Neru: Difference between revisions
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m (Text replacement - "Secret Tech Sheet" to "Secret Tech Notes") |
(Updated Character Details section) |
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(19 intermediate revisions by 2 users not shown) | |||
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{{Character |
{{Character |
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| Id = 10008 |
| Id = 10008 |
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| DevName = Neru_default |
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| Name = Neru |
| Name = Neru |
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| Portrait = Portrait_Neru |
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| Image = Neru_full.png |
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| Variant1 = Bunny Girl |
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| Portrait = Student_Portrait_Neru |
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| Image1 = Neru_(Bunny_Girl)_00.png |
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| Variant2 = Treated |
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| Image2 = Neru_(Treated)_00.png |
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| Variant3 = Wounded |
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| Image3 = Neru_(Wounded)_00.png |
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| JPName = 美甘 ネル |
| JPName = 美甘 ネル |
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| JPReading = Mikamo Neru |
| JPReading = Mikamo Neru |
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Line 12: | Line 18: | ||
| Height = 146cm |
| Height = 146cm |
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| Hobbies = Winning |
| Hobbies = Winning |
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| |
| Designer = Mx2J |
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| Illust = Mx2J |
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| Voice = Koshimizu Ami |
| Voice = Koshimizu Ami |
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| WeaponType = SMG |
| WeaponType = SMG |
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Line 28: | Line 35: | ||
| EquipmentSlot2 = Badge |
| EquipmentSlot2 = Badge |
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| EquipmentSlot3 = Charm |
| EquipmentSlot3 = Charm |
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| CharacterPool = regular |
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| ReleaseDate = 2021/02/04 |
| ReleaseDate = 2021/02/04 |
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}}{{CharacterVariants|Neru}}__TOC__ |
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}} |
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=Background= |
=Background= |
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{{CharacterBackground |
{{CharacterBackground |
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| ENText = <p>The leader of Millennium's secret agency "C&C".</p><p>Looking indisputably like a delinquent with her attire, she's actually prideful of being the strongest agent, boasting a 100% mission success rate.<br>Because of this, she's earned the callsign "Double O" which is seen as a guarantee of certain victory.</p> |
| ENText = <p>The leader of Millennium's secret agency "C&C".</p><p>Looking indisputably like a delinquent with her attire, she's actually prideful of being the strongest agent, boasting a 100% mission success rate.<br>Because of this, she's earned the callsign "Double O" which is seen as a guarantee of certain victory.</p> |
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| JPText = <p>ミレニアムサイエンススクール所属、エージェント組織「C&C」のリーダー。</p><p>一見してメイド服の上にスカジャンを着たチンピラの子供にしか見えないが、実はミレニアム最強の戦闘能力を持ったエージェントである。 |
| JPText = <p>ミレニアムサイエンススクール所属、エージェント組織「C&C」のリーダー。</p><p>一見してメイド服の上にスカジャンを着たチンピラの子供にしか見えないが、実はミレニアム最強の戦闘能力を持ったエージェントである。そのため彼女のコールサイン「ダブルオー」は、界隈では約束された勝利の象徴とされている。</p> |
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}} |
}} |
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Line 40: | Line 48: | ||
*Regular Gacha pool |
*Regular Gacha pool |
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{{CharacterBanners}}{{CharacterMissionRewards}} |
{{CharacterBanners}}{{CharacterMissionRewards}} |
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*Card Drawing during Event: [[Bunny Chaser Aboard]] |
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=Character Details= |
=Character Details= |
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Line 68: | Line 75: | ||
{{CharacterAffectionTable |
{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 8 |
| MemoryLobbyUnlockLv = 8 |
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| MemoryLobbyImage = |
| MemoryLobbyImage = Lobbyillust_Neru |
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| MemoryLobbyBGMId = 53 |
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| UniqueGearUnlockLv = 15 |
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| MomotalkRewardLevel2 = 20 |
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| MomotalkRewardLevel3 = 40 |
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| MomotalkRewardLevel5 = 60 |
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| MomotalkRewardLevel6 = 80 |
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| MomotalkRewardLevel8 = 100 |
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| MomotalkRewardLevel15 = 120 |
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| AffectionLevel2 = Attack+2 |
| AffectionLevel2 = Attack+2 |
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| AffectionLevel3 = Attack+2 |
