional damage of {{SkillValue|0.5%}} to {{SkillValue|3%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv7_1_Amount = 8 |
|||
| SkillUpgradeLv7_2_Name = Mandrake Juice |
|||
| SkillUpgradeLv7_2_Amount = 2 |
|||
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism |
|||
| SkillUpgradeLv7_3_Amount = 15 |
|||
| SkillUpgradeLv7_4_Name = Credits |
|||
| SkillUpgradeLv7_4_Amount = 450000 |
|||
| SkillDescriptionLv7 = While attacking, deal additional damage of {{SkillValue|0.6%}} to {{SkillValue|3.5%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_1_Amount = 8 |
|||
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Gehenna) |
|||
| SkillUpgradeLv8_2_Amount = 12 |
|||
| SkillUpgradeLv8_3_Name = Mandrake Extract |
|||
| SkillUpgradeLv8_3_Amount = 3 |
|||
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism |
|||
| SkillUpgradeLv8_4_Amount = 7 |
|||
| SkillUpgradeLv8_5_Name = Credits |
|||
| SkillUpgradeLv8_5_Amount = 1500000 |
|||
| SkillDescriptionLv8 = While attacking, deal additional damage of {{SkillValue|0.6%}} to {{SkillValue|3.6%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna) |
|||
| SkillUpgradeLv9_1_Amount = 12 |
|||
| SkillUpgradeLv9_2_Name = Mandrake Extract |
|||
| SkillUpgradeLv9_2_Amount = 8 |
|||
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism |
|||
| SkillUpgradeLv9_3_Amount = 14 |
|||
| SkillUpgradeLv9_4_Name = Credits |
|||
| SkillUpgradeLv9_4_Amount = 2400000 |
|||
| SkillDescriptionLv9 = While attacking, deal additional damage of {{SkillValue|0.7%}} to {{SkillValue|3.7%}} Attack, proportional to current HP. |
|||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
|||
| SkillUpgradeLv10_1_Amount = 1 |
|||
| SkillUpgradeLv10_2_Name = Credits |
|||
| SkillUpgradeLv10_2_Amount = 4000000 |
|||
| SkillDescriptionLv10 = While attacking, deal additional damage of {{SkillValue|0.7%}} to {{SkillValue|4.1%}} Attack, proportional to current HP. |
|||
}} |
|||
===Unique weapon=== |
|||
{{UniqueWeapon |
|||
| CharacterId = Izumi |
|||
| NameEN = Daily Cutlery |
|||
| NameJP = デイリーカトラリー |
|||
| DescriptionEN = <p>A heavy machine gun used by Izumi.</p><p>According to Izumi, the food becomes more delicious in proportion to the number of people disturbing her mealtime that she deals with using this gun.</p> |
|||
| DescriptionJP = <p>イズミが使用する重量級のマシンガン。</p><p>イズミ曰く、ご飯の時間を邪魔する相手をこの銃で片付けることによって、その相手の数に比例してご飯が美味しくなるらしい。</p> |
|||
| Rank2 = Passive Skill changes to <b>What should I eat next? +</b> |
|||
| Rank3 = {{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS |
|||
| StatBonusAtk = 124 |
|||
| StatBonusAtk100 = 1241 |
|||
| StatBonusHP = 834 |
|||
| StatBonusHP100 = 8344 |
|||
| StatBonusHealing = 234 |
|||
| StatBonusHealing100 = 2338 |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = What should I eat next? + |
|||
| SkillNameJP = 次は何を食べよっか?+ |
|||
| SkillIconType = COMMON_SKILLICON_STATBUFF |
|||
| SkillDamageType = Explosive |
|||
| SkillType = Weapon Passive |
|||
| SkillDescriptionGeneral = Increase healing received by {{SkillValue|1000~1900}}. Further increase healing received by {{SkillValue|14~26.6%}}. |
|||
| SkillDescriptionLv1 = Increase healing received by {{SkillValue|1000}}. Further increase healing received by {{SkillValue|14%}}. |
|||
| SkillDescriptionLv2 = Increase healing received by {{SkillValue|1050}}. Further increase healing received by {{SkillValue|14.7%}}. |
|||
| SkillDescriptionLv3 = Increase healing received by {{SkillValue|1100}}. Further increase healing received by {{SkillValue|15.4%}}. |
|||
| SkillDescriptionLv4 = Increase healing received by {{SkillValue|1300}}. Further increase healing received by {{SkillValue|18.2%}}. |
|||
| SkillDescriptionLv5 = Increase healing received by {{SkillValue|1350}}. Further increase healing received by {{SkillValue|18.9%}}. |
|||
| SkillDescriptionLv6 = Increase healing received by {{SkillValue|1400}}. Further increase healing received by {{SkillValue|19.6%}}. |
|||
| SkillDescriptionLv7 = Increase healing received by {{SkillValue|1600}}. Further increase healing received by {{SkillValue|22.4%}}. |
|||
| SkillDescriptionLv8 = Increase healing received by {{SkillValue|1650}}. Further increase healing received by {{SkillValue|23.1%}}. |
|||
| SkillDescriptionLv9 = Increase healing received by {{SkillValue|1700}}. Further increase healing received by {{SkillValue|23.8%}}. |
|||
| SkillDescriptionLv10 = Increase healing received by {{SkillValue|1900}}. Further increase healing received by {{SkillValue|26.6%}}. |
|||
}} |
|||
===Unique gear=== |
|||
{{UniqueGear |
|||
| Image = Gear_Icon_10009 |
