Nonomi (Swimsuit): Difference between revisions
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LeTrashman (talk | contribs) (Updated skill tables for Nonomi (Swimsuit)) |
(Updated Character Details section) |
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(21 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{Character |
{{Character |
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| Id = 10044 |
| Id = 10044 |
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| DevName = CH0092 |
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| Name = Nonomi (Swimsuit) |
| Name = Nonomi (Swimsuit) |
||
| |
| Portrait = Portrait_Nonomi_(Swimsuit) |
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| Variant0 = Swimsuit |
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| Portrait = Student_Portrait_CH0092 |
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| Image0 = Nonomi_(Swimsuit)_diorama_00.png |
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| Variant1 = Original |
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| Image1 = Nonomi_00.png |
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| Variant2 = Robber |
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| Image2 = Nonomi_(Robber)_00.png |
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| Variant3 = Sportswear |
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| Image3 = Nonomi_(Sportswear)_00.png |
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| Variant4 = Swimsuit Robber |
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| Image4 = Nonomi_(Swimsuit_Robber)_diorama_00.png |
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| JPName = 十六夜 ノノミ |
| JPName = 十六夜 ノノミ |
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| JPReading = Izayoi Nonomi |
| JPReading = Izayoi Nonomi |
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Line 12: | Line 22: | ||
| Height = 160cm |
| Height = 160cm |
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| Hobbies = Shopping |
| Hobbies = Shopping |
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| Designer = 9ml |
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| Illust = 9ml |
| Illust = 9ml |
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| Voice = Miura Chiyuki |
| Voice = Miura Chiyuki |
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Line 28: | Line 39: | ||
| EquipmentSlot2 = Hairpin |
| EquipmentSlot2 = Hairpin |
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| EquipmentSlot3 = Watch |
| EquipmentSlot3 = Watch |
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| CharacterPool = regular |
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| ReleaseDate = 2022/06/22 |
| ReleaseDate = 2022/06/22 |
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}}{{CharacterVariants|Nonomi}}__TOC__ |
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}} |
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=Background= |
=Background= |
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Line 67: | Line 79: | ||
{{CharacterAffectionTable |
{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 5 |
| MemoryLobbyUnlockLv = 5 |
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| MemoryLobbyImage = |
| MemoryLobbyImage = Lobbyillust_Nonomi_(Swimsuit) |
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| MemoryLobbyBGMId = 46 |
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| MomotalkRewardLevel2 = 20 |
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| MomotalkRewardLevel3 = 40 |
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| MomotalkRewardLevel5 = 60 |
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| AffectionLevel2 = Attack+3 |
| AffectionLevel2 = Attack+3 |
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| AffectionLevel3 = Attack+3 |
| AffectionLevel3 = Attack+3 |
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Line 124: | Line 140: | ||
| ordermethod = title |
| ordermethod = title |
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| include = {CharacterAffectionTable} |
| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
|||
| AttackUpgradeLv1_1_Name = Aether Dust | AttackUpgradeLv1_1_Amount = 10 |
|||
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
|||
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
|||
| HpLv1 = 20 |
|||
| HpUpgradeLv1_1_Name = Aether Dust | HpUpgradeLv1_1_Amount = 10 |
|||
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
|||
