Yuuka: Difference between revisions
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m (Reverted edits by 2A00:23C4:B99C:E401:A856:FA5D:EF0B:E25B (talk) to last revision by Electricsheep) Tag: Rollback |
No edit summary Tags: Manual revert Mobile edit Mobile web edit |
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(22 intermediate revisions by 5 users not shown) | |||
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{{Character |
{{Character |
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| Id = 13010 |
| Id = 13010 |
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| DevName = Yuuka_default |
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| Name = Yuuka |
| Name = Yuuka |
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| Portrait = Portrait_Yuuka |
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| Image = Yuuka_full.png |
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| Variant1 = Sportswear |
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| Portrait = Student_Portrait_Yuuka |
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| Image1 = Yuuka_(Sportswear)_diorama_00.png |
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| Variant2 = Operator |
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| Image2 = Yuuka_(Operator)_00.png |
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| JPName = 早瀬 ユウカ |
| JPName = 早瀬 ユウカ |
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| JPReading = Hayase Yuuka |
| JPReading = Hayase Yuuka |
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Line 29: | Line 33: | ||
| EquipmentSlot2 = Badge |
| EquipmentSlot2 = Badge |
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| EquipmentSlot3 = Charm |
| EquipmentSlot3 = Charm |
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| CharacterPool = regular |
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| ReleaseDate = 2021/02/04 |
| ReleaseDate = 2021/02/04 |
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}}{{CharacterVariants|Yuuka}}__TOC__ |
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}} |
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=Background= |
=Background= |
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{{CharacterBackground |
{{CharacterBackground |
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| ENText = <p>Enrolled in the Millennium Science School, Yuuka is the treasurer of the student council known as "Seminar".</p><p>A prominent mathematical genius even amongst Millennium's STEM-rich student base, she supervises the management of the school's budget.<br>Yuuka's speciality is the abacus, and she has a habit of counting on one in order to compose herself when faced with complex and troubling matters.</p> |
| ENText = <p>Enrolled in the Millennium Science School, Yuuka is the treasurer of the student council known as "Seminar".</p><p>A prominent mathematical genius even amongst Millennium's STEM-rich student base, she supervises the management of the school's budget.<br>Yuuka's speciality is the abacus, and she has a habit of counting on one in order to compose herself when faced with complex and troubling matters.</p> |
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| JPText = <p>ミレニアムサイエンススクール所属、生徒会「セミナー」の会計。</p><p>理系生徒の比率が高いミレニアムでも指折りの数学の鬼才で、ミレニアムの予算周りの管理を統括している。 |
| JPText = <p>ミレニアムサイエンススクール所属、生徒会「セミナー」の会計。</p><p>理系生徒の比率が高いミレニアムでも指折りの数学の鬼才で、ミレニアムの予算周りの管理を統括している。特技は算盤で、複雑なことに悩まされていたり、葛藤している時などに算盤を弾いて落ち着かせる癖がある。</p> |
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}} |
}} |
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=How to Obtain= |
=How to Obtain= |
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*Initial character |
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*Regular Gacha pool |
*Regular Gacha pool |
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{{CharacterBanners}}{{CharacterMissionRewards}} |
{{CharacterBanners}}{{CharacterMissionRewards}} |
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*Initial character |
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*Event Shop: |
*Event Shop: |
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**[[Happy Schale ♡ Valentine patrol]] (50× Shards) |
**[[Happy Schale ♡ Valentine patrol]] (50× Shards) |
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**[[Get Set, Go!]] (50× Shards) |
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**[[Happy Schale ♡ Valentine patrol/Rerun|Happy Schale ♡ Valentine patrol (Rerun)]] (50× Shards) |
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**[[A-H.A Conquest]] (50× Shards) |
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=Character Details= |
=Character Details= |
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Line 71: | Line 79: | ||
{{CharacterAffectionTable |
{{CharacterAffectionTable |
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| MemoryLobbyUnlockLv = 1 |
| MemoryLobbyUnlockLv = 1 |
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| MemoryLobbyImage = |