|||
| NameEN = Lucky Hot Dog Model |
|||
| NameJP = 幸運のホットドッグ模型 |
|||
| DescriptionEN = <p>A plastic hot dog model that smells and feels almost as good as an actual hot dog.<br>It was made with a 3D printer. Even the bite mark has been faithfully reproduced. Izumi says she carries this model around with her because it smells great and often brings her good fortune in finding something delicious to eat.</p> |
|||
| DescriptionJP = <p>匂いや質感が実際のホットドッグとほぼ同じくらいよくできたプラスチック製のホットドッグ模型。<br>3Dプリンターで製作。一口食べた跡も再現してある。イズミはこの模型が匂いもよく、何か美味しいものを食べられるという幸運が頻繁に訪れるので持ち歩いているという。</p> |
|||
| Tier1 = Increase Attack Speed by {{SkillValue|3000}} |
|||
| Tier2 = Normal Skill changes to <b>Reeeady, Bang! +</b> |
|||
| StatBonusT1 = Attack Speed |
|||
| StatBonusValueT1 = 3000 |
|||
| UnlockFavorT1 = 15 |
|||
| UnlockFavorT2 = 20 |
|||
| UnlockItemT2_1_Name = Matcha Ramune |
|||
| UnlockItemT2_1_Amount = 4 |
|||
| UnlockItemT2_2_Name = Mandrake Seed |
|||
| UnlockItemT2_2_Amount = 80 |
|||
| UnlockItemT2_3_Name = Mandrake Sprout |
|||
| UnlockItemT2_3_Amount = 25 |
|||
| UnlockItemT2_4_Name = Credits |
|||
| UnlockItemT2_4_Amount = 500000 |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = Reeeady, Bang! + |
|||
| SkillNameJP = よーーい、BANG!+ |
|||
| SkillIconType = COMMON_SKILLICON_TARGET |
|||
| SkillDamageType = Explosive |
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| SkillType = Gear Normal |
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| SkillDescriptionGeneral = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|431~820%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv1 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|431%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv2 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|453%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv3 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|474%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv4 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|561%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv5 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|582%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv6 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|604%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
|||
| SkillDescriptionLv7 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|690%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
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| SkillDescriptionLv8 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|712%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
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| SkillDescriptionLv9 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|734%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
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| SkillDescriptionLv10 = Normal attacks have a {{SkillValue|20%}} chance to deal {{SkillValue|820%}} Attack damage to one enemy. (Cooldown: {{SkillValue|10 seconds}}) |
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}} |
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=Resources= |
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{{MomoTalkLink}} |
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{{CharacterGalleryLink}} |
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==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
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=Cafe= |
|||
{{CharacterCafeImage}} |
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{{#dpl: |
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| category = Furniture |
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| linksto = {{PAGENAME}} |
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| format = ,,, |
|||
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
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| resultsheader = \n===Cafe interaction===\n |
|||
}} |
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===Gifts=== |
|||
{{CharacterGifts}} |
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{{Gourmet Research Society}} |
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{{Kivotos|Gehenna}} |
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[[Category:Characters]] |
[[Category:Characters]] |
Latest revision as of 15:27, 31 May 2024
Background[edit]
A member of Gehenna Academy's Gourmet Research Society, Izumi is a glutton who will eat anything.
As a result of her overwhelming love of food, she has come to enjoy bizarre foods that other would not touch.