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
|||
| HealingLv1 = 20 |
|||
| HealingUpgradeLv1_1_Name = Aether Dust | HealingUpgradeLv1_1_Amount = 10 |
|||
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
|||
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
|||
| AttackLv2 = 40 |
|||
| AttackUpgradeLv2_1_Name = Aether Dust | AttackUpgradeLv2_1_Amount = 10 |
|||
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
|||
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
|||
| HpLv2 = 40 |
|||
| HpUpgradeLv2_1_Name = Aether Dust | HpUpgradeLv2_1_Amount = 10 |
|||
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
|||
| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
|||
| HealingLv2 = 40 |
|||
| HealingUpgradeLv2_1_Name = Aether Dust | HealingUpgradeLv2_1_Amount = 10 |
|||
| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
|||
| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
|||
| AttackLv3 = 60 |
|||
| AttackUpgradeLv3_1_Name = Aether Dust | AttackUpgradeLv3_1_Amount = 10 |
|||
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
|||
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
|||
| HpLv3 = 60 |
|||
| HpUpgradeLv3_1_Name = Aether Dust | HpUpgradeLv3_1_Amount = 10 |
|||
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
|||
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
|||
| HealingLv3 = 60 |
|||
| HealingUpgradeLv3_1_Name = Aether Dust | HealingUpgradeLv3_1_Amount = 10 |
|||
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
|||
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
|||
| AttackLv4 = 80 |
|||
| AttackUpgradeLv4_1_Name = Aether Dust | AttackUpgradeLv4_1_Amount = 10 |
|||
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
|||
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
|||
| HpLv4 = 80 |
|||
| HpUpgradeLv4_1_Name = Aether Dust | HpUpgradeLv4_1_Amount = 10 |
|||
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
|||
| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
|||
| HealingLv4 = 80 |
|||
| HealingUpgradeLv4_1_Name = Aether Dust | HealingUpgradeLv4_1_Amount = 10 |
|||
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
|||
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
|||
| AttackLv5 = 100 |
|||
| AttackUpgradeLv5_1_Name = Aether Dust | AttackUpgradeLv5_1_Amount = 10 |
|||
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
|||
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
|||
| HpLv5 = 100 |
|||
| HpUpgradeLv5_1_Name = Aether Dust | HpUpgradeLv5_1_Amount = 10 |
|||
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
|||
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
|||
| HealingLv5 = 100 |
|||
| HealingUpgradeLv5_1_Name = Aether Dust | HealingUpgradeLv5_1_Amount = 10 |
|||
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
|||
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
|||
| AttackLv6 = 120 |
|||
| AttackUpgradeLv6_1_Name = Aether Dust | AttackUpgradeLv6_1_Amount = 15 |
|||
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
|||
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
|||
| HpLv6 = 120 |
|||
| HpUpgradeLv6_1_Name = Aether Dust | HpUpgradeLv6_1_Amount = 15 |
|||
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
|||
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
|||
| HealingLv6 = 120 |
|||
| HealingUpgradeLv6_1_Name = Aether Dust | HealingUpgradeLv6_1_Amount = 15 |
|||
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
|||
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
|||
| AttackLv7 = 140 |
|||
| AttackUpgradeLv7_1_Name = Aether Dust | AttackUpgradeLv7_1_Amount = 15 |
|||
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
|||
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
|||
| HpLv7 = 140 |
|||
| HpUpgradeLv7_1_Name = Aether Dust | HpUpgradeLv7_1_Amount = 15 |
|||
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
|||
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
|||
| HealingLv7 = 140 |
|||
| HealingUpgradeLv7_1_Name = Aether Dust | HealingUpgradeLv7_1_Amount = 15 |
|||
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
|||
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
|||
| AttackLv8 = 160 |
|||
| AttackUpgradeLv8_1_Name = Aether Dust | AttackUpgradeLv8_1_Amount = 15 |
|||
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
|||
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
|||
| HpLv8 = 160 |
|||
| HpUpgradeLv8_1_Name = Aether Dust | HpUpgradeLv8_1_Amount = 15 |
|||
