![Neru](http://static.miraheze.org/bluearchivewiki/thumb/2/24/Neru.png/266px-Neru.png)
Neru: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
m (brought skill names in line with other characters' pages.) |
PetraMagna (talk | contribs) (update skill types) |
||
(63 intermediate revisions by 12 users not shown) | |||
Line 1:
{{Character
| Id = 10008
| DevName = Neru_default
| Name = Neru
| Portrait = Portrait_Neru
| Variant1 = Bunny Girl
| Image1 = Neru_(Bunny_Girl)_00.png
| Variant2 = Treated
| Image2 = Neru_(Treated)_00.png
| Variant3 = Wounded
| Image3 = Neru_(Wounded)_00.png
| JPName = 美甘 ネル
| JPReading = Mikamo Neru
| School = Millennium
| Club = Cleaning & Clearing
| Age = 17
| Birthday = August 17
| Height = 146cm
| Hobbies = Winning
| Designer = Mx2J
| Illust = Mx2J
| Voice = Koshimizu Ami
| WeaponType = SMG
| UsesCover = Yes
| Rarity = 3
| CombatClass = Striker
| ArmorType = Light
| AttackType = Penetration
| Position = Front
| Role = Attacker
| CityTownAffinity = D
| OutdoorAffinity = S
| IndoorAffinity = B
| EquipmentSlot1 = Hat
| EquipmentSlot2 = Badge
| EquipmentSlot3 = Charm
| CharacterPool = regular
| ReleaseDate = 2021/02/04
}}{{CharacterVariants|Neru}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>The leader of Millennium's secret agency "C&C".</p><p>Looking indisputably like a delinquent with her attire, she's actually prideful of being the strongest agent, boasting a 100% mission success rate.<br>Because of this, she's earned the callsign "Double O" which is seen as a guarantee of certain victory.</p>
| JPText = <p>ミレニアムサイエンススクール所属、エージェント組織「C&C」のリーダー。</p><p>一見してメイド服の上にスカジャンを着たチンピラの子供にしか見えないが、実はミレニアム最強の戦闘能力を持ったエージェントである。そのため彼女のコールサイン「ダブルオー」は、界隈では約束された勝利の象徴とされている。</p>
}}
=How to Obtain=
*Regular Gacha pool
{{CharacterBanners}}{{CharacterMissionRewards}}
=Character Details=
{{CharacterStatTable
| minAtk = 208
| maxAtk = 2081
| minDef = 17
| maxDef = 105
| minHP = 2252
| maxHP = 31230
| minHealing = 1398
| maxHealing = 4194
| minAcc = 99
| minEva = 958
| minCRate = 274
| minCDmg = 200
| minStab = 1400
| minRange = 450
| minCCStr = 100
| minCCRes = 100
| MoveSpeed = 200
| AmmoCount = 24
| AmmoCost = 6
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 8
| MemoryLobbyImage = Lobbyillust_Neru
| MemoryLobbyBGMId = 53
| UniqueGearUnlockLv = 15
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| MomotalkRewardLevel6 = 80
| MomotalkRewardLevel8 = 100
| MomotalkRewardLevel15 = 120
| AffectionLevel2 = Attack+2
| AffectionLevel3 = Attack+2
| AffectionLevel4 = Attack+2
| AffectionLevel5 = Attack+2
| AffectionLevel6 = Attack+3
| AffectionLevel7 = Attack+3
| AffectionLevel8 = Attack+3
| AffectionLevel9 = Attack+3
| AffectionLevel10 = Attack+3
| AffectionLevel11 = Attack+4 HP+78
| AffectionLevel12 = Attack+4 HP+78
| AffectionLevel13 = Attack+4 HP+78
| AffectionLevel14 = Attack+4 HP+78
| AffectionLevel15 = Attack+4 HP+78
| AffectionLevel16 = Attack+5 HP+93
| AffectionLevel17 = Attack+5 HP+93
| AffectionLevel18 = Attack+5 HP+93
| AffectionLevel19 = Attack+5 HP+93
| AffectionLevel20 = Attack+5 HP+93
| AffectionLevel21 = Attack+1 HP+16
| AffectionLevel22 = Attack+1 HP+16
| AffectionLevel23 = Attack+1 HP+16
| AffectionLevel24 = Attack+1 HP+16
| AffectionLevel25 = Attack+1 HP+16
| AffectionLevel26 = Attack+1 HP+16
| AffectionLevel27 = Attack+1 HP+16
| AffectionLevel28 = Attack+1 HP+16
| AffectionLevel29 = Attack+1 HP+16
| AffectionLevel30 = Attack+1 HP+16
| AffectionLevel31 = Attack+2 HP+24
| AffectionLevel32 = Attack+2 HP+24
| AffectionLevel33 = Attack+2 HP+24
| AffectionLevel34 = Attack+2 HP+24
| AffectionLevel35 = Attack+2 HP+24
| AffectionLevel36 = Attack+2 HP+24
| AffectionLevel37 = Attack+2 HP+24
| AffectionLevel38 = Attack+2 HP+24
| AffectionLevel39 = Attack+2 HP+24
| AffectionLevel40 = Attack+2 HP+24
| AffectionLevel41 = Attack+3 HP+41
| AffectionLevel42 = Attack+3 HP+41
| AffectionLevel43 = Attack+3 HP+41
| AffectionLevel44 = Attack+3 HP+41
| AffectionLevel45 = Attack+3 HP+41
| AffectionLevel46 = Attack+3 HP+41
| AffectionLevel47 = Attack+3 HP+41
| AffectionLevel48 = Attack+3 HP+41
| AffectionLevel49 = Attack+3 HP+41
| AffectionLevel50 = Attack+3 HP+41
