Neru (Bunny Girl): Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
LeTrashman (talk | contribs) No edit summary |
(Updated Character Details section) |
||
(47 intermediate revisions by 8 users not shown) | |||
Line 1:
{{Character
| Id = 10026
| DevName = CH0101
| Name = Neru (Bunny Girl)
|
| Variant0 = Bunny Girl
| Image0 = Neru_(Bunny_Girl)_00.png
| Variant1 = Original
| Image1 = Neru_00.png
| Variant2 = Treated
| Image2 = Neru_(Treated)_00.png
| Variant3 = Wounded
| Image3 = Neru_(Wounded)_00.png
| JPName = 美甘 ネル
| JPReading = Mikamo Neru
| School = Millennium
| Club = Cleaning & Clearing
| Age = 17
| Birthday = August 17
| Height = 146cm
| Hobbies = Winning
|
| Illust = Mx2J
| Voice = Koshimizu Ami
| WeaponType = SMG
| UsesCover = Yes
| Rarity = 3
Line 26 ⟶ 37:
| EquipmentSlot2 = Bag
| EquipmentSlot3 = Charm
| CharacterPool = limited
| ReleaseDate = 2021/09/29
}}{{CharacterVariants|Neru}}__TOC__
=Background=
{{CharacterBackground
| ENText = <p>The leader of the secret organization "C&C" of Millennium Science School, who for the purpose of her mission has changed into a bunny girl outfit.</p><p>While it certainly has the appearance of something that Neru would never wear, if it's for a mission it can't be helped. Despite regularly enduring various circumstances as part of her mission, it seems that her jacket is one thing Neru simply won't part with.</p>
| JPText = <p>ミレニアムサイエンススクール所属、任務のためにバニーガール衣装へと着替えた秘密組織「C&C」のリーダー。</p><p>普段なら彼女は絶対に着ないような衣装だが、任務のためなら仕方がない。普段から作戦のためとなれば色々と我慢している彼女ではあるが、それでもそのスカジャンだけは脱がない模様。</p>
}}
=How to Obtain=
{{CharacterBanners}}{{CharacterMissionRewards}}
=Character Details=
{{CharacterStatTable
| minAtk =
| maxAtk =
| minDef = 27
| maxDef =
| minHP =
| maxHP =
| minHealing =
| maxHealing =
| minAcc = 109
| minEva = 1303
Line 58 ⟶ 68:
| minCCStr = 100
| minCCRes = 100
| MoveSpeed = 200
| AmmoCount = 40
| AmmoCost = 10
| RegenCost = 700
| dataSource = raw
}}
{{CharacterAffectionTable
| MemoryLobbyUnlockLv = 3
| MemoryLobbyImage = Lobbyillust_Neru_(Bunny_Girl)
| MemoryLobbyBGMId = 36
| MomotalkRewardLevel2 = 20
| MomotalkRewardLevel3 = 40
| MomotalkRewardLevel5 = 60
| AffectionLevel2 = Attack+2
| AffectionLevel3 = Attack+2
| AffectionLevel4 = Attack+2
| AffectionLevel5 = Attack+2
| AffectionLevel6 = Attack+4
| AffectionLevel7 = Attack+4
| AffectionLevel8 = Attack+4
| AffectionLevel9 = Attack+4
| AffectionLevel10 = Attack+4
| AffectionLevel11 = Attack+5 HP+78
| AffectionLevel12 = Attack+5 HP+78
| AffectionLevel13 = Attack+5 HP+78
| AffectionLevel14 = Attack+5 HP+78
| AffectionLevel15 = Attack+5 HP+78
| AffectionLevel16 = Attack+6 HP+93
| AffectionLevel17 = Attack+6 HP+93
| AffectionLevel18 = Attack+6 HP+93
| AffectionLevel19 = Attack+6 HP+93
| AffectionLevel20 = Attack+6 HP+93
| AffectionLevel21 = Attack+1 HP+20
| AffectionLevel22 = Attack+1 HP+20
| AffectionLevel23 = Attack+1 HP+20
| AffectionLevel24 = Attack+1 HP+20
| AffectionLevel25 = Attack+1 HP+20
| AffectionLevel26 = Attack+1 HP+20
| AffectionLevel27 = Attack+1 HP+20
| AffectionLevel28 = Attack+1 HP+20
| AffectionLevel29 = Attack+1 HP+20
| AffectionLevel30 = Attack+1 HP+20
| AffectionLevel31 = Attack+2 HP+29
| AffectionLevel32 = Attack+2 HP+29
| AffectionLevel33 = Attack+2 HP+29
| AffectionLevel34 = Attack+2 HP+29
| AffectionLevel35 = Attack+2 HP+29
| AffectionLevel36 = Attack+2 HP+29
| AffectionLevel37 = Attack+2 HP+29
| AffectionLevel38 = Attack+2 HP+29
| AffectionLevel39 = Attack+2 HP+29
| AffectionLevel40 = Attack+2 HP+29
| AffectionLevel41 = Attack+3 HP+49
| AffectionLevel42 = Attack+3 HP+49
| AffectionLevel43 = Attack+3 HP+49
| AffectionLevel44 = Attack+3 HP+49
| AffectionLevel45 = Attack+3 HP+49
| AffectionLevel46 = Attack+3 HP+49
| AffectionLevel47 = Attack+3 HP+49
| AffectionLevel48 = Attack+3 HP+49
| AffectionLevel49 = Attack+3 HP+49
| AffectionLevel50 = Attack+3 HP+49
}}{{#dpl:
| namespace =
| category = Characters
| titleregexp = ^Neru(?: \(.+\))*$
| format = ,<div class="affection-alt">[[File:%PAGE%.png|frameless|48px|alt=%TITLE%|link=%PAGE%|class=affection-portrait]],</div>,
| ordermethod = title
| include = {CharacterAffectionTable}
}}
{{CharacterPotentialTable
| AttackLv0 = 0
| HpLv0 = 0
| HealingLv0 = 0
| AttackLv1 = 20
| AttackUpgradeLv1_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv1_1_Amount = 10
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000
| HpLv1 = 20
| HpUpgradeLv1_1_Name = Crystal Haniwa Fragment | HpUpgradeLv1_1_Amount = 10
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000
| HealingLv1 = 20
| HealingUpgradeLv1_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv1_1_Amount = 10
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000
| AttackLv2 = 40
| AttackUpgradeLv2_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv2_1_Amount = 10
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000
| HpLv2 = 40
| HpUpgradeLv2_1_Name = Crystal Haniwa Fragment | HpUpgradeLv2_1_Amount = 10
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000
| HealingLv2 = 40