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
|||
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
|||
| HealingLv8 = 160 |
|||
| HealingUpgradeLv8_1_Name = Aether Dust | HealingUpgradeLv8_1_Amount = 15 |
|||
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
|||
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
|||
| AttackLv9 = 180 |
|||
| AttackUpgradeLv9_1_Name = Aether Dust | AttackUpgradeLv9_1_Amount = 15 |
|||
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
|||
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
|||
| HpLv9 = 180 |
|||
| HpUpgradeLv9_1_Name = Aether Dust | HpUpgradeLv9_1_Amount = 15 |
|||
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
|||
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
|||
| HealingLv9 = 180 |
|||
| HealingUpgradeLv9_1_Name = Aether Dust | HealingUpgradeLv9_1_Amount = 15 |
|||
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
|||
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
|||
| AttackLv10 = 200 |
|||
| AttackUpgradeLv10_1_Name = Aether Dust | AttackUpgradeLv10_1_Amount = 15 |
|||
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Aether Dust | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
|||
| HealingUpgradeLv10_1_Name = Aether Dust | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
|||
| AttackUpgradeLv11_1_Name = Aether Dust | AttackUpgradeLv11_1_Amount = 20 |
|||
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
|||
| HpUpgradeLv11_1_Name = Aether Dust | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
|||
| HealingUpgradeLv11_1_Name = Aether Dust | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
|||
| AttackLv12 = 240 |
|||
| AttackUpgradeLv12_1_Name = Aether Dust | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Aether Dust | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Aether Dust | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Aether Dust | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Aether Dust | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Aether Dust | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Aether Dust | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Aether Dust | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Aether Dust | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Aether Dust | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Aether Dust | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Aether Dust | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Aether Piece | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Aether Piece | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Aether Piece | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Aether Piece | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Aether Piece | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Aether Piece | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Aether Piece | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Aether Piece | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Aether Piece | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Aether Piece | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Aether Piece | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Aether Piece | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Aether Piece | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Aether Piece | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Aether Piece | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Aether Piece | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Aether Piece | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Aether Piece | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Aether Piece | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Aether Piece | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Aether Piece | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Aether Piece | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Aether Piece | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Aether Piece | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Aether Piece | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Aether Piece | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Aether Piece | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Aether Piece | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Aether Piece | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Aether Piece | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
}} |