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Neru(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Antikythera Mechanism Piece | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Antikythera Mechanism Piece | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Antikythera Mechanism Piece | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Antikythera Mechanism Piece | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Antikythera Mechanism Piece | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Antikythera Mechanism Piece | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Antikythera Mechanism Piece | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Antikythera Mechanism Piece | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Antikythera Mechanism Piece | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Antikythera Mechanism Piece | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Antikythera Mechanism Piece | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Antikythera Mechanism Piece | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Antikythera Mechanism Piece | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Antikythera Mechanism Piece | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Antikythera Mechanism Piece | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Antikythera Mechanism Piece | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Antikythera Mechanism Piece | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Antikythera Mechanism | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Antikythera Mechanism | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Antikythera Mechanism | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Antikythera Mechanism | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Antikythera Mechanism | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Antikythera Mechanism | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Antikythera Mechanism | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Antikythera Mechanism | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Antikythera Mechanism | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Antikythera Mechanism | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Antikythera Mechanism | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Antikythera Mechanism | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{skill types | piercing single target damage | evasion self-buff | attack self-buff }}
{{EXSkillTable
| SkillName = Huh? Do you have a fucking death wish?
| SkillNameJP = あぁ?ぶっ殺されてぇか?
| SkillIconType = COMMON_SKILLICON_TARGET
| SkillDamageType = Penetration
| SkillBaseCost = 2
| SkillDescriptionGeneral = Attack 1 enemy with {{SkillValue|476~762%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.5~1.7}}x.
| SkillDescriptionLv1 = Attack 1 enemy with {{SkillValue|476%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.5}}x.
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Antikythera Mechanism Piece
| SkillUpgradeLv2_2_Amount = 14
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Attack 1 enemy with {{SkillValue|548%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.5}}x.
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv3_3_Amount = 12
| SkillUpgradeLv3_4_Name = Mandrake Seed
| SkillUpgradeLv3_4_Amount = 31
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Attack 1 enemy with {{SkillValue|619%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.6}}x.
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv4_3_Amount = 12
| SkillUpgradeLv4_4_Name = Mandrake Sprout
| SkillUpgradeLv4_4_Amount = 26
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Attack 1 enemy with
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Antikythera Mechanism
| SkillUpgradeLv5_3_Amount = 8
| SkillUpgradeLv5_4_Name = Mandrake Juice
| SkillUpgradeLv5_4_Amount = 18
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Attack 1 enemy with {{SkillValue|762%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x.
| SkillDescriptionLv6 = Attack 1 enemy with {{SkillValue|834%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x.
| SkillDescriptionLv7 = Attack 1 enemy with {{SkillValue|977%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x.
| SkillDescriptionLv8 = Attack 1 enemy with {{SkillValue|1048%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x.
| SkillDescriptionLv9 = Attack 1 enemy with {{SkillValue|1191%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x.
| SkillDescriptionLv10 = Attack 1 enemy with {{SkillValue|1263%}} Attack power. When enraged, damage is multiplied {{SkillValue|1.7}}x.