| HealingUpgradeLv2_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv2_1_Amount = 10
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000
| AttackLv3 = 60
| AttackUpgradeLv3_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv3_1_Amount = 10
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000
| HpLv3 = 60
| HpUpgradeLv3_1_Name = Crystal Haniwa Fragment | HpUpgradeLv3_1_Amount = 10
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000
| HealingLv3 = 60
| HealingUpgradeLv3_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv3_1_Amount = 10
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000
| AttackLv4 = 80
| AttackUpgradeLv4_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv4_1_Amount = 10
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000
| HpLv4 = 80
| HpUpgradeLv4_1_Name = Crystal Haniwa Fragment | HpUpgradeLv4_1_Amount = 10
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000
| HealingLv4 = 80
| HealingUpgradeLv4_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv4_1_Amount = 10
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000
| AttackLv5 = 100
| AttackUpgradeLv5_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv5_1_Amount = 10
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000
| HpLv5 = 100
| HpUpgradeLv5_1_Name = Crystal Haniwa Fragment | HpUpgradeLv5_1_Amount = 10
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000
| HealingLv5 = 100
| HealingUpgradeLv5_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv5_1_Amount = 10
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000
| AttackLv6 = 120
| AttackUpgradeLv6_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv6_1_Amount = 15
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000
| HpLv6 = 120
| HpUpgradeLv6_1_Name = Crystal Haniwa Fragment | HpUpgradeLv6_1_Amount = 15
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000
| HealingLv6 = 120
| HealingUpgradeLv6_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv6_1_Amount = 15
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000
| AttackLv7 = 140
| AttackUpgradeLv7_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv7_1_Amount = 15
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000
| HpLv7 = 140
| HpUpgradeLv7_1_Name = Crystal Haniwa Fragment | HpUpgradeLv7_1_Amount = 15
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000
| HealingLv7 = 140
| HealingUpgradeLv7_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv7_1_Amount = 15
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000
| AttackLv8 = 160
| AttackUpgradeLv8_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv8_1_Amount = 15
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000
| HpLv8 = 160
| HpUpgradeLv8_1_Name = Crystal Haniwa Fragment | HpUpgradeLv8_1_Amount = 15
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000
| HealingLv8 = 160
| HealingUpgradeLv8_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv8_1_Amount = 15
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000
| AttackLv9 = 180
| AttackUpgradeLv9_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv9_1_Amount = 15
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000
| HpLv9 = 180
| HpUpgradeLv9_1_Name = Crystal Haniwa Fragment | HpUpgradeLv9_1_Amount = 15
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000
| HealingLv9 = 180
| HealingUpgradeLv9_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv9_1_Amount = 15
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000
| AttackLv10 = 200
| AttackUpgradeLv10_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv10_1_Amount = 15
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000
| HpLv10 = 200
| HpUpgradeLv10_1_Name = Crystal Haniwa Fragment | HpUpgradeLv10_1_Amount = 15
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000
| HealingLv10 = 200
| HealingUpgradeLv10_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv10_1_Amount = 15
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000
| AttackLv11 = 220
| AttackUpgradeLv11_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv11_1_Amount = 20
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000
| HpLv11 = 220
| HpUpgradeLv11_1_Name = Crystal Haniwa Fragment | HpUpgradeLv11_1_Amount = 20
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000
| HealingLv11 = 220
| HealingUpgradeLv11_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv11_1_Amount = 20
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000
| AttackLv12 = 240
| AttackUpgradeLv12_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv12_1_Amount = 20
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000
| HpLv12 = 240
| HpUpgradeLv12_1_Name = Crystal Haniwa Fragment | HpUpgradeLv12_1_Amount = 20
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000
| HealingLv12 = 240
| HealingUpgradeLv12_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv12_1_Amount = 20
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000
| AttackLv13 = 260