| AffectionLevel3 = Attack+2 |
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Line 125: | Line 140: | ||
| ordermethod = title |
| ordermethod = title |
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| include = {CharacterAffectionTable} |
| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
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| AttackUpgradeLv1_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv1_1_Amount = 10 |
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| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
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| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
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| HpLv1 = 20 |
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| HpUpgradeLv1_1_Name = Antikythera Mechanism Piece | HpUpgradeLv1_1_Amount = 10 |
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| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
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| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
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| HealingLv1 = 20 |
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| HealingUpgradeLv1_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv1_1_Amount = 10 |
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| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
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| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
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| AttackLv2 = 40 |
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| AttackUpgradeLv2_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv2_1_Amount = 10 |
|||
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
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| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
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| HpLv2 = 40 |
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| HpUpgradeLv2_1_Name = Antikythera Mechanism Piece | HpUpgradeLv2_1_Amount = 10 |
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| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
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| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
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| HealingLv2 = 40 |
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| HealingUpgradeLv2_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv2_1_Amount = 10 |
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| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
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| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
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| AttackLv3 = 60 |
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| AttackUpgradeLv3_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv3_1_Amount = 10 |
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| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
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| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
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| HpLv3 = 60 |
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| HpUpgradeLv3_1_Name = Antikythera Mechanism Piece | HpUpgradeLv3_1_Amount = 10 |
|||
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
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| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
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| HealingLv3 = 60 |
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| HealingUpgradeLv3_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv3_1_Amount = 10 |
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| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
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| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
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| AttackLv4 = 80 |
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| AttackUpgradeLv4_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv4_1_Amount = 10 |
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| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
|||
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
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| HpLv4 = 80 |
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| HpUpgradeLv4_1_Name = Antikythera Mechanism Piece | HpUpgradeLv4_1_Amount = 10 |
|||
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
|||
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
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| HealingLv4 = 80 |
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| HealingUpgradeLv4_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv4_1_Amount = 10 |
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| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
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| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
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| AttackLv5 = 100 |
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| AttackUpgradeLv5_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv5_1_Amount = 10 |
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| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
|||
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
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| HpLv5 = 100 |
|||
| HpUpgradeLv5_1_Name = Antikythera Mechanism Piece | HpUpgradeLv5_1_Amount = 10 |