||
===Skills=== |
===Skills=== |
||
Line 132: | Line 454: | ||
| SkillDamageType = Explosive |
| SkillDamageType = Explosive |
||
| SkillBaseCost = 6 |
| SkillBaseCost = 6 |
||
| SkillDescriptionGeneral = Deal {{SkillValue|695~1113%}} damage to one enemy. |
| SkillDescriptionGeneral = Deal {{SkillValue|695~1113%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|2~4}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
||
| SkillDescriptionLv1 = Deal {{SkillValue|695%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|2}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
|||
Ignore delay within normal attacks {{SkillValue|twice~4}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillDescriptionLv1 = Deal {{SkillValue|695%}} damage to one enemy. |
|||
Ignore delay within normal attacks {{SkillValue|twice}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Abydos) |
| SkillUpgradeLv2_1_Name = Beginner Tactical Training Blu-ray (Abydos) |
||
| SkillUpgradeLv2_1_Amount = 12 |
| SkillUpgradeLv2_1_Amount = 12 |
||
Line 148: | Line 462: | ||
| SkillUpgradeLv2_3_Name = Credits |
| SkillUpgradeLv2_3_Name = Credits |
||
| SkillUpgradeLv2_3_Amount = 80000 |
| SkillUpgradeLv2_3_Amount = 80000 |
||
| SkillDescriptionLv2 = Deal {{SkillValue|800%}} damage to one enemy. |
| SkillDescriptionLv2 = Deal {{SkillValue|800%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|2}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
||
Ignore delay within normal attacks {{SkillValue|twice}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Abydos) |
| SkillUpgradeLv3_1_Name = Normal Tactical Training Blu-ray (Abydos) |
||
| SkillUpgradeLv3_1_Amount = 12 |
| SkillUpgradeLv3_1_Amount = 12 |
||
Line 163: | Line 473: | ||
| SkillUpgradeLv3_5_Name = Credits |
| SkillUpgradeLv3_5_Name = Credits |
||
| SkillUpgradeLv3_5_Amount = 500000 |
| SkillUpgradeLv3_5_Amount = 500000 |
||
| SkillDescriptionLv3 = Deal {{SkillValue|904%}} damage to one enemy. |
| SkillDescriptionLv3 = Deal {{SkillValue|904%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|3}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
||
Ignore delay within normal attacks {{SkillValue|3}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Abydos) |
| SkillUpgradeLv4_1_Name = Advanced Tactical Training Blu-ray (Abydos) |
||
| SkillUpgradeLv4_1_Amount = 12 |
| SkillUpgradeLv4_1_Amount = 12 |
||
Line 178: | Line 484: | ||
| SkillUpgradeLv4_5_Name = Credits |
| SkillUpgradeLv4_5_Name = Credits |
||
| SkillUpgradeLv4_5_Amount = 3000000 |
| SkillUpgradeLv4_5_Amount = 3000000 |
||
| SkillDescriptionLv4 = Deal {{SkillValue|1009%}} damage to one enemy. |
| SkillDescriptionLv4 = Deal {{SkillValue|1009%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|3}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
||
Ignore delay within normal attacks {{SkillValue|3}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Abydos) |
| SkillUpgradeLv5_1_Name = Superior Tactical Training Blu-ray (Abydos) |
||
| SkillUpgradeLv5_1_Amount = 8 |
| SkillUpgradeLv5_1_Amount = 8 |
||
Line 193: | Line 495: | ||
| SkillUpgradeLv5_5_Name = Credits |
| SkillUpgradeLv5_5_Name = Credits |
||
| SkillUpgradeLv5_5_Amount = 10000000 |
| SkillUpgradeLv5_5_Amount = 10000000 |
||
| SkillDescriptionLv5 = Deal {{SkillValue|1113%}} damage to one enemy. |
| SkillDescriptionLv5 = Deal {{SkillValue|1113%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|4}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
||
| SkillDescriptionLv6 = Deal {{SkillValue|1217%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|4}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
|||
Ignore delay |
| SkillDescriptionLv7 = Deal {{SkillValue|1426%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|5}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
||
| SkillDescriptionLv8 = Deal {{SkillValue|1530%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|5}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
|||
| SkillDescriptionLv9 = Deal {{SkillValue|1739%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|5}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
|||
Reload immediately after skill activation. |
|||
| |
| SkillDescriptionLv10 = Deal {{SkillValue|1844%}} damage to one enemy.<br>Ignore delay between normal attacks {{SkillValue|5}} times until {{SkillValue|100}} bullets is consumed.<br>Reload immediately after skill activation. |
||