| AttackUpgradeLv13_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv13_1_Amount = 20
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000
| HpLv13 = 260
| HpUpgradeLv13_1_Name = Crystal Haniwa Fragment | HpUpgradeLv13_1_Amount = 20
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000
| HealingLv13 = 260
| HealingUpgradeLv13_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv13_1_Amount = 20
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000
| AttackLv14 = 280
| AttackUpgradeLv14_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv14_1_Amount = 20
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000
| HpLv14 = 280
| HpUpgradeLv14_1_Name = Crystal Haniwa Fragment | HpUpgradeLv14_1_Amount = 20
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000
| HealingLv14 = 280
| HealingUpgradeLv14_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv14_1_Amount = 20
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000
| AttackLv15 = 300
| AttackUpgradeLv15_1_Name = Crystal Haniwa Fragment | AttackUpgradeLv15_1_Amount = 20
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000
| HpLv15 = 300
| HpUpgradeLv15_1_Name = Crystal Haniwa Fragment | HpUpgradeLv15_1_Amount = 20
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000
| HealingLv15 = 300
| HealingUpgradeLv15_1_Name = Crystal Haniwa Fragment | HealingUpgradeLv15_1_Amount = 20
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000
| AttackLv16 = 320
| AttackUpgradeLv16_1_Name = Broken Crystal Haniwa | AttackUpgradeLv16_1_Amount = 6
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000
| HpLv16 = 320
| HpUpgradeLv16_1_Name = Broken Crystal Haniwa | HpUpgradeLv16_1_Amount = 6
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000
| HealingLv16 = 320
| HealingUpgradeLv16_1_Name = Broken Crystal Haniwa | HealingUpgradeLv16_1_Amount = 6
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000
| AttackLv17 = 340
| AttackUpgradeLv17_1_Name = Broken Crystal Haniwa | AttackUpgradeLv17_1_Amount = 6
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000
| HpLv17 = 340
| HpUpgradeLv17_1_Name = Broken Crystal Haniwa | HpUpgradeLv17_1_Amount = 6
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000
| HealingLv17 = 340
| HealingUpgradeLv17_1_Name = Broken Crystal Haniwa | HealingUpgradeLv17_1_Amount = 6
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000
| AttackLv18 = 360
| AttackUpgradeLv18_1_Name = Broken Crystal Haniwa | AttackUpgradeLv18_1_Amount = 6
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000
| HpLv18 = 360
| HpUpgradeLv18_1_Name = Broken Crystal Haniwa | HpUpgradeLv18_1_Amount = 6
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000
| HealingLv18 = 360
| HealingUpgradeLv18_1_Name = Broken Crystal Haniwa | HealingUpgradeLv18_1_Amount = 6
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000
| AttackLv19 = 380
| AttackUpgradeLv19_1_Name = Broken Crystal Haniwa | AttackUpgradeLv19_1_Amount = 6
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000
| HpLv19 = 380
| HpUpgradeLv19_1_Name = Broken Crystal Haniwa | HpUpgradeLv19_1_Amount = 6
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000
| HealingLv19 = 380
| HealingUpgradeLv19_1_Name = Broken Crystal Haniwa | HealingUpgradeLv19_1_Amount = 6
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000
| AttackLv20 = 400
| AttackUpgradeLv20_1_Name = Broken Crystal Haniwa | AttackUpgradeLv20_1_Amount = 6
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000
| HpLv20 = 400
| HpUpgradeLv20_1_Name = Broken Crystal Haniwa | HpUpgradeLv20_1_Amount = 6
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000
| HealingLv20 = 400
| HealingUpgradeLv20_1_Name = Broken Crystal Haniwa | HealingUpgradeLv20_1_Amount = 6
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000
| AttackLv21 = 420
| AttackUpgradeLv21_1_Name = Broken Crystal Haniwa | AttackUpgradeLv21_1_Amount = 8
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000
| HpLv21 = 420
| HpUpgradeLv21_1_Name = Broken Crystal Haniwa | HpUpgradeLv21_1_Amount = 8
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000
| HealingLv21 = 420
| HealingUpgradeLv21_1_Name = Broken Crystal Haniwa | HealingUpgradeLv21_1_Amount = 8
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000
| AttackLv22 = 440
| AttackUpgradeLv22_1_Name = Broken Crystal Haniwa | AttackUpgradeLv22_1_Amount = 8
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000
| HpLv22 = 440
| HpUpgradeLv22_1_Name = Broken Crystal Haniwa | HpUpgradeLv22_1_Amount = 8
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000
| HealingLv22 = 440
| HealingUpgradeLv22_1_Name = Broken Crystal Haniwa | HealingUpgradeLv22_1_Amount = 8
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000
| AttackLv23 = 460
| AttackUpgradeLv23_1_Name = Broken Crystal Haniwa | AttackUpgradeLv23_1_Amount = 8
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000
| HpLv23 = 460
| HpUpgradeLv23_1_Name = Broken Crystal Haniwa | HpUpgradeLv23_1_Amount = 8
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000
