Junko: Difference between revisions
LeTrashman (talk | contribs) Updated skill tables for Junko |
PetraMagna (talk | contribs) update skill types |
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(23 intermediate revisions by 3 users not shown) | |||
Line 1:
{{Character
| Id = 13007
| DevName = Zunko_default
| Name = Junko
| Portrait = Portrait_Junko
| Variant1 = New Year
| Image1 = Junko_(New_Year)_00.png
| Variant2 = Sportswear
| Image2 = Junko_(Sportswear)_00.png
| JPName = 赤司 ジュンコ
| JPReading = Akashi Junko
Line 12 ⟶ 16:
| Height = 149cm
| Hobbies = Gourmet tour
| Designer = DoReMi
| Illust = DoReMi
| Voice = Kanemoto Hisako
Line 28 ⟶ 33:
| EquipmentSlot2 = Hairpin
| EquipmentSlot3 = Watch
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Junko}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>A prim yet gluttonous member of Gehenna Academy's Cuisine Research Society.</p><p>Differing from her other club members who often overeat everyday food, Junko is one to take part in a certain extent of enjoying reasonable quality cuisine. However she is known to lose her sense of reason when delicious foods are placed in front of her.</p>
| JPText = <p>ゲヘナ学園所属、美食研究会のお澄ましさんな暴食家。</p><p>ゲテモノを食べたり暴食を繰り返す他の美食研究会の
}}
Line 67 ⟶ 73:
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 8
| MemoryLobbyImage =
| MemoryLobbyBGMId = 36
| UniqueGearUnlockLv = 15
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel8 = 100
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Attack+3
| AffectionLevel3 = Attack+3
Line 124 ⟶ 138:
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Mandrake Seed | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Mandrake Seed | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Mandrake Seed | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Mandrake Seed | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Mandrake Seed | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Mandrake Seed | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Mandrake Seed | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Mandrake Seed | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Mandrake Seed | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Mandrake Seed | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Mandrake Seed | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Mandrake Seed | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Mandrake Seed | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Mandrake Seed | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Mandrake Seed | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Mandrake Seed | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Mandrake Seed | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Mandrake Seed | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Mandrake Seed | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Mandrake Seed | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Mandrake Seed | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Mandrake Seed | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Mandrake Seed | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Mandrake Seed | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Mandrake Seed | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Mandrake Seed | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Mandrake Seed | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Mandrake Seed | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Mandrake Seed | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Mandrake Seed | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Mandrake Seed | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Mandrake Seed | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Mandrake Seed | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Mandrake Seed | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Mandrake Seed | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Mandrake Seed | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Mandrake Seed | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Mandrake Seed | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Mandrake Seed | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Mandrake Seed | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Mandrake Seed | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Mandrake Seed | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Mandrake Seed | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Mandrake Seed | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Mandrake Seed | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Mandrake Sprout | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Mandrake Sprout | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Mandrake Sprout | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Mandrake Sprout | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Mandrake Sprout | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Mandrake Sprout | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Mandrake Sprout | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Mandrake Sprout | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Mandrake Sprout | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Mandrake Sprout | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Mandrake Sprout | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Mandrake Sprout | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Mandrake Sprout | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Mandrake Sprout | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Mandrake Sprout | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Mandrake Sprout | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Mandrake Sprout | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Mandrake Sprout | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Mandrake Sprout | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Mandrake Sprout | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Mandrake Sprout | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Mandrake Sprout | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Mandrake Sprout | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Mandrake Sprout | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Mandrake Sprout | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Mandrake Sprout | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Mandrake Sprout | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Mandrake Sprout | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Mandrake Sprout | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Mandrake Sprout | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{skill types | piercing AOE damage | immortality }}
{{EXSkillTable
| SkillName = Hunger's Frustration
Line 186 ⟶ 507:
| SkillDamageType = Penetration
| SkillType = Normal
| SkillDescriptionGeneral = Junko gains Immortal status for {{SkillValue|12.8~24.3 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillDescriptionLv1 = Junko gains Immortal status for {{SkillValue|12.8 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Junko gains Immortal status for {{SkillValue|13.5 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Gehenna)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Junko gains Immortal status for {{SkillValue|14.1 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv4_1_Amount = 5
Line 206 ⟶ 527:
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Junko gains Immortal status for {{SkillValue|16.7 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Gehenna)
| SkillUpgradeLv5_1_Amount = 8
Line 215 ⟶ 536:
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Junko gains Immortal status for {{SkillValue|17.3 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv6_1_Amount = 5
Line 226 ⟶ 547:
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Junko gains Immortal status for {{SkillValue|17.9 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Gehenna)
| SkillUpgradeLv7_1_Amount = 8
Line 235 ⟶ 556:
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Junko gains Immortal status for {{SkillValue|20.5 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv8_1_Amount = 8
Line 246 ⟶ 567:
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Junko gains Immortal status for {{SkillValue|21.1 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Gehenna)
| SkillUpgradeLv9_1_Amount = 12
Line 255 ⟶ 576:
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Junko gains Immortal status for {{SkillValue|21.8 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
| SkillUpgradeLv10_1_Name = Secret Tech
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Junko gains Immortal status for {{SkillValue|24.3 seconds}} when her HP is under {{SkillValue|20%}}. (Can only be used {{SkillValue|
}}
{{SkillTable
Line 338 ⟶ 659:
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Evasion by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
Line 420 ⟶ 741:
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = When attacking, Junko deals {{SkillValue|1.5%}}〜{{SkillValue|8.4%}} of her Attack as additional damage in proportion to lost HP.