Ignore delay within normal attacks {{SkillValue|4}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillDescriptionLv7 = Deal {{SkillValue|1426%}} damage to one enemy. |
|||
Ignore delay within normal attacks {{SkillValue|5}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillDescriptionLv8 = Deal {{SkillValue|1530%}} damage to one enemy. |
|||
Ignore delay within normal attacks {{SkillValue|5}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillDescriptionLv9 = Deal {{SkillValue|1739%}} damage to one enemy. |
|||
Ignore delay within normal attacks {{SkillValue|5}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
| SkillDescriptionLv10 = Deal {{SkillValue|1844%}} damage to one enemy. |
|||
Ignore delay within normal attacks {{SkillValue|5}} until {{SkillValue|100}} bullets is consumed. |
|||
Reload immediately after skill activation. |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 300: | Line 578: | ||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Every {{SkillValue|40 seconds}}, increases the Attack Speed of allies within a circular area by {{SkillValue|19.3%}} for {{SkillValue|30 seconds}}. |
| SkillDescriptionLv9 = Every {{SkillValue|40 seconds}}, increases the Attack Speed of allies within a circular area by {{SkillValue|19.3%}} for {{SkillValue|30 seconds}}. |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
Line 382: | Line 660: | ||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = Increase Attack Speed by {{SkillValue|23.8%}}. |
| SkillDescriptionLv9 = Increase Attack Speed by {{SkillValue|23.8%}}. |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
Line 464: | Line 742: | ||
| SkillUpgradeLv9_4_Amount = 2400000 |
| SkillUpgradeLv9_4_Amount = 2400000 |
||
| SkillDescriptionLv9 = When EX skill is active, normal attacks deal additional damage of {{SkillValue|18.7%}} Attack. |
| SkillDescriptionLv9 = When EX skill is active, normal attacks deal additional damage of {{SkillValue|18.7%}} Attack. |
||
| SkillUpgradeLv10_1_Name = Secret Tech |
| SkillUpgradeLv10_1_Name = Secret Tech Notes |
||
| SkillUpgradeLv10_1_Amount = 1 |
| SkillUpgradeLv10_1_Amount = 1 |
||
| SkillUpgradeLv10_2_Name = Credits |
| SkillUpgradeLv10_2_Name = Credits |
||
Line 472: | Line 750: | ||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
{{UniqueWeapon |
||
| CharacterId = |
| CharacterId = Nonomi_(Swimsuit) |
||
| NameEN = Little Machine Gun V |
| NameEN = Little Machine Gun V |
||
| NameJP = リトルマシンガンⅤ |
| NameJP = リトルマシンガンⅤ |
||
| DescriptionEN = <p>Machine gun that protects Nonomi even in midsummer.</p><p>The bullets it spits out refreshingly blow away the heat.</p> |
| DescriptionEN = <p>Machine gun that protects Nonomi even in midsummer.</p><p>The bullets it spits out refreshingly blow away the heat.</p> |
||
| DescriptionJP = <p>真夏でもノノミを守るマシンガン。</p><p>爽やかに吐き出される弾丸は暑さをも吹き飛ばす。</p> |
| DescriptionJP = <p>真夏でもノノミを守るマシンガン。</p><p>爽やかに吐き出される弾丸は暑さをも吹き飛ばす。</p> |
||
| Rank2 = Passive Skill changes to |
| Rank2 = Passive Skill changes to <b>I can't wait ♧ +</b> |
||
| Rank3 = {{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS |
| Rank3 = {{Icon|Urban|size=20}} Urban area affinity {{Affinity|SS}} SS |
||
| StatBonusAtk = 120 |
| StatBonusAtk = 120 |
||
Line 504: | Line 782: | ||
| SkillDescriptionLv10 = Increase Defense Penetration by {{SkillValue|684}}. Increase Attack Speed by {{SkillValue|26.6%}}. |
| SkillDescriptionLv10 = Increase Defense Penetration by {{SkillValue|684}}. Increase Attack Speed by {{SkillValue|26.6%}}. |
||
}} |
}} |
||
=Voiceover= |
|||
=Resources= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
See [[{{PAGENAME}}/audio]] |
||
=Cafe= |
=Cafe= |
||
{{CharacterCafeImage}} |
|||
{{#dpl: |
{{#dpl: |
||
| category = Furniture |
| category = Furniture |
||
Line 513: | Line 796: | ||
| format = ,,, |
| format = ,,, |
||
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
| include = {Furniture{{!}}CharacterCafeInteraction.dpl} |
||
| resultsheader = \n===Cafe interaction===\n |
|||
}} |
}} |
||
===Gifts=== |
===Gifts=== |
||
{{CharacterGifts}} |
{{CharacterGifts}} |
||
{{Foreclosure Task Force}} |
|||
{{CharacterNavbox}} |
|||
{{Kivotos|Abydos}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
Latest revision as of 14:08, 31 March 2024
Background[edit]
A member of the Countermeasure Council of Abydos, Nonomi seems to have a lot of fun after arriving to the seaside.
Even at the resort, she continues to kindly look out for her friends. As an aside, she seems to have bought more than usual because she was so excited about this trip.