| HealingLv23 = 460
| HealingUpgradeLv23_1_Name = Broken Crystal Haniwa | HealingUpgradeLv23_1_Amount = 8
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000
| AttackLv24 = 480
| AttackUpgradeLv24_1_Name = Broken Crystal Haniwa | AttackUpgradeLv24_1_Amount = 8
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000
| HpLv24 = 480
| HpUpgradeLv24_1_Name = Broken Crystal Haniwa | HpUpgradeLv24_1_Amount = 8
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000
| HealingLv24 = 480
| HealingUpgradeLv24_1_Name = Broken Crystal Haniwa | HealingUpgradeLv24_1_Amount = 8
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000
| AttackLv25 = 500
| AttackUpgradeLv25_1_Name = Broken Crystal Haniwa | AttackUpgradeLv25_1_Amount = 8
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000
| HpLv25 = 500
| HpUpgradeLv25_1_Name = Broken Crystal Haniwa | HpUpgradeLv25_1_Amount = 8
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000
| HealingLv25 = 500
| HealingUpgradeLv25_1_Name = Broken Crystal Haniwa | HealingUpgradeLv25_1_Amount = 8
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000
}}
===Skills===
{{EXSkillTable
Line 68 ⟶ 452:
| SkillBaseCost = 4
| SkillDescriptionGeneral = Move to chosen location, deploy a shield with HP equal to {{SkillValue|276~401%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|366~531%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|0~3 seconds}}.
| SkillDescriptionLv1 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|276%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|366%}} damage to enemies in a circular area. Taunt enemies in a circular area for $4.
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv2_1_Amount = 12
| SkillUpgradeLv2_2_Name = Crystal Haniwa Fragment
| SkillUpgradeLv2_2_Amount = 19
| SkillUpgradeLv2_3_Name = Credits
| SkillUpgradeLv2_3_Amount = 80000
| SkillDescriptionLv2 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|297%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|394%}} damage to enemies in a circular area. Taunt enemies in a circular area for $4.
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv3_1_Amount = 12
| SkillUpgradeLv3_2_Name = Beginner Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv3_2_Amount = 18
| SkillUpgradeLv3_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv3_3_Amount = 18
| SkillUpgradeLv3_4_Name = Antikythera Mechanism Piece
| SkillUpgradeLv3_4_Amount = 31
| SkillUpgradeLv3_5_Name = Credits
| SkillUpgradeLv3_5_Amount = 500000
| SkillDescriptionLv3 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|339%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|449%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|3 seconds}}.
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv4_1_Amount = 12
| SkillUpgradeLv4_2_Name = Normal Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv4_2_Amount = 18
| SkillUpgradeLv4_3_Name = Repaired Crystal Haniwa
| SkillUpgradeLv4_3_Amount = 13
| SkillUpgradeLv4_4_Name = Broken Antikythera Mechanism
| SkillUpgradeLv4_4_Amount = 24
| SkillUpgradeLv4_5_Name = Credits
| SkillUpgradeLv4_5_Amount = 3000000
| SkillDescriptionLv4 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|359%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|476%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|3 seconds}}.
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Advanced Tactical Training Blu-ray (Millennium)
| SkillUpgradeLv5_2_Amount = 18
| SkillUpgradeLv5_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv5_3_Amount = 9
| SkillUpgradeLv5_4_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv5_4_Amount = 20
| SkillUpgradeLv5_5_Name = Credits
| SkillUpgradeLv5_5_Amount = 10000000
| SkillDescriptionLv5 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|401%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|531%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|3 seconds}}.
| SkillDescriptionLv6 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|422%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|559%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|3 seconds}}.
| SkillDescriptionLv7 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|463%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|614%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|3 seconds}}.
| SkillDescriptionLv8 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|484%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|641%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|3 seconds}}.
| SkillDescriptionLv9 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|525%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|696%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|3 seconds}}.
| SkillDescriptionLv10 = Move to chosen location, deploy a shield with HP equal to {{SkillValue|546%}} of Healing for {{SkillValue|20 seconds}}, and deal {{SkillValue|724%}} damage to enemies in a circular area. Taunt enemies in a circular area for {{SkillValue|3 seconds}}.