}}
{{SkillTable
| SkillName = Huh? Stop bullshitting!
| SkillNameJP = あぁ?ふざけんな!
| SkillIconType = COMMON_SKILLICON_FURY
| SkillDamageType = Penetration
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|17.8~33.9%}}. (Duration: {{SkillValue|20 seconds}})
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|17.8%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|18.7%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|19.6%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|23.2%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Antikythera Mechanism
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Mandrake Seed
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|24.1%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Mandrake Seed
| SkillUpgradeLv6_4_Amount = 16
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|24.9%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv7_2_Amount = 2
| SkillUpgradeLv7_3_Name = Mandrake Sprout
| SkillUpgradeLv7_3_Amount = 18
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|28.5%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Antikythera Mechanism
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Mandrake Juice
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|29.4%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Antikythera Mechanism
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Mandrake Juice
| SkillUpgradeLv9_3_Amount = 13
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|30.3%}}. (Duration: {{SkillValue|20 seconds}})
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|33.9%}}. (Duration: {{SkillValue|20 seconds}})
}}
{{SkillTable
| SkillName = Call sign 00
| SkillNameJP = コールサインダブルオー
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Passive
| SkillDescriptionGeneral = Increase Critical Damage by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Critical Damage by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Critical Damage by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Critical Damage by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Critical Damage by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Antikythera Mechanism
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Mandrake Seed
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Critical Damage by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Mandrake Seed
| SkillUpgradeLv6_4_Amount = 16
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Critical Damage by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv7_2_Amount = 2
| SkillUpgradeLv7_3_Name = Mandrake Sprout
| SkillUpgradeLv7_3_Amount = 18
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Critical Damage by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Antikythera Mechanism
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Mandrake Juice
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Critical Damage by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Antikythera Mechanism
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Mandrake Juice
| SkillUpgradeLv9_3_Amount = 13
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Critical Damage by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Critical Damage by {{SkillValue|26.6%}}.
}}
{{SkillTable
| SkillName = Fury
| SkillNameJP = 激昂
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Sub
| SkillDescriptionGeneral = When enraged, increase Attack by {{SkillValue|16.8~31.9%}}. ({{SkillValue|30 seconds}} duration)
| SkillDescriptionLv1 = When enraged, increase Attack by {{SkillValue|16.8%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = When enraged, increase Attack by {{SkillValue|17.6%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = When enraged, increase Attack by {{SkillValue|18.4%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = When enraged, increase Attack by {{SkillValue|21.8%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Antikythera Mechanism
| SkillUpgradeLv5_2_Amount = 5
| SkillUpgradeLv5_3_Name = Mandrake Seed
| SkillUpgradeLv5_3_Amount = 12
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = When enraged, increase Attack by {{SkillValue|22.6%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv6_3_Amount = 9
| SkillUpgradeLv6_4_Name = Mandrake Seed
| SkillUpgradeLv6_4_Amount = 16
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = When enraged, increase Attack by {{SkillValue|23.5%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv7_2_Amount = 2
| SkillUpgradeLv7_3_Name = Mandrake Sprout
| SkillUpgradeLv7_3_Amount = 18
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = When enraged, increase Attack by {{SkillValue|26.8%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Antikythera Mechanism
| SkillUpgradeLv8_3_Amount = 5
| SkillUpgradeLv8_4_Name = Mandrake Juice
| SkillUpgradeLv8_4_Amount = 8
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = When enraged, increase Attack by {{SkillValue|27.7%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Antikythera Mechanism
| SkillUpgradeLv9_2_Amount = 7
| SkillUpgradeLv9_3_Name = Mandrake Juice
| SkillUpgradeLv9_3_Amount = 13
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = When enraged, increase Attack by {{SkillValue|28.5%}}. ({{SkillValue|30 seconds}} duration)
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = When enraged, increase Attack by {{SkillValue|31.9%}}. ({{SkillValue|30 seconds}} duration)
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Neru
| NameEN = Twin Dragon
| NameJP = ツイン・ドラゴン
| DescriptionEN = <p>Neru's dual submachine guns.</p><p>A beautiful golden dragon pattern is engraved upon both guns.</p>
| DescriptionJP = <p>ネルが使用する2丁のサブマシンガン。</p><p>どちらにも黄金の龍の美しい文様が刻まれている。</p>
| Rank2 = Passive Skill changes to <b>Call sign 00 +</b>
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 91
| StatBonusAtk100 = 914
| StatBonusHP = 889
| StatBonusHP100 = 8890
| StatBonusHealing = 0
| StatBonusHealing100 = 0
}}
{{SkillTable
| SkillName = Call sign 00 +
| SkillNameJP = コールサインダブルオー+
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Penetration
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase Critical Damage by {{SkillValue|2000~3800}}. Further increase Critical Damage by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Critical Damage by {{SkillValue|2000}}. Further increase Critical Damage by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase Critical Damage by {{SkillValue|2100}}. Further increase Critical Damage by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase Critical Damage by {{SkillValue|2200}}. Further increase Critical Damage by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase Critical Damage by {{SkillValue|2600}}. Further increase Critical Damage by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase Critical Damage by {{SkillValue|2700}}. Further increase Critical Damage by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase Critical Damage by {{SkillValue|2800}}. Further increase Critical Damage by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase Critical Damage by {{SkillValue|3200}}. Further increase Critical Damage by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase Critical Damage by {{SkillValue|3300}}. Further increase Critical Damage by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase Critical Damage by {{SkillValue|3400}}. Further increase Critical Damage by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase Critical Damage by {{SkillValue|3800}}. Further increase Critical Damage by {{SkillValue|26.6%}}.