| MemoryLobbyImage = Lobbyillust_Yuuka |
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| MemoryLobbyBGMId = 17 |
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| UniqueGearUnlockLv = 15 |
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| MomotalkRewardLevel1 = 20 |
| MomotalkRewardLevel1 = 20 |
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| MomotalkRewardLevel3 = 40 |
| MomotalkRewardLevel3 = 40 |
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Line 77: | Line 87: | ||
| MomotalkRewardLevel6 = 80 |
| MomotalkRewardLevel6 = 80 |
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| MomotalkRewardLevel8 = 100 |
| MomotalkRewardLevel8 = 100 |
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| |
| MomotalkRewardLevel15 = 120 |
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| AffectionLevel2 = HP+50 |
| AffectionLevel2 = HP+50 |
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| AffectionLevel3 = HP+50 |
| AffectionLevel3 = HP+50 |
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Line 134: | Line 144: | ||
| ordermethod = title |
| ordermethod = title |
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| include = {CharacterAffectionTable} |
| include = {CharacterAffectionTable} |
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}} |
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{{CharacterPotentialTable |
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| AttackLv0 = 0 |
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| HpLv0 = 0 |
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| HealingLv0 = 0 |
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| AttackLv1 = 20 |
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| AttackUpgradeLv1_1_Name = Nimrud Lens Piece | AttackUpgradeLv1_1_Amount = 10 |
|||
| AttackUpgradeLv1_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv1_2_Amount = 2 |
|||
| AttackUpgradeLv1_3_Name = Credits | AttackUpgradeLv1_3_Amount = 100000 |
|||
| HpLv1 = 20 |
|||
| HpUpgradeLv1_1_Name = Nimrud Lens Piece | HpUpgradeLv1_1_Amount = 10 |
|||
| HpUpgradeLv1_2_Name = Applied Fitness Workbook | HpUpgradeLv1_2_Amount = 2 |
|||
| HpUpgradeLv1_3_Name = Credits | HpUpgradeLv1_3_Amount = 100000 |
|||
| HealingLv1 = 20 |
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| HealingUpgradeLv1_1_Name = Nimrud Lens Piece | HealingUpgradeLv1_1_Amount = 10 |
|||
| HealingUpgradeLv1_2_Name = Applied First Aid Workbook | HealingUpgradeLv1_2_Amount = 2 |
|||
| HealingUpgradeLv1_3_Name = Credits | HealingUpgradeLv1_3_Amount = 100000 |
|||
| AttackLv2 = 40 |
|||
| AttackUpgradeLv2_1_Name = Nimrud Lens Piece | AttackUpgradeLv2_1_Amount = 10 |
|||
| AttackUpgradeLv2_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv2_2_Amount = 2 |
|||
| AttackUpgradeLv2_3_Name = Credits | AttackUpgradeLv2_3_Amount = 100000 |
|||
| HpLv2 = 40 |
|||
| HpUpgradeLv2_1_Name = Nimrud Lens Piece | HpUpgradeLv2_1_Amount = 10 |
|||
| HpUpgradeLv2_2_Name = Applied Fitness Workbook | HpUpgradeLv2_2_Amount = 2 |
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| HpUpgradeLv2_3_Name = Credits | HpUpgradeLv2_3_Amount = 100000 |
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| HealingLv2 = 40 |
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| HealingUpgradeLv2_1_Name = Nimrud Lens Piece | HealingUpgradeLv2_1_Amount = 10 |
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| HealingUpgradeLv2_2_Name = Applied First Aid Workbook | HealingUpgradeLv2_2_Amount = 2 |
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| HealingUpgradeLv2_3_Name = Credits | HealingUpgradeLv2_3_Amount = 100000 |
|||
| AttackLv3 = 60 |
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| AttackUpgradeLv3_1_Name = Nimrud Lens Piece | AttackUpgradeLv3_1_Amount = 10 |
|||
| AttackUpgradeLv3_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv3_2_Amount = 2 |
|||
| AttackUpgradeLv3_3_Name = Credits | AttackUpgradeLv3_3_Amount = 100000 |
|||
| HpLv3 = 60 |
|||
| HpUpgradeLv3_1_Name = Nimrud Lens Piece | HpUpgradeLv3_1_Amount = 10 |
|||
| HpUpgradeLv3_2_Name = Applied Fitness Workbook | HpUpgradeLv3_2_Amount = 2 |
|||
| HpUpgradeLv3_3_Name = Credits | HpUpgradeLv3_3_Amount = 100000 |
|||
| HealingLv3 = 60 |
|||
| HealingUpgradeLv3_1_Name = Nimrud Lens Piece | HealingUpgradeLv3_1_Amount = 10 |
|||
| HealingUpgradeLv3_2_Name = Applied First Aid Workbook | HealingUpgradeLv3_2_Amount = 2 |
|||
| HealingUpgradeLv3_3_Name = Credits | HealingUpgradeLv3_3_Amount = 100000 |
|||
| AttackLv4 = 80 |
|||
| AttackUpgradeLv4_1_Name = Nimrud Lens Piece | AttackUpgradeLv4_1_Amount = 10 |
|||
| AttackUpgradeLv4_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv4_2_Amount = 2 |
|||
| AttackUpgradeLv4_3_Name = Credits | AttackUpgradeLv4_3_Amount = 100000 |
|||
| HpLv4 = 80 |
|||
| HpUpgradeLv4_1_Name = Nimrud Lens Piece | HpUpgradeLv4_1_Amount = 10 |
|||
| HpUpgradeLv4_2_Name = Applied Fitness Workbook | HpUpgradeLv4_2_Amount = 2 |