}}
{{SkillTable
Line 85 ⟶ 505:
| SkillDamageType = Explosive
| SkillType = Normal
| SkillDescriptionGeneral = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|22.1~41.9%}}. (Duration: {{SkillValue|23 seconds}})
| SkillDescriptionLv1 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|22.1%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|23.2%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|24.3%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|28.7%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 6
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|29.8%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|30.9%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|35.3%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|36.4%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 10
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|37.5%}}. (Duration: {{SkillValue|23 seconds}})
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Every {{SkillValue|30 seconds}}, increase Evasion by {{SkillValue|41.9%}}. (Duration: {{SkillValue|23 seconds}})
}}
{{SkillTable
Line 105 ⟶ 589:
| SkillDescriptionGeneral = Increase Critical Damage by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase Critical Damage by {{SkillValue|14%}}.
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = Increase Critical Damage by {{SkillValue|14.7%}}.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = Increase Critical Damage by {{SkillValue|15.4%}}.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = Increase Critical Damage by {{SkillValue|18.2%}}.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 6
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = Increase Critical Damage by {{SkillValue|18.9%}}.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = Increase Critical Damage by {{SkillValue|19.6%}}.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = Increase Critical Damage by {{SkillValue|22.4%}}.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = Increase Critical Damage by {{SkillValue|23.1%}}.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 10
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = Increase Critical Damage by {{SkillValue|23.8%}}.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = Increase Critical Damage by {{SkillValue|26.6%}}.
}}
Line 121 ⟶ 669:
| SkillDamageType = Explosive
| SkillType = Sub
| SkillDescriptionGeneral = When attacking medium-sized enemies, deal {{SkillValue|3.2~6.2%}}
| SkillDescriptionLv1 = When attacking medium-sized enemies, deal {{SkillValue|3.2%}}
| SkillUpgradeLv2_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv2_1_Amount = 5
| SkillUpgradeLv2_2_Name = Credits
| SkillUpgradeLv2_2_Amount = 5000
| SkillDescriptionLv2 = When attacking medium-sized enemies, deal {{SkillValue|3.4%}} of Attack as additional damage.
| SkillUpgradeLv3_1_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv3_1_Amount = 8
| SkillUpgradeLv3_2_Name = Credits
| SkillUpgradeLv3_2_Amount = 7500
| SkillDescriptionLv3 = When attacking medium-sized enemies, deal {{SkillValue|3.5%}} of Attack as additional damage.
| SkillUpgradeLv4_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv4_1_Amount = 5
| SkillUpgradeLv4_2_Name = Beginner Tech Notes (Millennium)
| SkillUpgradeLv4_2_Amount = 12
| SkillUpgradeLv4_3_Name = Crystal Haniwa Fragment
| SkillUpgradeLv4_3_Amount = 6
| SkillUpgradeLv4_4_Name = Credits
| SkillUpgradeLv4_4_Amount = 60000
| SkillDescriptionLv4 = When attacking medium-sized enemies, deal {{SkillValue|4.2%}} of Attack as additional damage.
| SkillUpgradeLv5_1_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv5_1_Amount = 8
| SkillUpgradeLv5_2_Name = Broken Crystal Haniwa
| SkillUpgradeLv5_2_Amount = 6
| SkillUpgradeLv5_3_Name = Antikythera Mechanism Piece
| SkillUpgradeLv5_3_Amount = 13
| SkillUpgradeLv5_4_Name = Credits
| SkillUpgradeLv5_4_Amount = 90000
| SkillDescriptionLv5 = When attacking medium-sized enemies, deal {{SkillValue|4.4%}} of Attack as additional damage.
| SkillUpgradeLv6_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv6_1_Amount = 5
| SkillUpgradeLv6_2_Name = Normal Tech Notes (Millennium)
| SkillUpgradeLv6_2_Amount = 12
| SkillUpgradeLv6_3_Name = Broken Crystal Haniwa
| SkillUpgradeLv6_3_Amount = 11
| SkillUpgradeLv6_4_Name = Antikythera Mechanism Piece
| SkillUpgradeLv6_4_Amount = 18
| SkillUpgradeLv6_5_Name = Credits
| SkillUpgradeLv6_5_Amount = 300000
| SkillDescriptionLv6 = When attacking medium-sized enemies, deal {{SkillValue|4.5%}} of Attack as additional damage.
| SkillUpgradeLv7_1_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv7_1_Amount = 8
| SkillUpgradeLv7_2_Name = Repaired Crystal Haniwa
| SkillUpgradeLv7_2_Amount = 6
| SkillUpgradeLv7_3_Name = Broken Antikythera Mechanism
| SkillUpgradeLv7_3_Amount = 17
| SkillUpgradeLv7_4_Name = Credits
| SkillUpgradeLv7_4_Amount = 450000
| SkillDescriptionLv7 = When attacking medium-sized enemies, deal {{SkillValue|5.2%}} of Attack as additional damage.