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| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
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| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
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| HealingLv5 = 100 |
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| HealingUpgradeLv5_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv5_1_Amount = 10 |
|||
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
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| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
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| AttackLv6 = 120 |
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| AttackUpgradeLv6_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv6_1_Amount = 15 |
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| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
|||
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
|||
| HpLv6 = 120 |
|||
| HpUpgradeLv6_1_Name = Antikythera Mechanism Piece | HpUpgradeLv6_1_Amount = 15 |
|||
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
|||
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
|||
| HealingLv6 = 120 |
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| HealingUpgradeLv6_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv6_1_Amount = 15 |
|||
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
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| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
|||
| AttackLv7 = 140 |
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| AttackUpgradeLv7_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv7_1_Amount = 15 |
|||
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
|||
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
|||
| HpLv7 = 140 |
|||
| HpUpgradeLv7_1_Name = Antikythera Mechanism Piece | HpUpgradeLv7_1_Amount = 15 |
|||
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
|||
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
|||
| HealingLv7 = 140 |
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| HealingUpgradeLv7_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv7_1_Amount = 15 |
|||
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
|||
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
|||
| AttackLv8 = 160 |
|||
| AttackUpgradeLv8_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv8_1_Amount = 15 |
|||
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
|||
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
|||
| HpLv8 = 160 |
|||
| HpUpgradeLv8_1_Name = Antikythera Mechanism Piece | HpUpgradeLv8_1_Amount = 15 |
|||
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
|||
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
|||
| HealingLv8 = 160 |
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| HealingUpgradeLv8_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv8_1_Amount = 15 |
|||
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
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| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
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| AttackLv9 = 180 |
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| AttackUpgradeLv9_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv9_1_Amount = 15 |
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| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
|||
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
|||
| HpLv9 = 180 |
|||
| HpUpgradeLv9_1_Name = Antikythera Mechanism Piece | HpUpgradeLv9_1_Amount = 15 |
|||
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
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| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
|||
| HealingLv9 = 180 |
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| HealingUpgradeLv9_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv9_1_Amount = 15 |
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| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
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| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
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| AttackLv10 = 200 |
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| AttackUpgradeLv10_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv10_1_Amount = 15 |
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| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Antikythera Mechanism Piece | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
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| HealingUpgradeLv10_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
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| AttackUpgradeLv11_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv11_1_Amount = 20 |
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| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
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| HpUpgradeLv11_1_Name = Antikythera Mechanism Piece | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
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| HealingUpgradeLv11_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
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| AttackLv12 = 240 |