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| HpUpgradeLv4_3_Name = Credits | HpUpgradeLv4_3_Amount = 100000 |
|||
| HealingLv4 = 80 |
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| HealingUpgradeLv4_1_Name = Nimrud Lens Piece | HealingUpgradeLv4_1_Amount = 10 |
|||
| HealingUpgradeLv4_2_Name = Applied First Aid Workbook | HealingUpgradeLv4_2_Amount = 2 |
|||
| HealingUpgradeLv4_3_Name = Credits | HealingUpgradeLv4_3_Amount = 100000 |
|||
| AttackLv5 = 100 |
|||
| AttackUpgradeLv5_1_Name = Nimrud Lens Piece | AttackUpgradeLv5_1_Amount = 10 |
|||
| AttackUpgradeLv5_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv5_2_Amount = 2 |
|||
| AttackUpgradeLv5_3_Name = Credits | AttackUpgradeLv5_3_Amount = 100000 |
|||
| HpLv5 = 100 |
|||
| HpUpgradeLv5_1_Name = Nimrud Lens Piece | HpUpgradeLv5_1_Amount = 10 |
|||
| HpUpgradeLv5_2_Name = Applied Fitness Workbook | HpUpgradeLv5_2_Amount = 2 |
|||
| HpUpgradeLv5_3_Name = Credits | HpUpgradeLv5_3_Amount = 100000 |
|||
| HealingLv5 = 100 |
|||
| HealingUpgradeLv5_1_Name = Nimrud Lens Piece | HealingUpgradeLv5_1_Amount = 10 |
|||
| HealingUpgradeLv5_2_Name = Applied First Aid Workbook | HealingUpgradeLv5_2_Amount = 2 |
|||
| HealingUpgradeLv5_3_Name = Credits | HealingUpgradeLv5_3_Amount = 100000 |
|||
| AttackLv6 = 120 |
|||
| AttackUpgradeLv6_1_Name = Nimrud Lens Piece | AttackUpgradeLv6_1_Amount = 15 |
|||
| AttackUpgradeLv6_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv6_2_Amount = 2 |
|||
| AttackUpgradeLv6_3_Name = Credits | AttackUpgradeLv6_3_Amount = 100000 |
|||
| HpLv6 = 120 |
|||
| HpUpgradeLv6_1_Name = Nimrud Lens Piece | HpUpgradeLv6_1_Amount = 15 |
|||
| HpUpgradeLv6_2_Name = Applied Fitness Workbook | HpUpgradeLv6_2_Amount = 2 |
|||
| HpUpgradeLv6_3_Name = Credits | HpUpgradeLv6_3_Amount = 100000 |
|||
| HealingLv6 = 120 |
|||
| HealingUpgradeLv6_1_Name = Nimrud Lens Piece | HealingUpgradeLv6_1_Amount = 15 |
|||
| HealingUpgradeLv6_2_Name = Applied First Aid Workbook | HealingUpgradeLv6_2_Amount = 2 |
|||
| HealingUpgradeLv6_3_Name = Credits | HealingUpgradeLv6_3_Amount = 100000 |
|||
| AttackLv7 = 140 |
|||
| AttackUpgradeLv7_1_Name = Nimrud Lens Piece | AttackUpgradeLv7_1_Amount = 15 |
|||
| AttackUpgradeLv7_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv7_2_Amount = 2 |
|||
| AttackUpgradeLv7_3_Name = Credits | AttackUpgradeLv7_3_Amount = 100000 |
|||
| HpLv7 = 140 |
|||
| HpUpgradeLv7_1_Name = Nimrud Lens Piece | HpUpgradeLv7_1_Amount = 15 |
|||
| HpUpgradeLv7_2_Name = Applied Fitness Workbook | HpUpgradeLv7_2_Amount = 2 |
|||
| HpUpgradeLv7_3_Name = Credits | HpUpgradeLv7_3_Amount = 100000 |
|||
| HealingLv7 = 140 |
|||
| HealingUpgradeLv7_1_Name = Nimrud Lens Piece | HealingUpgradeLv7_1_Amount = 15 |
|||
| HealingUpgradeLv7_2_Name = Applied First Aid Workbook | HealingUpgradeLv7_2_Amount = 2 |
|||
| HealingUpgradeLv7_3_Name = Credits | HealingUpgradeLv7_3_Amount = 100000 |
|||
| AttackLv8 = 160 |
|||
| AttackUpgradeLv8_1_Name = Nimrud Lens Piece | AttackUpgradeLv8_1_Amount = 15 |
|||
| AttackUpgradeLv8_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv8_2_Amount = 2 |
|||
| AttackUpgradeLv8_3_Name = Credits | AttackUpgradeLv8_3_Amount = 100000 |
|||
| HpLv8 = 160 |
|||
| HpUpgradeLv8_1_Name = Nimrud Lens Piece | HpUpgradeLv8_1_Amount = 15 |
|||
| HpUpgradeLv8_2_Name = Applied Fitness Workbook | HpUpgradeLv8_2_Amount = 2 |
|||
| HpUpgradeLv8_3_Name = Credits | HpUpgradeLv8_3_Amount = 100000 |
|||
| HealingLv8 = 160 |
|||
| HealingUpgradeLv8_1_Name = Nimrud Lens Piece | HealingUpgradeLv8_1_Amount = 15 |
|||
| HealingUpgradeLv8_2_Name = Applied First Aid Workbook | HealingUpgradeLv8_2_Amount = 2 |
|||
| HealingUpgradeLv8_3_Name = Credits | HealingUpgradeLv8_3_Amount = 100000 |
|||
| AttackLv9 = 180 |
|||
| AttackUpgradeLv9_1_Name = Nimrud Lens Piece | AttackUpgradeLv9_1_Amount = 15 |
|||
| AttackUpgradeLv9_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv9_2_Amount = 2 |
|||
| AttackUpgradeLv9_3_Name = Credits | AttackUpgradeLv9_3_Amount = 100000 |
|||
| HpLv9 = 180 |
|||
| HpUpgradeLv9_1_Name = Nimrud Lens Piece | HpUpgradeLv9_1_Amount = 15 |
|||
| HpUpgradeLv9_2_Name = Applied Fitness Workbook | HpUpgradeLv9_2_Amount = 2 |
|||
| HpUpgradeLv9_3_Name = Credits | HpUpgradeLv9_3_Amount = 100000 |
|||
| HealingLv9 = 180 |
|||
| HealingUpgradeLv9_1_Name = Nimrud Lens Piece | HealingUpgradeLv9_1_Amount = 15 |
|||
| HealingUpgradeLv9_2_Name = Applied First Aid Workbook | HealingUpgradeLv9_2_Amount = 2 |
|||
| HealingUpgradeLv9_3_Name = Credits | HealingUpgradeLv9_3_Amount = 100000 |
|||
| AttackLv10 = 200 |
|||
| AttackUpgradeLv10_1_Name = Nimrud Lens Piece | AttackUpgradeLv10_1_Amount = 15 |
|||
| AttackUpgradeLv10_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv10_2_Amount = 2 |
|||
| AttackUpgradeLv10_3_Name = Credits | AttackUpgradeLv10_3_Amount = 100000 |
|||
| HpLv10 = 200 |
|||
| HpUpgradeLv10_1_Name = Nimrud Lens Piece | HpUpgradeLv10_1_Amount = 15 |
|||
| HpUpgradeLv10_2_Name = Applied Fitness Workbook | HpUpgradeLv10_2_Amount = 2 |