| SkillUpgradeLv8_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv8_1_Amount = 8
| SkillUpgradeLv8_2_Name = Advanced Tech Notes (Millennium)
| SkillUpgradeLv8_2_Amount = 12
| SkillUpgradeLv8_3_Name = Intact Crystal Haniwa
| SkillUpgradeLv8_3_Amount = 6
| SkillUpgradeLv8_4_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv8_4_Amount = 9
| SkillUpgradeLv8_5_Name = Credits
| SkillUpgradeLv8_5_Amount = 1500000
| SkillDescriptionLv8 = When attacking medium-sized enemies, deal {{SkillValue|5.4%}} of Attack as additional damage.
| SkillUpgradeLv9_1_Name = Superior Tech Notes (Millennium)
| SkillUpgradeLv9_1_Amount = 12
| SkillUpgradeLv9_2_Name = Intact Crystal Haniwa
| SkillUpgradeLv9_2_Amount = 10
| SkillUpgradeLv9_3_Name = Damaged Antikythera Mechanism
| SkillUpgradeLv9_3_Amount = 14
| SkillUpgradeLv9_4_Name = Credits
| SkillUpgradeLv9_4_Amount = 2400000
| SkillDescriptionLv9 = When attacking medium-sized enemies, deal {{SkillValue|5.5%}} of Attack as additional damage.
| SkillUpgradeLv10_1_Name = Secret Tech Notes
| SkillUpgradeLv10_1_Amount = 1
| SkillUpgradeLv10_2_Name = Credits
| SkillUpgradeLv10_2_Amount = 4000000
| SkillDescriptionLv10 = When attacking medium-sized enemies, deal {{SkillValue|6.2%}} of Attack as additional damage.
}}
===Unique weapon===
{{UniqueWeapon
| CharacterId = Neru_(Bunny_Girl)
| NameEN = Twin Dragon
| NameJP = ツイン・ドラゴン
| DescriptionEN = <p>Neru's dual submachine guns.</p><p>Whenever she runs, the connected chains flutter gorgeously through the air.</p>
| DescriptionJP = <p>ネルが使用する2丁のサブマシンガン。</p><p>彼女が駆けていくたびに、繋がったチェーンが華麗に宙を舞う。</p>
| Rank2 = Passive Skill changes to <b>Bitter +</b>
| Rank3 = {{Icon|Outdoor|size=20}} Outdoor area affinity {{Affinity|SS}} SS
| StatBonusAtk = 67
| StatBonusAtk100 = 666
| StatBonusHP = 1071
| StatBonusHP100 = 10711
| StatBonusHealing = 180
| StatBonusHealing100 = 1802
}}
{{SkillTable
| SkillName = Bitter +
| SkillNameJP = 苛辣+
| SkillIconType = COMMON_SKILLICON_WEAPONBUFF
| SkillDamageType = Explosive
| SkillType = Weapon Passive
| SkillDescriptionGeneral = Increase HP by {{SkillValue|4343~8251}}. Increase Critical Damage by {{SkillValue|14~26.6%}}.
| SkillDescriptionLv1 = Increase HP by {{SkillValue|4343}}. Increase Critical Damage by {{SkillValue|14%}}.
| SkillDescriptionLv2 = Increase HP by {{SkillValue|4560}}. Increase Critical Damage by {{SkillValue|14.7%}}.
| SkillDescriptionLv3 = Increase HP by {{SkillValue|4777}}. Increase Critical Damage by {{SkillValue|15.4%}}.
| SkillDescriptionLv4 = Increase HP by {{SkillValue|5646}}. Increase Critical Damage by {{SkillValue|18.2%}}.
| SkillDescriptionLv5 = Increase HP by {{SkillValue|5863}}. Increase Critical Damage by {{SkillValue|18.9%}}.
| SkillDescriptionLv6 = Increase HP by {{SkillValue|6080}}. Increase Critical Damage by {{SkillValue|19.6%}}.
| SkillDescriptionLv7 = Increase HP by {{SkillValue|6948}}. Increase Critical Damage by {{SkillValue|22.4%}}.
| SkillDescriptionLv8 = Increase HP by {{SkillValue|7165}}. Increase Critical Damage by {{SkillValue|23.1%}}.
| SkillDescriptionLv9 = Increase HP by {{SkillValue|7383}}. Increase Critical Damage by {{SkillValue|23.8%}}.
| SkillDescriptionLv10 = Increase HP by {{SkillValue|8251}}. Increase Critical Damage by {{SkillValue|26.6%}}.