| SkillUpgradeLv10_1_Name = Secret Tech
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
Line 428 ⟶ 749:
===Unique weapon===
{{UniqueWeapon
| CharacterId =
| NameEN = Diner's Outlaw
| NameJP = ダイナーズアウトロー
| DescriptionEN = <p>Twin assault rifles used by Junko.
| DescriptionJP = <p>ジュンコが使用する2丁のアサルトライフル。<
| Rank2 = Passive Skill changes to
| Rank3 = {{Icon|Indoor|size=20}} Indoor area affinity {{Affinity|A}} A
| StatBonusAtk = 108
Line 460 ⟶ 781:
| SkillDescriptionLv10 = Increase Evasion by {{SkillValue|304}}. Further increase Evasion by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_13007
| NameEN = Gourmet Notebook
| NameJP = グルメ手帳
| DescriptionEN = <p>Junko's treasured notebook. In it, Junko keeps a rating record of the restaurants she has visited.</p>
| DescriptionJP = <p>ジュンコが愛用する手帳。ジュンコが通ったおいしいお店を区域別に評価を付けて記録しておいた特別な手帳だ。</p>
| Tier1 = Increase Attack by {{SkillValue|800}}
| Tier2 = Normal Skill changes to <b>Don't talk to me when I'm hungry! +</b>
| StatBonusT1 = Attack
| StatBonusValueT1 = 800
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Luxury Cookie Set
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Mandrake Seed
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Mandrake Sprout
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Don't talk to me when I'm hungry! +
| SkillNameJP = お腹空いてる時は話しかけないで!+
| SkillIconType = COMMON_SKILLICON_IMMORTAL
| SkillDamageType = Penetration
| SkillType = Gear Normal
| SkillDescriptionGeneral = Junko gains Immortal status for {{SkillValue|12.8~24.3 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv1 = Junko gains Immortal status for {{SkillValue|12.8 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv2 = Junko gains Immortal status for {{SkillValue|13.5 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv3 = Junko gains Immortal status for {{SkillValue|14.1 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv4 = Junko gains Immortal status for {{SkillValue|16.7 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv5 = Junko gains Immortal status for {{SkillValue|17.3 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv6 = Junko gains Immortal status for {{SkillValue|17.9 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv7 = Junko gains Immortal status for {{SkillValue|20.5 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv8 = Junko gains Immortal status for {{SkillValue|21.1 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv9 = Junko gains Immortal status for {{SkillValue|21.8 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
| SkillDescriptionLv10 = Junko gains Immortal status for {{SkillValue|24.3 seconds}} when her HP is under {{SkillValue|20%}}.<br>Additionally, reduce EX skill cost by {{SkillValue|4}}. (Reduction active until EX is activated {{SkillValue|2}} times)<br>(Can only be used {{SkillValue|1}} per battle)
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
Line 469 ⟶ 835:
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Gourmet Research Society}}
{{Kivotos|Gehenna}}
[[Category:Characters]]
|
Latest revision as of 15:28, 31 May 2024
Background[edit]
A prim yet gluttonous member of Gehenna Academy's Cuisine Research Society.
Differing from her other club members who often overeat everyday food, Junko is one to take part in a certain extent of enjoying reasonable quality cuisine. However she is known to lose her sense of reason when delicious foods are placed in front of her.