}}
===Unique gear===
{{UniqueGear
| Image = Gear_Icon_10008
| NameEN = Neru's Sukajan
| NameJP = ネルのスカジャン
| DescriptionEN = <p>A sukajan that Neru won't let go of even for a second. When asked why she sticks to it, she gives a very simple and clear answer.</p>
| DescriptionJP = <p>ネルが1秒も体から離そうとしないスカジャン。こだわる理由について聞くと、とても単純明快な答えが返ってくる。</p>
| Tier1 = Increase Attack by {{SkillValue|600}}
| Tier2 = Normal Skill changes to <b>Huh? Stop bullshitting! +</b>
| StatBonusT1 = Attack
| StatBonusValueT1 = 600
| UnlockFavorT1 = 15
| UnlockFavorT2 = 20
| UnlockItemT2_1_Name = Cosplayer Coke-Bottle Glasses
| UnlockItemT2_1_Amount = 4
| UnlockItemT2_2_Name = Antikythera Mechanism Piece
| UnlockItemT2_2_Amount = 80
| UnlockItemT2_3_Name = Broken Antikythera Mechanism
| UnlockItemT2_3_Amount = 25
| UnlockItemT2_4_Name = Credits
| UnlockItemT2_4_Amount = 500000
}}
{{SkillTable
| SkillName = Huh? Stop bullshitting! +
| SkillNameJP = あぁ?ふざけんな!+
| SkillIconType = COMMON_SKILLICON_FURY
| SkillDamageType = Penetration
| SkillType = Gear Normal
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|19.4~36.9%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|19.4%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|20.4%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|21.4%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|25.3%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|26.2%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|27.2%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|31.1%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|32.1%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|33.1%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, apply Enraged status to self. Increase Evasion by {{SkillValue|36.9%}}. (Duration: {{SkillValue|20 seconds}})<br>When enraged, EX skill damage multiplier is increased by further {{SkillValue|0.3}}.
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Cleaning & Clearing}}
{{Kivotos|Millennium}}
[[Category:Characters]]
|
Latest revision as of 15:34, 31 May 2024
Background[edit]
The leader of Millennium's secret agency "C&C".
Looking indisputably like a delinquent with her attire, she's actually prideful of being the strongest agent, boasting a 100% mission success rate.
Because of this, she's earned the callsign "Double O" which is seen as a guarantee of certain victory.