アビドス高等学校所属、夏の海へ辿り着き、とっても楽しそうなアビドス対策委員会の一員。
行楽地に来ていても、常にみんなのことを気にする優しさは健在。余談だが今回の旅行が楽しみ過ぎて、いつも以上に色んなものを買ってきた模様。
How to Obtain[edit]
- Regular Gacha pool
- JP banners:
- Nonomi (Swimsuit) rate-up banner (06/22/2022 - 07/06/2022)
- Nonomi (Swimsuit) rate-up banner (07/17/2023 - 07/24/2023)
- GL banners:
- Nonomi (Swimsuit) rate-up banner (01/17/2023 - 01/31/2023)
- Nonomi (Swimsuit) rate-up banner (01/23/2024 - 01/30/2024)
Character Details[edit]
Attack | 273/2739 | Defense | 79/477 | HP | 2240/19420 | Healing | 1405/4217 |
---|---|---|---|---|---|---|---|
Accuracy | 100 | Evasion | 199 | Critical Rate | 251 | Critical Damage | 200% |
Stability | 1392 | Firing Range | 750 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 50/5 |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+48
12: Attack+5 HP+48
13: Attack+5 HP+48
14: Attack+5 HP+48
15: Attack+5 HP+48
16: Attack+7 HP+58
17: Attack+7 HP+58
18: Attack+7 HP+58
19: Attack+7 HP+58
20: Attack+7 HP+58
21: Attack+2 HP+10
22: Attack+2 HP+10
23: Attack+2 HP+10
24: Attack+2 HP+10
25: Attack+2 HP+10
26: Attack+2 HP+10
27: Attack+2 HP+10
28: Attack+2 HP+10
29: Attack+2 HP+10
30: Attack+2 HP+10
31: Attack+3 HP+15
32: Attack+3 HP+15
33: Attack+3 HP+15
34: Attack+3 HP+15
35: Attack+3 HP+15
36: Attack+3 HP+15
37: Attack+3 HP+15
38: Attack+3 HP+15
39: Attack+3 HP+15
40: Attack+3 HP+15
41: Attack+4 HP+25
42: Attack+4 HP+25
43: Attack+4 HP+25
44: Attack+4 HP+25
45: Attack+4 HP+25
46: Attack+4 HP+25
47: Attack+4 HP+25
48: Attack+4 HP+25
49: Attack+4 HP+25
50: Attack+4 HP+25
|
Track 46NorSugar story |
50: | Total bonus at affection rank
2: Attack+3
3: Attack+3
4: Attack+3
5: Attack+3
6: Attack+4
7: Attack+4
8: Attack+4
9: Attack+4
10: Attack+4
11: Attack+5 HP+49
12: Attack+5 HP+49
13: Attack+5 HP+49
14: Attack+5 HP+49
15: Attack+5 HP+49
16: Attack+7 HP+59
17: Attack+7 HP+59
18: Attack+7 HP+59
19: Attack+7 HP+59
20: Attack+7 HP+59
21: Attack+2 HP+10
22: Attack+2 HP+10
23: Attack+2 HP+10
24: Attack+2 HP+10
25: Attack+2 HP+10
26: Attack+2 HP+10
27: Attack+2 HP+10
28: Attack+2 HP+10
29: Attack+2 HP+10
30: Attack+2 HP+10
31: Attack+3 HP+15
32: Attack+3 HP+15
33: Attack+3 HP+15
34: Attack+3 HP+15
35: Attack+3 HP+15
36: Attack+3 HP+15
37: Attack+3 HP+15
38: Attack+3 HP+15
39: Attack+3 HP+15
40: Attack+3 HP+15
41: Attack+4 HP+26
42: Attack+4 HP+26
43: Attack+4 HP+26
44: Attack+4 HP+26
45: Attack+4 HP+26
46: Attack+4 HP+26
47: Attack+4 HP+26
48: Attack+4 HP+26
49: Attack+4 HP+26
50: Attack+4 HP+26
|
Track 9MitsukiyoMidsummer cat |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
EX Skill Cost 6 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 6 | Deal 695% damage to one enemy. |
2 | Deal 800% damage to one enemy. | |
3 | Deal 904% damage to one enemy. | |
4 | Deal 1009% damage to one enemy. | |
5 | Deal 1113% damage to one enemy. |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 11.4% for 30 seconds. |
2 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 11.9% for 30 seconds. |
3 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 12.5% for 30 seconds. |
4 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 14.8% for 30 seconds. |
5 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 15.3% for 30 seconds. |
6 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 15.9% for 30 seconds. |