ゲヘナ学園所属、美食研究会のお澄ましさんな暴食家。
ゲテモノを食べたり暴食を繰り返す他の美食研究会のメンバー達と違い、ある程度常識的な美食を楽しむ方だが、美味しい食べ物を目の前にすると理性を失ってしまうこともある。
How to Obtain[edit]
- Regular Gacha pool
Character Details[edit]
Attack | 274/2741 | Defense | 20/120 | HP | 2264/22640 | Healing | 1391/4173 |
---|---|---|---|---|---|---|---|
Accuracy | 695 | Evasion | 794 | Critical Rate | 198 | Critical Damage | 200% |
Stability | 1408 | Firing Range | 650 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 15/3 |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+57
12: Attack+5 HP+57
13: Attack+5 HP+57
14: Attack+5 HP+57
15: Attack+5 HP+57
16: Attack+7 HP+68
17: Attack+7 HP+68
18: Attack+7 HP+68
19: Attack+7 HP+68
20: Attack+7 HP+68
21: Attack+2 HP+12
22: Attack+2 HP+12
23: Attack+2 HP+12
24: Attack+2 HP+12
25: Attack+2 HP+12
26: Attack+2 HP+12
27: Attack+2 HP+12
28: Attack+2 HP+12
29: Attack+2 HP+12
30: Attack+2 HP+12
31: Attack+3 HP+18
32: Attack+3 HP+18
33: Attack+3 HP+18
34: Attack+3 HP+18
35: Attack+3 HP+18
36: Attack+3 HP+18
37: Attack+3 HP+18
38: Attack+3 HP+18
39: Attack+3 HP+18
40: Attack+3 HP+18
41: Attack+4 HP+30
42: Attack+4 HP+30
43: Attack+4 HP+30
44: Attack+4 HP+30
45: Attack+4 HP+30
46: Attack+4 HP+30
47: Attack+4 HP+30
48: Attack+4 HP+30
49: Attack+4 HP+30
50: Attack+4 HP+30
|
Track 36MitsukiyoKoi is love |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+5
7: Attack+5
8: Attack+5
9: Attack+5
10: Attack+5
11: Attack+6 HP+55
12: Attack+6 HP+55
13: Attack+6 HP+55
14: Attack+6 HP+55
15: Attack+6 HP+55
16: Attack+8 HP+66
17: Attack+8 HP+66
18: Attack+8 HP+66
19: Attack+8 HP+66
20: Attack+8 HP+66
21: Attack+2 HP+12
22: Attack+2 HP+12
23: Attack+2 HP+12
24: Attack+2 HP+12
25: Attack+2 HP+12
26: Attack+2 HP+12
27: Attack+2 HP+12
28: Attack+2 HP+12
29: Attack+2 HP+12
30: Attack+2 HP+12
31: Attack+3 HP+17
32: Attack+3 HP+17
33: Attack+3 HP+17
34: Attack+3 HP+17
35: Attack+3 HP+17
36: Attack+3 HP+17
37: Attack+3 HP+17
38: Attack+3 HP+17
39: Attack+3 HP+17
40: Attack+3 HP+17
41: Attack+5 HP+29
42: Attack+5 HP+29
43: Attack+5 HP+29
44: Attack+5 HP+29
45: Attack+5 HP+29
46: Attack+5 HP+29
47: Attack+5 HP+29
48: Attack+5 HP+29
49: Attack+5 HP+29
50: Attack+5 HP+29
|
Track 141NorTasty New Year |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with piercing AOE damage skills and immortality skills.
EX Skill Cost 5 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 5 | Junko sacrifices 25.7% of current HP and deals 746% damage to enemies in a straight line. |
2 | Junko sacrifices 25.7% of current HP and deals 857% damage to enemies in a straight line. | |
3 | Junko sacrifices 25.7% of current HP and deals 1081% damage to enemies in a straight line. | |
4 | Junko sacrifices 25.7% of current HP and deals 1193% damage to enemies in a straight line. | |
5 | Junko sacrifices 25.7% of current HP and deals 1417% damage to enemies in a straight line. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Junko gains Immortal status for 12.8 seconds when her HP is under 20%. (Can only be used 1 per battle) |
2 | Junko gains Immortal status for 13.5 seconds when her HP is under 20%. (Can only be used 1 per battle) |
3 | Junko gains Immortal status for 14.1 seconds when her HP is under 20%. (Can only be used 1 per battle) |
4 | Junko gains Immortal status for 16.7 seconds when her HP is under 20%. (Can only be used 1 per battle) |
5 | Junko gains Immortal status for 17.3 seconds when her HP is under 20%. (Can only be used 1 per battle) |
6 | Junko gains Immortal status for 17.9 seconds when her HP is under 20%. (Can only be used 1 per battle) |
7 | Junko gains Immortal status for 20.5 seconds when her HP is under 20%. (Can only be used 1 per battle) |
8 | Junko gains Immortal status for 21.1 seconds when her HP is under 20%. (Can only be used 1 per battle) |
9 | Junko gains Immortal status for 21.8 seconds when her HP is under 20%. (Can only be used 1 per battle) |
10 | Junko gains Immortal status for 24.3 seconds when her HP is under 20%. (Can only be used 1 per battle) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Evasion by 14%. |
2 | Increase Evasion by 14.7%. |
3 | Increase Evasion by 15.4%. |
4 | Increase Evasion by 18.2%. |
5 | Increase Evasion by 18.9%. |
6 | Increase Evasion by 19.6%. |