ミレニアムサイエンススクール所属、エージェント組織「C&C」のリーダー。
一見してメイド服の上にスカジャンを着たチンピラの子供にしか見えないが、実はミレニアム最強の戦闘能力を持ったエージェントである。そのため彼女のコールサイン「ダブルオー」は、界隈では約束された勝利の象徴とされている。
How to Obtain[edit]
- Regular Gacha pool
- Farmable from
Character Details[edit]
Attack | 208/2081 | Defense | 17/105 | HP | 2252/31230 | Healing | 1398/4194 |
---|---|---|---|---|---|---|---|
Accuracy | 99 | Evasion | 958 | Critical Rate | 274 | Critical Damage | 200% |
Stability | 1400 | Firing Range | 450 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 24/6 |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+78
12: Attack+4 HP+78
13: Attack+4 HP+78
14: Attack+4 HP+78
15: Attack+4 HP+78
16: Attack+5 HP+93
17: Attack+5 HP+93
18: Attack+5 HP+93
19: Attack+5 HP+93
20: Attack+5 HP+93
21: Attack+1 HP+16
22: Attack+1 HP+16
23: Attack+1 HP+16
24: Attack+1 HP+16
25: Attack+1 HP+16
26: Attack+1 HP+16
27: Attack+1 HP+16
28: Attack+1 HP+16
29: Attack+1 HP+16
30: Attack+1 HP+16
31: Attack+2 HP+24
32: Attack+2 HP+24
33: Attack+2 HP+24
34: Attack+2 HP+24
35: Attack+2 HP+24
36: Attack+2 HP+24
37: Attack+2 HP+24
38: Attack+2 HP+24
39: Attack+2 HP+24
40: Attack+2 HP+24
41: Attack+3 HP+41
42: Attack+3 HP+41
43: Attack+3 HP+41
44: Attack+3 HP+41
45: Attack+3 HP+41
46: Attack+3 HP+41
47: Attack+3 HP+41
48: Attack+3 HP+41
49: Attack+3 HP+41
50: Attack+3 HP+41
|
![]() Track 53NorFuture Lab |
![Neru (Bunny Girl)](http://static.miraheze.org/bluearchivewiki/thumb/7/78/Neru_%28Bunny_Girl%29.png/48px-Neru_%28Bunny_Girl%29.png)
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+78
12: Attack+5 HP+78
13: Attack+5 HP+78
14: Attack+5 HP+78
15: Attack+5 HP+78
16: Attack+6 HP+93
17: Attack+6 HP+93
18: Attack+6 HP+93
19: Attack+6 HP+93
20: Attack+6 HP+93
21: Attack+1 HP+20
22: Attack+1 HP+20
23: Attack+1 HP+20
24: Attack+1 HP+20
25: Attack+1 HP+20
26: Attack+1 HP+20
27: Attack+1 HP+20
28: Attack+1 HP+20
29: Attack+1 HP+20
30: Attack+1 HP+20
31: Attack+2 HP+29
32: Attack+2 HP+29
33: Attack+2 HP+29
34: Attack+2 HP+29
35: Attack+2 HP+29
36: Attack+2 HP+29
37: Attack+2 HP+29
38: Attack+2 HP+29
39: Attack+2 HP+29
40: Attack+2 HP+29
41: Attack+3 HP+49
42: Attack+3 HP+49
43: Attack+3 HP+49
44: Attack+3 HP+49
45: Attack+3 HP+49
46: Attack+3 HP+49
47: Attack+3 HP+49
48: Attack+3 HP+49
49: Attack+3 HP+49
50: Attack+3 HP+49
|
![]() Track 36MitsukiyoKoi is love |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with piercing single target damage skills, evasion self-buff skills, and attack self-buff skills.
EX Skill Cost 2 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 2 | Attack 1 enemy with 476% Attack power. When enraged, damage is multiplied 1.5x. |
2 | Attack 1 enemy with 548% Attack power. When enraged, damage is multiplied 1.5x. | |
3 | Attack 1 enemy with 619% Attack power. When enraged, damage is multiplied 1.6x. | |
4 | Attack 1 enemy with 691% Attack power. When enraged, damage is multiplied 1.6x. | |
5 | Attack 1 enemy with 762% Attack power. When enraged, damage is multiplied 1.7x. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 17.8%. (Duration: 20 seconds) |
2 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 18.7%. (Duration: 20 seconds) |
3 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 19.6%. (Duration: 20 seconds) |
4 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 23.2%. (Duration: 20 seconds) |
5 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 24.1%. (Duration: 20 seconds) |
6 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 24.9%. (Duration: 20 seconds) |
7 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 28.5%. (Duration: 20 seconds) |
8 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 29.4%. (Duration: 20 seconds) |
9 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 30.3%. (Duration: 20 seconds) |
10 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 33.9%. (Duration: 20 seconds) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Damage by 14%. |
2 | Increase Critical Damage by 14.7%. |
3 | Increase Critical Damage by 15.4%. |
4 | Increase Critical Damage by 18.2%. |
5 | Increase Critical Damage by 18.9%. |
6 | Increase Critical Damage by 19.6%. |
7 | Increase Critical Damage by 22.4%. |
8 | Increase Critical Damage by 23.1%. |
9 | Increase Critical Damage by 23.8%. |