7 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 18.2% for 30 seconds. |
8 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 18.8% for 30 seconds. |
9 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 19.3% for 30 seconds. |
10 | Every 40 seconds, increases the Attack Speed of allies within a circular area by 21.6% for 30 seconds. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Attack Speed by 14%. |
2 | Increase Attack Speed by 14.7%. |
3 | Increase Attack Speed by 15.4%. |
4 | Increase Attack Speed by 18.2%. |
5 | Increase Attack Speed by 18.9%. |
6 | Increase Attack Speed by 19.6%. |
7 | Increase Attack Speed by 22.4%. |
8 | Increase Attack Speed by 23.1%. |
9 | Increase Attack Speed by 23.8%. |
10 | Increase Attack Speed by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When EX skill is active, normal attacks deal additional damage of 10.9% Attack. |
2 | When EX skill is active, normal attacks deal additional damage of 11.6% Attack. |
3 | When EX skill is active, normal attacks deal additional damage of 12.1% Attack. |
4 | When EX skill is active, normal attacks deal additional damage of 14.3% Attack. |
5 | When EX skill is active, normal attacks deal additional damage of 14.8% Attack. |
6 | When EX skill is active, normal attacks deal additional damage of 15.4% Attack. |
7 | When EX skill is active, normal attacks deal additional damage of 17.6% Attack. |
8 | When EX skill is active, normal attacks deal additional damage of 18.1% Attack. |
9 | When EX skill is active, normal attacks deal additional damage of 18.7% Attack. |
10 | When EX skill is active, normal attacks deal additional damage of 20.9% Attack. |
Unique weapon[edit]
Little Machine Gun VリトルマシンガンⅤ Machine gun that protects Nonomi even in midsummer. The bullets it spits out refreshingly blow away the heat. 真夏でもノノミを守るマシンガン。 爽やかに吐き出される弾丸は暑さをも吹き飛ばす。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to I can't wait ♧ + | ||||||
Urban area affinity SS | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 120 | 437 | 546 | 656 | 765 | 874 |
HP | 562 | 2042 | 2552 | 3062 | 3573 | 4083 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Defense Penetration by 360. Increase Attack Speed by 14%. |
2 | Increase Defense Penetration by 378. Increase Attack Speed by 14.7%. |
3 | Increase Defense Penetration by 396. Increase Attack Speed by 15.4%. |
4 | Increase Defense Penetration by 468. Increase Attack Speed by 18.2%. |
5 | Increase Defense Penetration by 486. Increase Attack Speed by 18.9%. |
6 | Increase Defense Penetration by 504. Increase Attack Speed by 19.6%. |
7 | Increase Defense Penetration by 576. Increase Attack Speed by 22.4%. |
8 | Increase Defense Penetration by 594. Increase Attack Speed by 23.1%. |
9 | Increase Defense Penetration by 612. Increase Attack Speed by 23.8%. |
10 | Increase Defense Penetration by 684. Increase Attack Speed by 26.6%. |
Resources[edit]
Story
See Nonomi (Swimsuit)/MomoTalk
Images
Voiceover[edit]
Cafe[edit]
Cafe interaction[edit]
Nonomi (Swimsuit) has a unique interaction with Folding Resort Table in the cafe.
Gifts[edit]
Her favorite gifts are: Cherry-Rose Lip Gloss Summer Tube
Nonomi (Swimsuit) also likes Glassy Glow BB Cream Military Camo Foundation Trio Samuela "The Beyond"