ゲヘナ学園所属、美食研究会のメンバーであり、なんでもよく食べる食いしん坊少女。
食べ物を愛しすぎた結果、他の人からすると勘弁してほしいと思うようなゲテモノも好んで食べるようになった。
How to Obtain[edit]
- Regular Gacha pool
- Farmable from
Character Details[edit]
Attack | 195/1950 | Defense | 81/489 | HP | 2295/19900 | Healing | 1371/4115 |
---|---|---|---|---|---|---|---|
Accuracy | 97 | Evasion | 195 | Critical Rate | 244 | Critical Damage | 200% |
Stability | 1428 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 45/3 |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+50
12: Attack+4 HP+50
13: Attack+4 HP+50
14: Attack+4 HP+50
15: Attack+4 HP+50
16: Attack+5 HP+60
17: Attack+5 HP+60
18: Attack+5 HP+60
19: Attack+5 HP+60
20: Attack+5 HP+60
21: Attack+1 HP+10
22: Attack+1 HP+10
23: Attack+1 HP+10
24: Attack+1 HP+10
25: Attack+1 HP+10
26: Attack+1 HP+10
27: Attack+1 HP+10
28: Attack+1 HP+10
29: Attack+1 HP+10
30: Attack+1 HP+10
31: Attack+2 HP+16
32: Attack+2 HP+16
33: Attack+2 HP+16
34: Attack+2 HP+16
35: Attack+2 HP+16
36: Attack+2 HP+16
37: Attack+2 HP+16
38: Attack+2 HP+16
39: Attack+2 HP+16
40: Attack+2 HP+16
41: Attack+3 HP+26
42: Attack+3 HP+26
43: Attack+3 HP+26
44: Attack+3 HP+26
45: Attack+3 HP+26
46: Attack+3 HP+26
47: Attack+3 HP+26
48: Attack+3 HP+26
49: Attack+3 HP+26
50: Attack+3 HP+26
|
Track 38MitsukiyoGuruguru Usagi |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+5 HP+47
12: Attack+5 HP+47
13: Attack+5 HP+47
14: Attack+5 HP+47
15: Attack+5 HP+47
16: Attack+6 HP+56
17: Attack+6 HP+56
18: Attack+6 HP+56
19: Attack+6 HP+56
20: Attack+6 HP+56
21: Attack+1 HP+10
22: Attack+1 HP+10
23: Attack+1 HP+10
24: Attack+1 HP+10
25: Attack+1 HP+10
26: Attack+1 HP+10
27: Attack+1 HP+10
28: Attack+1 HP+10
29: Attack+1 HP+10
30: Attack+1 HP+10
31: Attack+2 HP+15
32: Attack+2 HP+15
33: Attack+2 HP+15
34: Attack+2 HP+15
35: Attack+2 HP+15
36: Attack+2 HP+15
37: Attack+2 HP+15
38: Attack+2 HP+15
39: Attack+2 HP+15
40: Attack+2 HP+15
41: Attack+4 HP+24
42: Attack+4 HP+24
43: Attack+4 HP+24
44: Attack+4 HP+24
45: Attack+4 HP+24
46: Attack+4 HP+24
47: Attack+4 HP+24
48: Attack+4 HP+24
49: Attack+4 HP+24
50: Attack+4 HP+24
|
Track 86MitsukiyoSummertime archive |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with self-healing skills and attack speed self-buff skills.
EX Skill Cost 3 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 3 | Recover HP equal to 145% of Healing. |
2 | Recover HP equal to 167% of Healing. | |
3 | Recover HP equal to 189% of Healing; increase Attack Speed by 38.4% for 21 seconds. | |
4 | Recover HP equal to 211% of Healing; increase Attack Speed by 38.4% for 21 seconds. | |
5 | Recover HP equal to 254% of Healing; increase Attack Speed by 38.4% for 21 seconds. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Normal attacks have a 20% chance to deal 275% Attack damage to one enemy. (Cooldown: 10 seconds) |
2 | Normal attacks have a 20% chance to deal 289% Attack damage to one enemy. (Cooldown: 10 seconds) |
3 | Normal attacks have a 20% chance to deal 302% Attack damage to one enemy. (Cooldown: 10 seconds) |
4 | Normal attacks have a 20% chance to deal 357% Attack damage to one enemy. (Cooldown: 10 seconds) |
5 | Normal attacks have a 20% chance to deal 371% Attack damage to one enemy. (Cooldown: 10 seconds) |
6 | Normal attacks have a 20% chance to deal 385% Attack damage to one enemy. (Cooldown: 10 seconds) |
7 | Normal attacks have a 20% chance to deal 440% Attack damage to one enemy. (Cooldown: 10 seconds) |
8 | Normal attacks have a 20% chance to deal 454% Attack damage to one enemy. (Cooldown: 10 seconds) |
9 | Normal attacks have a 20% chance to deal 468% Attack damage to one enemy. (Cooldown: 10 seconds) |
10 | Normal attacks have a 20% chance to deal 523% Attack damage to one enemy. (Cooldown: 10 seconds) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase healing received by 14%. |
2 | Increase healing received by 14.7%. |
3 | Increase healing received by 15.4%. |
4 | Increase healing received by 18.2%. |
5 | Increase healing received by 18.9%. |
6 | Increase healing received by 19.6%. |
7 | Increase healing received by 22.4%. |
8 | Increase healing received by 23.1%. |
9 | Increase healing received by 23.8%. |
10 | Increase healing received by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | While attacking, deal additional damage of 0.4% to 2.2% Attack, proportional to current HP. |