}}
=Resources=
{{MomoTalkLink}}
{{CharacterGalleryLink}}
==Voiceover==
See [[{{PAGENAME}}/audio]]
=Cafe=
{{CharacterCafeImage}}
{{#dpl:
| category = Furniture
| linksto = {{PAGENAME}}
| format = ,,,
| include = {Furniture{{!}}CharacterCafeInteraction.dpl}
| resultsheader = \n===Cafe interaction===\n
}}
===Gifts===
{{CharacterGifts}}
{{Cleaning & Clearing}}
{{Kivotos|Millennium}}
[[Category:Characters]]
|
Revision as of 14:04, 31 March 2024
Background
The leader of the secret organization "C&C" of Millennium Science School, who for the purpose of her mission has changed into a bunny girl outfit.
While it certainly has the appearance of something that Neru would never wear, if it's for a mission it can't be helped. Despite regularly enduring various circumstances as part of her mission, it seems that her jacket is one thing Neru simply won't part with.
ミレニアムサイエンススクール所属、任務のためにバニーガール衣装へと着替えた秘密組織「C&C」のリーダー。
普段なら彼女は絶対に着ないような衣装だが、任務のためなら仕方がない。普段から作戦のためとなれば色々と我慢している彼女ではあるが、それでもそのスカジャンだけは脱がない模様。
How to Obtain
- JP banners:
- Neru (Bunny Girl) limited rate-up banner (09/29/2021 - 10/12/2021)
- Neru (Bunny Girl) limited rate-up banner (10/12/2022 - 10/19/2022)
- Neru (Bunny Girl) limited rate-up banner (12/20/2023 - 12/27/2023)
- GL banners:
- Neru (Bunny Girl) limited rate-up banner (05/03/2022 - 05/17/2022)
- Neru (Bunny Girl) limited rate-up banner (04/11/2023 - 04/18/2023)
Character Details
Attack | 151/1515 | Defense | 27/162 | HP | 2714/37630 | Healing | 1533/4599 |
---|---|---|---|---|---|---|---|
Accuracy | 109 | Evasion | 1303 | Critical Rate | 219 | Critical Damage | 200% |
Stability | 1264 | Firing Range | 450 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 40/10 |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+78
12: Attack+5 HP+78
13: Attack+5 HP+78
14: Attack+5 HP+78
15: Attack+5 HP+78
16: Attack+6 HP+93
17: Attack+6 HP+93
18: Attack+6 HP+93
19: Attack+6 HP+93
20: Attack+6 HP+93
21: Attack+1 HP+20
22: Attack+1 HP+20
23: Attack+1 HP+20
24: Attack+1 HP+20
25: Attack+1 HP+20
26: Attack+1 HP+20
27: Attack+1 HP+20
28: Attack+1 HP+20
29: Attack+1 HP+20
30: Attack+1 HP+20
31: Attack+2 HP+29
32: Attack+2 HP+29
33: Attack+2 HP+29
34: Attack+2 HP+29
35: Attack+2 HP+29
36: Attack+2 HP+29
37: Attack+2 HP+29
38: Attack+2 HP+29
39: Attack+2 HP+29
40: Attack+2 HP+29
41: Attack+3 HP+49
42: Attack+3 HP+49
43: Attack+3 HP+49
44: Attack+3 HP+49
45: Attack+3 HP+49
46: Attack+3 HP+49
47: Attack+3 HP+49
48: Attack+3 HP+49
49: Attack+3 HP+49
50: Attack+3 HP+49
|
Track 36MitsukiyoKoi is love |
50: | Total bonus at affection rank
2: Attack+2
3: Attack+2
4: Attack+2
5: Attack+2
6: Attack+3
7: Attack+3
8: Attack+3
9: Attack+3
10: Attack+3
11: Attack+4 HP+78
12: Attack+4 HP+78
13: Attack+4 HP+78
14: Attack+4 HP+78
15: Attack+4 HP+78
16: Attack+5 HP+93
17: Attack+5 HP+93
18: Attack+5 HP+93
19: Attack+5 HP+93
20: Attack+5 HP+93
21: Attack+1 HP+16
22: Attack+1 HP+16
23: Attack+1 HP+16
24: Attack+1 HP+16
25: Attack+1 HP+16
26: Attack+1 HP+16
27: Attack+1 HP+16
28: Attack+1 HP+16
29: Attack+1 HP+16
30: Attack+1 HP+16
31: Attack+2 HP+24
32: Attack+2 HP+24
33: Attack+2 HP+24
34: Attack+2 HP+24
35: Attack+2 HP+24
36: Attack+2 HP+24
37: Attack+2 HP+24
38: Attack+2 HP+24
39: Attack+2 HP+24
40: Attack+2 HP+24
41: Attack+3 HP+41
42: Attack+3 HP+41
43: Attack+3 HP+41
44: Attack+3 HP+41
45: Attack+3 HP+41
46: Attack+3 HP+41
47: Attack+3 HP+41
48: Attack+3 HP+41
49: Attack+3 HP+41
50: Attack+3 HP+41
|
Track 53NorFuture Lab |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills
EX Skill Cost 4 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 4 | Move to chosen location, deploy a shield with HP equal to 276% of Healing for 20 seconds, and deal 366% damage to enemies in a circular area. Taunt enemies in a circular area for $4. |
2 | Move to chosen location, deploy a shield with HP equal to 297% of Healing for 20 seconds, and deal 394% damage to enemies in a circular area. Taunt enemies in a circular area for $4. | |