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| AttackUpgradeLv12_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Antikythera Mechanism Piece | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Antikythera Mechanism Piece | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Antikythera Mechanism Piece | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Antikythera Mechanism Piece | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Broken Antikythera Mechanism | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Broken Antikythera Mechanism | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Broken Antikythera Mechanism | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Broken Antikythera Mechanism | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Broken Antikythera Mechanism | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Broken Antikythera Mechanism | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Broken Antikythera Mechanism | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Broken Antikythera Mechanism | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Broken Antikythera Mechanism | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Broken Antikythera Mechanism | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
}} |
||
===Skills=== |
===Skills=== |
||
Line 133: | Line 454: | ||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillBaseCost = 2 |
| SkillBaseCost = 2 |
||
| SkillDescriptionGeneral = Attack 1 enemy with {{SkillValue|476~762%}} Attack power. When |
| SkillDescriptionGeneral = Attack 1 enemy with {{SkillValue|476~762%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.5~1.7}}x. |
||
| SkillDescriptionLv1 = Attack 1 enemy with {{SkillValue|476%}} Attack power. When |
| SkillDescriptionLv1 = Attack 1 enemy with {{SkillValue|476%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.5}}x. |
||
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Millennium) |
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Millennium) |
||
| SkillUpgradeLv2_1_Amount = 12 |
| SkillUpgradeLv2_1_Amount = 12 |
||
Line 141: | Line 462: | ||
| SkillUpgradeLv2_3_Name = Credits |
| SkillUpgradeLv2_3_Name = Credits |
||
| SkillUpgradeLv2_3_Amount = 80000 |
| SkillUpgradeLv2_3_Amount = 80000 |
||
| SkillDescriptionLv2 = Attack 1 enemy with {{SkillValue|548%}} Attack power. When |
| SkillDescriptionLv2 = Attack 1 enemy with {{SkillValue|548%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.5}}x. |
||
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Millennium) |
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Millennium) |
||
| SkillUpgradeLv3_1_Amount = 12 |
| SkillUpgradeLv3_1_Amount = 12 |
||
Line 152: | Line 473: | ||
| SkillUpgradeLv3_5_Name = Credits |
| SkillUpgradeLv3_5_Name = Credits |
||
| SkillUpgradeLv3_5_Amount = 500000 |
| SkillUpgradeLv3_5_Amount = 500000 |
||
| SkillDescriptionLv3 = Attack 1 enemy with {{SkillValue|619%}} Attack power. When |
| SkillDescriptionLv3 = Attack 1 enemy with {{SkillValue|619%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.6}}x. |
||
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Millennium) |
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Millennium) |
||
| SkillUpgradeLv4_1_Amount = 12 |
| SkillUpgradeLv4_1_Amount = 12 |
||
Line 163: | Line 484: | ||
| SkillUpgradeLv4_5_Name = Credits |
| SkillUpgradeLv4_5_Name = Credits |
||
| SkillUpgradeLv4_5_Amount = 3000000 |
| SkillUpgradeLv4_5_Amount = 3000000 |
||
| SkillDescriptionLv4 = Attack 1 enemy with {{SkillValue|691%}} Attack power. When |
| SkillDescriptionLv4 = Attack 1 enemy with {{SkillValue|691%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.6}}x. |
||
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Millennium) |
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Millennium) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 174: | Line 495: | ||
| SkillUpgradeLv5_5_Name = Credits |
| SkillUpgradeLv5_5_Name = Credits |
||
| SkillUpgradeLv5_5_Amount = 10000000 |
| SkillUpgradeLv5_5_Amount = 10000000 |
||
| SkillDescriptionLv5 = Attack 1 enemy with {{SkillValue|762%}} Attack power. When |
| SkillDescriptionLv5 = Attack 1 enemy with {{SkillValue|762%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x. |
||
| SkillDescriptionLv6 = Attack 1 enemy with {{SkillValue|834%}} Attack power. When |
| SkillDescriptionLv6 = Attack 1 enemy with {{SkillValue|834%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x. |
||
| SkillDescriptionLv7 = Attack 1 enemy with {{SkillValue|977%}} Attack power. When |
| SkillDescriptionLv7 = Attack 1 enemy with {{SkillValue|977%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x. |
||
| SkillDescriptionLv8 = Attack 1 enemy with {{SkillValue|1048%}} Attack power. When |
| SkillDescriptionLv8 = Attack 1 enemy with {{SkillValue|1048%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x. |
||
| SkillDescriptionLv9 = Attack 1 enemy with {{SkillValue|1191%}} Attack power. When |
| SkillDescriptionLv9 = Attack 1 enemy with {{SkillValue|1191%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x. |
||
| SkillDescriptionLv10 = Attack 1 enemy with {{SkillValue|1263%}} Attack power. When |
| SkillDescriptionLv10 = Attack 1 enemy with {{SkillValue|1263%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x. |
||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 187: | Line 508: | ||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillType = Normal |
| SkillType = Normal |
||
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|17.8~33.9%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|17.8%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium) |
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium) |
||
| SkillUpgradeLv2_1_Amount = 5 |
| SkillUpgradeLv2_1_Amount = 5 |
||
| SkillUpgradeLv2_2_Name = Credits |
| SkillUpgradeLv2_2_Name = Credits |
||
| SkillUpgradeLv2_2_Amount = 5000 |
| SkillUpgradeLv2_2_Amount = 5000 |
||