|||
| HpUpgradeLv10_3_Name = Credits | HpUpgradeLv10_3_Amount = 100000 |
|||
| HealingLv10 = 200 |
|||
| HealingUpgradeLv10_1_Name = Nimrud Lens Piece | HealingUpgradeLv10_1_Amount = 15 |
|||
| HealingUpgradeLv10_2_Name = Applied First Aid Workbook | HealingUpgradeLv10_2_Amount = 2 |
|||
| HealingUpgradeLv10_3_Name = Credits | HealingUpgradeLv10_3_Amount = 100000 |
|||
| AttackLv11 = 220 |
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| AttackUpgradeLv11_1_Name = Nimrud Lens Piece | AttackUpgradeLv11_1_Amount = 20 |
|||
| AttackUpgradeLv11_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv11_2_Amount = 2 |
|||
| AttackUpgradeLv11_3_Name = Credits | AttackUpgradeLv11_3_Amount = 100000 |
|||
| HpLv11 = 220 |
|||
| HpUpgradeLv11_1_Name = Nimrud Lens Piece | HpUpgradeLv11_1_Amount = 20 |
|||
| HpUpgradeLv11_2_Name = Applied Fitness Workbook | HpUpgradeLv11_2_Amount = 2 |
|||
| HpUpgradeLv11_3_Name = Credits | HpUpgradeLv11_3_Amount = 100000 |
|||
| HealingLv11 = 220 |
|||
| HealingUpgradeLv11_1_Name = Nimrud Lens Piece | HealingUpgradeLv11_1_Amount = 20 |
|||
| HealingUpgradeLv11_2_Name = Applied First Aid Workbook | HealingUpgradeLv11_2_Amount = 2 |
|||
| HealingUpgradeLv11_3_Name = Credits | HealingUpgradeLv11_3_Amount = 100000 |
|||
| AttackLv12 = 240 |
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| AttackUpgradeLv12_1_Name = Nimrud Lens Piece | AttackUpgradeLv12_1_Amount = 20 |
|||
| AttackUpgradeLv12_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv12_2_Amount = 2 |
|||
| AttackUpgradeLv12_3_Name = Credits | AttackUpgradeLv12_3_Amount = 100000 |
|||
| HpLv12 = 240 |
|||
| HpUpgradeLv12_1_Name = Nimrud Lens Piece | HpUpgradeLv12_1_Amount = 20 |
|||
| HpUpgradeLv12_2_Name = Applied Fitness Workbook | HpUpgradeLv12_2_Amount = 2 |
|||
| HpUpgradeLv12_3_Name = Credits | HpUpgradeLv12_3_Amount = 100000 |
|||
| HealingLv12 = 240 |
|||
| HealingUpgradeLv12_1_Name = Nimrud Lens Piece | HealingUpgradeLv12_1_Amount = 20 |
|||
| HealingUpgradeLv12_2_Name = Applied First Aid Workbook | HealingUpgradeLv12_2_Amount = 2 |
|||
| HealingUpgradeLv12_3_Name = Credits | HealingUpgradeLv12_3_Amount = 100000 |
|||
| AttackLv13 = 260 |
|||
| AttackUpgradeLv13_1_Name = Nimrud Lens Piece | AttackUpgradeLv13_1_Amount = 20 |
|||
| AttackUpgradeLv13_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv13_2_Amount = 2 |
|||
| AttackUpgradeLv13_3_Name = Credits | AttackUpgradeLv13_3_Amount = 100000 |
|||
| HpLv13 = 260 |
|||
| HpUpgradeLv13_1_Name = Nimrud Lens Piece | HpUpgradeLv13_1_Amount = 20 |
|||
| HpUpgradeLv13_2_Name = Applied Fitness Workbook | HpUpgradeLv13_2_Amount = 2 |
|||
| HpUpgradeLv13_3_Name = Credits | HpUpgradeLv13_3_Amount = 100000 |
|||
| HealingLv13 = 260 |
|||
| HealingUpgradeLv13_1_Name = Nimrud Lens Piece | HealingUpgradeLv13_1_Amount = 20 |
|||
| HealingUpgradeLv13_2_Name = Applied First Aid Workbook | HealingUpgradeLv13_2_Amount = 2 |
|||
| HealingUpgradeLv13_3_Name = Credits | HealingUpgradeLv13_3_Amount = 100000 |
|||
| AttackLv14 = 280 |
|||
| AttackUpgradeLv14_1_Name = Nimrud Lens Piece | AttackUpgradeLv14_1_Amount = 20 |
|||
| AttackUpgradeLv14_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv14_2_Amount = 2 |
|||
| AttackUpgradeLv14_3_Name = Credits | AttackUpgradeLv14_3_Amount = 100000 |
|||
| HpLv14 = 280 |
|||
| HpUpgradeLv14_1_Name = Nimrud Lens Piece | HpUpgradeLv14_1_Amount = 20 |
|||
| HpUpgradeLv14_2_Name = Applied Fitness Workbook | HpUpgradeLv14_2_Amount = 2 |
|||
| HpUpgradeLv14_3_Name = Credits | HpUpgradeLv14_3_Amount = 100000 |
|||
| HealingLv14 = 280 |
|||
| HealingUpgradeLv14_1_Name = Nimrud Lens Piece | HealingUpgradeLv14_1_Amount = 20 |
|||
| HealingUpgradeLv14_2_Name = Applied First Aid Workbook | HealingUpgradeLv14_2_Amount = 2 |
|||
| HealingUpgradeLv14_3_Name = Credits | HealingUpgradeLv14_3_Amount = 100000 |
|||
| AttackLv15 = 300 |
|||
| AttackUpgradeLv15_1_Name = Nimrud Lens Piece | AttackUpgradeLv15_1_Amount = 20 |
|||
| AttackUpgradeLv15_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv15_2_Amount = 2 |
|||
| AttackUpgradeLv15_3_Name = Credits | AttackUpgradeLv15_3_Amount = 100000 |
|||
| HpLv15 = 300 |
|||
| HpUpgradeLv15_1_Name = Nimrud Lens Piece | HpUpgradeLv15_1_Amount = 20 |
|||
| HpUpgradeLv15_2_Name = Applied Fitness Workbook | HpUpgradeLv15_2_Amount = 2 |
|||
| HpUpgradeLv15_3_Name = Credits | HpUpgradeLv15_3_Amount = 100000 |
|||
| HealingLv15 = 300 |
|||
| HealingUpgradeLv15_1_Name = Nimrud Lens Piece | HealingUpgradeLv15_1_Amount = 20 |
|||
| HealingUpgradeLv15_2_Name = Applied First Aid Workbook | HealingUpgradeLv15_2_Amount = 2 |
|||
| HealingUpgradeLv15_3_Name = Credits | HealingUpgradeLv15_3_Amount = 100000 |
|||
| AttackLv16 = 320 |
|||
| AttackUpgradeLv16_1_Name = Broken Nimrud Lens | AttackUpgradeLv16_1_Amount = 6 |
|||
| AttackUpgradeLv16_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv16_2_Amount = 4 |
|||
| AttackUpgradeLv16_3_Name = Credits | AttackUpgradeLv16_3_Amount = 200000 |
|||
| HpLv16 = 320 |