3 | Move to chosen location, deploy a shield with HP equal to 339% of Healing for 20 seconds, and deal 449% damage to enemies in a circular area. Taunt enemies in a circular area for 3 seconds. | |
4 | Move to chosen location, deploy a shield with HP equal to 359% of Healing for 20 seconds, and deal 476% damage to enemies in a circular area. Taunt enemies in a circular area for 3 seconds. | |
5 | Move to chosen location, deploy a shield with HP equal to 401% of Healing for 20 seconds, and deal 531% damage to enemies in a circular area. Taunt enemies in a circular area for 3 seconds. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 30 seconds, increase Evasion by 22.1%. (Duration: 23 seconds) |
2 | Every 30 seconds, increase Evasion by 23.2%. (Duration: 23 seconds) |
3 | Every 30 seconds, increase Evasion by 24.3%. (Duration: 23 seconds) |
4 | Every 30 seconds, increase Evasion by 28.7%. (Duration: 23 seconds) |
5 | Every 30 seconds, increase Evasion by 29.8%. (Duration: 23 seconds) |
6 | Every 30 seconds, increase Evasion by 30.9%. (Duration: 23 seconds) |
7 | Every 30 seconds, increase Evasion by 35.3%. (Duration: 23 seconds) |
8 | Every 30 seconds, increase Evasion by 36.4%. (Duration: 23 seconds) |
9 | Every 30 seconds, increase Evasion by 37.5%. (Duration: 23 seconds) |
10 | Every 30 seconds, increase Evasion by 41.9%. (Duration: 23 seconds) |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Critical Damage by 14%. |
2 | Increase Critical Damage by 14.7%. |
3 | Increase Critical Damage by 15.4%. |
4 | Increase Critical Damage by 18.2%. |
5 | Increase Critical Damage by 18.9%. |
6 | Increase Critical Damage by 19.6%. |
7 | Increase Critical Damage by 22.4%. |
8 | Increase Critical Damage by 23.1%. |
9 | Increase Critical Damage by 23.8%. |
10 | Increase Critical Damage by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When attacking medium-sized enemies, deal 3.2% of Attack as additional damage. |
2 | When attacking medium-sized enemies, deal 3.4% of Attack as additional damage. |
3 | When attacking medium-sized enemies, deal 3.5% of Attack as additional damage. |
4 | When attacking medium-sized enemies, deal 4.2% of Attack as additional damage. |
5 | When attacking medium-sized enemies, deal 4.4% of Attack as additional damage. |
6 | When attacking medium-sized enemies, deal 4.5% of Attack as additional damage. |
7 | When attacking medium-sized enemies, deal 5.2% of Attack as additional damage. |
8 | When attacking medium-sized enemies, deal 5.4% of Attack as additional damage. |
9 | When attacking medium-sized enemies, deal 5.5% of Attack as additional damage. |
10 | When attacking medium-sized enemies, deal 6.2% of Attack as additional damage. |
Unique weapon
Twin Dragonツイン・ドラゴン Neru's dual submachine guns. Whenever she runs, the connected chains flutter gorgeously through the air. ネルが使用する2丁のサブマシンガン。 彼女が駆けていくたびに、繋がったチェーンが華麗に宙を舞う。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Bitter + | ||||||
Outdoor area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 67 | 242 | 302 | 363 | 423 | 484 |
HP | 1071 | 3894 | 4868 | 5842 | 6816 | 7789 |
Healing | 180 | 655 | 818 | 982 | 1146 | 1310 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase HP by 4343. Increase Critical Damage by 14%. |
2 | Increase HP by 4560. Increase Critical Damage by 14.7%. |
3 | Increase HP by 4777. Increase Critical Damage by 15.4%. |
4 | Increase HP by 5646. Increase Critical Damage by 18.2%. |
5 | Increase HP by 5863. Increase Critical Damage by 18.9%. |
6 | Increase HP by 6080. Increase Critical Damage by 19.6%. |
7 | Increase HP by 6948. Increase Critical Damage by 22.4%. |
8 | Increase HP by 7165. Increase Critical Damage by 23.1%. |
9 | Increase HP by 7383. Increase Critical Damage by 23.8%. |
10 | Increase HP by 8251. Increase Critical Damage by 26.6%. |
Resources
Story
See Neru (Bunny Girl)/MomoTalk
Images
Voiceover
Cafe
Cafe interaction
Neru (Bunny Girl) has a unique interaction with Counter Chair・Gold Red Wine in the cafe.
Gifts
Her favorite gifts are: Gamegirl Color Replica "The Life" Board Game
Neru (Bunny Girl) also likes Hitgirls Gaming Magazine Ring Bit