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|18.7%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium) |
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium) |
||
| SkillUpgradeLv3_1_Amount = 8 |
| SkillUpgradeLv3_1_Amount = 8 |
||
| SkillUpgradeLv3_2_Name = Credits |
| SkillUpgradeLv3_2_Name = Credits |
||
| SkillUpgradeLv3_2_Amount = 7500 |
| SkillUpgradeLv3_2_Amount = 7500 |
||
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|19.6%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium) |
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium) |
||
| SkillUpgradeLv4_1_Amount = 5 |
| SkillUpgradeLv4_1_Amount = 5 |
||
Line 207: | Line 528: | ||
| SkillUpgradeLv4_4_Name = Credits |
| SkillUpgradeLv4_4_Name = Credits |
||
| SkillUpgradeLv4_4_Amount = 60000 |
| SkillUpgradeLv4_4_Amount = 60000 |
||
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|23.2%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium) |
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 216: | Line 537: | ||
| SkillUpgradeLv5_4_Name = Credits |
| SkillUpgradeLv5_4_Name = Credits |
||
| SkillUpgradeLv5_4_Amount = 90000 |
| SkillUpgradeLv5_4_Amount = 90000 |
||
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|24.1%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium) |
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium) |
||
| SkillUpgradeLv6_1_Amount = 5 |
| SkillUpgradeLv6_1_Amount = 5 |
||
Line 227: | Line 548: | ||
| SkillUpgradeLv6_5_Name = Credits |
| SkillUpgradeLv6_5_Name = Credits |
||
| SkillUpgradeLv6_5_Amount = 300000 |
| SkillUpgradeLv6_5_Amount = 300000 |
||
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|24.9%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium) |
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium) |
||
| SkillUpgradeLv7_1_Amount = 8 |
| SkillUpgradeLv7_1_Amount = 8 |
||
Line 236: | Line 557: | ||
| SkillUpgradeLv7_4_Name = Credits |
| SkillUpgradeLv7_4_Name = Credits |
||
| SkillUpgradeLv7_4_Amount = 450000 |
| SkillUpgradeLv7_4_Amount = 450000 |
||
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|28.5%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium) |
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium) |
||
| SkillUpgradeLv8_1_Amount = 8 |
| SkillUpgradeLv8_1_Amount = 8 |
||
Line 247: | Line 568: | ||
| SkillUpgradeLv8_5_Name = Credits |
| SkillUpgradeLv8_5_Name = Credits |
||
| SkillUpgradeLv8_5_Amount = 1500000 |
| SkillUpgradeLv8_5_Amount = 1500000 |
||
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|29.4%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium) |
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium) |
||
| SkillUpgradeLv9_1_Amount = 12 |
| SkillUpgradeLv9_1_Amount = 12 |
||
Line 256: | Line 577: | ||
| SkillUpgradeLv9_4_Name = Credits |
| SkillUpgradeLv9_4_Name = Credits |
||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|30.3%}}. (Duration: {{SkillValue|20 seconds}}) |
||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, apply |
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|33.9%}}. (Duration: {{SkillValue|20 seconds}}) |
||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 351: | Line 672: | ||
| SkillDamageType = Penetration |
| SkillDamageType = Penetration |
||
| SkillType = Sub |
| SkillType = Sub |
||
| SkillDescriptionGeneral = When |
| SkillDescriptionGeneral = When enraged, increase Attack by {{SkillValue|16.8~31.9%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillDescriptionLv1 = When |
| SkillDescriptionLv1 = When enraged, increase Attack by {{SkillValue|16.8%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium) |
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium) |
||
| SkillUpgradeLv2_1_Amount = 5 |
| SkillUpgradeLv2_1_Amount = 5 |
||
| SkillUpgradeLv2_2_Name = Credits |
| SkillUpgradeLv2_2_Name = Credits |
||
| SkillUpgradeLv2_2_Amount = 5000 |
| SkillUpgradeLv2_2_Amount = 5000 |
||
| SkillDescriptionLv2 = When |
| SkillDescriptionLv2 = When enraged, increase Attack by {{SkillValue|17.6%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium) |
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium) |
||
| SkillUpgradeLv3_1_Amount = 8 |
| SkillUpgradeLv3_1_Amount = 8 |
||
| SkillUpgradeLv3_2_Name = Credits |
| SkillUpgradeLv3_2_Name = Credits |
||
| SkillUpgradeLv3_2_Amount = 7500 |
| SkillUpgradeLv3_2_Amount = 7500 |
||
| SkillDescriptionLv3 = When |
| SkillDescriptionLv3 = When enraged, increase Attack by {{SkillValue|18.4%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium) |
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium) |
||
| SkillUpgradeLv4_1_Amount = 5 |
| SkillUpgradeLv4_1_Amount = 5 |
||
Line 371: | Line 692: | ||
| SkillUpgradeLv4_4_Name = Credits |
| SkillUpgradeLv4_4_Name = Credits |
||
| SkillUpgradeLv4_4_Amount = 60000 |
| SkillUpgradeLv4_4_Amount = 60000 |
||
| SkillDescriptionLv4 = When |
| SkillDescriptionLv4 = When enraged, increase Attack by {{SkillValue|21.8%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium) |
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 380: | Line 701: | ||
| SkillUpgradeLv5_4_Name = Credits |
| SkillUpgradeLv5_4_Name = Credits |
||
| SkillUpgradeLv5_4_Amount = 90000 |
| SkillUpgradeLv5_4_Amount = 90000 |
||
| SkillDescriptionLv5 = When |
| SkillDescriptionLv5 = When enraged, increase Attack by {{SkillValue|22.6%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium) |
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium) |
||
| SkillUpgradeLv6_1_Amount = 5 |
| SkillUpgradeLv6_1_Amount = 5 |
||
Line 391: | Line 712: | ||
| SkillUpgradeLv6_5_Name = Credits |
| SkillUpgradeLv6_5_Name = Credits |
||
| SkillUpgradeLv6_5_Amount = 300000 |
| SkillUpgradeLv6_5_Amount = 300000 |