|||
| HpUpgradeLv16_1_Name = Broken Nimrud Lens | HpUpgradeLv16_1_Amount = 6 |
|||
| HpUpgradeLv16_2_Name = Applied Fitness Workbook | HpUpgradeLv16_2_Amount = 4 |
|||
| HpUpgradeLv16_3_Name = Credits | HpUpgradeLv16_3_Amount = 200000 |
|||
| HealingLv16 = 320 |
|||
| HealingUpgradeLv16_1_Name = Broken Nimrud Lens | HealingUpgradeLv16_1_Amount = 6 |
|||
| HealingUpgradeLv16_2_Name = Applied First Aid Workbook | HealingUpgradeLv16_2_Amount = 4 |
|||
| HealingUpgradeLv16_3_Name = Credits | HealingUpgradeLv16_3_Amount = 200000 |
|||
| AttackLv17 = 340 |
|||
| AttackUpgradeLv17_1_Name = Broken Nimrud Lens | AttackUpgradeLv17_1_Amount = 6 |
|||
| AttackUpgradeLv17_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv17_2_Amount = 4 |
|||
| AttackUpgradeLv17_3_Name = Credits | AttackUpgradeLv17_3_Amount = 200000 |
|||
| HpLv17 = 340 |
|||
| HpUpgradeLv17_1_Name = Broken Nimrud Lens | HpUpgradeLv17_1_Amount = 6 |
|||
| HpUpgradeLv17_2_Name = Applied Fitness Workbook | HpUpgradeLv17_2_Amount = 4 |
|||
| HpUpgradeLv17_3_Name = Credits | HpUpgradeLv17_3_Amount = 200000 |
|||
| HealingLv17 = 340 |
|||
| HealingUpgradeLv17_1_Name = Broken Nimrud Lens | HealingUpgradeLv17_1_Amount = 6 |
|||
| HealingUpgradeLv17_2_Name = Applied First Aid Workbook | HealingUpgradeLv17_2_Amount = 4 |
|||
| HealingUpgradeLv17_3_Name = Credits | HealingUpgradeLv17_3_Amount = 200000 |
|||
| AttackLv18 = 360 |
|||
| AttackUpgradeLv18_1_Name = Broken Nimrud Lens | AttackUpgradeLv18_1_Amount = 6 |
|||
| AttackUpgradeLv18_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv18_2_Amount = 4 |
|||
| AttackUpgradeLv18_3_Name = Credits | AttackUpgradeLv18_3_Amount = 200000 |
|||
| HpLv18 = 360 |
|||
| HpUpgradeLv18_1_Name = Broken Nimrud Lens | HpUpgradeLv18_1_Amount = 6 |
|||
| HpUpgradeLv18_2_Name = Applied Fitness Workbook | HpUpgradeLv18_2_Amount = 4 |
|||
| HpUpgradeLv18_3_Name = Credits | HpUpgradeLv18_3_Amount = 200000 |
|||
| HealingLv18 = 360 |
|||
| HealingUpgradeLv18_1_Name = Broken Nimrud Lens | HealingUpgradeLv18_1_Amount = 6 |
|||
| HealingUpgradeLv18_2_Name = Applied First Aid Workbook | HealingUpgradeLv18_2_Amount = 4 |
|||
| HealingUpgradeLv18_3_Name = Credits | HealingUpgradeLv18_3_Amount = 200000 |
|||
| AttackLv19 = 380 |
|||
| AttackUpgradeLv19_1_Name = Broken Nimrud Lens | AttackUpgradeLv19_1_Amount = 6 |
|||
| AttackUpgradeLv19_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv19_2_Amount = 4 |
|||
| AttackUpgradeLv19_3_Name = Credits | AttackUpgradeLv19_3_Amount = 200000 |
|||
| HpLv19 = 380 |
|||
| HpUpgradeLv19_1_Name = Broken Nimrud Lens | HpUpgradeLv19_1_Amount = 6 |
|||
| HpUpgradeLv19_2_Name = Applied Fitness Workbook | HpUpgradeLv19_2_Amount = 4 |
|||
| HpUpgradeLv19_3_Name = Credits | HpUpgradeLv19_3_Amount = 200000 |
|||
| HealingLv19 = 380 |
|||
| HealingUpgradeLv19_1_Name = Broken Nimrud Lens | HealingUpgradeLv19_1_Amount = 6 |
|||
| HealingUpgradeLv19_2_Name = Applied First Aid Workbook | HealingUpgradeLv19_2_Amount = 4 |
|||
| HealingUpgradeLv19_3_Name = Credits | HealingUpgradeLv19_3_Amount = 200000 |
|||
| AttackLv20 = 400 |
|||
| AttackUpgradeLv20_1_Name = Broken Nimrud Lens | AttackUpgradeLv20_1_Amount = 6 |
|||
| AttackUpgradeLv20_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv20_2_Amount = 4 |
|||
| AttackUpgradeLv20_3_Name = Credits | AttackUpgradeLv20_3_Amount = 200000 |
|||
| HpLv20 = 400 |
|||
| HpUpgradeLv20_1_Name = Broken Nimrud Lens | HpUpgradeLv20_1_Amount = 6 |
|||
| HpUpgradeLv20_2_Name = Applied Fitness Workbook | HpUpgradeLv20_2_Amount = 4 |
|||
| HpUpgradeLv20_3_Name = Credits | HpUpgradeLv20_3_Amount = 200000 |
|||
| HealingLv20 = 400 |
|||
| HealingUpgradeLv20_1_Name = Broken Nimrud Lens | HealingUpgradeLv20_1_Amount = 6 |
|||
| HealingUpgradeLv20_2_Name = Applied First Aid Workbook | HealingUpgradeLv20_2_Amount = 4 |
|||
| HealingUpgradeLv20_3_Name = Credits | HealingUpgradeLv20_3_Amount = 200000 |
|||
| AttackLv21 = 420 |
|||
| AttackUpgradeLv21_1_Name = Broken Nimrud Lens | AttackUpgradeLv21_1_Amount = 8 |
|||
| AttackUpgradeLv21_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv21_2_Amount = 4 |
|||
| AttackUpgradeLv21_3_Name = Credits | AttackUpgradeLv21_3_Amount = 200000 |
|||
| HpLv21 = 420 |
|||
| HpUpgradeLv21_1_Name = Broken Nimrud Lens | HpUpgradeLv21_1_Amount = 8 |
|||
| HpUpgradeLv21_2_Name = Applied Fitness Workbook | HpUpgradeLv21_2_Amount = 4 |
|||
| HpUpgradeLv21_3_Name = Credits | HpUpgradeLv21_3_Amount = 200000 |
|||
| HealingLv21 = 420 |
|||
| HealingUpgradeLv21_1_Name = Broken Nimrud Lens | HealingUpgradeLv21_1_Amount = 8 |
|||
| HealingUpgradeLv21_2_Name = Applied First Aid Workbook | HealingUpgradeLv21_2_Amount = 4 |
|||
| HealingUpgradeLv21_3_Name = Credits | HealingUpgradeLv21_3_Amount = 200000 |
|||
| AttackLv22 = 440 |
|||
| AttackUpgradeLv22_1_Name = Broken Nimrud Lens | AttackUpgradeLv22_1_Amount = 8 |
|||
| AttackUpgradeLv22_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv22_2_Amount = 4 |
|||
| AttackUpgradeLv22_3_Name = Credits | AttackUpgradeLv22_3_Amount = 200000 |