2 | While attacking, deal additional damage of 0.4% to 2.3% Attack, proportional to current HP. |
3 | While attacking, deal additional damage of 0.4% to 2.4% Attack, proportional to current HP. |
4 | While attacking, deal additional damage of 0.5% to 2.8% Attack, proportional to current HP. |
5 | While attacking, deal additional damage of 0.5% to 2.9% Attack, proportional to current HP. |
6 | While attacking, deal additional damage of 0.5% to 3% Attack, proportional to current HP. |
7 | While attacking, deal additional damage of 0.6% to 3.5% Attack, proportional to current HP. |
8 | While attacking, deal additional damage of 0.6% to 3.6% Attack, proportional to current HP. |
9 | While attacking, deal additional damage of 0.7% to 3.7% Attack, proportional to current HP. |
10 | While attacking, deal additional damage of 0.7% to 4.1% Attack, proportional to current HP. |
Unique weapon[edit]
Daily Cutleryデイリーカトラリー A heavy machine gun used by Izumi. According to Izumi, the food becomes more delicious in proportion to the number of people disturbing her mealtime that she deals with using this gun. イズミが使用する重量級のマシンガン。 イズミ曰く、ご飯の時間を邪魔する相手をこの銃で片付けることによって、その相手の数に比例してご飯が美味しくなるらしい。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to What should I eat next? + | ||||||
Urban area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 124 | 451 | 564 | 676 | 789 | 902 |
HP | 834 | 3033 | 3792 | 4551 | 5309 | 6068 |
Healing | 234 | 850 | 1062 | 1275 | 1487 | 1700 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase healing received by 1000. Further increase healing received by 14%. |
2 | Increase healing received by 1050. Further increase healing received by 14.7%. |
3 | Increase healing received by 1100. Further increase healing received by 15.4%. |
4 | Increase healing received by 1300. Further increase healing received by 18.2%. |
5 | Increase healing received by 1350. Further increase healing received by 18.9%. |
6 | Increase healing received by 1400. Further increase healing received by 19.6%. |
7 | Increase healing received by 1600. Further increase healing received by 22.4%. |
8 | Increase healing received by 1650. Further increase healing received by 23.1%. |
9 | Increase healing received by 1700. Further increase healing received by 23.8%. |
10 | Increase healing received by 1900. Further increase healing received by 26.6%. |
Unique gear[edit]
Lucky Hot Dog Model幸運のホットドッグ模型 A plastic hot dog model that smells and feels almost as good as an actual hot dog. 匂いや質感が実際のホットドッグとほぼ同じくらいよくできたプラスチック製のホットドッグ模型。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack Speed by 3000
15 |
|||||
T2 | Normal Skill changes to Reeeady, Bang! + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Normal attacks have a 20% chance to deal 431% Attack damage to one enemy. (Cooldown: 10 seconds) |
2 | Normal attacks have a 20% chance to deal 453% Attack damage to one enemy. (Cooldown: 10 seconds) |
3 | Normal attacks have a 20% chance to deal 474% Attack damage to one enemy. (Cooldown: 10 seconds) |
4 | Normal attacks have a 20% chance to deal 561% Attack damage to one enemy. (Cooldown: 10 seconds) |
5 | Normal attacks have a 20% chance to deal 582% Attack damage to one enemy. (Cooldown: 10 seconds) |
6 | Normal attacks have a 20% chance to deal 604% Attack damage to one enemy. (Cooldown: 10 seconds) |
7 | Normal attacks have a 20% chance to deal 690% Attack damage to one enemy. (Cooldown: 10 seconds) |
8 | Normal attacks have a 20% chance to deal 712% Attack damage to one enemy. (Cooldown: 10 seconds) |
9 | Normal attacks have a 20% chance to deal 734% Attack damage to one enemy. (Cooldown: 10 seconds) |
10 | Normal attacks have a 20% chance to deal 820% Attack damage to one enemy. (Cooldown: 10 seconds) |
Resources[edit]
Story
See Izumi/MomoTalk
Images
See Izumi/gallery
Voiceover[edit]
See Izumi/audio
Cafe[edit]
Gifts[edit]
Her favorite gift is Matcha Ramune
Izumi also likes Large Whole Cake Luxury Cookie Set MX-Ration C-Type Dessert Flavor Mille-Feuille Traditional Parfait
Categories:
- Characters with 3 star rarity
- Students of Gehenna
- Members of Gourmet Research Club
- Characters with role Attacker
- Characters with class Striker
- Characters farmable from Missons
- Characters with shards that can be farmed or bought
- Characters with self-healing skills
- Characters with attack speed self-buff skills
- Characters