||
| SkillDescriptionLv6 = When |
| SkillDescriptionLv6 = When enraged, increase Attack by {{SkillValue|23.5%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium) |
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium) |
||
| SkillUpgradeLv7_1_Amount = 8 |
| SkillUpgradeLv7_1_Amount = 8 |
||
Line 400: | Line 721: | ||
| SkillUpgradeLv7_4_Name = Credits |
| SkillUpgradeLv7_4_Name = Credits |
||
| SkillUpgradeLv7_4_Amount = 450000 |
| SkillUpgradeLv7_4_Amount = 450000 |
||
| SkillDescriptionLv7 = When |
| SkillDescriptionLv7 = When enraged, increase Attack by {{SkillValue|26.8%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium) |
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium) |
||
| SkillUpgradeLv8_1_Amount = 8 |
| SkillUpgradeLv8_1_Amount = 8 |
||
Line 411: | Line 732: | ||
| SkillUpgradeLv8_5_Name = Credits |
| SkillUpgradeLv8_5_Name = Credits |
||
| SkillUpgradeLv8_5_Amount = 1500000 |
| SkillUpgradeLv8_5_Amount = 1500000 |
||
| SkillDescriptionLv8 = When |
| SkillDescriptionLv8 = When enraged, increase Attack by {{SkillValue|27.7%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium) |
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium) |
||
| SkillUpgradeLv9_1_Amount = 12 |
| SkillUpgradeLv9_1_Amount = 12 |
||
Line 420: | Line 741: | ||
| SkillUpgradeLv9_4_Name = Credits |
| SkillUpgradeLv9_4_Name = Credits |
||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = When |
| SkillDescriptionLv9 = When enraged, increase Attack by {{SkillValue|28.5%}}. ({{SkillValue|30 seconds}} duration) |
||
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
| SkillUpgradeLv10_2_Amount = 4000000 |
| SkillUpgradeLv10_2_Amount = 4000000 |
||
| SkillDescriptionLv10 = When |
| SkillDescriptionLv10 = When enraged, increase Attack by {{SkillValue|31.9%}}. ({{SkillValue|30 seconds}} duration) |
||
}} |
}} |
||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
{{UniqueWeapon |
||
| CharacterId = |
| CharacterId = Neru |
||
| NameEN = Twin Dragon |
| NameEN = Twin Dragon |
||
| NameJP = ツイン・ドラゴン |
| NameJP = ツイン・ドラゴン |
||
| DescriptionEN = Neru's dual submachine guns.< |
| DescriptionEN = <p>Neru's dual submachine guns.</p><p>A beautiful golden dragon pattern is engraved upon both guns.</p> |
||
| DescriptionJP = ネルが使用する2丁のサブマシンガン。< |
| DescriptionJP = <p>ネルが使用する2丁のサブマシンガン。</p><p>どちらにも黄金の龍の美しい文様が刻まれている。</p> |
||
| Rank2 = Passive Skill changes to |
| Rank2 = Passive Skill changes to <b>Call sign 00 +</b> |
||
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS |
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS |
||
| StatBonusAtk = 91 |
| StatBonusAtk = 91 |
||
Line 461: | Line 782: | ||
| SkillDescriptionLv10 = Increase Critical Damage by {{SkillValue|3800}}. Further increase Critical Damage by {{SkillValue|26.6%}}. |
| SkillDescriptionLv10 = Increase Critical Damage by {{SkillValue|3800}}. Further increase Critical Damage by {{SkillValue|26.6%}}. |
||
}} |
}} |
||
===Unique gear=== |
|||
=Voiceover= |
|||
{{UniqueGear |
|||
| Image = Gear_Icon_10008 |
|||
| NameEN = Neru's Sukajan |
|||
| NameJP = ネルのスカジャン |
|||
| DescriptionEN = <p>A sukajan that Neru won't let go of even for a second. When asked why she sticks to it, she gives a very simple and clear answer.</p> |
|||
| DescriptionJP = <p>ネルが1秒も体から離そうとしないスカジャン。こだわる理由について聞くと、とても単純明快な答えが返ってくる。</p> |
|||
| Tier1 = Increase Attack by {{SkillValue|600}} |
|||
| Tier2 = Normal Skill changes to <b>Huh? Stop bullshitting! +</b> |
|||
| StatBonusT1 = Attack |
|||
| StatBonusValueT1 = 600 |
|||
| UnlockFavorT1 = 15 |
|||
| UnlockFavorT2 = 20 |
|||
| UnlockItemT2_1_Name = Cosplayer Coke-Bottle Glasses |
|||
| UnlockItemT2_1_Amount = 4 |
|||
| UnlockItemT2_2_Name = Antikythera Mechanism Piece |
|||
| UnlockItemT2_2_Amount = 80 |
|||
| UnlockItemT2_3_Name = Broken Antikythera Mechanism |
|||
| UnlockItemT2_3_Amount = 25 |
|||
| UnlockItemT2_4_Name = Credits |
|||
| UnlockItemT2_4_Amount = 500000 |
|||
}} |
|||
{{SkillTable |
|||
| SkillName = Huh? Stop bullshitting! + |
|||
| SkillNameJP = あぁ?ふざけんな!+ |
|||
| SkillIconType = COMMON_SKILLICON_FURY |
|||
| SkillDamageType = Penetration |
|||
| SkillType = Gear Normal |
|||
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|19.4~36.9%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|19.4%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|20.4%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|21.4%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|25.3%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|26.2%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|27.2%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|31.1%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|32.1%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|33.1%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|36.9%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}. |
|||
}} |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
See [[{{PAGENAME}}/audio]] |
||
=Cafe= |
=Cafe= |
||
{{CharacterCafeImage}} |
|||
{{#dpl: |
{{#dpl: |
||
| category = Furniture |
| category = Furniture |
||
Line 470: | Line 836: | ||
| format = ,,, |
| format = ,,, |
||
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
||
| resultsheader = \n===Cafe interaction===\n |
|||
}} |
}} |
||
===Gifts=== |
===Gifts=== |
||
{{CharacterGifts}} |
{{CharacterGifts}} |
||
{{Cleaning & Clearing}} |
|||
{{CharacterNavbox}} |
|||
{{Kivotos|Millennium}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
||
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]] |
Latest revision as of 13:57, 31 March 2024
Background[edit]
The leader of Millennium's secret agency "C&C".