|||
| HpLv22 = 440 |
|||
| HpUpgradeLv22_1_Name = Broken Nimrud Lens | HpUpgradeLv22_1_Amount = 8 |
|||
| HpUpgradeLv22_2_Name = Applied Fitness Workbook | HpUpgradeLv22_2_Amount = 4 |
|||
| HpUpgradeLv22_3_Name = Credits | HpUpgradeLv22_3_Amount = 200000 |
|||
| HealingLv22 = 440 |
|||
| HealingUpgradeLv22_1_Name = Broken Nimrud Lens | HealingUpgradeLv22_1_Amount = 8 |
|||
| HealingUpgradeLv22_2_Name = Applied First Aid Workbook | HealingUpgradeLv22_2_Amount = 4 |
|||
| HealingUpgradeLv22_3_Name = Credits | HealingUpgradeLv22_3_Amount = 200000 |
|||
| AttackLv23 = 460 |
|||
| AttackUpgradeLv23_1_Name = Broken Nimrud Lens | AttackUpgradeLv23_1_Amount = 8 |
|||
| AttackUpgradeLv23_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv23_2_Amount = 4 |
|||
| AttackUpgradeLv23_3_Name = Credits | AttackUpgradeLv23_3_Amount = 200000 |
|||
| HpLv23 = 460 |
|||
| HpUpgradeLv23_1_Name = Broken Nimrud Lens | HpUpgradeLv23_1_Amount = 8 |
|||
| HpUpgradeLv23_2_Name = Applied Fitness Workbook | HpUpgradeLv23_2_Amount = 4 |
|||
| HpUpgradeLv23_3_Name = Credits | HpUpgradeLv23_3_Amount = 200000 |
|||
| HealingLv23 = 460 |
|||
| HealingUpgradeLv23_1_Name = Broken Nimrud Lens | HealingUpgradeLv23_1_Amount = 8 |
|||
| HealingUpgradeLv23_2_Name = Applied First Aid Workbook | HealingUpgradeLv23_2_Amount = 4 |
|||
| HealingUpgradeLv23_3_Name = Credits | HealingUpgradeLv23_3_Amount = 200000 |
|||
| AttackLv24 = 480 |
|||
| AttackUpgradeLv24_1_Name = Broken Nimrud Lens | AttackUpgradeLv24_1_Amount = 8 |
|||
| AttackUpgradeLv24_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv24_2_Amount = 4 |
|||
| AttackUpgradeLv24_3_Name = Credits | AttackUpgradeLv24_3_Amount = 200000 |
|||
| HpLv24 = 480 |
|||
| HpUpgradeLv24_1_Name = Broken Nimrud Lens | HpUpgradeLv24_1_Amount = 8 |
|||
| HpUpgradeLv24_2_Name = Applied Fitness Workbook | HpUpgradeLv24_2_Amount = 4 |
|||
| HpUpgradeLv24_3_Name = Credits | HpUpgradeLv24_3_Amount = 200000 |
|||
| HealingLv24 = 480 |
|||
| HealingUpgradeLv24_1_Name = Broken Nimrud Lens | HealingUpgradeLv24_1_Amount = 8 |
|||
| HealingUpgradeLv24_2_Name = Applied First Aid Workbook | HealingUpgradeLv24_2_Amount = 4 |
|||
| HealingUpgradeLv24_3_Name = Credits | HealingUpgradeLv24_3_Amount = 200000 |
|||
| AttackLv25 = 500 |
|||
| AttackUpgradeLv25_1_Name = Broken Nimrud Lens | AttackUpgradeLv25_1_Amount = 8 |
|||
| AttackUpgradeLv25_2_Name = Applied Marksmanship Workbook | AttackUpgradeLv25_2_Amount = 4 |
|||
| AttackUpgradeLv25_3_Name = Credits | AttackUpgradeLv25_3_Amount = 200000 |
|||
| HpLv25 = 500 |
|||
| HpUpgradeLv25_1_Name = Broken Nimrud Lens | HpUpgradeLv25_1_Amount = 8 |
|||
| HpUpgradeLv25_2_Name = Applied Fitness Workbook | HpUpgradeLv25_2_Amount = 4 |
|||
| HpUpgradeLv25_3_Name = Credits | HpUpgradeLv25_3_Amount = 200000 |
|||
| HealingLv25 = 500 |
|||
| HealingUpgradeLv25_1_Name = Broken Nimrud Lens | HealingUpgradeLv25_1_Amount = 8 |
|||
| HealingUpgradeLv25_2_Name = Applied First Aid Workbook | HealingUpgradeLv25_2_Amount = 4 |
|||
| HealingUpgradeLv25_3_Name = Credits | HealingUpgradeLv25_3_Amount = 200000 |
|||
}} |
}} |
||
===Skills=== |
===Skills=== |
||
{{skill types | self-shielding | self-healing }} |
|||
{{EXSkillTable |
{{EXSkillTable |
||
| SkillName = Q.E.D |
| SkillName = Q.E.D |
||
Line 438: | Line 755: | ||
===Unique weapon=== |
===Unique weapon=== |
||
{{UniqueWeapon |
{{UniqueWeapon |
||
| CharacterId = |
| CharacterId = Yuuka |
||
| NameEN = Logic & Reason |
| NameEN = Logic & Reason |
||
| NameJP = ロジック&リーズン |
| NameJP = ロジック&リーズン |
||
Line 481: | Line 798: | ||
| StatBonusT1 = Defense |
| StatBonusT1 = Defense |
||
| StatBonusValueT1 = 500 |
| StatBonusValueT1 = 500 |
||
| UnlockFavorT1 = 15 |
|||
| UnlockFavorT2 = 20 |
|||
| UnlockItemT2_1_Name = Brain Teaser Puzzle Cube |
|||
| UnlockItemT2_1_Amount = 4 |
|||
| UnlockItemT2_2_Name = Antikythera Mechanism Piece |
|||
| UnlockItemT2_2_Amount = 80 |
|||
| UnlockItemT2_3_Name = Broken Antikythera Mechanism |
|||
| UnlockItemT2_3_Amount = 25 |
|||
| UnlockItemT2_4_Name = Credits |
|||
| UnlockItemT2_4_Amount = 500000 |
|||
}} |
}} |
||
{{SkillTable |
{{SkillTable |
||
Line 501: | Line 828: | ||
}} |
}} |
||
=Resources= |
|||
=Voiceover= |
|||
{{MomoTalkLink}} |
|||
{{CharacterGalleryLink}} |
|||
==Voiceover== |
|||
See [[{{PAGENAME}}/audio]] |
See [[{{PAGENAME}}/audio]] |
||
=Cafe= |
=Cafe= |
||
{{CharacterCafeImage}} |
|||
{{#dpl: |
{{#dpl: |
||
| category = Furniture |
| category = Furniture |
||
Line 514: | Line 845: | ||
===Gifts=== |
===Gifts=== |
||
{{CharacterGifts}} |
{{CharacterGifts}} |
||
{{ |
{{Seminar}} |
||
{{Kivotos|Millennium}} |
|||
[[Category:Characters]] |
[[Category:Characters]] |
||
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]] |
[[Category:Characters_with_shards_that_can_be_farmed_or_bought]] |
Latest revision as of 02:23, 17 June 2024
Background[edit]
Enrolled in the Millennium Science School, Yuuka is the treasurer of the student council known as "Seminar".