7 | Increase Evasion by 22.4%. |
8 | Increase Evasion by 23.1%. |
9 | Increase Evasion by 23.8%. |
10 | Increase Evasion by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When attacking, Junko deals 0.9%〜4.9% of her Attack as additional damage in proportion to lost HP. |
2 | When attacking, Junko deals 0.9%〜5.2% of her Attack as additional damage in proportion to lost HP. |
3 | When attacking, Junko deals 1%〜5.4% of her Attack as additional damage in proportion to lost HP. |
4 | When attacking, Junko deals 1.2%〜6.4% of her Attack as additional damage in proportion to lost HP. |
5 | When attacking, Junko deals 1.2%〜6.6% of her Attack as additional damage in proportion to lost HP. |
6 | When attacking, Junko deals 1.2%〜6.9% of her Attack as additional damage in proportion to lost HP. |
7 | When attacking, Junko deals 1.4%〜7.9% of her Attack as additional damage in proportion to lost HP. |
8 | When attacking, Junko deals 1.5%〜8.1% of her Attack as additional damage in proportion to lost HP. |
9 | When attacking, Junko deals 1.5%〜8.4% of her Attack as additional damage in proportion to lost HP. |
10 | When attacking, Junko deals 1.7%〜9.4% of her Attack as additional damage in proportion to lost HP. |
Unique weapon[edit]
Diner's Outlawダイナーズアウトロー
Twin assault rifles used by Junko. Their high rate of fire is proportional to the degree of Junko's hunger, so enemy suppression is faster on an empty stomach.
ジュンコが使用する2丁のアサルトライフル。 強力な連射能力を持っており、ジュンコの場合さらにそれがお腹の空き具合にも比例するため、空腹時ほど制圧が早い。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Merit of being a petite + | ||||||
Indoor area affinity A | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 108 | 393 | 492 | 591 | 689 | 788 |
HP | 586 | 2130 | 2663 | 3195 | 3728 | 4261 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Evasion by 160. Further increase Evasion by 14%. |
2 | Increase Evasion by 168. Further increase Evasion by 14.7%. |
3 | Increase Evasion by 176. Further increase Evasion by 15.4%. |
4 | Increase Evasion by 208. Further increase Evasion by 18.2%. |
5 | Increase Evasion by 216. Further increase Evasion by 18.9%. |
6 | Increase Evasion by 224. Further increase Evasion by 19.6%. |
7 | Increase Evasion by 256. Further increase Evasion by 22.4%. |
8 | Increase Evasion by 264. Further increase Evasion by 23.1%. |
9 | Increase Evasion by 272. Further increase Evasion by 23.8%. |
10 | Increase Evasion by 304. Further increase Evasion by 26.6%. |
Unique gear[edit]
Gourmet Notebookグルメ手帳
Junko's treasured notebook. In it, Junko keeps a rating record of the restaurants she has visited.
ジュンコが愛用する手帳。ジュンコが通ったおいしいお店を区域別に評価を付けて記録しておいた特別な手帳だ。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack by 800
15 |
|||||
T2 | Normal Skill changes to Don't talk to me when I'm hungry! + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Junko gains Immortal status for 12.8 seconds when her HP is under 20%. |
2 | Junko gains Immortal status for 13.5 seconds when her HP is under 20%. |
3 | Junko gains Immortal status for 14.1 seconds when her HP is under 20%. |
4 | Junko gains Immortal status for 16.7 seconds when her HP is under 20%. |
5 | Junko gains Immortal status for 17.3 seconds when her HP is under 20%. |
6 | Junko gains Immortal status for 17.9 seconds when her HP is under 20%. |
7 | Junko gains Immortal status for 20.5 seconds when her HP is under 20%. |
8 | Junko gains Immortal status for 21.1 seconds when her HP is under 20%. |
9 | Junko gains Immortal status for 21.8 seconds when her HP is under 20%. |
10 | Junko gains Immortal status for 24.3 seconds when her HP is under 20%. |
Resources[edit]
Story
See Junko/MomoTalk
Images
See Junko/gallery
Voiceover[edit]
See Junko/audio
Cafe[edit]
Cafe interaction[edit]
Gifts[edit]
Her favorite gift is Luxury Cookie Set
Junko also likes Large Whole Cake MX-Ration C-Type Dessert Flavor Matcha Ramune Mille-Feuille Traditional Parfait
- Characters with 2 star rarity
- Students of Gehenna
- Members of Gourmet Research Club
- Characters with role Attacker
- Characters with class Striker
- Characters farmable from Missons
- Characters with shards that can be farmed or bought
- Characters with piercing AOE damage skills
- Characters with immortality skills
- Characters