Looking indisputably like a delinquent with her attire, she's actually prideful of being the strongest agent, boasting a 100% mission success rate.
Because of this, she's earned the callsign "Double O" which is seen as a guarantee of certain victory.
ミレニアムサイエンススクール所属、エージェント組織「C&C」のリーダー。
一見してメイド服の上にスカジャンを着たチンピラの子供にしか見えないが、実はミレニアム最強の戦闘能力を持ったエージェントである。そのため彼女のコールサイン「ダブルオー」は、界隈では約束された勝利の象徴とされている。
How to Obtain[edit]
- Regular Gacha pool
- Farmable from
Character Details[edit]
Attack | 208/2081 | Defense | 17/105 | HP | 2252/31230 | Healing | 1398/4194 |
---|---|---|---|---|---|---|---|
Accuracy | 99 | Evasion | 958 | Critical Rate | 274 | Critical Damage | 200% |
Stability | 1400 | Firing Range | 450 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 24/6 |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+78
12: Attack+4 HP+78
13: Attack+4 HP+78
14: Attack+4 HP+78
15: Attack+4 HP+78
16: Attack+5 HP+93
17: Attack+5 HP+93
18: Attack+5 HP+93
19: Attack+5 HP+93
20: Attack+5 HP+93
21: Attack+1 HP+16
22: Attack+1 HP+16
23: Attack+1 HP+16
24: Attack+1 HP+16
25: Attack+1 HP+16
26: Attack+1 HP+16
27: Attack+1 HP+16
28: Attack+1 HP+16
29: Attack+1 HP+16
30: Attack+1 HP+16
31: Attack+2 HP+24
32: Attack+2 HP+24
33: Attack+2 HP+24
34: Attack+2 HP+24
35: Attack+2 HP+24
36: Attack+2 HP+24
37: Attack+2 HP+24
38: Attack+2 HP+24
39: Attack+2 HP+24
40: Attack+2 HP+24
41: Attack+3 HP+41
42: Attack+3 HP+41
43: Attack+3 HP+41
44: Attack+3 HP+41
45: Attack+3 HP+41
46: Attack+3 HP+41
47: Attack+3 HP+41
48: Attack+3 HP+41
49: Attack+3 HP+41
50: Attack+3 HP+41
|
Track 53NorFuture Lab |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+78
12: Attack+5 HP+78
13: Attack+5 HP+78
14: Attack+5 HP+78
15: Attack+5 HP+78
16: Attack+6 HP+93
17: Attack+6 HP+93
18: Attack+6 HP+93
19: Attack+6 HP+93
20: Attack+6 HP+93
21: Attack+1 HP+20
22: Attack+1 HP+20
23: Attack+1 HP+20
24: Attack+1 HP+20
25: Attack+1 HP+20
26: Attack+1 HP+20
27: Attack+1 HP+20
28: Attack+1 HP+20
29: Attack+1 HP+20
30: Attack+1 HP+20
31: Attack+2 HP+29
32: Attack+2 HP+29
33: Attack+2 HP+29
34: Attack+2 HP+29
35: Attack+2 HP+29
36: Attack+2 HP+29
37: Attack+2 HP+29
38: Attack+2 HP+29
39: Attack+2 HP+29
40: Attack+2 HP+29
41: Attack+3 HP+49
42: Attack+3 HP+49
43: Attack+3 HP+49
44: Attack+3 HP+49
45: Attack+3 HP+49
46: Attack+3 HP+49
47: Attack+3 HP+49
48: Attack+3 HP+49
49: Attack+3 HP+49
50: Attack+3 HP+49
|
Track 36MitsukiyoKoi is love |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
EX Skill Cost 2 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 2 | Attack 1 enemy with 476% Attack power. When enraged, damage is multiplied 1.5x. |
2 | Attack 1 enemy with 548% Attack power. When enraged, damage is multiplied 1.5x. | |
3 | Attack 1 enemy with 619% Attack power. When enraged, damage is multiplied 1.6x. | |
4 | Attack 1 enemy with 691% Attack power. When enraged, damage is multiplied 1.6x. | |
5 | Attack 1 enemy with 762% Attack power. When enraged, damage is multiplied 1.7x. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 17.8%. (Duration: 20 seconds) |
2 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 18.7%. (Duration: 20 seconds) |
3 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 19.6%. (Duration: 20 seconds) |
4 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 23.2%. (Duration: 20 seconds) |
5 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 24.1%. (Duration: 20 seconds) |
6 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 24.9%. (Duration: 20 seconds) |
7 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 28.5%. (Duration: 20 seconds) |
8 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 29.4%. (Duration: 20 seconds) |
9 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 30.3%. (Duration: 20 seconds) |
10 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 33.9%. (Duration: 20 seconds) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Damage by 14%. |
2 | Increase Critical Damage by 14.7%. |