A prominent mathematical genius even amongst Millennium's STEM-rich student base, she supervises the management of the school's budget.
Yuuka's speciality is the abacus, and she has a habit of counting on one in order to compose herself when faced with complex and troubling matters.
ミレニアムサイエンススクール所属、生徒会「セミナー」の会計。
理系生徒の比率が高いミレニアムでも指折りの数学の鬼才で、ミレニアムの予算周りの管理を統括している。特技は算盤で、複雑なことに悩まされていたり、葛藤している時などに算盤を弾いて落ち着かせる癖がある。
How to Obtain[edit]
- Regular Gacha pool
- Farmable from
- Initial character
- Event Shop:
- Happy Schale ♡ Valentine patrol (50× Shards)
- Get Set, Go! (50× Shards)
- Happy Schale ♡ Valentine patrol (Rerun) (50× Shards)
- A-H.A Conquest (50× Shards)
Character Details[edit]
Attack | 108/1084 | Defense | 29/179 | HP | 2997/50100 | Healing | 1400/4202 |
---|---|---|---|---|---|---|---|
Accuracy | 100 | Evasion | 1440 | Critical Rate | 200 | Critical Damage | 200% |
Stability | 1396 | Firing Range | 350 | CC Strength | 100 | CC Resistance | 100 |
Attack speed | 10000 | Movement speed | 200 | Cost Recovery | 700 | Ammo | 27/3 |
50: | Total bonus at affection rank
2: HP+50
3: HP+50
4: HP+50
5: HP+50
6: HP+75
7: HP+75
8: HP+75
9: HP+75
10: HP+75
11: HP+100 Attack+3
12: HP+100 Attack+3
13: HP+100 Attack+3
14: HP+100 Attack+3
15: HP+100 Attack+3
16: HP+125 Attack+3
17: HP+125 Attack+3
18: HP+125 Attack+3
19: HP+125 Attack+3
20: HP+125 Attack+3
21: HP+32 Attack+1
22: HP+32 Attack+1
23: HP+32 Attack+1
24: HP+32 Attack+1
25: HP+32 Attack+1
26: HP+32 Attack+1
27: HP+32 Attack+1
28: HP+32 Attack+1
29: HP+32 Attack+1
30: HP+32 Attack+1
31: HP+48 Attack+1
32: HP+48 Attack+1
33: HP+48 Attack+1
34: HP+48 Attack+1
35: HP+48 Attack+1
36: HP+48 Attack+1
37: HP+48 Attack+1
38: HP+48 Attack+1
39: HP+48 Attack+1
40: HP+48 Attack+1
41: HP+81 Attack+1
42: HP+81 Attack+1
43: HP+81 Attack+1
44: HP+81 Attack+1
45: HP+81 Attack+1
46: HP+81 Attack+1
47: HP+81 Attack+1
48: HP+81 Attack+1
49: HP+81 Attack+1
50: HP+81 Attack+1
|
Track 17MitsukiyoIrasshaimase |
50: | Total bonus at affection rank
2: Healing+5
3: Healing+5
4: Healing+5
5: Healing+5
6: Healing+7
7: Healing+7
8: Healing+7
9: Healing+7
10: Healing+7
11: Healing+9 HP+95
12: Healing+9 HP+95
13: Healing+9 HP+95
14: Healing+9 HP+95
15: Healing+9 HP+95
16: Healing+11 HP+114
17: Healing+11 HP+114
18: Healing+11 HP+114
19: Healing+11 HP+114
20: Healing+11 HP+114
21: Healing+3 HP+20
22: Healing+3 HP+20
23: Healing+3 HP+20
24: Healing+3 HP+20
25: Healing+3 HP+20
26: Healing+3 HP+20
27: Healing+3 HP+20
28: Healing+3 HP+20
29: Healing+3 HP+20
30: Healing+3 HP+20
31: Healing+4 HP+30
32: Healing+4 HP+30
33: Healing+4 HP+30
34: Healing+4 HP+30
35: Healing+4 HP+30
36: Healing+4 HP+30
37: Healing+4 HP+30
38: Healing+4 HP+30
39: Healing+4 HP+30
40: Healing+4 HP+30
41: Healing+7 HP+50
42: Healing+7 HP+50
43: Healing+7 HP+50
44: Healing+7 HP+50
45: Healing+7 HP+50
46: Healing+7 HP+50
47: Healing+7 HP+50
48: Healing+7 HP+50
49: Healing+7 HP+50
50: Healing+7 HP+50
|
Track 9MitsukiyoMidsummer cat |
Potential bonus:
Attack HP Healing | |||
Lv | Attack | HP | Healing |
---|---|---|---|
0 | +0%
|
+0%
|
+0%
|
1 | |||
2 | |||
3 | |||
4 | |||
5 | |||
6 | |||
7 | |||
8 | |||
9 | |||
10 | |||
11 | |||
12 | |||
13 | |||
14 | |||
15 | |||
16 | |||
17 | |||
18 | |||
19 | |||
20 | |||
21 | |||
22 | |||
23 | |||
24 | |||
25 |
Skills[edit]
See also characters with self-shielding skills and self-healing skills.