10 | Increase Critical Damage by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When enraged, increase Attack by 16.8%. (30 seconds duration) |
2 | When enraged, increase Attack by 17.6%. (30 seconds duration) |
3 | When enraged, increase Attack by 18.4%. (30 seconds duration) |
4 | When enraged, increase Attack by 21.8%. (30 seconds duration) |
5 | When enraged, increase Attack by 22.6%. (30 seconds duration) |
6 | When enraged, increase Attack by 23.5%. (30 seconds duration) |
7 | When enraged, increase Attack by 26.8%. (30 seconds duration) |
8 | When enraged, increase Attack by 27.7%. (30 seconds duration) |
9 | When enraged, increase Attack by 28.5%. (30 seconds duration) |
10 | When enraged, increase Attack by 31.9%. (30 seconds duration) |
Unique weapon[edit]
![]() Twin Dragonツイン・ドラゴン Neru's dual submachine guns. A beautiful golden dragon pattern is engraved upon both guns. ネルが使用する2丁のサブマシンガン。 どちらにも黄金の龍の美しい文様が刻まれている。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
![]() ![]() |
Passive Skill changes to Call sign 00 + | |||||
![]() ![]() ![]() |
![]() |
|||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 91 | 332 | 415 | 498 | 581 | 664 |
HP | 889 | 3232 | 4040 | 4849 | 5657 | 6465 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Damage by 2000. Further increase Critical Damage by 14%. |
2 | Increase Critical Damage by 2100. Further increase Critical Damage by 14.7%. |
3 | Increase Critical Damage by 2200. Further increase Critical Damage by 15.4%. |
4 | Increase Critical Damage by 2600. Further increase Critical Damage by 18.2%. |
5 | Increase Critical Damage by 2700. Further increase Critical Damage by 18.9%. |
6 | Increase Critical Damage by 2800. Further increase Critical Damage by 19.6%. |
7 | Increase Critical Damage by 3200. Further increase Critical Damage by 22.4%. |
8 | Increase Critical Damage by 3300. Further increase Critical Damage by 23.1%. |
9 | Increase Critical Damage by 3400. Further increase Critical Damage by 23.8%. |
10 | Increase Critical Damage by 3800. Further increase Critical Damage by 26.6%. |
Unique gear[edit]
![]() Neru's Sukajanネルのスカジャン A sukajan that Neru won't let go of even for a second. When asked why she sticks to it, she gives a very simple and clear answer. ネルが1秒も体から離そうとしないスカジャン。こだわる理由について聞くと、とても単純明快な答えが返ってくる。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Attack by 600
15 |
|||||
T2 | Normal Skill changes to Huh? Stop bullshitting! + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 19.4%. (Duration: 20 seconds) |
2 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 20.4%. (Duration: 20 seconds) |
3 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 21.4%. (Duration: 20 seconds) |
4 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 25.3%. (Duration: 20 seconds) |
5 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 26.2%. (Duration: 20 seconds) |
6 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 27.2%. (Duration: 20 seconds) |
7 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 31.1%. (Duration: 20 seconds) |
8 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 32.1%. (Duration: 20 seconds) |
9 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 33.1%. (Duration: 20 seconds) |
10 | Every 30 seconds, apply Enraged status to self. Increase Evasion by 36.9%. (Duration: 20 seconds) |
Resources[edit]
Story
See Neru/MomoTalk
Images
See Neru/gallery
Voiceover[edit]
See Neru/audio
Cafe[edit]
Cafe interaction[edit]
![Fighting Game Machine](http://static.miraheze.org/bluearchivewiki/thumb/7/75/My_Event12_Gamemachine.png/81px-My_Event12_Gamemachine.png)
![Speed Racing Game Machine](http://static.miraheze.org/bluearchivewiki/thumb/4/41/My_Gamecenter_01_P_Speedrace.png/81px-My_Gamecenter_01_P_Speedrace.png)
Gifts[edit]
Her favorite gift is
Cosplayer Coke-Bottle Glasses
Neru also likes
30-Color Paint Set
Astronomical Telescope
Brain Teaser Puzzle Cube
Teddy Bear with Bow
"The Life" Board Game
Categories:
- Characters with 3 star rarity
- Students of Millennium
- Members of Cleaning & Clearing
- Characters with role Attacker
- Characters with class Striker
- Characters farmable from Missons
- Characters with shards that can be farmed or bought
- Characters with piercing single target damage skills
- Characters with evasion self-buff skills
- Characters with attack self-buff skills
- Characters