3 | Increase Critical Damage by 15.4%. |
4 | Increase Critical Damage by 18.2%. |
5 | Increase Critical Damage by 18.9%. |
6 | Increase Critical Damage by 19.6%. |
7 | Increase Critical Damage by 22.4%. |
8 | Increase Critical Damage by 23.1%. |
9 | Increase Critical Damage by 23.8%. |
10 | Increase Critical Damage by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When enraged, increase Attack by 16.8%. (30 seconds duration) |
2 | When enraged, increase Attack by 17.6%. (30 seconds duration) |
3 | When enraged, increase Attack by 18.4%. (30 seconds duration) |
4 | When enraged, increase Attack by 21.8%. (30 seconds duration) |
5 | When enraged, increase Attack by 22.6%. (30 seconds duration) |
6 | When enraged, increase Attack by 23.5%. (30 seconds duration) |
7 | When enraged, increase Attack by 26.8%. (30 seconds duration) |
8 | When enraged, increase Attack by 27.7%. (30 seconds duration) |
9 | When enraged, increase Attack by 28.5%. (30 seconds duration) |
10 | When enraged, increase Attack by 31.9%. (30 seconds duration) |
Unique weapon[edit]
Twin Dragonツイン・ドラゴン Neru's dual submachine guns. A beautiful golden dragon pattern is engraved upon both guns. ネルが使用する2丁のサブマシンガン。 どちらにも黄金の龍の美しい文様が刻まれている。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Call sign 00 + | ||||||
Outdoor area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 91 | 332 | 415 | 498 | 581 | 664 |
HP | 889 | 3232 | 4040 | 4849 | 5657 | 6465 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Damage by 2000. Further increase Critical Damage by 14%. |
2 | Increase Critical Damage by 2100. Further increase Critical Damage by 14.7%. |
3 | Increase Critical Damage by 2200. Further increase Critical Damage by 15.4%. |
4 | Increase Critical Damage by 2600. Further increase Critical Damage by 18.2%. |
5 | Increase Critical Damage by 2700. Further increase Critical Damage by 18.9%. |
6 | Increase Critical Damage by 2800. Further increase Critical Damage by 19.6%. |
7 | Increase Critical Damage by 3200. Further increase Critical Damage by 22.4%. |
8 | Increase Critical Damage by 3300. Further increase Critical Damage by 23.1%. |
9 | Increase Critical Damage by 3400. Further increase Critical Damage by 23.8%. |
10 | Increase Critical Damage by 3800. Further increase Critical Damage by 26.6%. |
Unique gear[edit]
Neru's Sukajanネルのスカジャン A sukajan that Neru won't let go of even for a second. When asked why she sticks to it, she gives a very simple and clear answer. ネルが1秒も体から離そうとしないスカジャン。こだわる理由について聞くと、とても単純明快な答えが返ってくる。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack by 600
15 |
|||||
T2 | Normal Skill changes to Huh? Stop bullshitting! + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 19.4%. (Duration: 20 seconds) |
2 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 20.4%. (Duration: 20 seconds) |
3 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 21.4%. (Duration: 20 seconds) |
4 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 25.3%. (Duration: 20 seconds) |
5 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 26.2%. (Duration: 20 seconds) |
6 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 27.2%. (Duration: 20 seconds) |
7 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 31.1%. (Duration: 20 seconds) |
8 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 32.1%. (Duration: 20 seconds) |
9 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 33.1%. (Duration: 20 seconds) |
10 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 36.9%. (Duration: 20 seconds) |
Resources[edit]
Story
See Neru/MomoTalk
Images
See Neru/gallery
Voiceover[edit]
See Neru/audio
Cafe[edit]
Cafe interaction[edit]
Neru has a unique interaction with Fighting Game Machine in the cafe.
Neru has a unique interaction with Speed Racing Game Machine in the cafe.
Gifts[edit]
Her favorite gift is Cosplayer Coke-Bottle Glasses
Neru also likes 30-Color Paint Set Astronomical Telescope Brain Teaser Puzzle Cube Teddy Bear with Bow "The Life" Board Game