EX Skill Cost 3 |
| |
Lv. | Cost | Description |
---|---|---|
1 | 3 | Generates a shield around Yuuka with HP equal to 190% of her Healing. (Duration: 15 seconds) |
2 | Generates a shield around Yuuka with HP equal to 219% of her Healing. (Duration: 15 seconds) | |
3 | Generates a shield around Yuuka with HP equal to 220% of her Healing. (Duration: 20 seconds) | |
4 | Generates a shield around Yuuka with HP equal to 245% of her Healing. (Duration: 20 seconds) | |
5 | Generates a shield around Yuuka with HP equal to 248% of her Healing. (Duration: 25 seconds) |
Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 15 seconds, deal 301% damage to one enemy. |
2 | Every 15 seconds, deal 317% damage to one enemy. |
3 | Every 15 seconds, deal 332% damage to one enemy. |
4 | Every 15 seconds, deal 392% damage to one enemy. |
5 | Every 15 seconds, deal 407% damage to one enemy. |
6 | Every 15 seconds, deal 422% damage to one enemy. |
7 | Every 15 seconds, deal 483% damage to one enemy. |
8 | Every 15 seconds, deal 498% damage to one enemy. |
9 | Every 15 seconds, deal 513% damage to one enemy. |
10 | Every 15 seconds, deal 573% damage to one enemy. |
Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Defense by 14%. |
2 | Increase Defense by 14.7%. |
3 | Increase Defense by 15.4%. |
4 | Increase Defense by 18.2%. |
5 | Increase Defense by 18.9%. |
6 | Increase Defense by 19.6%. |
7 | Increase Defense by 22.4%. |
8 | Increase Defense by 23.1%. |
9 | Increase Defense by 23.8%. |
10 | Increase Defense by 26.6%. |
Sub Skill |
|
Lv. | Description |
---|---|
1 | When Yuuka takes cover, she recovers her HP by 75% of her Healing power. (Cooldown: 10 seconds) |
2 | When Yuuka takes cover, she recovers her HP by 78.7% of her Healing power. (Cooldown: 10 seconds) |
3 | When Yuuka takes cover, she recovers her HP by 82.5% of her Healing power. (Cooldown: 10 seconds) |
4 | When Yuuka takes cover, she recovers her HP by 97.5% of her Healing power. (Cooldown: 10 seconds) |
5 | When Yuuka takes cover, she recovers her HP by 101% of her Healing power. (Cooldown: 10 seconds) |
6 | When Yuuka takes cover, she recovers her HP by 105% of her Healing power. (Cooldown: 10 seconds) |
7 | When Yuuka takes cover, she recovers her HP by 120% of her Healing power. (Cooldown: 10 seconds) |
8 | When Yuuka takes cover, she recovers her HP by 123% of her Healing power. (Cooldown: 10 seconds) |
9 | When Yuuka takes cover, she recovers her HP by 127% of her Healing power. (Cooldown: 10 seconds) |
10 | When Yuuka takes cover, she recovers her HP by 142% of her Healing power. (Cooldown: 10 seconds) |
Unique weapon[edit]
Logic & Reasonロジック&リーズン A pair of submachine guns used by Yuuka. They help Yuuka make rational and intelligent decisions even under pressure at critical times. ユウカが使用する2丁のサブマシンガン。 大事なタイミングや適切な対処が必要な時、ユウカが合理的で理性的な判断を下せるように助けてくれる。 |
||||||
Rank | ||||||
---|---|---|---|---|---|---|
Passive Skill changes to Derivation of Optimal solution + | ||||||
Urban area affinity A | ||||||
Stats | ||||||
Level 1 | Level 30 | Level 40 | Level 50 | Level 60 | Level 70 | |
Attack | 43 | 156 | 195 | 234 | 273 | 312 |
HP | 1278 | 4646 | 5807 | 6969 | 8130 | 9292 |
Healing | 148 | 538 | 673 | 808 | 943 | 1077 |
Weapon Passive Skill |
|
Lv. | Description |
---|---|
1 | Increase Block Rate by 1000. Increase Defense by 14%. |
2 | Increase Block Rate by 1050. Increase Defense by 14.7%. |
3 | Increase Block Rate by 1100. Increase Defense by 15.4%. |
4 | Increase Block Rate by 1300. Increase Defense by 18.2%. |
5 | Increase Block Rate by 1350. Increase Defense by 18.9%. |
6 | Increase Block Rate by 1400. Increase Defense by 19.6%. |
7 | Increase Block Rate by 1600. Increase Defense by 22.4%. |
8 | Increase Block Rate by 1650. Increase Defense by 23.1%. |
9 | Increase Block Rate by 1700. Increase Defense by 23.8%. |
10 | Increase Block Rate by 1900. Increase Defense by 26.6%. |
Unique gear[edit]
Yuuka's scientific calculatorユウカの関数電卓 A scientific calculator that Yuuka usually has with her. ユウカが肌身離さず持ち歩いている関数電卓。 |
||||||
Tier | ||||||
---|---|---|---|---|---|---|
T1 | Increase Defense by 500
15 |
|||||
T2 | Normal Skill changes to I.F.F + |
Gear Normal Skill |
|
Lv. | Description |
---|---|
1 | Every 15 seconds, deal 329% damage to one enemy. Additinally, increase Yuuka's Evasion by 26% for 10 seconds. |
2 | Every 15 seconds, deal 345% damage to one enemy. Additinally, increase Yuuka's Evasion by 26% for 10 seconds. |
3 | Every 15 seconds, deal 362% damage to one enemy. Additinally, increase Yuuka's Evasion by 26% for 10 seconds. |
4 | Every 15 seconds, deal 428% damage to one enemy. Additinally, increase Yuuka's Evasion by 28.6% for 10 seconds. |
5 | Every 15 seconds, deal 444% damage to one enemy. Additinally, increase Yuuka's Evasion by 28.6% for 10 seconds. |
6 | Every 15 seconds, deal 461% damage to one enemy. Additinally, increase Yuuka's Evasion by 28.6% for 10 seconds. |
7 | Every 15 seconds, deal 527% damage to one enemy. Additinally, increase Yuuka's Evasion by 31.2% for 10 seconds. |
8 | Every 15 seconds, deal 543% damage to one enemy. Additinally, increase Yuuka's Evasion by 31.2% for 10 seconds. |
9 | Every 15 seconds, deal 560% damage to one enemy. Additinally, increase Yuuka's Evasion by 31.2% for 10 seconds. |
10 | Every 15 seconds, deal 625% damage to one enemy. Additinally, increase Yuuka's Evasion by 33.8% for 10 seconds. |
Resources[edit]
Story
See Yuuka/MomoTalk
Images
See Yuuka/gallery
Voiceover[edit]
See Yuuka/audio
Cafe[edit]
Gifts[edit]
Her favorite gifts are: Brain Teaser Puzzle Cube I-book Rare Nutrient-rich Multivitamin Jellies
Yuuka does not have a gift that she likes in the current version of the game.